This is a transcript for dialogue with Kasumi Nakano. |
DLC03AcadiaDialogue[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | - | Guh. | |||
2 | Oww. | ||||
3 | Argh. | ||||
4 | Unnh. | ||||
5 | Was there something else...? | ||||
6 | Hello? | ||||
7 | Is everything... okay? |
DLC03DialogueAdditional[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
8 | - | {angry at the player who has betrayed you / Angry} You. Haven't you done enough? Just leave me alone. | A | ||
9 | {player is standing there not saying anything / Puzzled} You're... not saying anything... | ||||
10 | {player is standing there not saying anything / Puzzled} Hello? You're just standing there... |
DLC03DialogueKasumiAcadia[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
11 | DLC03DialogueKasumi _01_MQ03Scene | Any luck? Have you found a way into DiMA's memories? | Player Default: I got this program that Faraday and DiMA wrote. It's supposed to help me access the memory banks. | A | |
12 | Player Default: I'll get DiMA's memories, and then we'll figure things out from there. | Good luck. | Companion: Can't say I know much about robots an' computers, but I'm up for anythin', long as there's a strong drink at the end of it. | A1a | |
13 | Player Default: Just so we're clear: Anything good I find is mine. | {Stern} All I want is answers. You can have anything else, okay? Good luck. | Companion: Can't say I know much about robots an' computers, but I'm up for anythin', long as there's a strong drink at the end of it. | B1a | |
14 | Player Default: If all I find in those memories is just 100 years worth of DiMA staring at a wall, I'm going to be really annoyed. | {Puzzled} Well, if you did, that's almost good right? That means they're harmless. Anyway, good luck. | Companion: Can't say I know much about robots an' computers, but I'm up for anythin', long as there's a strong drink at the end of it. | X1a | |
15 | Player Default: So say I get the memories. What then? | {Thinking} If it's something that really would threaten the island, then it's better out of the hands of the Children of Atom. Or Far Harbor, even. | Y1a | ||
16 | And if DiMA really can't be trusted, we'll have his own memories to confront him with. | Player Default: I'll get DiMA's memories, and then we'll figure things out from there. | Y1b | ||
17 | PlayerVoiceFemale01: Turns out DiMA's earliest memories are in the hands of the Children of Atom. He's afraid of what they're going to find. | {thinking through what you've seen before and what the player is telling you / Thinking} So is that what those death projections were about? It wasn't DiMA planning to destroy the island. He's worried the Children of Atom will? | A1a | ||
18 | {Thinking} Or is he still hiding something? What could be in those memories that he would leave them behind? Is there really something in them that's... dangerous? | A1b | |||
19 | Do you have a way in? Into his memories? Assuming you can get past the Children of Atom, of course... | Player Default: I got this program that Faraday and DiMA wrote. It's supposed to help me access the memory banks. | A1c | ||
20 | Player Default: I got this program that Faraday and DiMA wrote. It's supposed to help me access the memory banks. | {Thinking} Really? How would that work? When I was taking a peek in the computers he has here, DiMA was hooked up to his chair. I was just tapping into it. | A1a | ||
21 | {Puzzled} I wonder if you'll need to, you know, connect to the old banks the way he does? Some kind of connection between your head and the computer. | A1b | |||
22 | {excited to figure it out / Impressed} I'll bet that's it! And then Faraday's program would be translating DiMA's thoughts and data. Helping you through any security guarding it. | A1c | |||
23 | {Nervous} I'm sorry. I'm making assumptions. It's just... well, it's a little exciting, isn't it? You'll let me know what you find? I'll keep an eye on things here. | Player Default: I'll get DiMA's memories, and then we'll figure things out from there. | A1d | ||
24 | Player Default: I haven't found anything yet. | Okay. Let me know when you've found something. I doubt breaking into DiMA's memories is going to be simple. | Player Default: I'll get DiMA's memories, and then we'll figure things out from there. | B1a | |
25 | Player Default: I'm getting paid for all this, right? | {Irritated} Don't worry, I have money. Not to mention the fact that you'll have whatever secrets are in DiMA's earliest memories. | X1a | ||
