This is a transcript for dialogue with Teddy Wright. |
DLC03DialogueFarHarbor[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | DLC03DialogueFarHarbor _TeddyExam | {InPain} Good to be hale and healthy, eh? Need anything else? | A2a | ||
2 | {InPain} Good, good. You need anything else? | A3a | |||
3 | {InPain} Good. What else? | A4a | |||
4 | {Examining someone's wounds. / InPain} Let me take... Oh, that's not so bad. | A6a | |||
5 | {Examining someone's wounds. / InPain} Mmhmm... Could've been a lot worse. | A7a | |||
6 | {Examining someone's wounds. / InPain} Nothing too bad. Still, risky... to leave untreated. | A8a | |||
7 | {Seriously concerned about the level of injury the player has suffered. / InPain} Oh, this is a doozy. Hold on, this may hurt. A lot. | A10a | |||
8 | {You're surprised by the extent of the player's wounds. / Surprised} Dear lord. This... is going to be tricky. Hold on. | A11a | |||
9 | {InPain} And you're still walking around? Let's get you patched up right away. | A12a | |||
10 | I can't afford to run a charity, sorry. | A14a | |||
11 | I'm low on supplies, I'm afraid I don't work pro bono any more. | A15a | |||
12 | {InPain} Take care. | B1a | |||
13 | {InPain} What? Ah, you're leaving. | B2a | |||
14 | {examining a patient, they just told you their radiation levels are normal / InPain} Someone on the island that's rad free. Must be my lucky day. | X1a | |||
15 | {seeing signs of radiation sickness / InPain} Well, let's begin the treatment, then. | X3a | |||
16 | {You're a bit reticent to perform this proceed. / Neutral} You might say radiation is my specialty. Let's begin. | X4a | |||
17 | {Reluctantly performing a medical procedure. / InPain} Everyone on the island's got a touch of it. Let's fix you up. | X5a | |||
18 | No caps, no doctorin'. Sorry. | X6a | |||
19 | If you don't got caps, I can't afford to treat you. | X7a | |||
20 | Player Default: Yeah, see what's wrong with me, doctor. | {examining a patient, who says they are not addicted to any chems / InPain} Clean and sober, eh? Good for you. Need something else? | Y1a | ||
21 | Player Default: Yeah, see what's wrong with me, doctor. | {Curing someone's addiction. / InPain} Let's get you settled then. | Y3a | ||
22 | Player Default: Yeah, see what's wrong with me, doctor. | {curing patient's chem addiction / InPain} Take a deep breath, this may be some rough going. | Y4a | ||
23 | Player Default: Yeah, see what's wrong with me, doctor. | {curing patient's chem addiction / InPain} With a bit of Old World chemistry, we can get that squared away... | Y5a | ||
24 | Player Default: Yeah, see what's wrong with me, doctor. | I can't afford to work for free. Sorry. | Y6a | ||
25 | Player Default: Yeah, see what's wrong with me, doctor. | If you scrounge together some caps, I'd be happy to help. Otherwise... | Y7a | ||
26 | DLC03DialogueFarHarbor _TeddyFinished | Done. Now, was there anything else bothering you? | A2a | ||
27 | And that's that. Anything else bothering you? | A3a | |||
28 | All done. Any other complaints? | A4a | |||
29 | DLC03DialogueFarHarbor _TeddyReactsToHealingAndre | {Impressed! / Impressed} Well, I'll be. I think you may have done it. | A1a | ||
30 | {Grateful} I'll keep looking after Andre, but I think thanks to you, he's got a fighting chance. | A1b | |||
31 | DLC03DialogueFarHarbor _TeddyWright | Your patient, Andre, he's walking around. If I'm not too careful there's going to be two doctors in the Harbor. *chuckle* | A | ||
32 | Dark days. Lost another patient - Andre. It never gets easy. Please tell me you're feeling well, at least. | A | |||
33 | {Mistaken identity, starts irritated / Irritated} You another vulture circling over Andre's body? He ain't dead. Wait. | TeddyWright: No, it's a mainlander. Welcome to my little clinic. | A | ||
34 | Need some doctoring? | A | |||
35 | Is this a social visit, or is something ailin' you? | A | |||
36 | Welcome to my clinic. You need anything? | A | |||
37 | You here for doctoring? | A | |||
38 | DLC03MaleTeddyWright: You another vulture circling over Andre's body? He ain't dead. Wait. | {Surprised and pleased / Surprised} No, it's a mainlander. Welcome to my little clinic. | TeddyWright: If you need doctoring speak up. I wish I had time for some proper conversation, but my work's never done. | A1a | |
