This page describes the Legendary effects applicable to armor .
Legendary armor effects [ ]
Note: for specific technical information, click the reference notes.
Note: each equipped Legendary mod increases the item value by +10%.
1-star [ ]
★ Name Description Notes Availability Form ID
Aristocrat'sGrants up to +20 Energy Resistance and Damage Resistance, the higher your caps [note 1] – 0060893C Aristocrat's0060893C Grants up to +20 Energy Resistance and Damage Resistance, the higher your caps[note 1]
Assassin's-15% damage from Humans [note 2] – 004F6D78 Assassin's004F6D78 -15% damage from Humans[note 2]
Auto StimAutomatically use a Stimpak when hit while health is 25% or less, once every 60 seconds [note 3] – 00521915 Auto Stim00521915 Automatically use a Stimpak when hit while health is 25% or less, once every 60 seconds[note 3]
BolsteringGrants up to +35 Energy Resistance and Damage Resistance, the lower your health [note 4] – 00521914 Bolstering00521914 Grants up to +35 Energy Resistance and Damage Resistance, the lower your health[note 4]
ChameleonBlend with the environment while sneaking and not moving [note 5] – 00524146 Chameleon00524146 Blend with the environment while sneaking and not moving[note 5]
CloakingBeing hit in melee generates a Stealth Field once per 30 seconds [note 6] – 00524147 Cloaking00524147 Being hit in melee generates a Stealth Field once per 30 seconds[note 6]
Exterminator's-15% damage from Mirelurks and bugs [note 7] – 004F6D7C Exterminator's004F6D7C -15% damage from Mirelurks and bugs [note 7]
Ghoul Slayer's-15% damage from ghouls [note 8] – 004F6D7E Ghoul Slayer's004F6D7E -15% damage from ghouls [note 8]
Hunter's-15% damage from animals [note 9] – 004F6D7D Hunter's004F6D7D -15% damage from animals [note 9]
Life SavingWhen incapacitated, gain a 50% chance to revive yourself with a Stimpak, once every minute [note 10] – 00529A0F Life Saving00529A0F When incapacitated, gain a 50% chance to revive yourself with a Stimpak, once every minute[note 10]
Mutant's+10 Damage Resistance and Energy Resistance if you are mutated [note 11] – 00529A0C Mutant's00529A0C +10 Damage Resistance and Energy Resistance if you are mutated[note 11]
Mutant Slayer's-15% damage from Super Mutants [note 12] – 004F6D80 Mutant Slayer's004F6D80 -15% damage from Super Mutants [note 12]
NocturnalDamage and Energy Resistance increase at night [note 13] – 00524143 Nocturnal00524143 Damage and Energy Resistance increase at night[note 13]
Overeater'sIncreases Damage Reduction up to 6% as you fill your hunger and thirst meters [note 14] – 00606C84 Overeater's00606C84 Increases Damage Reduction up to 6% as you fill your hunger and thirst meters[note 14]
RegeneratingSlowly regenerate health while not in combat [note 15] – 00529A09 Regenerating00529A09 Slowly regenerate health while not in combat[note 15]
Troubleshooter's-15% damage from robots [note 16] – 004F6D7F Troubleshooter's004F6D7F -15% damage from robots [note 16]
UnyieldingGain up to +3 to all stats (except END) when low health [note 17] – 0052414A Unyielding0052414A Gain up to +3 to all stats (except END) when low health[note 17]
Vanguard'sGrants up to +35 Energy Resistance and Damage Resistance, the higher your health [note 18] – 00529A05 Vanguard's00529A05 Grants up to +35 Energy Resistance and Damage Resistance, the higher your health[note 18]
WeightlessWeighs 90% less and does not count as armor for the Chameleon mutation [note 19] [availability 1] 00529A14 Weightless00529A14 [availability 1] Weighs 90% less and does not count as armor for the Chameleon mutation[note 19]
Zealot's-15% damage from Scorched [note 20] – 004EE548 Zealot's004EE548 -15% damage from Scorched[note 20]
2-star [ ]
★★ Name Description Notes Availability Form ID
Agility+1 Agility – – 004F6D85 Agility004F6D85 +1 Agility
Antiseptic+25% Environmental Disease Resistance [note 21] – 00527F72 Antiseptic00527F72 +25% Environmental Disease Resistance[note 21]
Charisma+1 Charisma – – 004F6D83 Charisma004F6D83 +1 Charisma