26 | He lived on the island for almost a century before building Acadia. He has to know about some treasure some where, don't you think? | Player Default: I got this program that Faraday and DiMA wrote. It's supposed to help me access the memory banks. | X1b | ||
27 | Player Default: About the Children of Atom. What do you know about them? | {Thinking} Well, I heard about them a little bit back in the Commonwealth. Radiation worship, something like that? | Y1a | ||
28 | {Concerned} I wasn't in Far Harbor long, but there's a lot of hatred for them there. I overheard someone talking about killing a Child of Atom missionary. | Y1b | |||
29 | I can see why DiMA would be worried. We just need to make sure we know he's not up to something else. | Player Default: I got this program that Faraday and DiMA wrote. It's supposed to help me access the memory banks. | Y1c | ||
30 | - | {player has convinced you to return home} I'll head back to the Commonwealth soon. Just need to finish up a few things... | A | ||
31 | {player has agreed to help you investigate DiMA} DiMA has secrets. We have to find out what he's really up to. | ||||
32 | {player has agreed to help you investigate DiMA} Let me know when you've found something. | ||||
33 | {player has agreed to help you investigate DiMA} Finding the truth will be worth the trouble. Thank you. | ||||
34 | {player has helped Acadia and you've decided to stay / Friendly} Thank you for helping Acadia. This really is a place worth fighting for. | ||||
35 | {player destroyed Far Harbor / Concerned} Things will be harder now that Far Harbor is gone. It was the only safe dock on the island. | ||||
36 | {player destroyed the Children of Atom / Concerned} I still can't believe that you blew up the Nucleus. I know you did what you had to, but all those people... | ||||
37 | {DiMA confessed to murder and was executed / Sad} DiMA... He was a murderer and a manipulator, but he had such a noble goal. What does that say about all of us? | ||||
38 | {Sad, you've decided to stay in Acadia, so you'll never see them again / Sad} Are you going to the Commonwealth anytime soon? Just... keep an eye on Kenji and Rei when you can... all right? | ||||
39 | {Happy, content / Friendly} No matter what happens now, I'm going to make a life here. Acadia really is where I belong. | ||||
40 | {Happy, content / Friendly} Good to see you again. | ||||
41 | {Happy, content / Friendly} Just fixing up a few things... | ||||
42 | {Thinking} Always another problem that needs fixing... | ||||
43 | {Thinking} What? Sorry. Got a lot on my mind... |
DLC03DialogueNakanoResidence[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
44 | - | {returned home to your parents. standing outside waiting to go in and greet them / Nervous} Can't believe I'm back. I'm so nervous... | |||
45 | {bittersweet, you're pretending to be the real Kasumi} Thank you for everything. We're a family again. This is how it should be... | ||||
46 | {bittersweet, you're pretending to be the real Kasumi / Concerned} I never realized before what I put Kenji and Rei through... How much they've lost... | ||||
47 | {bittersweet, you're pretending to be the real Kasumi} It's good to be back. I had a lot of projects in the boathouse. Now I'll get to finish them. | ||||
48 | {bittersweet, player told your parents you are a synth, but convinced them to accept you / Concerned} Thank you for convincing Kenji and Rei to let me stay. You're right. They deserved to know the truth. | ||||
49 | {bittersweet, player told your parents you are a synth, but convinced them to accept you / Concerned} It's not going to be easy... being a reminder of the daughter they lost... but I'll do everything I can to take care of them. | ||||
50 | {bittersweet, player told your parents you are a synth, but convinced them to accept you / Concerned} We're a family again... I think Kenji and Rei will need some time, but I'm glad I'm back... This was the right thing to do. |
DLC03HolotapesQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
51 | DLC03_KasumiHolotape01 | Player Default: Kasumi! Your father needs help with the boat. | I'll be right there! Oh... damn. Was I recording that? *sigh* | A1a | |
52 | {making a personal recording for the first time / Nervous} Uh... Hello? Testing? *cough* | A1a | |||
