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Legend[]

Legend
Damage per shot - Damage: This information comes from sourcebook and is displayed as {damage}d6.
Damage effects - Damage effects: Are extra effects triggered on the rolling of a 5 or 6. This can mean extra damage for weapons with vicious or ignoring armor for weapons with piercing.
Damage type - Damage type: The type of damage being dealt by a weapon. The type of damage can only be blocked by a targets specific damage resistance of the same type.
Rate of fire - Rate of fire: The maximum number of additional shots that can be made per firerate.
Range - Range: Weapons can optimally only fired from certain distances. The range listed is their optimal distance of use, and anything above or below incurs a difficulty penalty to hit.
Qualities - Qualities: The special attributes of a weapon that be beneficial or detrimental. Qualities sometimes dictate how a weapon is operated such as with the Two-Handed quality that requires both arms to operate at all times, but means the weapon can be dropped with only one crippled arm.
Ammunition used - Ammunition used: The type of ammunition the weapon uses.
Weapon weight - Weapon weight: Weight value of the weapon that applies to encumbrance.
Weapon value in caps - Weapon value in caps: Base value of the weapon in caps.
Value to weight ratio - Value to weight ratio: The ratio of the base weapon value in caps to the weapon weight.
Rarity - Rarity: Largely determines the chance to roll on GM loot tables.

Small Guns[]

Name Damage rating Damage effects Damage type Rate of fire Range Qualities Ammunition used Weapon weight Weapon value in caps Value to weight ratio Rarity
.44 Pistol 6d6 Vicious Physical 1 Close Close Quarters .44 Magnum 4 99 24.78 2
10mm pistol 4d6 - Physical 2 Close Close Quarters
Reliable
10mm 4 50 12.5 1
Flare gun 3d6 - Physical 0 Medium Reliable Flares 2 50 25 1
Assault Rifle 5d6 Burst Physical 2 Medium Two-Handed 5.56mm 13 144 11.07 2
Combat rifle 5d6 - Physical 2 Medium Two-Handed .45 11 117 10.63 2
Gauss rifle 10d6 Piercing 1 Physical 1 Long Two-Handed 2mm EC 16 228 14.25 4
Hunting rifle 6d6 Piercing 1 Physical 0 Medium Two-Handed .308 10 55 5.5 2
Submachine gun 3d6 Burst Physical 3 Close Inaccurate
Two-Handed
.45 12 109 9.08 1
Combat shotgun 5d6 Spread Physical 2 Close Inaccurate
Two-Handed
Shotgun shells 11 87 43.5 2
Double-barrel shotgun 5d6 Spread
Vicious
Physical 0 Close Inaccurate
Two-Handed
Shotgun shells 9 39 4.33 1
Pipe Bolt-Action 5d6 Piercing 1 Physical 0 Close Unreliable .308 3 30 10 0
Pipe gun 3d6 - Physical 2 Close Close Quarters
Unreliable
.38 2 30 15 0
Pipe revolver 4d6 - Physical 1 Close Close Quarters
Unreliable
.45 4 25 6.25 0
Railway rifle 10d6 Breaking Physical 0 Medium Debilitating
Two-Handed
Unreliable
Railway spikes 14 290 20.71 4
Syringer 3d6 Breaking Physical 0 Medium Debilitating
Two-Handed
Unreliable
Syringer ammo 6 132 22 2

Energy weapons[]

Name Damage rating Damage effects Damage type Rate of fire Range Qualities Ammunition used Weapon weight Weapon value in caps Value to weight ratio Rarity
Institute laser 3d6 Burst Energy 3 Close Close Quarters
Inaccurate
Fusion cell 4 50 12.5 2
Laser musket 5d6 Piercing 1 Energy 0 Medium Two-handed Fusion cell 13 57 4.38 1
Laser gun 4d6 Piercing 1 Energy 2 Close Close Quarters Fusion cell 4 69 17.25 2
Plasma gun 6d6 - Physical/Energy 1 Close Close Quarters Plasma cartridge 4 123 30.75 3
Gamma gun 3d6 Piercing 1
Stun
Radiation 1 Medium Blast
Inaccurate
Gamma rounds 3 156 52 5

Big guns[]

