This is a transcript for dialogue with Doctor Amari. |
CIS_ChatWithNPC_Curie[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | CIS_ChatWithNPC_Curie_Scene | Companion: Oh, another physician. Tell me, where did you go to university? | University? You're not serious, right?![]() | A1a | |
2 | Companion: Oh, another physician. Tell me, where did you go to university? | Sure there are. Just a couple hundred years old, though.![]() | A2a | ||
3 | Companion: Oh, another physician. Tell me, where did you go to university? | My theory is you're a little off your rocker.![]() | A3a | ||
4 | Companion: Oh, another physician. Tell me, where did you go to university? | Most people look at medicine as a business these days. Makes no sense to share stuff with your competition.![]() | A4a | ||
5 | Companion: Oh, another physician. Tell me, where did you go to university? | We're lucky to even get close to what they knew back then. Well, unless you're the Institute.![]() | A5a | ||
6 | Companion: Oh, another physician. Tell me, where did you go to university? | Uh, if it's free, sure. Thanks.![]() | A6a | ||
7 | Companion: Oh, another physician. Tell me, where did you go to university? | Hmm. I do have a few notes here. You're welcome to them.![]() | A7a | ||
8 | Companion: Oh, another physician. Tell me, where did you go to university? | If you get that hospital up and running, yeah, sign me up.![]() | A8a |
COMCurieQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
9 | COMCurieQuest_200_AmariMeeting | PlayerVoiceFemale01: Doctor, my friend here needs your help. | {Very curious / Puzzled} Oh? I'm not a mechanic. What could she possibly want from me?![]() | Curie: Oh, this Doctor can help me? | A1a |
10 | Curie: Greetings, Doctor. I wish to download my data and core programming into a human brain. | {a little shocked, it's a strange request, so you think you've misheard them / Puzzled} You... you want to what? Is she serious?![]() | Player Default: Curie has a lot of Pre-War research data, but she can't continue her important research as a robot. | A1a | |
11 | Player Default: Curie has a lot of Pre-War research data, but she can't continue her important research as a robot. | {Puzzled} Why not?![]() | Curie: There are fundamental limitations in my robotic systems. I have no capacity for the human trait of inspiration. | A1a | |
12 | Player Default: Don't look at me. It's her idea. | {Very curious} Why do you want this?![]() | Curie: I was programmed to further our studies of disease, pathogens, and viruses. | B1a | |
13 | Player Default: If you could just help us out, Doc. | {Firm, very curious} I was thinking you'd be asking for something less... drastic. I need to know why.![]() | Curie: I was programmed to further our studies of disease, pathogens, and viruses. | X1a | |
14 | Player Default: Can you do it or not? | {Firm, very curious} I won't even consider something like this unless there's a good reason.![]() | Curie: I was programmed to further our studies of disease, pathogens, and viruses. | Y1a | |
15 | DoctorAmari: I've never considered anything like you're proposing. | {Thinking aloud, tricky problem / Thinking} It's an... interesting problem. The memories wouldn't be hard.![]() | A1a | ||
16 | {Thinking aloud, tricky problem / Thinking} We translate those from the brain to computers and back all the time here. It's how the Loungers work. | DoctorAmari: Her personality, though? All the extra pieces of robotic, programmed decision making? A normal, organic brain wouldn't know what to do with them. | A1b | ||
17 | DoctorAmari: We translate those from the brain to computers and back all the time here. It's how the Loungers work. | {Thinking aloud, tricky problem / Thinking} Her personality, though? All the extra pieces of robotic, programmed decision making? A normal, organic brain wouldn't know what to do with them.![]() | DoctorAmari: A synth brain, on the other hand... Well, it's already somewhere between the two... | A1a | |
18 | DoctorAmari: Her personality, though? All the extra pieces of robotic, programmed decision making? A normal, organic brain wouldn't know what to do with them. | {Thinking aloud, eureka, solution! / Happy} A synth brain, on the other hand... Well, it's already somewhere between the two...![]() | Player Default: You're not suggesting...? I won't kill a synth. | A1a | |
19 | Player Default: You're not suggesting...? I won't kill a synth. | {Offended} I'm suggesting nothing of the kind. Allow me to explain.![]() | DoctorAmari: You know about the mind wipes I perform on synths. But... | A1a | |
20 | Player Default: I don't have a synth brain handy, Doc. | {Ignoring the player's jibe} I may be able to help with that.![]() | DoctorAmari: You know about the mind wipes I perform on synths. But... | B1a | |
21 | Player Default: So it is possible, then. | {Getting more sure of herself the more she thinks of it} Likely, even. We just need a synth. And I may be able to help with that.![]() | DoctorAmari: You know about the mind wipes I perform on synths. But... | X1a | |
22 | Player Default: Why would it only work on a synth? | To be clear, it may not work. But some synths have cybernetic enhancements that interface directly with their brains.![]() | Y1a | ||
23 | The Institute must have found an interpreter for raw data. That's my hope, at least. | Player Default: You're not suggesting...? I won't kill a synth. | Y1b | ||
24 | Player Default: Why would it only work on a synth? | In my practice I have studied the inner workings of the brains of many species. Synths included.![]() | Player Default: You're not suggesting...? I won't kill a synth. | Y2a | |
25 | Player Default: I'm suggesting nothing of the kind. Allow me to explain. | {Worried} You know about the mind wipes I perform on synths. But...![]() | DoctorAmari: But the procedure isn't always successful. If something goes wrong, it can leave them in a brain dead state. Living, but with no cognition. | A1a | |
26 | Player Default: I'm suggesting nothing of the kind. Allow me to explain. | {Hesitant admission - then justifying it} I've worked on synths before. Giving them memory wipes, so they can live a life free of the Institute.![]() | DoctorAmari: But the procedure isn't always successful. If something goes wrong, it can leave them in a brain dead state. Living, but with no cognition. | A2a | |
27 | DoctorAmari: You know about the mind wipes I perform on synths. But... | {Guilt / Sad} But the procedure isn't always successful. If something goes wrong, it can leave them in a brain dead state. Living, but with no cognition.![]() | DoctorAmari: I know a caretaker for one of these brain dead synths. If they're willing, we could try transferring your friend's consciousness into her. | A1a | |
28 | DoctorAmari: But the procedure isn't always successful. If something goes wrong, it can leave them in a brain dead state. Living, but with no cognition. | {She wants to redeem a failure of hers, hopeful / Concerned} I know a caretaker for one of these brain dead synths. If they're willing, we could try transferring your friend's consciousness into her.![]() | Player Default: I'd like to try. | A1a | |
29 | Player Default: I'd like to try. | {Hopeful} We just need her caretaker's consent.![]() | DoctorAmari: Give me a day to get in contact with them. They're understandably cautious, but I think they'll hear me out. | A1a | |
