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Dane Olds is a developer who worked at Bethesda Game Studios on Fallout 3 in character animation and art, as well as a character artist on Fallout 4 and Fallout 76.

Work on the Fallout series[]

Olds' specialties include character and weapon art with a focus on hard surface modeling.[1] According to Lucas Hardi, Dane created most of the weapons in Fallout 4 alongside Ben Carnow.[2]

Quotes[]

I am a character and prop artist working at Bethesda Game Studios. I do a variety of character art work but I specialize in hard surface modeling and weapons. My most recent work was on Fallout 4 and its downloadable content including Automatron, Far Harbor, and Nuka World. I started my career as a game developer working on the Shivering Isles expansion for the award winning game The Elder Scrolls IV: Oblivion. I then moved on to work on the critically acclaimed Fallout 3 as a character artist. I continued building my experience working on all of the Downloadable content for that title, including Operation Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta. I then moved on to working on The Elder Scrolls V: Skyrim where I made a variety of assets including all of the Dwarven creatures, armor, and weapons. I also worked on the follow up DLC Dawnguard.Dane Olds on LinkedIn

Employment history[]

FromToCompanyRole
2006PresentBethesda Game StudiosSenior Character Artist

Credits[]

Fallout series[]

YearTitleCredited as/for
2008Fallout 3Character Artist/Animator
2015Fallout 4Character Artist
2018Fallout 76Character Artist

Other work[]

YearTitleCredited as/for
2007The Elder Scrolls IV: Shivering IslesCharacter Artist
2011The Elder Scrolls V: SkyrimCharacter Artist

Gallery[]

References[]

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