39 | TeddyWright: No, it's a mainlander. Welcome to my little clinic. | {Amiable / Friendly} If you need doctoring speak up. I wish I had time for some proper conversation, but my work's never done. | A1a | ||
40 | Came to the right place, then. | A2a | |||
41 | Well, speak up. What's ailing you? | A3a | |||
42 | Then speak up. I'm listening. | A4a | |||
43 | Tell me what you need, then. | A5a | |||
44 | Lucky you. | B2a | |||
45 | You take care, then. | B3a | |||
46 | Well, you know where I am. | B4a | |||
47 | I have a feeling we'll see each other again. | B5a | |||
48 | Sure, I can barter. | X2a | |||
49 | I can spare a few things. | X3a | |||
50 | Works for me. | X4a | |||
51 | What? Oh yes, trade. | X5a | |||
52 | Player Default: What's the diagnosis on your patient there? | {Concerned for his patient / Sad} Poor Andre's my patient over there. | Y1a | ||
53 | {Grim - Andre is dying due to a very nasty illness / Somber} He spent too long a spell in the Fog. You may think you know your mainland radiation poisoning, but we got our own special brand here. | Y1b | |||
54 | Player Default: What's the diagnosis on your patient there? | {Persuaded by the player, a bit hesitant (concern for patient) / Thinking} You say - what? You? Help? Well, poor Andre's got it bad. Good as dead... I suppose there's no harm letting you have a poke. | Y2a | ||
55 | {Gentle warning / Friendly} But I'll be watching you. | Y2b | |||
56 | Player Default: What's the diagnosis on your patient there? | {Considering it, but he just can't / Thinking} You say - what? You? Help? I'm tempted, but if something goes wrong folk around here will get in a tizzy. | Y3a | ||
57 | {Considering the greater good / Apologetic} And they got enough mistrust of mainlanders. Sorry. | Y3b | |||
58 | Player Default: What's the diagnosis on your patient there? | {Sympathetic / Somber} People around here have had a hard go of it. | Y4a | ||
59 | {Diplomatic / Amused} And manners on this island are a bit... sparse in the best of times. | Y4b | |||
60 | {Genuine / Friendly} Mainlanders tend to be a bit friendlier all told, so I always enjoy the extra company. | Y4c | |||
61 | - | {Tired} All those people... Those synths... | A | ||
62 | I'm tired of stitching you rabble up. | ||||
63 | The Harbor's got a dim view of thieves. | ||||
64 | Not again. | ||||
65 | What? What? You say something? | ||||
66 | Certain medical conditions can cause loss of time like this. | ||||
67 | Sadly, I ain't got nothing better to do than wait on you. | ||||
68 | I fear something terrible happened to those synths by Acadia. | ||||
69 | {Philosophical, sad} It's hard to lose an appetite for hate. Might be best the Children of Atom are gone. | ||||
70 | A lot of blood spilt both ways between us and the Children of Atom. Not an easy thing to forget. | ||||
71 | {Sadly prophetic} DiMA's a poison. Give it time to take hold, and this island will tear itself apart with accusations. | ||||
72 | I suppose if we exiled Avery, she'd just be someone else's problem... | ||||
73 | You just couldn't keep Avery's secret? Dark days ahead. | ||||
74 | Might be the best damned thing you've done on this island is making some folk realize just how small Allen Lee is. | ||||
75 | People are coming around to you. Tradition is a powerful thing. | ||||
76 | {Deeply sad} Acadia did us wrong. But... So much blood. | ||||
77 | Heh? What? You have to speak up. | ||||
78 | You did good by Smalls and the dock rats. | ||||
79 | If something ails you, let me know. | ||||
80 | Not enough hours in the day to keep everyone patched up. | ||||
81 | We'll muddle on. Harbormen always do. | ||||
82 | The Harbor ain't for the weak of heart. | ||||
83 | Heard anything from Small Bertha? The dock rats went to the Lumber Mill and haven't been heard from since. | ||||
84 | I haven't heard anything from Small Bertha. I worry for that girl. | ||||
85 | Taking that Lumber Mill's the best news the island's had for months. | ||||
86 | Nothing good's going to come from those condensers that got sabotaged. | ||||
87 | {A good natured teasing} If you need to convalesce after your epic fight against the Red Death... *chuckle* |
DLC03FarHarborM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
88 | DLC03FarHarborM01 _100_Intto | {Neutral} Change your mind? There's a way to make these damned fools respect you. | Player Default: I'd love to change their opinion of me. | A | |