30 | Player Default: The whole idea makes me uneasy. | {Hopeful / Worried} Her caretaker may feel the same way, but we won't know until we ask her.![]() | DoctorAmari: Give me a day to get in contact with them. They're understandably cautious, but I think they'll hear me out. | B1a | |
31 | Player Default: I don't know about this. | {Hopeful} We may not have the option, in any event. Her caretaker may not give her consent.![]() | DoctorAmari: Give me a day to get in contact with them. They're understandably cautious, but I think they'll hear me out. | X1a | |
32 | Player Default: So you're willing to perform the operation? | My patient knew the risks and opted for memory replacement. She wanted a new life.![]() | Y1a | ||
33 | {Guilt, hope for redemption} I failed her. But this... this procedure may be as close as I can get to fulfilling her wishes. | Y1b | |||
34 | {Firm} But I cannot make this decision. Her caretaker can. | DoctorAmari: Give me a day to get in contact with them. They're understandably cautious, but I think they'll hear me out. | Y1c | ||
35 | Player Default: We just need her caretaker's consent. | Give me a day to get in contact with them. They're understandably cautious, but I think they'll hear me out.![]() | Curie: I will stay with the doctor. Assuming all goes well, I want to be ready for the procedure. | A1a | |
36 | Curie: There are fundamental limitations in my robotic systems. I have no capacity for the human trait of inspiration. | {Swayed by arguments, considering / Thinking} I've never considered anything like you're proposing.![]() | DoctorAmari: It's an... interesting problem. The memories wouldn't be hard. | A1a | |
37 | Curie: If I become human, with the wealth of information in my databanks I hope to do much good for the Commonwealth. | {Swayed by arguments, considering / Thinking} A Pre-War robot with your knowledge and skills plus human cognition. Yes, you could potentially save many lives.![]() | DoctorAmari: It's an... interesting problem. The memories wouldn't be hard. | B1a | |
38 | COMCurieQuest_300a_GloryMeeting | Player Default: But would she want to become a walking breathing tin can? We fought our whole lives to be more than that. | {Somber} G5's off life support right now. Her body is deteriorating. It's best if you decide soon.![]() | Glory: Damn it. | A1a |
39 | Glory: Fine. Do it. Do it now before I change my mind. | {Somber} Curie. Let's begin.![]() | A1a | ||
40 | Glory: You know she's a synth. We're supposed to protect them. | {Grateful} Glory, she wanted new memories. She knew her personality would be all but erased.![]() | A1a | ||
41 | {Grateful} These are just different memories. Perhaps better ones. | Glory: I don't know. Maybe I should just let her go. | A1b | ||
42 | COMCurieQuest_300b_GenericMeeting | GenericRailroad: Since G5 has no one else, for what it's worth you have my consent. | {Somber} Thank you. I know this must be difficult.![]() | GenericRailroad: Yeah. I'll... leave you to it. | A1a |
43 | GenericRailroad: Yeah. I'll... leave you to it. | {Doctor prepping / Neutral} Curie. Let's begin.![]() | A1a | ||
44 | COMCurieQuest_400_Operation | Let us begin.![]() | DoctorAmari: Curie, terminate all non-essential operations. | A | |
45 | NPCFDoctorAmari: Let us begin. | {Operating order} Curie, terminate all non-essential operations.![]() | Curie: Affirmative. | A1a | |
46 | Curie: Affirmative. | {Distracted surgeon talking to self} Alright. Connection complete. I have access to your friend's memories.![]() | DoctorAmari: G5's already been prepped - so this shouldn't take... long. Yes, there. | A1a | |
47 | DoctorAmari: Alright. Connection complete. I have access to your friend's memories. | {Distracted surgeon talking to self} G5's already been prepped - so this shouldn't take... long. Yes, there.![]() | DoctorAmari: Curie? Curie? Is she OK? | A1a | |
48 | DoctorAmari: G5's already been prepped - so this shouldn't take... long. Yes, there. | {Worried} Curie? Curie? Is she OK?![]() | A1a | ||
49 | COMCurieQuest_500_CurieAwakes | NewCurieBody: I. I feel. I feel so strange. | {Calm, reassuring - but insistent / Somber} Listen to me. Can you hear me? What is your name?![]() | NewCurieBody: My designation is Contagions Vulnerability Robotic Infirmary Engineer. Or Curie. | A1a |
50 | NewCurieBody: *gasp* I... I... my chest. What is happening? | {Calm, reassuring / Friendly} Just breathe. It's an autonomic function. Just let your body do what it must.![]() | NewCurieBody: I. I feel. I feel so strange. | A1a | |
51 | Player Default: Do not concern yourself. I feel better now. | {Pleased, but continuing tests / Neutral} Good. Very good. Now let's test some cognitive functions. What is 1 + 2?![]() | NewCurieBody: Three. | A1a | |
52 | NewCurieBody: Three. | {Quick question, inviting quick response} If I threw a baseball at your head, what would you do?![]() | NewCurieBody: Uh. Move. | A1a | |
53 | NewCurieBody: Uh. Move. | {Quick question, inviting quick response} Think of a strong memory. The first that comes to mind. Tell me about it.![]() | NewCurieBody: *sigh* Doctor Burrow was very old. He was the last living scientist in my section of Vault 81. | A1a | |
54 | Player Default: This unit has no friends. But... There, my chest is tightening when I think of poor Doctor Burrow. | {Pleased - but with a doctor's warning / Somber} The operation appears successful. But I think it will take a lot of adjustment for your new friend.![]() | DoctorAmari: She may need your help to make the transition. | A1a | |
55 | DoctorAmari: The operation appears successful. But I think it will take a lot of adjustment for your new friend. | {Gentle / Somber} She may need your help to make the transition.![]() | NewCurieBody: Thank you, Doctor. For this opportunity. | A1a | |
56 | - | I must concentrate.![]() | |||
57 | The caretaker is here. She wants to speak with you.![]() | ||||
58 | The caretaker should get back to me soon. She's not one to wait.![]() |
DialogueGoodneighbor[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
59 | - | Speak up, now.![]() | |||
60 | Were you going to say something, or not?![]() | ||||
61 | I didn't hear that. What?![]() | ||||
62 | {player sided with the Institute / Sad} So, you've joined the Institute. *sigh* I suppose in the end, they always win.![]() | ||||
63 | {player sided with the Institute / Stern} We have nothing to discuss. The Institute has no business here.![]() | ||||
64 | {Worried} I haven't heard from the Railroad in awhile. I have a feeling something terrible has happened.![]() | ||||
65 | {player has found a way into the Institute / Concerned} I heard about your Signal Interceptor. Now that you've found the Institute, I hope you do the right thing.![]() | ||||
66 | {player destroyed the Institute / Relieved} The Institute is finally gone. We can all breathe easier without them lurking behind everyone's lives. Thank you.![]() | ||||
67 | {player just went through the memory den sequence in Vault 111 / Concerned} Your memories of Vault 111... I'm so sorry we put you through that again.![]() | ||||
68 | {you saw the player's memory of Vault 111 where his spouse was killed and child kidnapped / Concerned} You've been through so much. I hope you find some peace one day.![]() | ||||