53 | Project log. Holotape player. Managed to strip out the parts from this thing and make something that's easier to move around. | A1b | |||
54 | Granddad always said you need to make a record when you start something. You know, in case you have to go back to it. | A1c | |||
55 | {Thinking} So... I guess I'm going to start doing that. Maybe I should start with an inventory of all the parts I found? | Player Default: Kasumi! Your father needs help with the boat. | A1d | ||
56 | DLC03_KasumiHolotape02 | Project log. Radiation King television. Mom says these things actually used to broadcast pictures and sounds back before the War. | A1a | ||
57 | She also mentioned that some of the ruins of the television studios are still around if you head into the city. | A1b | |||
58 | Of course she wasn't too happy when I asked if we could make a trip out there. *sigh* I'm getting off track. | A1c | |||
59 | I managed to repair the vacuum tubes and got the power working again, but, well it's not like there's any working signal for this thing to receive. | A1d | |||
60 | I'm just going to start stripping this thing for parts moving forward. | A1e | |||
61 | DLC03_KasumiHolotape03 | {Tired} Project log. Lamp. Yep. It's a lamp. Filament plus power equals light. I swear sometimes I think my parents break these things just to keep me busy. | A1a | ||
62 | DLC03_KasumiHolotape04 | Player Default: I know you're disappointed, but I won't be long. I love you. | {you understand your father is afraid for you're safety, but you're still disappointed / Sad} *sigh* I love you too, dad. | A1a | |
63 | Player Default: I said no! I... *breathes* I'm sorry... You're safe here, okay? Just stay put for me. | {you understand your father is afraid for you're safety, but you're still disappointed / Sad} *sigh* Okay... | Player Default: I know you're disappointed, but I won't be long. I love you. | A1a | |
64 | Player Default: I... It's better if I go alone, Kasumi. Don't worry, I have your list. | {your parents aren't as technically inclined as you are} You don't know what half that list is, dad. I can help you. Really! I'll be... | Player Default: I said no! I... *breathes* I'm sorry... You're safe here, okay? Just stay put for me. | A1a | |
65 | Player Default: All right everyone, I'll be back in a few days. Was there anything else we needed from the city? | {you're so eager to leave the house that you accidentally drop a wrench on your foot / Surprised} Wait, you're going now? *clang* Oww... Wait, dad, I could come with you! | Player Default: I... It's better if I go alone, Kasumi. Don't worry, I have your list. | A1a | |
66 | {making a recording as you're working / Thinking} Project log. Kitchen mixer. The circuits are still good, but all the mechanical parts are rusted through. Maybe I can... | Player Default: All right everyone, I'll be back in a few days. Was there anything else we needed from the city? | A1a | ||
67 | DLC03_KasumiHolotape05 | {excited for the first time in a long time / Happy} Project log. Radio. Correction: working radio! I'll finally get some news outside this house. | A1a | ||
68 | {making a reference to "Ohm's Law" from electrical circuit theory / Happy} My handle is going to be... Let's go with Ohm's Law. | A1b | |||
69 | {Happy} That should confuse the creeps, and if someone actually gets the reference, then we'll at least have circuitry in common... | A1c | |||
70 | DLC03_KasumiHolotape06 | {you just found out you might be a synth, and that your entire life could be a lie / Nervous} Project log. Um... Myself. I never really thought about who or... what I am, but... God, where do I start? | A1a | ||
71 | {Nervous} The radio. I was right about the range. I managed to get a signal. A strong signal, from up north. | A1b | |||
72 | {Nervous} There's a group of people up there. They say they're all synths, synthetic people. Made by the Institute. | A1c | |||
73 | {Nervous} They're trying to build a place for their kind. Where they can be themselves and be accepted for what they are alongside human beings. | A1d | |||
74 | {Nervous} It sounds wonderful, but ... then they started asking about me. And some questions came up. Questions I don't have answers to. | A1e | |||
75 | {Nervous} I mean... I've always felt... off... like I'm not really supposed to be here, but then there are things in my childhood I can't remember, and I've been having strange dreams... | A1f | |||