89 | {Neutral - leading to impressed / Neutral} You are a curious specimen. | TeddyWright: Despite our "friendly" town doing its best to chase you out, you keep helping us ingrates all the same. | A | ||
90 | DLC03MaleTeddyWright: You are a curious specimen. | {Impressed by the player, but genuinely curious / Impressed} Despite our "friendly" town doing its best to chase you out, you keep helping us ingrates all the same. | TeddyWright: I got to ask: Why do you keep at it? | A1a | |
91 | TeddyWright: Despite our "friendly" town doing its best to chase you out, you keep helping us ingrates all the same. | {Curious / Puzzled} I got to ask: Why do you keep at it? | Player Default: You're good people in some dire straits. Figured you could use a hand. | A1a | |
92 | Player Default: You're good people in some dire straits. Figured you could use a hand. | {Mishears a bit, then is sardonic / Amused} Huh? *chuckle* You running for office? If that's the truth, we don't deserve you. | Companion: Just mind you don't let 'em take advantage of you. | A1a | |
93 | Player Default: I think I'm done helping you guys. | {Apologetic, friendly / Apologetic} Well, hold on now. There's reasons for people's... color. | Companion: Sounds like you just need to charge 'em more for your services. | B1a | |
94 | Player Default: I help mainly for the caps. | {Mishears initially, then respects the answer (a lot actually) / Friendly} Huh? What? Caps, eh? Make some money and help at the same time. Respectable. | Companion: That's all the reason you need. | X1a | |
95 | Player Default: Does it really matter? | I suppose not. | TeddyWright: Most folk here are set in their ways, yes? Makes no difference how hard you try to get in good with them. | Y1a | |
96 | Player Default: Huh? *chuckle* You running for office? If that's the truth, we don't deserve you. | {Doesn't like that, apologizing for his people / Apologetic} Most folk here are set in their ways, yes? Makes no difference how hard you try to get in good with them. | TeddyWright: Heck, it took my family three generations before the Daltons would sell us a heel of bread. | A1a | |
97 | TeddyWright: Most folk here are set in their ways, yes? Makes no difference how hard you try to get in good with them. | {A story he likes telling / Amused} Heck, it took my family three generations before the Daltons would sell us a heel of bread. | TeddyWright: But there's a way - a downright insane way, mind - that you can turn even the most stubborn fool around. | A1a | |
98 | TeddyWright: Heck, it took my family three generations before the Daltons would sell us a heel of bread. | {A little uncomfortable, thinks the player is crazy - and crazy enough to do this / Nervous} But there's a way - a downright insane way, mind - that you can turn even the most stubborn fool around. | Player Default: I'd love to change their opinion of me. | A1a | |
99 | Player Default: Do it right, and all mainlanders might get treated better. | {Sharing island history - billboard Captain's Dance, and maybe even a little spin that he knows it sounds ridiculous / Confident} In olden times leaders were chosen by something called the "Captain's Dance." | TeddyWright: Legends say the toughest, meanest, and outright craziest hopefuls would... chum the waters and lure out the worst the island could throw at them. | A1a | |
100 | Player Default: I'd love to change their opinion of me. | {Confident / Confident} Do it right, and all mainlanders might get treated better. | TeddyWright: In olden times leaders were chosen by something called the "Captain's Dance." | A1a | |
101 | Player Default: I'm not interested. | {Thinks the player is making the right call, but still trying to be persuasive / Friendly} Prudent. But, if you change your mind... The Harbor needs you, even if they're too stupid to realize it. | TeddyWright: In olden times leaders were chosen by something called the "Captain's Dance." | B1a | |
102 | Player Default: Why are some Harbormen so hostile to outsiders? | {He's irritated about his people / Irritated} Most of the folk on this rock believe they've been given the God given right to walk here. | Y1a | ||
103 | {Sharing some philosophy / Impressed} Way I figure it, if you got the moxie to survive - you earned your place. | Player Default: I'd love to change their opinion of me. | Y1b | ||
