For an overview of plasma rifle models, see plasma rifle. |
The plasma rifle is an energy weapon in Fallout 3.
Background[]
Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells, heavy energy cells, plasma cartridges, or plasma cores which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[1][2][3] propelled by, and in some models stabilized by, electromagnetic claws upon exiting it.[4]
However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively turbocharging the rifle.[5] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.
Bulky, industrial plasma casters manufactured by Winchester Arms were once popular. While they performed admirably, they were expensive and required specialized training to use. Later developments by the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, suitable for urban warfare.[6]
This plasma rifle is a lightweight urban warfare weapon created as part of a desire to replace the aging Winchester P94 "Plasma Caster" design.[6] This design was produced and fielded in number prior to the Great War of October 23, 2077. This however was not the end of the design nor manufacture[7] of this weapon platform. Prior to the nuclear Armageddon, REPCONN Aerospace (as a subsidiary of RobCo Industries) would successfully develop an improvement from their spaceflight research, with significantly advanced factions tinkering with the design post Armageddon.[8]
Characteristics[]
The plasma rifle uses microfusion cells, and can discharge up to twelve green, self-illuminated plasma bolts before requiring a reload.
The plasma rifle fires projectiles that inflict potentially heavy damage at a fairly quick semi-automatic rate of fire. The plasma bolt moves at subsonic speeds, giving enemies the chance to dodge the plasma bolts. Because of this, the plasma rifle is most effective in close to medium-range combat. It empties its 12-shot magazine rather quickly, and its reload time is somewhat longer than most other small guns/energy weapons. Maintenance is a combination of perks and drawbacks: Like other energy weapons, it has a high maximum condition compared to small guns but is expensive and/or difficult to repair.
A plasma rifle in poor condition (under 10%) can cost over 1,000 bottle caps to repair. Additionally, the plasma rifle can be hard to come by under normal circumstances. The plasma rifle has twice the chance of inflicting a critical hit than most other weapons and can turn enemies into piles of green goo if the killing blow is a Critical Hit. The plasma rifle's plasma bolt can ignite gas leaks.
Durability[]
The plasma rifle can fire a total of about 500 shots, the equivalent of 42 reloads, from full condition before breaking.
Variants[]
A3-21's plasma rifle - Obtained from Harkness at the end of The Replicated Man quest. A3-21's plasma rifle is one of the most powerful energy weapons in the game.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Plasma rifle | 45 | 90 | 2 | x2 | 44 | 25 | 1.8 | 0.2 | 12 | 500 | 8 | 1799 | 224.9 |
A3-21's plasma rifle | 50 | 100 | 2 | x2.5 | 50 | 25 | 2 | 0.2 | 12 | 600 | 8 | 2200 | 275 |
Locations[]
- Within the Taft Tunnel, held by a Tesla armored soldier in the room where Doctor Li opens the locked door. One needs to hop on top of a barrel and onto the lamp and onto the beams to reach the soldiers.
- Fort Independence, inside a weapons armory (the key to the armory door is inside one of the footlockers in the quarters).
- The Citadel laboratory, on the table.
- Sometimes, one can purchase this weapon in the Citadel armory.
- Standard issue for Enclave soldiers wearing Tesla armor.
- Enclave Hellfire armor. Used by Enclave soldiers wearing
- Officer Lepelletier is also armed with one. It is possible to obtain it by passing a Speech check.
- Paladin Tristan carries one.
- Occasionally carried by smugglers.
- weapons lab and another in the cargo hold, near the research lab exit. One can be found in the
Behind the scenes[]
The model for the plasma rifle was created by Ben Carnow, based on concept art by Adam Adamowicz.[Non-game 1]
Sounds[]
Gallery[]
References[]
- ↑ Fallout and Fallout 2 item description: "{1500}{}{Plasma Rifle}"
"{1501}{}{A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.}"
Fallout Tactics: Brotherhood of Steel item description: "name_plasmaRifle = {Plasma Rifle}"
"desc_plasmaRifle = {A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of ionised gas down a superconducting barrel. Powered by Micro Fusion Cells.}"
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2) and Items.txt) - ↑ Fort Independence terminal entries; research terminal, research log - plasma rifle
- ↑ Research note - plasma rifle
- ↑ Chris Taylor interview for Vault13.net
- ↑ Fallout and Fallout 2 item description: "{23300}{}{Turbo Plasma Rifle}"
"{23301}{}{A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. Min ST: 6.}"
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2) and Items.txt) - ↑ 6.0 6.1 The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."
- ↑ Energy weapon forge
- ↑ In Fallout 3 and Fallout 4 both the Institute and the Brotherhood of Steel are origins of such designs acquirable by the player character. See the variations list on the overview article.
Non-game
- ↑ Ben Carnow on Twitter: "Holding a physical copy of a piece of art I created is breaking my brain."