69 | {you saw the player's memory of Vault 111 where his spouse was killed and child kidnapped / Concerned} Are you all right? No headaches, heart murmurs, or muscle tremors?![]() | ||||
70 | {you saw the player's memory of Vault 111 where his spouse was killed and child kidnapped / Concerned} I don't often say this... but I hope heaven is looking out for you.![]() | ||||
71 | {you saw the player's memory of Vault 111 where his spouse was killed and child kidnapped / Concerned} The mind is a very delicate thing, and you've been through a lot. Be careful out there.![]() | ||||
72 | {monitoring the machines in the memory den} I'm a bit busy. What is it?![]() | ||||
73 | {monitoring the machines in the memory den} Before you ask, I wasn't responsible for the decor, so I don't want to hear it.![]() | ||||
74 | {monitoring the machines in the memory den} The Memory Loungers are complex pieces of equipment. Please don't lean on, jump on, or kick them.![]() | ||||
75 | I have a lot of very precise work to do. What do you want?![]() | ||||
76 | {monitoring the machines in the memory den} Don't bother asking me about how the Memory Loungers work. I don't have time to teach the years of neural physiology it would take to understand.![]() |
FFGoodneighbor01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
77 | FFGoodneighbor01_02_LoungerScene | Irma: Doctor Amari! We have a new client. Can you find a memory we can plug into? | What kind of memory are we looking for?![]() | Irma: Our client is a father. Look for a memory about his son. | A1a |
78 | Irma: Our client is a father. Look for a memory about his son. | All right, scanning the hippocampus... I've found something! Very recent. The sync with the temporal lobes is strong.![]() | Irma: That's the one! Lift the curtain, honey, it's show-time. | A1a |
FFGoodneighbor01MemorySequence[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
79 | FFGoodneighbor01AmariVoiceoverScene | Here you are. Your memory. Just relax. We'll be monitoring your vitals on this end.![]() | AmariVoice: Oh my god! | A1a | |
80 | AmariVoice: Here you are. Your memory. Just relax. We'll be monitoring your vitals on this end. | {sudden shock, just saw player's spouse getting shot in the chest / Surprised} Oh my god!![]() | AmariVoice: We're reaching the end of the memory. Hold on. | A1a | |
81 | AmariVoice: Oh my god! | We're reaching the end of the memory. Hold on.![]() | AmariVoice: Try to calm down... your blood pressure is spiking... I'll have you out of there in.... three... two... one... | A1a | |
82 | AmariVoice: We're reaching the end of the memory. Hold on. | Try to calm down... your blood pressure is spiking... I'll have you out of there in.... three... two... one...![]() | A1a |
HolotapesQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
83 | RRM02H222Holotape | Player Default: My only regret is I'll forget... Old Man Stockton. High Rise. And you. Looking back, there's only fear. Worse than fear. But I will miss my new... friends. | It's time, H2. | Player Default: I... uh... Thanks. | A1a |
MQ202[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
84 | MQ202_002_NickAmariScene | NickValentine: Doctor Amari? | {you recognize who it is} Yes?![]() | Amari: Wait. I remember you. The memory inducement. Vault 111, right? What's this all about? | A1a |
85 | Amari: Yes? | {to the player, he's been to the memory den before / Puzzled} Wait. I remember you. The memory inducement. Vault 111, right? What's this all about?![]() | Player Default: We need your help, doctor. I need the memories from a man named Kellogg, but he's dead. | A1a | |
86 | Amari: Yes? | {to the player, he's been to the memory den before / Puzzled} Wait. I remember you. H2-22's contact. What's this all about?![]() | Player Default: We need your help, doctor. I need the memories from a man named Kellogg, but he's dead. | A2a | |
87 | Amari: Yes? | {to the player, he's been to the memory den before / Puzzled} Wait. I remember you. I helped you with the robot-to-synth transplant for Curie. What's this all about?![]() | Player Default: We need your help, doctor. I need the memories from a man named Kellogg, but he's dead. | A3a | |
88 | Amari: Yes? | {to the player, you know he's a Railroad agent / Puzzled} Wait. I know you. You're in the Railroad. What's this all about?![]() | Player Default: We need your help, doctor. I need the memories from a man named Kellogg, but he's dead. | A4a | |
89 | Amari: Yes? | {to the player, you've never met him before / Puzzled} I take it this isn't a social call?![]() | Player Default: We need your help, doctor. I need the memories from a man named Kellogg, but he's dead. | A5a | |
90 | MQ202_003_AmariIntroduction | {Nick and the player have just arrived in your lab / Puzzled} Well. What is this about?![]() | Player Default: We need your help, doctor. I need the memories from a man named Kellogg, but he's dead. | A | |
91 | Player Default: Doctor. It's time for you to reverse DEATH ITSELF! | {Surprised} What!?![]() | NickValentine: *sigh* I wouldn't have put it quite that way, but it's true. We need a dead man's memories. Guy named Kellogg. | X1a | |
92 | Player Default: You're the one that can extract memories from a brain, right? | {Suspicious} Normally we only allow our clients to experience their own memories. Now what's this all about?![]() | NickValentine: We need a deep dig, Amari, but it's not gonna be easy. The perp, Kellogg, is already cold on the floor. | Y1a | |
93 | NickValentine: I know it's asking for a miracle, Amari, but you've pulled off the impossible before. | {you've just been asked to do the impossible / Surprised} Are you two mad!?![]() | A1a | ||
94 | {Irritated} Putting aside the fact that you're asking me to defile a corpse, you do realize that the memory simulators require intact, LIVING brains to function? | Player Default: Please. Nick told me you're the only one who could make this work. | A1b | ||
95 | NickValentine: This dead brain had inside knowledge of the Institute, Amari. The biggest scientific secret of the Commonwealth. You need this, and so do we. | {put some hesitation before talking about the specimen, it's a dead brain and it's a morbid topic / Tired} *sigh* Fine. I'll take a look, but no guarantees. Do you... have it with you?![]() | Player Default: Here's... what I could find. | A1a | |
96 | MQ202_004_AmariPlayerLab | {Thinking} I'll take a look at this brain, but no guarantees. Do you have it?![]() | Player Default: Here's... what I could find. | A | |
97 | {Disbelief} I still can't believe I'm doing this, but hand over the brain, and I'll take a look.![]() | Player Default: Here's... what I could find. | A | ||
98 | Player Default: Here's... what I could find. | {Puzzled} What's this? This isn't a brain! This is...wait...![]() | A1a | ||
99 | That's the hippocampus! And this thing attached to it. A neural interface? | NickValentine: Those circuits look awfully familiar... | A1b | ||
100 | Player Default: Here's... what I could find. | {Irritated} Well, move quickly, for Heaven's sake! Do you know how fast a brain decomposes?![]() | NickValentine: Those circuits look awfully familiar... | A2a | |
