![FO2 Key](https://cdn.statically.io/img/static.wikia.nocookie.net/fallout/images/5/5d/FO2_Key.gif/revision/latest?cb=20150426233455)
This page lists all keys in Fallout 2. |
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Variants[]
Keys[]
Temple key[]
![Temple Key](https://cdn.statically.io/img/static.wikia.nocookie.net/fallout/images/6/61/Temple_Key.gif/revision/latest?cb=20150426233850)
Main article: Temple key
An ancient-looking key, used to open the final door in the Temple of Trials in Arroyo.
Trapper Town key[]
![FO2 Key](https://cdn.statically.io/img/static.wikia.nocookie.net/fallout/images/5/5d/FO2_Key.gif/revision/latest?cb=20150426233455)
Main article: Trapper Town key
The key allows access to the northern part of Trapper Town in Klamath.
Key[]
Main article: Key (Fallout)
There are several keys found in the wasteland, categorized into one of two types. There are low-tech keys for mechanical locks and high-tech key cards for electronic locks.
Key ring[]
![FO2 key ring](https://static.wikia.nocookie.net/fallout/images/1/1f/FO2_key_ring.png/revision/latest?cb=20150427002540)
Main article: Key ring
A simple key ring, used for holding multiple keys. Stays in the inventory as a collection of the keys, showing all keys in one's possession when selected.
Pass key[]
![PASSKEY1](https://static.wikia.nocookie.net/fallout/images/4/4a/PASSKEY1.gif/revision/latest?cb=20150426124907)
![PASSKEY2](https://static.wikia.nocookie.net/fallout/images/d/df/PASSKEY2.gif/revision/latest?cb=20150426125016)
![PASSKEY3](https://static.wikia.nocookie.net/fallout/images/f/f2/PASSKEY3.gif/revision/latest?cb=20150426125059)
Main article: Pass key (Fallout)
An electronic security key, color coded red/blue/yellow. Used to open corresponding colored doors.
Keycards[]
- Vault 15 keycard, a keycard held by Zeke, near Vault 15.
- Red reactor keycard, a cut keycard intended for Gecko's nuclear power plant.
- Yellow reactor keycard, a keycard found on an Enclave guard at the Vertibird crash site.