76 | {Nervous} I... I'm going to go. To meet with these synths. I... I have to know the truth about myself. | A1g | |||
77 | {Nervous} They've told me to sail up North to a town called Far Harbor. I can make my way to them from there. | A1h | |||
78 | DLC03_KasumiHolotape07 | {recording a tape you're going to leave on your grandfather's grave / Sad} Granddad. I know you can't hear this, but I can't think of a better way to say goodbye. | A1a | ||
79 | {Sad} You taught me so much, and I won't forget any of it. I'm sorry that we'll never be able to fix up the old clunker we've got sitting in the boathouse. | A1b | |||
80 | {Sad} Wherever you are, I... I hope you're at peace... | A1c | |||
81 | DLC03_KasumiHolotape08 | Project log. Swings. Re-attached the chains. A little rusted, and I'm way too old for them, now, but it was a nice distraction, I guess. | A1a | ||
82 | {Puzzled} It's funny. You know I never played on these swings growing up, even when I was little. At least, I don't remember... | A1b | |||
83 | DLC03_KasumiHolotape09 | Project Log. Dreams. Recording what I can remember when I wake up. | A1a | ||
84 | I keep having the same one. I'm in a white room. People are talking about me like I'm not there, or maybe they just don't care. | A1b | |||
85 | And then there's this... I don't know... Jolt. Like a spark of electricity to the back of my head. And then everyone turns to look at me. | A1c | |||
86 | God... I hope I don't have it again tonight... | A1d |
DLC03MQ03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
87 | DLC03MQ03_01 _KasumiChatter | {tinkering with an electronic device, muttering to yourself / Thinking} *sigh* circuitry is completely fried... | A1a | ||
88 | {tinkering with an electronic device, muttering to yourself / Thinking} Maybe if I re-route the sensors... | A2a | |||
89 | {tinkering with an electronic device, muttering to yourself / Thinking} Energy output on these things are terrible. Who designed this? | A3a | |||
90 | {tinkering with an electronic device, muttering to yourself / Thinking} I'd almost have better luck rebuilding this from scratch... | A4a | |||
91 | DLC03MQ03_02 _KasumiGreetScene | {player tries to get your attention while you're working / Thinking} Sorry, I'm right in the middle of something... | Player Default: I'm a detective. I was hired to find you. | A | |
92 | {player tries to get your attention while you're working / Thinking} Who are you? Are you new here? | Player Default: I'm a detective. I was hired to find you. | A | ||
93 | Player Default: I know it must be hard for you. I just want to make sure you're here for the right reasons. | {Concerned} Yeah, so am I... I mean... yes, I believe I'm a synth, but... there's something wrong here. With Acadia. There's more going on than just the refuge. | A1a | ||
94 | {Concerned} I can't leave until I've gotten to the bottom of it. I've done enough running... | Player Default: If something's going on, then I can help. Just tell me what's happening. | A1b | ||
95 | Player Default: You haven't replaced anyone. Kenji and Rei are still your parents. | {player convinces you to think about whether or not you're a synth / Concerned} I... I really wish that was true. If I wasn't a synth, things would be so much simpler... | B1a | ||
96 | {Concerned} *sigh* Acadia isn't what I thought it was. There's more going on here than just the refuge. | B1b | |||
97 | {Concerned} But I can't leave until I've gotten to the bottom of it. I've been running long enough... | Player Default: If something's going on, then I can help. Just tell me what's happening. | B1c | ||
98 | Player Default: You haven't replaced anyone. Kenji and Rei are still your parents. | {Concerned} Look, I get it. They hired you to bring their daughter back... and I wish I could, I really do... | B2a | ||
99 | {Concerned} Acadia isn't what I thought it was. There's more going on than just the refuge. | B2b | |||
100 | {Concerned} I can't leave until I've gotten to the bottom of it. I've been running for long enough... | Player Default: If something's going on, then I can help. Just tell me what's happening. | B2c | ||
101 | Player Default: Kasumi, I think you're just confused. Everyone has doubts about who they are sometimes. That's part of life. | {Concerned} But isn't the other part dealing with those doubts? Isn't that what I'm doing? I had questions, I came here for answers. | X2a | ||