101 | Player Default: I'm not ready to do this yet. | Well you better be soon. I doubt that brain is being properly preserved. Time is against us.![]() | NickValentine: Those circuits look awfully familiar... | B1a | |
102 | Player Default: Could you say that like Doctor Frankenstein? "Igor! Fetch me the brain!" | {insulted / Angry} No. I will NOT.![]() | X1a | ||
103 | {Irritated} Now do you have it? | Player Default: Here's... what I could find. | X1b | ||
104 | Player Default: How much of the brain do you need exactly? | {Worried} That is not an encouraging question. I suppose I'll have to make do with... whatever you can find.![]() | Player Default: Here's... what I could find. | Y1a | |
105 | NickValentine: You're talking about me, right? I'm an old synth. If the Institute built me out of similar parts, we might have an in. | {talking about wiring the implant to Nick's brain / Worried} There... could be long-term side effects. I don't know where to even begin with listing the risks...![]() | NickValentine: Don't bother. I don't need to hear them. Plug me in, doc. | X1a | |
106 | Player Default: Go on, doctor. | Mister Valentine is an older generation synth. But, Institute technology being what it is... The brain implant could fit him.![]() | A1a | ||
107 | {Worried} But that's... an incredible risk to take. We're talking about wiring something to his brain. | NickValentine: Don't worry about me, Amari. I'm well past the warranty date, anyway. | A1b | ||
108 | Player Default: Skip to the good part, doc. | {Worried} We plug the brain implant into Mister Valentine. Assuming he's... willing to take on the risks.![]() | NickValentine: Hell, why not? Plenty of room in my head, anyway. | B1a | |
109 | Player Default: So the brain is still good, right? | Possibly. There's no sign of decay, so the tech is probably preserving the tissue. Injecting some kind of compound to keep it stable.![]() | X1a | ||
110 | But there's no way to access the memories inside without a compatible port. | NickValentine: You're talking about me, right? I'm an old synth. If the Institute built me out of similar parts, we might have an in. | X1b | ||
111 | Player Default: Nick's an older model synth. Is he compatible? | That's exactly what I was thinking. If we're lucky, it should hook right in.![]() | Y1a | ||
112 | {Worried} But even if this works, Mister Valentine would be taking on a tremendous amount of risk. We're talking about wiring something to his brain. | NickValentine: Don't worry about me, Amari. Let's do it. | Y1b | ||
113 | NickValentine: Those circuits look awfully familiar... | I'm not surprised. From what I've seen, all Institute technology has a similar architecture.![]() | Player Default: Go on, doctor. | A1a | |
114 | MQ202_005_PlugScene | Whenever you're ready, Mister Valentine. Just sit down.![]() | NickValentine: If I start cackling like an old, grizzled mercenary, pull me out, okay? | A1a | |
115 | NickValentine: If I start cackling like an old, grizzled mercenary, pull me out, okay? | {plugging the implant in Nick Valentine} Let's see here...![]() | Amari: I need you to keep talking to me, Mister Valentine. Any slight change in your cognitive functions could be dire. | A1a | |
116 | Amari: Let's see here... | {plugging in Kellogg's cybernetic implant / Worried} I need you to keep talking to me, Mister Valentine. Any slight change in your cognitive functions could be dire.![]() | A1a | ||
117 | {plugging in Kellogg's brain / Nervous} Are you... feeling any different? | NickValentine: There's a lot of... flashes... static... I can't make sense of any of it, doc. | A1b | ||
118 | NickValentine: There's a lot of... flashes... static... I can't make sense of any of it, doc. | {diagnosing Nick's symptoms / Nervous} That's what I was afraid of. The mnemonic impressions are encoded.![]() | Amari: It appears the Institute has one last failsafe. There's a lock on the memories in the implant. | A1a | |
119 | Amari: That's what I was afraid of. The mnemonic impressions are encoded. | {talking to player, just plugged kellogg's brain into Nick / Concerned} It appears the Institute has one last failsafe. There's a lock on the memories in the implant.![]() | Player Default: Tell me you have a way past this, doctor. | A1a | |
120 | MQ202_006_AmariPlayer | {talking to player, just plugged kellogg's brain into Nick / Concerned} We can't get to the memories in that implant. There's a lock.![]() | Player Default: Tell me you have a way past this, doctor. | A | |
121 | {Concerned} Are you ready? We need to load both you and Mister Valentine into the memory loungers.![]() | Player Default: Tell me you have a way past this, doctor. | A | ||
122 | {Concerned} Are you ready now? I need both of you in the memory loungers.![]() | Player Default: Tell me you have a way past this, doctor. | A | ||
123 | NickValentine: If a smart mouth was all it took to solve problems, we would have found your son by now. | {you're actually responding to the player saying this line: "Nick and I are gonna share a mind? I'm not gonna see him in any compromising positions" / Disgust} Uh... No. You won't have to worry about that. The only memories you'll access are the ones in the implant.![]() | Player Default: All right. Let's get started. | X1a | |
124 | Player Default: Tell me you have a way past this, doctor. | {Thinking} Let me think... The encryption is too strong for a single mind. But... what if we used two?![]() | Amari: We load both you and Mister Valentine into the memory loungers. Run your cognitive functions in parallel. | A1a | |
125 | Player Default: More problems? Seriously? | {Irritated} It's not like anyone has ever done this before! You try making a secret technology work across hardware generations, out of spare parts.![]() | B1a | ||
126 | {Thinking} Just let me think... The encryption is probably meant to keep a single mind from accessing the data... So... what if we used two? | Amari: We load both you and Mister Valentine into the memory loungers. Run your cognitive functions in parallel. | B1b | ||
127 | Player Default: Is Nick going to be okay? | {hoping that you're right / Concerned} Yes, the connections appear to be stable. Hopefully, it'll be as simple as unplugging the implant once we're done.![]() | X1a | ||
128 | {Thinking} But that doesn't get around the current problem. The memory encryption is too strong for a single mind, but... what if we used two? | Amari: We load both you and Mister Valentine into the memory loungers. Run your cognitive functions in parallel. | X1b | ||
129 | Player Default: How do you lock memories? | The implant is encoding all the mnemonic activity in the hippocampus. Think of it like... computer encryption. And we don't have the password.![]() | Y1a | ||
130 | {Thinking} Let's see... a single mind wouldn't be able to crack it, but... what if we used two? | Amari: We load both you and Mister Valentine into the memory loungers. Run your cognitive functions in parallel. | Y1b | ||
131 | Player Default: Let me think... The encryption is too strong for a single mind. But... what if we used two? | We load both you and Mister Valentine into the memory loungers. Run your cognitive functions in parallel.![]() | A1a | ||
132 | He'll act as a host while your consciousness drives through whatever memories we can find. | Player Default: All right. Let's get started. | A1b | ||