Endurance+1 Endurance – – 004F6D82 Endurance004F6D82 +1 Endurance
Fireproof+25 Fire Resistance – – 00606B39 Fireproof00606B39 +25 Fire Resistance
GluttonHunger and Thirst grow 10% slower [note 22] – 00606B39 Glutton00606B39 Hunger and Thirst grow 10% slower[note 22]
HardyReceive 7% less explosion damage [note 23] – 00609E4E Hardy00609E4E Receive 7% less explosion damage[note 23]
HazMat+25 Radiation Resistance – – 00527F6F HazMat00527F6F +25 Radiation Resistance
Intelligence+1 Intelligence – – 004F6D84 Intelligence004F6D84 +1 Intelligence
Luck+1 Luck – – 004F6D86 Luck004F6D86 +1 Luck
Perception+1 Perception – – 004F6D81 Perception004F6D81 +1 Perception
Poisoner's+25 Poison Resistance – – 00527F6E Poisoner's00527F6E +25 Poison Resistance
PoweredIncreases Action Point refresh speed [note 24] – 00527F75 Powered00527F75 Increases Action Point refresh speed[note 24]
Strength+1 Strength – – 004EE54E Strength004EE54E +1 Strength
Warming+25 Cryo Resistance – – 00606B6F Warming00606B6F +25 Cryo Resistance
3-star [ ]
★★★ Name Description Notes Availability Form ID
Acrobat'sReduces falling damage by 50% [note 25] – 00527F79 Acrobat's00527F79 Reduces falling damage by 50%[note 25]
Burning5% chance to deal 100 Fire DMG to melee attackers [note 26] – 00608371 Burning00608371 5% chance to deal 100 Fire DMG to melee attackers[note 26]
Cavalier'sReduces damage while blocking by 15% [note 27] – 00527F76 Cavalier's00527F76 Reduces damage while blocking by 15%[note 27]
Cavalier's75% chance to reduce damage by 15% while sprinting [note 28] – 00527F77 Cavalier's00527F77 75% chance to reduce damage by 15% while sprinting[note 28]
DissipatingSlowly regen radiation damage while not in combat [note 29] – 00606B6D Dissipating00606B6D Slowly regen radiation damage while not in combat[note 29]
Diver'sGrants the ability to breathe underwater – – 00527F7A Diver's00527F7A Grants the ability to breathe underwater
Doctor'sStimpaks, RadAway, and Rad-X are 5% more effective [note 30] – 00609C46 Doctor's00609C46 Stimpaks, RadAway, and Rad-X are 5% more effective[note 30]
DurabilityBreaks 50% slower [note 31] – 0052BDBA Durability0052BDBA Breaks 50% slower[note 31]
Electrified5% chance to deal 100 Energy DMG to melee attackers [note 32] – 00608373 Electrified00608373 5% chance to deal 100 Energy DMG to melee attackers[note 32]
Frozen5% chance to deal 100 Frost DMG to melee attackers [note 33] – 00608372 Frozen00608372 5% chance to deal 100 Frost DMG to melee attackers[note 33]
Improved sneakingBecome harder to detect while sneaking [note 34] – 0052BDB7 Improved sneaking0052BDB7 Become harder to detect while sneaking[note 34]
Reduced ammo weightAmmo weight reduced by 20% [note 35] – 0052BDB4 Reduced ammo weight0052BDB4 Ammo weight reduced by 20%[note 35]
Reduced food/drink/chem weightFood, drink, and chem weights reduced by 20% [note 35] – 0052BDB5 Reduced food/drink/chem weight0052BDB5 Food, drink, and chem weights reduced by 20%[note 35]
Reduced junk weightJunk item weights reduced by 20% [note 35] – 0052BDB6 Reduced junk weight0052BDB6 Junk item weights reduced by 20%[note 35]
Reduced limb damageReceive 15% less limb damage [note 36] – 0052BDBC Reduced limb damage0052BDBC Receive 15% less limb damage[note 36]
Reduced weapon weightWeapon weights reduced by 20% [note 35] – 00527F78 Reduced weapon weight00527F78 Weapon weights reduced by 20%[note 35]
Safecracker'sIncreases size of sweet-spot while picking locks [note 37] – 00527F7B Safecracker's00527F7B Increases size of sweet-spot while picking locks[note 37]
Sentinel's75% chance to reduce damage by 15% while standing still [note 38] – 004EE54C Sentinel's004EE54C 75% chance to reduce damage by 15% while standing still[note 38]
Toxic5% chance to deal 100 Poison DMG to melee attackers [note 39] – 00608370 Toxic00608370 5% chance to deal 100 Poison DMG to melee attackers[note 39]
Special effects [ ]
Special modifiers are in addition other effects, acting as a "zero-star legendary effect" on an item.