102 | {Concerned} Look, I'm not here to just blindly follow Acadia's ideals. If anything... I feel like the only one who knows there's something wrong here. | X2b | |||
103 | {Concerned} There's more going on than just the refuge. I can't leave until I've gotten to the bottom of it. I've been running long enough... | Player Default: If something's going on, then I can help. Just tell me what's happening. | X2c | ||
104 | Player Default: Do you have any proof that you're actually a synth? | {Depressed} Little things. Dreams of waking up in a lab. Years I can't remember from when I was a kid. Not to mention how I never quite fit in back at home... | Player Default: I know it must be hard for you. I just want to make sure you're here for the right reasons. | Y1a | |
105 | Player Default: I don't know how you could... Wait... wait of course you can help! You find things. Track down answers. That's what you do, right? That's why you came after me? | {Nervous} What if I told you that there's a secret. A big secret. Here on this island. Something way more important than just one lost girl? | Player Default: All right. I'm listening. | A1a | |
106 | Player Default: You... You're a what? You came all this way... for me? | {correcting yourself as you've been convinced they aren't your parents / Sad} Look, my mom and dad... I mean, those people that were taking care of me. They wouldn't want me back. Not if they knew the truth. | Player Default: Because you're not really their daughter. You're a synth. | A1a | |
107 | Player Default: Yeah... exactly.. | {Sad} I thought if I just left it would be easier for them. How would that conversation have gone anyway? | A1a | ||
108 | {going over what the conversation with your parents would have been / Sad} I've been lying to you this whole time? Your real daughter is dead, and I replaced her? *sigh* | Player Default: I know it must be hard for you. I just want to make sure you're here for the right reasons. | A1b | ||
109 | Player Default: I know. I've been working on that, but I haven't had much luck. | {Conspiratorial} I keep seeing DiMA, Faraday, and Chase head into the laboratory at the other end of the hall. Then they come out later, looking like they've been arguing. | A1a | ||
110 | {Thinking} There's actually a storage space right next to there. It'd be a perfect spot to hide and eavesdrop, but it's been locked up. | A1b | |||
111 | I've also tried breaking into Faraday's terminal, since he and DiMA are so close, but the security on it is crazy. | Player Default: This'll be easier if I just talk to DiMA. Convince him that he needs to be honest with us. | A1c | ||
112 | Player Default: This'll be easier if I just talk to DiMA. Convince him that he needs to be honest with us. | {Grateful} All right. Good luck. Let me know what you find out. | Companion: Whatever we find out, I hope there's a way to make some caps out of it. | A1a | |
113 | Player Default: I'll figure this out. Just stay here. | {Worried} Okay. Good luck, and come back as soon as you've found anything. | Companion: Whatever we find out, I hope there's a way to make some caps out of it. | B1a | |
114 | Player Default: Eavesdropping on the next meeting sounds like our best bet. I already found the key to that room. | {player says he already found the key to the storage room / Happy} You did? Great! Come back as soon as you've found anything. | Companion: Whatever we find out, I hope there's a way to make some caps out of it. | X1a | |
115 | Player Default: Eavesdropping on the next meeting sounds like our best bet. I already found the key to that room. | {player says he'll look for the key} Okay. Good luck, and come back as soon as you've found anything. | Companion: Whatever we find out, I hope there's a way to make some caps out of it. | X2a | |
116 | Player Default: Step aside and let the master hacker show you how it's done. | {not sure if the player can really do it / Concerned} If you're sure. Good luck. Once you have something, let me know. | Companion: Whatever we find out, I hope there's a way to make some caps out of it. | Y1a | |
117 | Player Default: If something's going on, then I can help. Just tell me what's happening. | {Thinking} I don't know how you could... Wait... wait of course you can help! You find things. Track down answers. That's what you do, right? That's why you came after me? | Kasumi: What if I told you that there's a secret. A big secret. Here on this island. Something way more important than just one lost girl? | A1a | |