133 | Player Default: All right. Let's get started. | {secretly worried it may not work / Concerned} Just sit down over there. And... keep your fingers crossed.![]() | A1a | ||
134 | Player Default: I'm not ready for this, doc. | {Concerned} Okay, but I need to keep Mister Valentine here until you're ready. I don't want him moving around with that implant still attached.![]() | B1a | ||
135 | Player Default: Any idea what I'm going to see in there? | {Thinking} I have no clue, but considering we only have a single piece of the medial temporal lobe, and not the whole brain, I doubt it'll be... cohesive.![]() | Player Default: All right. Let's get started. | Y1a | |
136 | MQ202_010_MemoryLounger | {never done this before, figuring it out as you go} Initiating brain-wave migration between the transplant and the host.![]() | Amari: Mnemonic activity coming from the transplant! It's degenerated, but it's there! | A1a | |
137 | Amari: Initiating brain-wave migration between the transplant and the host. | {excited, this crazy plan might actually work} Mnemonic activity coming from the transplant! It's degenerated, but it's there!![]() | Amari: We're going to load you into the strongest memories we can find. They might not be... stable... Just hold on! | A1a | |
138 | Amari: Mnemonic activity coming from the transplant! It's degenerated, but it's there! | We're going to load you into the strongest memories we can find. They might not be...![]() | A1a | ||
139 | - | {waiting for the player to sit in the lounger to load into Kellogg's memories} Just sit in the Memory Lounger when you're ready.![]() | A | ||
140 | {waiting for the player to sit in the lounger to load into Kellogg's memories} You and Mister Valentine will need to load into the memories together. Take a seat.![]() | A | |||
141 | {waiting for the player to sit in the lounger to load into Kellogg's memories} We'll begin as soon as you sit down in the Memory Lounger.![]() | A |
MQ203[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
142 | MQ203AmariVoiceoverScene | Can you hear me? Ah, good. The simulation appears to be working, although the memories are quite fragmentary.![]() | A1a | ||
143 | I'll try to step you through the intact memories, and hope we find one that gives us some clue to the Institute's location. | AmariVoice: This doesn't seem to be what we're looking for. | A1b | ||
144 | AmariVoice: I'll try to step you through the intact memories, and hope we find one that gives us some clue to the Institute's location. | ... there. This the earliest intact memory I can find.![]() | AmariVoice: This doesn't seem to be what we're looking for. | A1a | |
145 | AmariVoice: ... there. This the earliest intact memory I can find. | Remember, you are experiencing these memories as Kellogg. This may prove disorienting at first.![]() | AmariVoice: This doesn't seem to be what we're looking for. | A1a | |
146 | AmariVoice: We're running out of brain here... uh... ah, there's one that looks mostly intact. Connecting now. | {you just realized player is going to witness spouse's death again - aghast and concerned that the player won't be able to handle it / Worried} Oh, my god. Not again. I'll try to locate another memory as quickly as I can. Please try to remain calm.![]() | AmariVoice: I'm, uh.... I'm sorry you had to go through that again. | A1a | |
147 | AmariVoice: I've found another intact memory. Whenever you're ready. | {the player has just seen his 10-year-old son for the first time / Surprised} Is that... your son? This appears to be a very recent memory, so... good news, I think.![]() | AmariVoice: Teleportation. Now it all makes sense. Nobody's found the entrance to the Institute because there IS no entrance. | A1a | |
148 | AmariVoice: There appears to be another intact memory close to you in temporal sequence... there. | Try that one.![]() | AmariVoice: Let's keep looking... I'll connect you to the next intact memory. | A1a | |
149 | AmariVoice: Remember, you are experiencing these memories as Kellogg. This may prove disorienting at first. | This doesn't seem to be what we're looking for.![]() | A1a | ||
150 | There appears to be another intact memory close to you in temporal sequence... there. | AmariVoice: Try that one. | A1b | ||
151 | AmariVoice: Try that one. | Let's keep looking... I'll connect you to the next intact memory.![]() | AmariVoice: I've found another memory to try. I'll connect you. | A1a | |
152 | AmariVoice: Let's keep looking... I'll connect you to the next intact memory. | I've found another memory to try. I'll connect you.![]() | AmariVoice: Well, we seem to be getting closer. Try this next one. | A1a | |
153 | AmariVoice: I've found another memory to try. I'll connect you. | Well, we seem to be getting closer. Try this next one.![]() | AmariVoice: Getting warmer. One of these has got to tell us something. | A1a | |
154 | AmariVoice: Well, we seem to be getting closer. Try this next one. | Getting warmer. One of these has got to tell us something.![]() | A1a | ||
155 | We're running out of brain here... uh... ah, there's one that looks mostly intact. Connecting now. | AmariVoice: Oh, my god. Not again. I'll try to locate another memory as quickly as I can. Please try to remain calm. | A1b | ||
156 | AmariVoice: Oh, my god. Not again. I'll try to locate another memory as quickly as I can. Please try to remain calm. | I'm, uh.... I'm sorry you had to go through that again.![]() | AmariVoice: I've found another intact memory. Whenever you're ready. | A1a | |
157 | AmariVoice: Is that... your son? This appears to be a very recent memory, so... good news, I think. | Teleportation. Now it all makes sense. Nobody's found the entrance to the Institute because there IS no entrance.![]() | A1a | ||
158 | Let me pull you out of there. As soon as you're ready... | A1b | |||
159 | AmariVoice: I'm, uh.... I'm sorry you had to go through that again. | I've found another intact memory. Whenever you're ready.![]() | AmariVoice: Is that... your son? This appears to be a very recent memory, so... good news, I think. | A1a |
MQ204[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
160 | MQ204DoctorAmariKelloggBranch | Player Default: It... It wasn't all his fault. I can't blame him for everything that happened... | {Concerned} If I were a priest, I would say forgiveness is a good thing.![]() | DoctorAmari: We're getting off-track. The important thing is that we discovered the Institute's greatest secret. Teleportation. | A1a |
161 | Player Default: It's convinced me that I did the right thing. He was a rabid dog, and he needed to be put down. | {Sad} I... suppose I can't fault you for that.![]() | DoctorAmari: We're getting off-track. The important thing is that we discovered the Institute's greatest secret. Teleportation. | B1a | |
162 | Player Default: I... I'm not sure, doctor... | {Sad} I don't know if there's any "right" way to feel, either...![]() | DoctorAmari: We're getting off-track. The important thing is that we discovered the Institute's greatest secret. Teleportation. | X1a | |
163 | Player Default: Does it really matter how I feel, doctor? | {Sad} Yes. You can't tell me that bearing witness to that man's life didn't affect you.![]() | DoctorAmari: We're getting off-track. The important thing is that we discovered the Institute's greatest secret. Teleportation. | Y1a | |