Set bonuses [ ]
Special modifiers that require a full set in order to activate.
Set Bonuses Name Description Notes Availability Form ID
SolarRegenerates Health for you and nearby teammates while your Health is above 60% [note 41] Solar armor 00551FFC Solar00551FFC Solar armor Regenerates Health for you and nearby teammates while your Health is above 60%[note 41]
ThornBecome harder to detect while sneaking. Melee attackers bleed. [note 42] Thorn armor 005535F6 Thorn005535F6 Thorn armor Become harder to detect while sneaking. Melee attackers bleed.[note 42]
Cut effects [ ]
Cut effects Name Description Notes Availability Form ID
CunningIncreased Agility and Perception – 001CF580 Cunning001CF580 Increased Agility and Perception
FortifyingIncreased Strength and Endurance – 001CF583 Fortifying001CF583 Increased Strength and Endurance
Health+5 Health – 004E89B6 Health004E89B6 +5 Health
Martyr'sSlow time when low health – 001F2D3C Martyr's001F2D3C Slow time when low health
PunishingReflects 10% of melee damage back on attacker – 004E89B3 Punishing004E89B3 Reflects 10% of melee damage back on attacker
Rad PoweredStrength increases as Rads increases – 0011170F Rad Powered0011170F Strength increases as Rads increases
SharpIncreased Charisma and Intelligence – 001CF581 Sharp001CF581 Increased Charisma and Intelligence
Sprinter'sIncreases wearer's movement speed by 10% – 004E89B5 Sprinter's004E89B5 Increases wearer's movement speed by 10%
★
Heavyweight'sGrants up to +20 Energy Resistance and Damage Resistance, the higher your carry weight [note 43] 00609C47 Heavyweight's00609C47 Grants up to +20 Energy Resistance and Damage Resistance, the higher your carry weight[note 43]
★★
Sprinter'sIncreases movement speed by 5% – 00609C47 Sprinter's00609C47 Increases movement speed by 5%
★★★★
Cryogenic10% chance to freeze melee attackers, once every 20 seconds – 00527F7D Cryogenic00527F7D 10% chance to freeze melee attackers, once every 20 seconds
Duelist's10% chance to disarm melee attackers – 00527F81 Duelist's00527F81 10% chance to disarm melee attackers
Incendiary30% chance to ignite melee attackers, once every 20 seconds – 00527F7F Incendiary00527F7F 30% chance to ignite melee attackers, once every 20 seconds
PunishingReflects 10% of melee damage back on attacker – 004EE54B Punishing004EE54B Reflects 10% of melee damage back on attacker
Reflect ProjectilesGain a 5% chance to reflect projectiles back at the attacker – 0052BDC2 Reflect Projectiles0052BDC2 Gain a 5% chance to reflect projectiles back at the attacker
VATS Enhanced10% reduced Action Point costs in V.A.T.S. – 00527F82 VATS Enhanced00527F82 10% reduced Action Point costs in V.A.T.S.
★★★★★
Action Points+5 Action Points – 0052BDC8 Action Points0052BDC8 +5 Action Points
Health+5 Health – 0052BDC7 Health0052BDC7 +5 Health
Resistances+5 Damage Resistance and Energy Resistance – 0052BDC5 Resistances0052BDC5 +5 Damage Resistance and Energy Resistance
Unique armor [ ]
Unique armor which comes with predetermined legendary effects. They may be obtained as quest, event or challenge rewards. Others may be crafted.