118 | Player Default: You're coming with me, Kasumi. | {suddenly thinking of something at the end / Nervous} No. I can't. I'm sorry, but there's something terrible going on here and I... | B1a | ||
119 | {Thinking} Wait... wait... you find things. Track down answers. That's what you do, right? That's why you came after me? | Kasumi: What if I told you that there's a secret. A big secret. Here on this island. Something way more important than just one lost girl? | B1b | ||
120 | Player Default: Fine. It's your choice, Kasumi. | {suddenly thinking of something at the end / Thinking} Thank you. Now I just have to figure how to... | X1a | ||
121 | {Thinking} Wait... wait... you find things. Track down answers. That's what you do, right? That's why you came after me? | Kasumi: What if I told you that there's a secret. A big secret. Here on this island. Something way more important than just one lost girl? | X1b | ||
122 | Player Default: What kind of problem is there in Acadia? | {Nervous} It's a long story. I just have to figure out how to... | Y1a | ||
123 | {Nervous} Wait... wait... you find things. Track down answers. That's what you do, right? That's why you came after me? | Kasumi: What if I told you that there's a secret. A big secret. Here on this island. Something way more important than just one lost girl? | Y1b | ||
124 | Player Default: Okay... Where to begin? | {Conspiratorial} You saw all those computers that DiMA's hooked up to, right? They hold his memories or offload data from his brain. Maybe some combination of both? | A1a | ||
125 | {Conspiratorial} Well, Faraday asked me to help do some repairs on them. And, you know, I got curious. There's like a century's worth of life experiences in there. | A1b | |||
126 | {Conspiratorial} And that's when I see it. Data models DiMA has been making. One was the Fog taking over Far Harbor. Another was a nuclear detonation on the island. Plus death counts. | A1c | |||
127 | {Concerned} What if DiMA is so open and welcoming because he's actually hiding something from us? A plan to wipe out the rest of the island? | Companion: DiMA turning on Far Harbor. Now that would be cause for concern... | A1d | ||
128 | Player Default: I'll help if I can, but that's not much to go on. | {Apologetic} I know. I've been working on that, but I haven't had much luck. | Kasumi: I keep seeing DiMA, Faraday, and Chase head into the laboratory at the other end of the hall. Then they come out later, looking like they've been arguing. | A1a | |
129 | Player Default: None of this sounds like my problem. | {Irritated} Fine. Do this for me, and I'll pay you. It'll be worth your time. Trust me. | B1a | ||
130 | Now listen, I've tried to do some digging on my own, but I haven't gotten far. | Kasumi: I keep seeing DiMA, Faraday, and Chase head into the laboratory at the other end of the hall. Then they come out later, looking like they've been arguing. | B1b | ||
131 | Player Default: Personally, I find calculated mass-murder to be very soothing. | {Irritated} Look, help me out, and if I'm wrong, you can make all the jokes you want. | X1a | ||
132 | Now, I've tried doing some digging on my own, but I haven't had much luck... | Kasumi: I keep seeing DiMA, Faraday, and Chase head into the laboratory at the other end of the hall. Then they come out later, looking like they've been arguing. | X1b | ||
133 | Player Default: You don't trust DiMA? After you came all this way for him? | {Stern} I didn't come to Acadia for him. I came here because this place offered answers. | Y1a | ||
134 | {Stern} And now that I've found a place I belong, I'd rather not lose it all if DiMA is secretly planning to destroy everything. | Player Default: I'll help if I can, but that's not much to go on. | Y1b | ||
135 | Player Default: I'm a detective. I was hired to find you. | {skeptical / Puzzled} You... You're a what? You came all this way... for me? | Companion: Went to some trouble, in fact. Took a walk through the fog to find you. | A1a | |
136 | Player Default: Your parents sent me. They want you to come home. | {skeptical / Suspicious} They... they did what? You came all this way... for me? | Companion: Went to some trouble, in fact. Took a walk through the fog to find you. | B1a | |