104 | TeddyWright: In olden times leaders were chosen by something called the "Captain's Dance." | {Enjoys telling a tall tale, savors it / Friendly} Legends say the toughest, meanest, and outright craziest hopefuls would... chum the waters and lure out the worst the island could throw at them. | TeddyWright: Once the would-be Captain killed the Mirelurk Queen, or Fog Crawler, or what have you - they'd invite the whole island to feast off the bounty. | A1a | |
105 | TeddyWright: Legends say the toughest, meanest, and outright craziest hopefuls would... chum the waters and lure out the worst the island could throw at them. | {Tall tales / Friendly} Once the would-be Captain killed the Mirelurk Queen, or Fog Crawler, or what have you - they'd invite the whole island to feast off the bounty. | TeddyWright: You do this, well, you won't be made Captain - but you'll earn respect. Everyone's respect. | A1a | |
106 | TeddyWright: Once the would-be Captain killed the Mirelurk Queen, or Fog Crawler, or what have you - they'd invite the whole island to feast off the bounty. | {Gets to his point, 100% certain / Confident} You do this, well, you won't be made Captain - but you'll earn respect. Everyone's respect. | Player Default: I'm ready to be become a legend, then. | A1a | |
107 | Player Default: I'm ready to be become a legend, then. | {Mishears then cracks up / Amused} You what? Ha! You crack me up. | TeddyWright: There's an old Mirelurk feasting grounds by Emmet's Causeway. A treacherous stretch along the coast. | A1a | |
108 | Player Default: I'm not sure about this. | {Sincere, a little nervous / Nervous} I'd think you were a fool if you were. But... if you want to do it. | TeddyWright: There's an old Mirelurk feasting grounds by Emmet's Causeway. A treacherous stretch along the coast. | B1a | |
109 | Player Default: Why are you helping me? | {Sincere, philosophical / Confident} My job is to heal people. And not just from the physical type of injuries. | X1a | ||
110 | {Trying to be persuasive / Pleading} The island's in trouble like it's never been. And you might - just might - be the medicine we desperately need. | Player Default: I'm ready to be become a legend, then. | X1b | ||
111 | Player Default: So if we throw this... dance it'll really change their minds? | {Just a slight crack in his certainty / Nervous} The Dance hasn't been done in living memory. Some people think the tradition is dead. | Y1a | ||
112 | {Then regroups, he's certain! / Confident} But its history is soaked deep in this island. You do it, and it'll turn heads for certain. | Player Default: I'm ready to be become a legend, then. | Y1b | ||
113 | Player Default: You what? Ha! You crack me up. | There's an old Mirelurk feasting grounds by Emmet's Causeway. A treacherous stretch along the coast. | TeddyWright: Go there and throw any kind of meat you got into the water. All that blood and viscera will be sure to attract attention. | A1a | |
114 | TeddyWright: There's an old Mirelurk feasting grounds by Emmet's Causeway. A treacherous stretch along the coast. | Go there and throw any kind of meat you got into the water. All that blood and viscera will be sure to attract attention. | TeddyWright: And then wait. I'll make sure there's a witness or two. Prove to the rest of these clods you belong. | A1a | |
115 | TeddyWright: Go there and throw any kind of meat you got into the water. All that blood and viscera will be sure to attract attention. | {Grateful} And then wait. I'll make sure there's a witness or two. Prove to the rest of these clods you belong. | A1a | ||
116 | DLC03FarHarborM01 _500a_FeastIntro | {RAISED VOICE (all these lines) - to a crowd of 10 people, getting people's attention / Confident} Everyone. Everyone. | TeddyWright: Times are hard, but this here feast is proof that we can turn things around. | A1a | |
117 | TeddyWright: Everyone. Everyone. | {A rousing speech / Confident} Times are hard, but this here feast is proof that we can turn things around. | TeddyWright: Now I know mainlanders have been responsible for all manner of harm. | A1a | |
118 | TeddyWright: Times are hard, but this here feast is proof that we can turn things around. | {Confident} Now I know mainlanders have been responsible for all manner of harm. | TeddyWright: But this one is special. | A1a | |