164 | Player Default: If I were a priest, I would say forgiveness is a good thing. | {Worried} We're getting off-track. The important thing is that we discovered the Institute's greatest secret. Teleportation.![]() | A1a | ||
165 | The only question is, what do we do now? | Player Default: That scientist Kellogg was supposed to track down. Virgil. We need to find him. | A1b | ||
166 | MQ204DoctorAmariScene | {player just got up from experiencing Kellogg's memories} Let's start over... How are you feeling?![]() | Player Default: I'm okay, doctor. Thank you... | A | |
167 | Player Default: Am I okay? Are you seeing anything... bad? | {Concerned} Don't be alarmed, but I honestly don't know what to look for. As I said before, this is uncharted territory.![]() | Y1a | ||
168 | But your neural and physiological readings have returned to normal. From a medical standpoint, you're fine. | DoctorAmari: Are you... ready to talk about what happened in there? | Y1b | ||
169 | Player Default: That's good, but I want you to keep monitoring yourself. We have to be sure there's no long-term damage. | {Worried} Are you... ready to talk about what happened in there?![]() | Player Default: We got what we needed. The Institute uses teleportation to get in and out. | A1a | |
170 | Player Default: There's more than one person who knows about the Institute. Virgil, that scientist who escaped... | {Puzzled} I didn't know Institute scientists could defect. This changes everything. He could answer all sorts of questions.![]() | X1a | ||
171 | {Puzzled} Where did the memory say he was? The Glowing Sea? That can't be right. No one would risk going there. Not even to hide. | Player Default: If we need to find Virgil, then I'm going after him. | X1b | ||
172 | Player Default: You were along for the ride, weren't you? You saw what I saw. | Yes, but it's important we review everything together. In case either of us missed anything.![]() | Player Default: We got what we needed. The Institute uses teleportation to get in and out. | Y1a | |
173 | Player Default: Then he's dead already. It's a waste of time. | {you're not concerned about Virgil personally, you're just desperate to find answers / Worried} No. He must have gone there for a reason. He has to be alive. He... must have been prepared for it...![]() | B1a | ||
174 | Look, we don't have any options left... you have to go after him. Through that sea of radioactive ash. | Player Default: I'll find a way to get through the rads. Don't worry. | B1b | ||
175 | Player Default: That's why he's there. To make the Institute think twice about following him. | {Surprised} That must be it! He's using the radiation in the Glowing Sea like a shield or a... cloak... a way to throw them off and be at an advantage.![]() | X1a | ||
176 | If Virgil found a way to survive there, you'll have to do the same, if you're going to follow him. | Player Default: I'll find a way to get through the rads. Don't worry. | X1b | ||
177 | Player Default: Why? What makes the Glowing Sea so dangerous? | The name says it all. Radiation. So much that nothing there could possibly live. Nothing... pleasant...![]() | Y1a | ||
178 | Navigating radioactive hazards is nothing new, but the Glowing Sea can kill a man in seconds. | Y1b | |||
179 | That's why it doesn't make sense. Virgil fleeing into that hell. The exposure alone... | Player Default: If we need to find Virgil, then I'm going after him. | Y1c | ||
180 | Player Default: Oh no, I'm not going there. That's crazy. | {Irritated} And plunging into a dead man's memory wasn't crazy? You've already done the impossible, who's to say God won't let you do it again?![]() | B1a | ||
181 | Look, think it over if you have to, but it's the only path I can offer. Through the Glowing Sea, to Virgil. | DoctorAmari: By the way, I unplugged Mister Valentine first. Removed the implant while you were waking up. He's waiting for you upstairs. | B1b | ||
182 | Player Default: Oh, I'm going in naked. Fingers crossed I get super powers. | {Irritated} I know you're joking, but as a doctor, I feel obligated to remind you that unprotected radioactive exposure will only kill you. Dead. D-E-A-D.![]() | X1a | ||
183 | So be sure you find a way to get through there with your life intact. And... good luck. | DoctorAmari: By the way, I unplugged Mister Valentine first. Removed the implant while you were waking up. He's waiting for you upstairs. | X1b | ||
184 | Player Default: How do I fight that much radiation, doctor? | There are chemical compounds. Rad-X, RadAway. You'd need as much as you could carry. Maybe more.![]() | Y1a | ||
185 | A sealed environment suit would be great, if you could find one. Or maybe... one of those suits of Power Armor? That would be perfect. | Player Default: I'll find a way to get through the rads. Don't worry. | Y1b | ||
186 | Player Default: How do I fight that much radiation, doctor? | Well, you ARE wearing a suit of Power Armor. I've heard they were designed with... nuclear warfare in mind. It seems like exactly what you need.![]() | Player Default: I'll find a way to get through the rads. Don't worry. | Y2a | |
187 | Player Default: I'm okay, doctor. Thank you... | That's good, but I want you to keep monitoring yourself. We have to be sure there's no long-term damage.![]() | DoctorAmari: Are you... ready to talk about what happened in there? | A1a | |
188 | Player Default: I have this... burning feeling inside my skull. It's like it's on fire... | That's not surprising. All the synapses in your brain have just been pulled apart, connected to someone else, and then pulled back together.![]() | B1a | ||
189 | I injected you with a large Stimpak while I was pulling you out. That should ease things. | DoctorAmari: Are you... ready to talk about what happened in there? | B1b | ||
190 | Player Default: Next time I have to watch someone's life story, I want popcorn. | {Puzzled} Well, if you're cognizant enough to joke, I think we can safely say that you're out of critical condition.![]() | DoctorAmari: Are you... ready to talk about what happened in there? | X1a | |
191 | Player Default: That scientist Kellogg was supposed to track down. Virgil. We need to find him. | {Surprised} You're right! A rogue Institute scientist could answer all kinds of questions.![]() | A1a | ||
192 | {Puzzled} Where did the memory say he was? The Glowing Sea? That doesn't make sense. No one goes there. Not even if they were desperate. | Player Default: If we need to find Virgil, then I'm going after him. | A1b | ||
193 | Player Default: Don't look at me, doctor. This stuff is beyond me. | {Puzzled} Hmm... let me think...![]() | B1a | ||
194 | What about that memory involving Virgil, the rogue Institute scientist? If he were alive, we have a common enemy, he might help us. | Player Default: I like it. | B1b | ||
195 | Player Default: What? You don't have a spare teleporter lying around? What kind of egghead are you? | {Irritated} This is serious! No one outside the Institute could dream of making that kind of technology.![]() | X1a | ||
196 | {Puzzled} Wait...maybe that's it... That memory about Virgil, their scientist who went rogue. If we found him... | Player Default: I like it. | X1b | ||