137 | Player Default: You don't belong here, Kasumi. You have a home back in the Commonwealth. | {skeptical / Suspicious} You... you're from home? You came all this way... for me? | Companion: Went to some trouble, in fact. Took a walk through the fog to find you. | X1a | |
138 | Player Default: What's that you're working on? | {Nervous} Just trying to cobble some prewar junk into something useable. | Y1a | ||
139 | {Suspicious} Now, do you mind telling me what you're doing here? | Player Default: I'm a detective. I was hired to find you. | Y1b | ||
140 | Player Default: Because you're not really their daughter. You're a synth. | {Sad} Yeah... exactly.. | Kasumi: I thought if I just left it would be easier for them. How would that conversation have gone anyway? | A1a | |
141 | Player Default: Kasumi, listen to me. You're not a synth. | {Sad} Believe me, I've thought about that. How you can never really know. But it just answers so many questions... | Kasumi: I thought if I just left it would be easier for them. How would that conversation have gone anyway? | B1a | |
142 | Player Default: You can work that out with your parents. I'm taking you home. | {Irritated} No. You don't get it. I'm not their daughter. I'm a synth. | Kasumi: I thought if I just left it would be easier for them. How would that conversation have gone anyway? | X1a | |
143 | Player Default: What do you mean? | {Concerned} I'm not their daughter. I'm a synth. | Kasumi: I thought if I just left it would be easier for them. How would that conversation have gone anyway? | Y1a | |
144 | Player Default: All right. I'm listening. | {about to tell the player what you're worried about in Acadia} Okay... Where to begin? | Kasumi: You saw all those computers that DiMA's hooked up to, right? They hold his memories or offload data from his brain. Maybe some combination of both? | A1a | |
145 | Player Default: Whatever it is, the answer's no. | I promise you'll want to hear this. Just listen... | Kasumi: You saw all those computers that DiMA's hooked up to, right? They hold his memories or offload data from his brain. Maybe some combination of both? | B1a | |
146 | Player Default: Sister, there's a lot of things on this island more important than you. | {Irritated} If you could just hold the jokes for a second... | Kasumi: You saw all those computers that DiMA's hooked up to, right? They hold his memories or offload data from his brain. Maybe some combination of both? | X1a | |
147 | Player Default: What're you talking about? | {Thinking} Where to begin...? | Kasumi: You saw all those computers that DiMA's hooked up to, right? They hold his memories or offload data from his brain. Maybe some combination of both? | Y1a | |
148 | - | {player has agreed to help you, giving him advice as he investigates / Thinking} I swear someone has the key to that storage room. Maybe Cog? He's always moving supplies around as they come in. | |||
149 | {player has agreed to help you, giving him advice as he investigates / Thinking} Faraday is probably the smartest person here. I don't think hacking his terminal is going to be easy. | ||||
150 | {player has agreed to help you, giving him advice as he investigates / Thinking} If you can convince DiMA to tell you the truth, just remember that he could still be hiding something. |
DLC03MQPostQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
151 | DLC03MQPostQuest_KasumiBranch1Main | {Depressed} I hurt Kenji and Rei by leaving, didn't I? I could've just stayed home, pretended everything was all right, but I left them. | A1a | ||
152 | {Depressed} Should I go back? They obviously still care about me... or who they think I am... They need a daughter. They deserve to have one... | A1b | |||
153 | {Depressed} Everything in Acadia has been... settled. I found my answers. Maybe it's time I did something for someone else. | Player Default: You're right, Kasumi. They need you. Go home. | A1c | ||
154 | Player Default: You're right, Kasumi. They need you. Go home. | {Sad} I will... I'll start gathering my supplies and I'll have to say goodbye to everyone... | A1a | ||
155 | {Friendly} Thanks. For everything. Maybe I'll see you back in the Commonwealth? | A1b | |||
156 | Player Default: Kasumi. Please listen to me. You're not a synth. You're the real Kasumi. You're their daughter. | {Thinking} That's the thing, isn't it? Now I'll never really know. That idea is always going to be there, somewhere in the back of my mind. | B1a | ||