119 | TeddyWright: Now I know mainlanders have been responsible for all manner of harm. | {This One - is the player / Impressed} But this one is special. | TeddyWright: This one did the Captain's Dance. | A1a | |
120 | TeddyWright: But this one is special. | {Deeply impressed / Impressed} This one did the Captain's Dance. | Witness: It's true, I saw it! | A1a | |
121 | Witness: It's true, I saw it! | {Stirring speech / Grateful} So in my book, he's not a mainlander any more. | TeddyWright: He's one of us. | A1a | |
122 | Witness: It's true, I saw it! | {Grateful} So in my book, she's not a mainlander any more. | TeddyWright: He's one of us. | A2a | |
123 | TeddyWright: So in my book, he's not a mainlander any more. | {Hopefully moving inclusion to the community / Grateful} He's one of us. | F05Wanderer: *cheer* | A1a | |
124 | TeddyWright: So in my book, he's not a mainlander any more. | {Grateful} She's one of us. | F05Wanderer: *cheer* | A2a | |
125 | DLC03FarHarborM01 _500b_TurnIn | {Amused / Amused} If these knuckleheads don't trust you now... | TeddyWright: Well, fuck 'em, right? | A | |
126 | DLC03MaleTeddyWright: If these knuckleheads don't trust you now... | {Hopefully delivered to invite a chuckle back / Amused} Well, fuck 'em, right? | TeddyWright: I expect folk will be more talkative now, might even have some more work for you. Maybe hit up Mitch at the Last Plank. | A1a | |
127 | TeddyWright: Well, fuck 'em, right? | {Really impressed by the PC / Friendly} I expect folk will be more talkative now, might even have some more work for you. Maybe hit up Mitch at the Last Plank. | Player Default: Seriously, thanks, Teddy. | A1a | |
128 | Player Default: Seriously, thanks, Teddy. | {Genuinely doesn't know what to make of the PC / Puzzled} You are the most peculiar main... person, I've ever had the occasion to meet. | TeddyWright: Take this. And, if you're inclined, socialize. It's your party after all. | A1a | |
129 | Player Default: Haven't I helped enough? | {Confused, then amused / Amused} Wha-What? *chuckle* Hell, I got no idea why you've done half the things you do. | B1a | ||
130 | {Very friendly / Friendly} If you're done lending a hand, can't say I blame you one bit. | TeddyWright: Take this. And, if you're inclined, socialize. It's your party after all. | B1b | ||
131 | Player Default: Have any leads on a paying gig? | {Thinking} What? Why yes, Mitch, he owns the Last Plank. I think his family is in a spot of trouble. | X1a | ||
132 | {Thinking} And I heard some of the dregs at the end of the dock were looking for help, too. | TeddyWright: Take this. And, if you're inclined, socialize. It's your party after all. | X1b | ||
133 | Player Default: You need anything else, Teddy? | {Belly laugh / Amused} Ha! You just don't quit. No, no I don't need a damned thing. Ha. | TeddyWright: Take this. And, if you're inclined, socialize. It's your party after all. | Y1a | |
134 | Player Default: You are the most peculiar main... person, I've ever had the occasion to meet. | {Friendly} Take this. And, if you're inclined, socialize. It's your party after all. | A1a | ||
135 | - | Hope you enjoy your shindig. | |||
136 | You actually did it. Haha. | ||||
137 | Don't say I didn't warn you. The Dance is dangerous. |
DLC03FarHarborS02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
138 | DLC03FarHarborS02 _350b_BigQuestTurnIn | Player Default: You would? Then their odds are sure to be better. | {Almost an order / Defiant} Give them the Fog Condensers, Avery. | CaptainAvery: Well, I won't stop you. But until we deal with the Children of Atom - settling the island again... It could blow up in your face. | A1a |
139 | {Talking town business / Worried} At this rate, we may be running low on medical supplies inside a week or two. | CaptainAvery: We're expecting another boat soon. | A1a | ||
140 | SmallBertha: Excuse me. | {A little taken aback by this behavior / Irritated} Smalls, we got no time for you. | SmallBertha: The mainlander cleared out Echo Lake Lumber Mill. | A1a | |
141 | SmallBertha: But we're no good here. Harbormen need their own land. Something to protect and hold. | {Thoughtful / Thinking} I was wrong about you. | CaptainAvery: What? | A1a | |
142 | CaptainAvery: What? | {Dismissive at Avery / Irritated} Not you. | TeddyWright: You. | A1a | |
