Felipe Nogueira is a developer who worked at Bethesda Game Studios on Fallout 4 and Fallout 76 as a technical artist.
Employment history[]
From | To | Company | Role |
---|---|---|---|
April 2011 | May 2012 | Big Huge Games | Lead Technical Artist |
July 2012 | April 2013 | Ubisoft Toronto | Rigger |
January 2014 | Present | Bethesda Game Studios | Senior / Lead Technical Artist |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2015 | Fallout 4 | Technical Artist |
2018 | Fallout 76 | Technical Artist |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2012 | Kingdoms of Amalur: Reckoning | Technical Artist |
2013 | Tom Clancy's Splinter Cell: Blacklist | Rigger |