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This is a transcript for dialogue with Dogmeat.

AO_Dogmeat_FindContainer[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1AO_Dogmeat_FindContainer_Scene{intentionally left blank}myActor:A1a
2myActor:{intentionally left blank}myActor:A1a
3myActor:{intentionally left blank}A1a

AO_Dogmeat_FindHostile[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
4AO_Dogmeat_FindHostile_Scene{intentionally left blank}A1a
5{intentionally left blank}A2a

BoS201[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
6BoS201_06_MaxsonStage130BoS201Maxson: Ad victoriam!(barking)BoS201Speech01: Ad victoriam!A1a

CreatureDialogueDogmeat[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
7-(curious sound)
8(yawn)
9(playful growl)
10(mournful howl)
11(sad whimper)
12(pained whimper)
13(angry bark)
14(warning growl)
15(vicious snarl)
16
17
18
19

DialogueConcordArea[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
20002DogmeatIntroScene(alert bark)Dogmeat: (alert bark)A1a

DogmeatQuest[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
21DogmeatGotoPlayerScene{intentionally left blank}A1a

DogReaction[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
22DogDistasteSCN01(friendly bark)NPC: What a mangy mutt.A1a
23DogInt02SCN(Friendly bark)NPC: Well hey there, pup.A1a

Followers[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
24-{intentionally left blank}
25{intentionally left blank}
26{intentionally left blank}
27{intentionally left blank}
28{intentionally left blank}
29{intentionally left blank}
30{intentionally left blank}
31{intentionally left blank}
32{intentionally left blank}

MQ105[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
33MQ105_017_NickScenePlayer Default: Say, that's not a bad idea. Some dogs out there in the Commonwealth can track a man for miles.*Bark!*NickValentine: Well, Dogmeat seems eager for the job. Why don't you let him have a whiff? See if he picks up on the trail.A1a
34MQ105_019_DogmeatSceneNickValentine: Ready to get to work, Dogmeat?*Bark!*A1a
35MQ105_021_DogmeatScenePlayerVoiceFemale01: Dogmeat. Get the scent boy...Player Default: Take me to him, boy. Take me to Shaun...A1a
36Player Default: Take me to him, boy. Take me to Shaun...A1a
37Player Default: Get Kellogg, boy. Take me to that son of a bitch...B1a
38Player Default: I'm trusting my family's future to a dog. That's it. I'm officially crazy.X1a
39Player Default: Got something, boy?Y1a

MQ106[]

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
40MQ106_DogmeatRunstoDoorScene{not sad - this is a sound a dog makes that wants something, like food or to be let out.} (attention-getting whimper)A2a
41(playful bark)A3a
42(playful howl)A4a
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