143 | TeddyWright: Not you. | {Looks at Small Bertha and is impressed / Impressed} You. | TeddyWright: Bertha knows this island better than you, Avery. We give folk some Condensers, materials, and a chance to build defenses and we'll survive all right. | A1a | |
144 | TeddyWright: You. | {Impressed, moved by Bertha's passion and plan / Impressed} Bertha knows this island better than you, Avery. We give folk some Condensers, materials, and a chance to build defenses and we'll survive all right. | TeddyWright: And thrive even. | A1a | |
145 | TeddyWright: Bertha knows this island better than you, Avery. We give folk some Condensers, materials, and a chance to build defenses and we'll survive all right. | {Filled with hope / Grateful} And thrive even. | Player Default: I can lend a hand, too. | A1a | |
146 | Player Default: I can lend a hand, too. | {Was not expecting that - and is grateful / Grateful} You would? Then their odds are sure to be better. | TeddyWright: Give them the Fog Condensers, Avery. | A1a | |
147 | Player Default: Anyone wanting to settle this island's crazy. It'll kill you. | {Stubbornly amused / Amused} It's been trying all my life. Hasn't done it yet. | TeddyWright: Give them the Fog Condensers, Avery. | B1a | |
148 | Player Default: For the price of a few Condensers, you give people real hope. Sounds like a good deal to me. | {Proud, defiant in the face of grim odds / Defiant} And even if they don't make it, they go out with their heads held high. | TeddyWright: Give them the Fog Condensers, Avery. | X1a | |
149 | Player Default: Could this really work? | {Thoughtful reply, grim calculus - proud / Thinking} I don't see why not. And even if it doesn't, instead of starving on a pier they die on their own land. | TeddyWright: Give them the Fog Condensers, Avery. | Y1a | |
150 | CaptainAvery: Come, Bertha. | {Friendly, billboard this - he's saying THIS IS A PLAYER SETTLEMENT now except in natural language / Friendly} You might want to check up on Echo Lake. Bertha's friends would no doubt welcome you. | TeddyWright: And take this. You never cease to amaze. | A1a | |
151 | TeddyWright: You might want to check up on Echo Lake. Bertha's friends would no doubt welcome you. | {Amused and very impressed / Amused} And take this. You never cease to amaze. | A1a |
DLC03IntroSceneTeddyWright[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
152 | DLC03IntroScene TeddyWright_01 | FemaleShopper: Meaning no disrespect, doc, but if he ain't getting better... Andre promised me his gun. I got a writ for it here. All official. | {Hard of hearing, then disgusted / Irritated} You want his... what? Gun? His body's not cold yet, so what's his stays his until then. | FemaleShopper: Mr. Lee's lined me up a deal. More than enough caps to get off this cursed island. I need that gun. | A1a |
153 | FemaleShopper: Mr. Lee's lined me up a deal. More than enough caps to get off this cursed island. I need that gun. | {Disgusted / Angry} A miserable rascal like you doesn't deserve to be on this island. You should be praying for your "friend" instead of reading up on his will. | TeddyWright: Now. Get the hell out of my clinic. | A1a | |
154 | TeddyWright: A miserable rascal like you doesn't deserve to be on this island. You should be praying for your "friend" instead of reading up on his will. | {More angry / Angry} Now. Get the hell out of my clinic. | A1a |
DLC03MQ02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
155 | - | Be careful. I'm tired of stitching folk up. | A |
DLC03MQ05[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
156 | DLC03MQ05_0400 _TeddyExaminesSkull | {An odd request / Surprised} Not something I hear every day. | TeddyWright: There are some tests I could run. Seems important to you. Hand it over. | A1a | |
157 | TeddyWright: Not something I hear every day. | {Curious / Puzzled} There are some tests I could run. Seems important to you. Hand it over. | TeddyWright: All right. | A1a | |
158 | TeddyWright: There are some tests I could run. Seems important to you. Hand it over. | {Puzzled} All right. | TeddyWright: This? This can't be? It's impossible, right? | A1a | |
159 | TeddyWright: All right. | {Shocked! / Disbelief} This? This can't be? It's impossible, right? | TeddyWright: No, no. Avery's been dead for years now. Acadia's done rigged the game, haven't they? | A1a | |
