There are 6 playable races in Fallout Tactics: Brotherhood of Steel. Each race has different minimum and maximum SPECIAL statistics, perks (although most are shared), traits and in-game abilities.
|
ST |
PE |
EN |
CH |
IN |
AG |
LU
|
Min
|
1 |
1 |
1 |
1 |
1 |
1 |
1
|
Max
|
10 |
10 |
10 |
10 |
10 |
10 |
10
|
- The race of all humans in the Brotherhood of Steel. Enemy 'humans' such as raiders, tribals and the like, are actually internally represented by a separate race, although the statistics and traits are the same.
- Perk rate: 3
- Hit Points: 15 + Strength + 2x Endurance
|
ST |
PE |
EN |
CH |
IN |
AG |
LU
|
Min
|
1
|
4
|
1
|
1
|
2
|
1
|
5
|
Max
|
8
|
13
|
10
|
10
|
13
|
6
|
13
|
- Ghoul traits: Glowing One, Tech Wizard, Fear the Reaper
- Forbidden traits: Fast Metabolism, Bruiser, Heavy Handed
- Ghoul perks: Cancerous Growth, Bonsai, Rad Child
- Perk rate: 4
- Hit Points: 10 + Strength + 2x Endurance
- +10% poison resistance and +40% rad resistance
- Ghouls start the game with +2 Attribute points. (42 total)
- Ghouls can wear only ghoul armor, superior ghoul armor, environmental armor, environmental armor Mark II, power armor and advanced power armor.
- Power armor or the "Gain Strength" perk will not increase a ghoul's Strength beyond a maximum of level 8, meaning that they cannot wield Browning M2 guns. However, the "Gain Strength" trait can give them a functional Strength level beyond 8 (for purposes of ranged weapons), and will allow them to wield Browning M2 guns.
|
ST |
PE |
EN |
CH |
IN |
AG |
LU
|
Min
|
5 |
1 |
4 |
1 |
1 |
1 |
1
|
Max
|
13 |
10 |
12 |
8 |
8 |
8 |
10
|
- Super mutant traits: Vat Skin, Ham Fisted
- Forbidden traits: Finesse, Small Frame
- Super mutant perks: Steady Arm, Tough Hide, Psychotic
- Perk rate: 4
- Hit Points: 25 + Strength + 2x Endurance
- 6% bonus damage, +25% damage resistance, +20% rad resistance and +20% poison resistance
- Cannot use Small Guns or human armor, but have mutant armor instead.
|
ST |
PE |
EN |
CH |
IN |
AG |
LU
|
Min
|
6
|
4
|
1
|
1
|
1
|
1
|
1
|
Max
|
14
|
12
|
13
|
3
|
4
|
16
|
10
|
- Deathclaw traits: Rabid, Domesticated
- Forbidden traits: Fast Shot, Good Natured
- Deathclaw perks: Brutish Hulk, Talon of Fear, Hide of Scars, Death Sense
- Perk rate: 4
- Hit Points: 30 + Strength + 2x Endurance
- 3% bonus damage, +15% damage resistance and +10% rad resistance
- Cannot use guns, melee weapons, traps, any armor, or medical kits. However, they can disarm traps, throw grenades, use lockpicks, and heal themselves by holding a medical kit and using the First Aid or Doctor skills. They can also equip fist weapons such as the power fist.
|
ST |
PE |
EN |
CH |
IN |
AG |
LU
|
Min
|
7 |
7 |
7 |
1 |
1 |
1 |
5
|
Max
|
12 |
12 |
12 |
1 |
12 |
12 |
5
|
- Humanoid robot traits: Tight Nuts, EMP Shielding, Targeting Computer, Beta Software
- Forbidden traits: Fast Metabolism, Good Natured, Chem Reliant, Chem Resistant, Night Person, Skilled, Gifted
- Cannot gain perks
- +5 skill rate per level
- Hit Points: 0 + Strength + 2x Endurance (multiplayer) or 30 + Strength + 2x Endurance (single player)
- +50% damage resistance, +100% poison resistance and +100% rad resistance
- Robots start the game with +2 Attribute points. (42 total)
- Cannot use human armor
|
ST |
PE |
EN |
CH |
IN |
AG |
LU
|
Min
|
1 |
4 |
1 |
1 |
1 |
1 |
1
|
Max
|
7 |
14 |
6 |
5 |
3 |
15 |
10
|
- Same traits as a human, and unable to use most items similar to a deathclaw
- Perk rate: 2
- Hit Points: 8 + Strength + 2x Endurance
- Dogs start the game with -5 Attribute points. (35 total)