David R. McKenzie is a developer who worked at Bethesda Softworks on Fallout 76 and its update Wastelanders as a level designer.
Work on the Fallout series[]
McKenzie worked on locations along the early stages of the main quest for Fallout 76, including the largest city in the game. McKenzie also worked on game systems and wrote several pieces of dialogue for the game.[1]
Employment history[]
From | To | Company | Role |
---|---|---|---|
May 2014 | October 2017 | Wargaming Seattle | Level Designer |
October 2017 | February 2020 | Bethesda Game Studios | Designer |
March 2020 | Present | Amazon Game Studios | Senior Level Designer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2018 | Fallout 76 | Level Designer |
2020 | Wastelanders | Level Designer |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2014 | République | Level Designer |
2020 | Crucible | Level Designer |
2021 | New World | Designer |