160 | TeddyWright: This? This can't be? It's impossible, right? | {Dawning realization / Disbelief} No, no. Avery's been dead for years now. Acadia's done rigged the game, haven't they? | TeddyWright: This proof you got there. What do you plan on doing with it? | A1a | |
161 | TeddyWright: No, no. Avery's been dead for years now. Acadia's done rigged the game, haven't they? | {Scared - this is a secret that can tear apart everything / Nervous} This proof you got there. What do you plan on doing with it? | Player Default: I want to resolve this with the least amount of collateral damage. | A1a | |
162 | Player Default: I want to resolve this with the least amount of collateral damage. | {Hard of hearing, relieved / Relieved} Collateral what? Ah yes. You got good instincts there. | Companion: So that cold-blooded synth bastard gets away with it, then. All thanks to you. | A1a | |
163 | Player Default: I want DiMA to pay for what he's done. | {Hard of hearing, then comprehends, but warning / Stern} Make him what? Pay. No argument here. It's... diabolical. | Companion: You're goddamn right he's goin' to pay. | B1a | |
164 | Player Default: If you were in my shoes what would you do? | {Unsteady / Nervous} Have a good long drink is what I'd do first. | Y1a | ||
165 | {Thinking, still unsteady / Thinking} On one hand, people need justice, and criminals need to pay. | Y1b | |||
166 | {A little afraid / Afraid} But folk can go from god-fearing to lynchin' awful quick. | Y1c | |||
167 | {Nervous / Nervous} The real question, though, is what you're planning on? | Player Default: I want to resolve this with the least amount of collateral damage. | Y1d | ||
168 | Player Default: Collateral what? Ah yes. You got good instincts there. | {Sincere - nervous / Nervous} Listen, I ain't telling no one nothing. If a single word got out... | TeddyWright: Well, it'd be whole mess of bad. If you have a powerful need to bear your soul... talk with Avery herself. | A1a | |
169 | TeddyWright: Listen, I ain't telling no one nothing. If a single word got out... | {Trying to convince the player - pleading / Pleading} Well, it'd be whole mess of bad. If you have a powerful need to bear your soul... talk with Avery herself. | TeddyWright: I know she ain't human, per se, but I know her. She's a pain in my side but a decent sort. | A1a | |
170 | TeddyWright: Well, it'd be whole mess of bad. If you have a powerful need to bear your soul... talk with Avery herself. | {Pleading} I know she ain't human, per se, but I know her. She's a pain in my side but a decent sort. | TeddyWright: Whatever you do, don't tell Allen Lee. Otherwise there'll be a whole lot of blood. | A1a | |
171 | TeddyWright: I know she ain't human, per se, but I know her. She's a pain in my side but a decent sort. | {Urgent, afraid of the consequences / Pleading} Whatever you do, don't tell Allen Lee. Otherwise there'll be a whole lot of blood. | A1a | ||
172 | DLC03MQ05_0500c _SpareAvery | Mariner: See the Hull? That's thanks to the mainlander. A true friend of the Harbor. | You going to listen to Allen's hate-mongerin'? You even remember who did the Captain's Dance? | CassieDalton: Mainlander cleared my farm. Avenged my family! More than the rest of you ever did for me. | A1a |
173 | Mariner: See the Hull? That's thanks to the mainlander. A true friend of the Harbor. | You all remember Andre? He would've been dead for certain but for the mainlander. | CassieDalton: Mainlander cleared my farm. Avenged my family! More than the rest of you ever did for me. | A2a | |
174 | Mariner: But I believe the mainlander may be connected with his death. | Smalls and Tony, and the others from the dregs. They went to the Lumber Mill. | A1a | ||
175 | On the word of this man. And nobody's heard from them since. | AllenLee: Everyone's said their piece. It's clear what we have to do. | A1b | ||
176 | Mariner: But I believe the mainlander may be connected with his death. | Smalls and Tony, and the others from the dregs. They went to the Lumber Mill. | A2a | ||
177 | On the word of this woman. And nobody's heard from them since. | AllenLee: Everyone's said their piece. It's clear what we have to do. | A2b | ||
178 | - | One way or the other, a doctor's gonna be necessary. | A | ||
179 | {Tired} If it must be done, might as well see it done right. | A | |||
180 | {Worried, nervous} That skull I looked at for you... It's better if it stays buried. Forever. |