197 | Player Default: We got what we needed. The Institute uses teleportation to get in and out. | Yes. Their greatest secret has finally been revealed. But that only leads to more questions. How does it work? Where do we go next?![]() | Player Default: That scientist Kellogg was supposed to track down. Virgil. We need to find him. | A1a | |
198 | Player Default: I saw Kellogg's life... The man who ruined my family... The man I killed... | {Sad} That's right. He was a human being just like the rest of us, and he had reasons for being what he was, however cruel.![]() | B1a | ||
199 | {Concerned} How does that... make you feel? | Player Default: It... It wasn't all his fault. I can't blame him for everything that happened... | B1b | ||
200 | Player Default: If we need to find Virgil, then I'm going after him. | {Worried} If you're going to go, be prepared. You'll need some way to combat the radiation there. It's called the Glowing Sea for a reason.![]() | Player Default: I'll find a way to get through the rads. Don't worry. | A1a | |
201 | Player Default: I'll find a way to get through the rads. Don't worry. | {Concerned} Good luck, and... be safe.![]() | DoctorAmari: By the way, I unplugged Mister Valentine first. Removed the implant while you were waking up. He's waiting for you upstairs. | A1a | |
202 | Player Default: Good luck, and... be safe. | {Concerned} By the way, I unplugged Mister Valentine first. Removed the implant while you were waking up. He's waiting for you upstairs.![]() | A1a | ||
203 | MQ204DoctorAmariVirgilBranch | Player Default: I like it. | The memory said the Institute tracked him to the Glowing Sea, but that seems crazy. A mad man would think twice about going there.![]() | Player Default: If we need to find Virgil, then I'm going after him. | A1a |
204 | Player Default: An Institute scientist wouldn't help us. | They want him dead, remember? And you killed the man they sent to do it. I think Virgil would have every reason to be grateful, or at least afraid.![]() | B1a | ||
205 | {Worried} His last known location was the Glowing Sea. Not sure how reliable that memory is. That's not a place people go, or come back from... | Player Default: If we need to find Virgil, then I'm going after him. | B1b | ||
206 | Player Default: I don't know. I'm not even sure we could track him down. | {Puzzled} The memory gave us a starting point. The Glowing Sea. But... that can't be right. Trying to survive there is... unthinkable.![]() | Player Default: If we need to find Virgil, then I'm going after him. | X1a | |
207 | Player Default: There's gotta be another way. | We delved into every memory we could find. This is the only thing I can think of that might get us more answers.![]() | Player Default: I like it. | Y1a | |
208 | MQ204DoctorAmariWakeUpScene | {Worried} Slow movements, okay? I don't know what kind of side effects the procedure might have had. No one's ever... done this before.![]() | A1a | ||
209 | How do you feel? | Player Default: I'm okay, doctor. Thank you... | A1b | ||
210 | - | {waiting for the player to respond, right after the brain surgery with Kellogg} Feeling dizzy?![]() | |||
211 | {waiting for the player to respond, right after the brain surgery with Kellogg} Take your time...![]() | ||||
212 | {waiting for the player to respond, right after the brain surgery with Kellogg} Are you... okay?![]() | ||||
213 | {just told the player to find Virgil in the Glowing Sea / Worried} Be careful of the radiation. The Glowing Sea isn't a place to be caught unprepared.![]() | ||||
214 | {just told the player to find Virgil in the Glowing Sea / Worried} You have to find Virgil. A renegade Institute Scientist could finally give us the insight we need...![]() | ||||
215 | {just told the player to find Virgil in the Glowing Sea} Good luck. Make it back in one piece, okay?![]() |
MQ206[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
216 | MQ206_001_DoctorAmari | {Concerned} You're back. The Glowing Sea. Virgil. What happened?![]() | Player Default: I found Virgil. He has a way inside the Institute, but I need a code from a Courser Chip. | A | |
217 | {Concerned} Did you find Virgil? What happened?![]() | Player Default: I found Virgil. He has a way inside the Institute, but I need a code from a Courser Chip. | A | ||
218 | DoctorAmari: Unfortunately, I can't help you. I've worked on a lot of Synths, but never a Courser. I don't know what that chip does, let alone how to decode it. | {player previously revealed himself as a Railroad agent} But our friends at the Railroad. They just might. Take it to them. See what they can find out.![]() | Player Default: Thanks, doctor. How do I find them? | A1a | |
219 | DoctorAmari: Unfortunately, I can't help you. I've worked on a lot of Synths, but never a Courser. I don't know what that chip does, let alone how to decode it. | But there are people who might. I work with a group that, well, they're the only ones I know that even have a chance at cracking Institute security.![]() | A2a | ||
220 | They're called the Railroad. | Player Default: Thanks, doctor. How do I find them? | A2b | ||
221 | Player Default: I found Virgil. He has a way inside the Institute, but I need a code from a Courser Chip. | {Coursers are very dangerous / Surprised} A Courser Chip? You fought a Courser? Oh my god.![]() | A1a | ||
222 | {Concerned} Unfortunately, I can't help you. I've worked on a lot of Synths, but never a Courser. I don't know what that chip does, let alone how to decode it. | DoctorAmari: But our friends at the Railroad. They just might. Take it to them. See what they can find out. | A1b | ||
223 | Player Default: Thanks, doctor. How do I find them? | I can't contact them directly. They usually come to me, when they have a synth that's escaped the Institute and wants new memories.![]() | A1a | ||
224 | But I do have a code phrase. Some kind of clue if I ever needed to find them on my own. "Follow the Freedom Trail." | Player Default: All right. I'll find them. | A1b | ||
225 | Player Default: Thanks, doctor. How do I find them? | {Surprised} You do? Oh. Then, good luck. I hope they can help you.![]() | Player Default: All right. I'll find them. | A2a | |
226 | Player Default: They can't be the only people who can crack a damn code. | A prewar computer chip, maybe you could find someone else, but the Institute is far more advanced. They built the Synths for god's sake.![]() | B1a | ||
227 | The Railroad's the only group with people who even understand Institute security protocol at the most basic level. | B1b | |||
228 | You'll need a code phrase to find them. "Follow the Freedom Trail." I'm afraid that's all I have. | Player Default: All right. I'll find them. | B1c | ||
229 | Player Default: They can't be the only people who can crack a damn code. | A prewar computer chip, maybe you could find someone else, but the Institute is far more advanced. They built the Synths for god's sake.![]() | B2a | ||
230 | The Railroad's the only group with people who even understand Institute security protocol at the most basic level. | B2b | |||
231 | Trust me. You need to talk to them. | Player Default: All right. I'll find them. | B2c | ||
232 | Player Default: Next stop: the Railroad. Choo choo! | {player is being an imbecile / Puzzled} Uh... Yes... Anyway...![]() | X1a | ||