Notes [ ]
Technical notes
↑ Aristocrat's: 0 ≤ Caps < 1000 = +0 1000 ≤ Caps < 2000 = +0.67 2000 ≤ Caps < 3000 = +1.33 3000 ≤ Caps < 4000 = +2 4000 ≤ Caps < 5000 = +2.67 5000 ≤ Caps < 6000 = +3.33 6000 ≤ Caps < 7000 = +4 7000 ≤ Caps < 8000 = +4.67 8000 ≤ Caps < 9000 = +5.33 9000 ≤ Caps < 10000 = +6 10000 ≤ Caps < 11000 = +6.67 11000 ≤ Caps < 12000 = +7.33 12000 ≤ Caps < 13000 = +8 13000 ≤ Caps < 14000 = +8.67 14000 ≤ Caps < 15000 = +9.33 15000 ≤ Caps < 16000 = +10 16000 ≤ Caps < 17000 = +10.67 17000 ≤ Caps < 18000 = +11.33 18000 ≤ Caps < 19000 = +12 19000 ≤ Caps < 20000 = +12.67 20000 ≤ Caps < 21000 = +13.33 21000 ≤ Caps < 22000 = +14 22000 ≤ Caps < 23000 = +14.67 23000 ≤ Caps < 24000 = +15.33 24000 ≤ Caps < 25000 = +16 25000 ≤ Caps < 26000 = +16.67 26000 ≤ Caps < 27000 = +17.33 27000 ≤ Caps < 28000 = +18 28000 ≤ Caps < 29000 = +18.67 29000 ≤ Caps < 30000 = +19.33 30000 ≤ Caps ≤ 40000 = +20
↑ Assassin's: Maximum of 75% reduction; applies to both humans and players.
↑ Auto Stim: Requires one or more Stimpaks , Super Stimpaks or Stimpak: diluted in order to activate
↑ Bolstering: 0% < HP ≤ 10% = +35 10% < HP ≤ 20% = +32 20% < HP ≤ 30% = +28 30% < HP ≤ 40% = +24 40% < HP ≤ 50% = +20 50% < HP ≤ 60% = +16 60% < HP ≤ 70% = +12 70% < HP ≤ 80% = +8 80% < HP ≤ 90% = +4
↑ Chameleon: +20 Stealth Field per piece (may exceed 100); May be used while jumping/jetpacking
↑ Cloaking: Grants invisibility for 2 seconds; only activates if the player is hit by a melee attack
↑ Exterminator's: Maximum of 75% reduction; Flags: ActorTypeBug, ActorTypeRadscorpion, ActorTypeMirelurk, ActorTypeMirelurkHunter, ActorTypeMirelurkKing, ActorTypeMirelurkQueen
↑ Ghoul Slayer's: Maximum of 75% reduction; Applies to human ghouls; Flags: ActorTypeGhoul, ActorTypeFeralGhoul, ActorTypeGlowingOne
↑ Hunter's: Maximum of 75% reduction; Flags: ActorTypeAnimal
↑ Life Saving: Having multiple pieces does not allow to be revived multiple times and does not reduce the timer, but it increases the chance of triggering (1 - 50%, 2 - 75%, 3 - 87.5%, 4 - 93.75%, 5 - 96.875%). Timer is not reset after death.
↑ Mutant's: Will always be +10 regardless of the number of current mutations
↑ Mutant Slayer's: Maximum of 75% reduction; Flags: ActorTypeSuperMutant, ActorTypeBehemoth
↑ Nocturnal: +40 Damage Resistance and Energy Resistance between 9 PM and 6 AM (in-game time)
↑ Overeater's: Chart 0-20% fill = 0% Damage Reduction 21-40% fill = 1% Damage Reduction 41-60% fill = 2% Damage Reduction 61-80% fill = 2% Damage Reduction 81-100% fill = 3% Damage Reduction With multiple pieces, Damage Reduction from hunger and thirst are added together separately before the Reduction is calculated. 5 parts (max) = 15% Reduction from Fully Fed and 15 % Reduction from Fully Hydrated. Total Reductions from hunger and thirst are mutliplied separately. 1 - (0.97 x 0.97) = 5.9% Reduction with one part 1 - (0.85 x 0.85) = 27.8% Reduction with 5 parts
↑ Regenerating: Increases heal rate by 5%
↑ Troubleshooter's: Maximum of 75% reduction; Flags: ActorTypeRobot
↑ Unyielding: +1 between 60-40% HP +2 between 40-20% HP +3 at or below 20% HP
↑ Vanguard's: 90% < HP ≤ 100% = +35 80% < HP ≤ 90% = +28 70% < HP ≤ 80% = +21 60% < HP ≤ 70% = +14 50% < HP ≤ 60% = +7
↑ Weightless: Removes ChameleonBlockingArmor keyword; -90% base weight
↑ Zealot's: Maximum of 75% reduction; Flags: ActorTypeScorched, ActorTypeScorchbeast
↑ Antiseptic: Stacks additively to a maximum of 125%[verification needed]
↑ Glutton: Stacks to a maximum of -50%
↑ Hardy: 1 part = -7% 2 parts = -14% 3 parts = -21% 4 parts = -28% 5 parts = -35%
↑ Powered: Increase AP Regen by 5 per part Compare to Kinetic Servos (+1 per part), Core Assembly (+6), Company Tea (+10)
↑ Acrobat's: Effects stack additively; 2 or more parts will reduce fall damage by 100%
↑ Burning: 25 damage over 4 secondsWeaponTypeUnarmed and WeaponTypeMeleeGeneral only Does not stack.
