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David R. McKenzie is a developer who worked at Bethesda Softworks on Fallout 76 and its update Wastelanders as a level designer.

Work on the Fallout series[]

McKenzie worked on locations along the early stages of the main quest for Fallout 76, including the largest city in the game. McKenzie also worked on game systems and wrote several pieces of dialogue for the game.[1]

Employment history[]

FromToCompanyRole
May 2014October 2017Wargaming SeattleLevel Designer
October 2017February 2020Bethesda Game StudiosDesigner
March 2020PresentAmazon Game StudiosSenior Level Designer

Credits[]

Fallout series[]

YearTitleCredited as/for
2018Fallout 76Level Designer
2020WastelandersLevel Designer

Other work[]

YearTitleCredited as/for
2014RépubliqueLevel Designer
2020CrucibleLevel Designer
2021New WorldDesigner

References[]

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