Daniel Becker is a developer who worked at Bethesda Game Studios on Fallout 76 as a level designer.
Employment history[]
From | To | Company | Role |
---|---|---|---|
March 2010 | January 2011 | Junction Point Studios | Level Designer |
March 2011 | February 2017 | Arkane Studios | Level Designer |
January 2017 | September 2022 | Bethesda Game Studios | Designer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2018 | Fallout 76 | Level Designer |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2010 | Epic Mickey | Associate Designer |
2012 | Dishonored | Level Designer/Additional QA Tester |
2016 | Dishonored 2 | Level Designer |
2017 | Prey | Playtester |