233 | You need a code phrase in order to find them. "Follow the Freedom Trail." Good luck. | Player Default: All right. I'll find them. | X1b | ||
234 | Player Default: Next stop: the Railroad. Choo choo! | {player is being an imbecile / Puzzled} Uh... Yes... Anyway... I hope they can help you.![]() | Player Default: All right. I'll find them. | X2a | |
235 | Player Default: The Railroad? | They help synths escape the Institute. I don't know who they all are. Usually, an agent of theirs just shows up with someone who needs new memories.![]() | Y1a | ||
236 | One of them gave me a code phrase. Said it would help me find them if there was ever an emergency. "Follow the Freedom Trail." | Player Default: All right. I'll find them. | Y1b | ||
237 | Player Default: The Railroad? | I've been working with them for years, but they're so secretive. I don't even know who they are until they bring a synth to me.![]() | Y2a | ||
238 | They're the only people I know who have even a chance of decoding that chip. I hope they can help you. | Player Default: All right. I'll find them. | Y2b | ||
239 | Player Default: Any idea what the code phrase means? | {Thinking} I'm not sure, but I remember there was a prewar landmark with a similar name. I'd start there.![]() | Y1a | ||
240 | Hopefully, they've placed other clues to tell you where to go after that, hidden somewhere in plain sight. That's how they think. | Player Default: All right. I'll find them. | Y1b | ||
241 | Player Default: All right. I'll find them. | {Apologetic} Good luck. I'm sorry what I have is so cryptic, but hopefully you can figure things out as you go.![]() | A1a | ||
242 | Player Default: That's all you have? | {matter of fact} I'm afraid so. The Railroad is understandably paranoid. They're fighting the Institute, after all. You'll have to figure it out as you go.![]() | B1a | ||
243 | Player Default: In my secret club, the code phrase is just two words. "Awesome" and "Me." | {player is being an idiot / Puzzled} Yes... well... that's not going to help you here. But I'm sure someone with your... creativity will be able to figure it out.![]() | X1a | ||
244 | - | The Railroad can decode that Courser Chip. You just need to find them.![]() |
RRM02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
245 | RRM02_0300_AmariMeeting | {you've seen the player's memories before, and how his spouse was violentally murdered / Surprised} You're the contact H2-22 was talking about? Just when I thought one person could only experience so much danger in their life...![]() | DoctorAmari: The patient is resting right now. Were you hoping to say goodbye? I don't advise it. He's far past remembering anything about his... old life... | A | |
246 | {you've never met the player before / Puzzled} You. You are the one that helped H2-22, correct? He mentioned you...![]() | DoctorAmari: The patient is resting right now. Were you hoping to say goodbye? I don't advise it. He's far past remembering anything about his... old life... | A | ||
247 | Player Default: He talked quite a bit about you before I administered the anaesthetic. I'm sorry you didn't have the opportunity. | {Changing gears, some urgency / Nervous} Now... What's your plan? For moving him?![]() | Player Default: We have to use the original route. There's no other way. | A1a | |
248 | NPCFDoctorAmari: You're the contact H2-22 was talking about? Just when I thought one person could only experience so much danger in their life... | {Delicately / Worried} The patient is resting right now. Were you hoping to say goodbye? I don't advise it. He's far past remembering anything about his... old life...![]() | Player Default: I didn't get a chance to say goodbye. | A1a | |
249 | Player Default: I didn't get a chance to say goodbye. | {Empathy / Sad} He talked quite a bit about you before I administered the anaesthetic. I'm sorry you didn't have the opportunity.![]() | DoctorAmari: Now... What's your plan? For moving him? | A1a | |
250 | Player Default: I'm not here to talk, Doctor. I'm here to get the job done. | Then what's the plan for getting H2 out of here?![]() | Player Default: We have to use the original route. There's no other way. | B1a | |
251 | Player Default: Give him any good memories? Meetings with sexy strangers? That kind of thing? | {Doesn't appreciate the joke, so clarifies her job (which she did carefully and ethically) / Irritated} It's a memory wipe, not a fantasy machine. His new world is very mundane, and very normal. Nothing that would draw suspicion.![]() | DoctorAmari: Now... What's your plan? For moving him? | X1a | |
252 | Player Default: He doesn't remember anything? | {With some empathy / Stern} I'm very thorough. His new life started in a small homestead near Roxbury. That's all he knows now.![]() | Y1a | ||
253 | {Caution / Concerned} While you can talk to him, no amount of coaxing can reverse the process. He won't remember you, and he never will. | Player Default: I didn't get a chance to say goodbye. | Y1b | ||
254 | Player Default: We have to use the original route. There's no other way. | {A little shocked, then resigned} That's the plan? I thought you people valued discretion. *sigh*![]() | A1a | ||
255 | {Gives up, then urgency} But fine. I won't argue. The Malden Metro Center is where you need to go. All the Gen 1's there need to be gone, understand? All of them. | DoctorAmari: I'm leaving H2-22, and his future, in your hands. Once he's gone, we never had this conversation. He was never here. | A1b | ||
256 | Player Default: The plan? Kill everything in my way. That's the plan. | {sarcastic / Irritated} Glad you've thought this through.![]() | B1a | ||
257 | {Resigned} But I don't suppose we have many other options. Malden Metro Center. That's where your problem is. | DoctorAmari: I'm leaving H2-22, and his future, in your hands. Once he's gone, we never had this conversation. He was never here. | B1b | ||
258 | Player Default: You don't need to know the details. Just tell me about the original route. | {Considering, she sees through the player's attempts to be enigmatic} I... understand... It's Malden Metro Center.![]() | DoctorAmari: I'm leaving H2-22, and his future, in your hands. Once he's gone, we never had this conversation. He was never here. | X1a | |
259 | Player Default: Can't he just stay here? | {Firm, annoyed / Irritated} Out of the question! You people were the ones who explained to me that the Railroad is about movement. That's what keeps you alive.![]() | Y1a | ||
260 | {Urgent, annoyed / Irritated} Having a recently escaped synth stay too long in one place is a death sentence for all of us. | Player Default: We have to use the original route. There's no other way. | Y1b | ||
261 | Player Default: But fine. I won't argue. The Malden Metro Center is where you need to go. All the Gen 1's there need to be gone, understand? All of them. | {referring to the need for secrecy / Irritated} I'm leaving H2-22, and his future, in your hands. Once he's gone, we never had this conversation. He was never here.![]() | A1a | ||
262 | RRM02_0300a_AmariParting | {Solemn (the holotape contain's the final words of someone)} Before you leave, take the holotape on the table. It's a personal message. For your ears only.![]() | A1a | ||
263 | - | {referring to the escaped synth, concerned} Clear out Malden. And quickly. H2 can't stay here.![]() |