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Felipe Nogueira is a developer who worked at Bethesda Game Studios on Fallout 4 and Fallout 76 as a technical artist.

Employment history[]

FromToCompanyRole
April 2011May 2012Big Huge GamesLead Technical Artist
July 2012April 2013Ubisoft TorontoRigger
January 2014PresentBethesda Game StudiosSenior / Lead Technical Artist

Credits[]

Fallout series[]

YearTitleCredited as/for
2015Fallout 4Technical Artist
2018Fallout 76Technical Artist

Other work[]

YearTitleCredited as/for
2012Kingdoms of Amalur: ReckoningTechnical Artist
2013Tom Clancy's Splinter Cell: BlacklistRigger
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