Name Damage rating Damage effects Damage type Rate of fire Range Qualities Ammunition used Weapon weight Weapon value in caps Value to weight ratio Rarity
Fatman 21d6 Breaking
Radioactive
Vicious
Physical 0 Medium Blast
Inaccurate
Two-Handed
Mini Nuke 31 512 16.51 4
Flamer 3d6 Burst
Persistent
Spread
Energy 4 Close Debilitating
Inaccurate
Two-Handed
Flamer fuel 16 137 8.56 3
Gatling laser 3d6 Burst
Piercing 1
Energy 6 Medium Gatling
Inaccurate
Two-Handed
Fusion cells 19 804 42.31 3
Heavy incinerator 5d6 Burst
Persistent
Spread
Energy 3 Medium Debilitating
Two-Handed
Flamer fuel 20 350 17.5 4
Junk jet 6d6 - Physical 1 Medium Two-Handed Anything 30 285 9.5 3
Minigun 3d6 Burst
Spread
Physical 5 Medium Gatling
Inaccurate
Two-Handed
5mm 27 382 14.14 2
Missile launcher 11d6 - Physical 0 Long Blast
Two Handed
Missiles 21 314 14.95 4

Unarmed and Melee weapons[]

Name Weapon type Damage rating Damage effects Damage type Qualities Weapon weight Weapon value in caps Value to weight ratio Rarity
Unarmed strike Unarmed 2d6 - Physical - - - - -
Handy rock Unarmed 2d6 Vicious Physical Thrown (close) 1 - - -
Gun Bash (1H) Melee 2d6 Stun Physical Same as gun
Gun Bash (2H) Melee 3d6 Stun Physical Same as two-handed gun
Sword Melee 4d6 Piercing 1 Physical Parry 3 50 16.67 2
Combat knife Melee 3d6 Piercing 1 Physical - 1 25 25 1
Machete Melee 3d6 Piercing 1 Physical - 2 25 12.5 1
Ripper Melee 4d6 Vicious Physical - 6 50 8.33 2
Shishkebab Melee 5d6 Piercing 1 Energy Parry 3 200 66.67 3
Switchblade Melee 2d6 Piercing 1 Physical Concealed 1 20 20 0
Baseball bat Melee 4d6 - Physical Two-handed 3 25 8.33 1
Aluminum Baseball bat Melee 5d6 - Physical Two-handed 2 32 16 2
Board Melee 4d6 - Physical Two-handed 3 20 6.67 0
Lead pipe Melee 3d6 - Physical - 3 15 5 0
Pipe wrench Melee 3d6 - Physical - 2 30 15 1
Pool cue Melee 3d6 - Physical Two-handed 1 10 10 0
Rolling pin Melee 3d6 - Physical - 1 10 10 0
Baton Melee 3d6 - Physical - 2 15 7.5 1
Sledgehammer Melee 5d6 - Physical - 12 40 3.33 2
Super sledge Melee 6d6 Breaking Physical Two-handed 20 180 9 3
Tire iron Melee 3d6 - Physical - 2 25 12.5 1
Walking cane Melee 3d6 - Physical - 2 10 5 0
Boxing glove Unarmed 3d6 Stun Physical - 1 10 10 1
Deathclaw gauntlet Unarmed 5d6 Piercing 1 Physical - 10 75 7.5 3
Knuckles Unarmed 3d6 - Physical Concealed <1 10 10 1
Power fist Unarmed 4d6 Stun Physical 4 100 25 2

Explosives and throwing weapons[]

Name Weapon type Damage rating Damage effects Damage type Qualities Weapon weight Weapon value in caps Value to weight ratio Rarity
Throwing knives Throwing 3d6 Piercing 1 Physical Concealed
Suppressed
Thrown (Close)
<1 10 10 1
Tomahawk Throwing 4d6 Piercing 1 Physical Suppressed
Thrown (Close)
<1 15 15 2
Javelin Throwing 4d6 Piercing 1 Physical Suppressed
Thrown (Medium)
4 10 2.5 1
Baseball grenade Explosives 5d6 - Physical Blast
Thrown (Medium)
1 40 40 1
Frag grenade Explosives 5d6 - Physical Blast
Thrown (Medium)
<1 50 50 2
Molotov cocktail Explosives 4d6 Persistent Physical Blast
Thrown (Medium)
1 20 20 1
Nuka grenade Explosives 9d6 Breaker
Radioactive
Vicious
Energy Blast
Thrown (Medium)
1 100 100 4
Nuka grenade Explosives 9d6 Breaker
Radioactive
Vicious
Energy Blast
Thrown (Medium)
1 100 100 4
Nuka grenade Explosives 9d6 - Energy Blast
Thrown (Medium)
<1 135 135 3
Pulse grenade Explosives 6d6 Stun Energy Blast
Thrown (Medium)
<1 100 100 3
Bottlecap mine Explosives 6d6 - Physical Blast
Mine
1 75 75 2
Frag mine Explosives 6d6 - Physical Blast
Mine
1 50 50 2
Nuke mine Explosives 9d6 Breaker
Radioactive
Vicious
Energy Blast
Mine
1 100 100 4
Plasma mine Explosives 9d6 - Energy Blast
Mine
<1 135 135 3
Pulse mine Explosives 6d6 Stun Energy Blast
Mine
<1 100 100 3
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