↑ Cavalier's (blocking): 5 parts will reduce incoming damage by 75%.
↑ Cavalier's (sprinting): 5 parts will reduce incoming damage by 75%, and the 75% chance will calculate one time regardless of the number of equipped parts.
↑ Dissapating: Increases radiation regeneration by 0.25; compare to Sun Kissed (1.0/2.5)
↑ Doctor's: Stacks to a maximum of +25%
↑ Durability: Reduces condition loss of all armor pieces equipped by 50% Does not stack
↑ Electrified: 25 damage over 4 secondsWeaponTypeUnarmed and WeaponTypeMeleeGeneral only Does not stack.
↑ Frozen: 25 damage over 4 secondsWeaponTypeUnarmed and WeaponTypeMeleeGeneral only Does not stack.
↑ Improved Sneaking: Reduces movement sound and detection chance by 25%.
↑ 35.0 35.1 35.2 35.3 Reduce Weight: Weight reduction effects from armor stack up to 90% for each item type instead of a complete 100% reduction.
When used with any weight reduction perk, the cap remains at 90% reduced weight. The reduction effects are additive but do not exceed a 90% reduction.
For example, combining the 75% reduced junk weight perk with 20% reduced junk weight armor does not cause an item weighing 10 pounds to weigh 0.5 pounds (10 * 0.05), nor two pounds ((10 * 0.25) * 0.8), but rather one pound (10 * 0.1).
↑ Applies to all limbs Does not stack.
↑ Safecracker's: Increases sweet spot by 100% per part
↑ Sentinel's: Player must be stationary; Effect is broken during a stagger ; jumping/jetpacking does not break the effect 5 parts will reduce incoming damage by 75%, and the 75% chance will calculate one time regardless of the number of equipped parts.
↑ Toxic: 25 damage over 4 secondsWeaponTypeUnarmed and WeaponTypeMeleeGeneral only Does not stack.
↑ Shadowed: This is exactly the same and stacks with the Shadowed armor mod
↑ Solar: +4 HP per second (35 range).Note: This will only apply to teammates/squadmates. This healing effect persists while taking damage.
↑ Thorn: · +15% sneak · -5% detection from moving · +5 bleed damage per second (10 seconds)
↑ Heavyweight's: 200 Carry Weight = +1 0.1267 (Carry Weight) -24.33 = +DR/ER 350 Carry Weight = +20
Availability and restrictions
Changelog
Update 28
Assassin's - damage reduction increased from 8% to 15%; no longer has a 25% chance of not applying in combat.
Nocturnal - no longer reduces damage during the daytime. Now increases Damage Resistance and Energy Resistance by +10% per piece during the nighttime (up to a maximum of +50%).
Aristocrat's - new
Burning - new
Dissipating - new
Doctor's - new
Electrified - new
Fireproof - new
Frozen - new
Glutton's - new
Hardy - new
Overeater's - new
Toxic - new
Warming - new
Update 24
Update 22
Assassin's - now affects human NPCs. This change set the Assassin's effect to apply against the HumanRace "Human" [RACE:00013746], which includes Player [NPC_: 00000007] and Human NPCs.
Update 9
Assassin's - reduced the chance of the legendary effect applying in combat from 100% to 75%.
Cavalier's (sprinting) - reduced the chance of the legendary effect applying in combat from 100% to 75%.
Sentinel's - reduced the chance of the legendary effect applying in combat from 100% to 75%.