157 | {bittersweet / Concerned} But you're right. I'm real enough, aren't I? Maybe that's all anyone can be sure of. | B1b | |||
158 | {Sad} I need to start packing, and I should start saying goodbye to everyone... | B1c | |||
159 | {bittersweet / Concerned} Thank you. For everything. Maybe I'll see you back in the Commonwealth? | B1d | |||
160 | Player Default: You already made your decision by coming here, Kasumi. Acadia is your home now. Your family. | {Concerned} You're right. I need to decide where I belong, and it's here. | X1a | ||
161 | {Sad} Look after Kenji and Rei for me, all right? They're good people. I didn't mean to hurt them. I... I didn't know... | X1b | |||
162 | {Friendly} Thank you. For everything. I'll see you around Acadia. | X1c | |||
163 | Player Default: What are you talking about? | {Worried} I know the real Kasumi is dead. She was replaced with me. But do Kenji and Rei really need to know that? What if... we could be a family again? | Y1a | ||
164 | {Concerned} All I have to do is go home. Give them the daughter they thought they lost. Don't I owe them that? | Player Default: You're right, Kasumi. They need you. Go home. | Y1b | ||
165 | DLC03MQPostQuest_KasumiScene1Update | {Urgent curiosity, concern / Concerned} You're back. So, what did you find? Can we really trust DiMA, or is he hiding something? | Player Default: I'll sum it up. I found DiMA's earliest memories. He's killed before. He's manipulating the whole island. | A | |
166 | {Urgent curiosity, concern / Concerned} Have you found anything yet? | Player Default: I'll sum it up. I found DiMA's earliest memories. He's killed before. He's manipulating the whole island. | A | ||
167 | Player Default: I'll sum it up. I found DiMA's earliest memories. He's killed before. He's manipulating the whole island. | {player tells you about DiMA's crimes / Depressed} Dammit. I was hoping I was wrong. But I just knew there was something... | A1a | ||
168 | {Concerned} Do you know why he did it? | Player Default: I think he just wants peace for everyone on the island, even if it means controlling them from the shadows. | A1b | ||
169 | Player Default: I haven't found anything yet. | {Concerned} Please. Let me know when you've found something. | Player Default: I think he just wants peace for everyone on the island, even if it means controlling them from the shadows. | B1a | |
170 | Player Default: Do you really want to know? | {Irritated} I left home and came a long way to find answers. I'm not stopping now. I'm done with having the truth hidden from me. | Player Default: I'll sum it up. I found DiMA's earliest memories. He's killed before. He's manipulating the whole island. | Y1a | |
171 | Player Default: I think he just wants peace for everyone on the island, even if it means controlling them from the shadows. | {struggling with your conscience, correcting yourself on "people" since they're really synths / Worried} So he means the best? Should we... help him? Is Acadia worth saving? There's good people... synths... here... | Player Default: Acadia is still an ideal worth protecting. I'll do everything I can. | A1a | |
172 | Player Default: Why does anyone do evil things? Because they can. Because it's easy. | {struggling with your conscience, correcting yourself on "people" since they're really synths / Worried} God... is Acadia even worth saving? The people... the synths, here... they haven't done anything wrong... | Player Default: Acadia is still an ideal worth protecting. I'll do everything I can. | B1a | |
173 | Player Default: I think he was desperate. He thought it was the only way. | {struggling with your conscience, correcting yourself on "people" since they're really synths / Worried} Has Acadia been a mistake this whole time? Is it worth saving? There are good people... synths... here... | Player Default: Acadia is still an ideal worth protecting. I'll do everything I can. | X1a | |
174 | Player Default: Does it matter? Isn't knowing what he did enough? | {struggling with your conscience / Worried} He's been hiding so much from us. God... is Acadia even worth saving? There are good people... synths... here... | Player Default: Acadia is still an ideal worth protecting. I'll do everything I can. | Y1a | |
175 | Player Default: Acadia is still an ideal worth protecting. I'll do everything I can. | {Thinking} You're right. We have to see this through. Maybe you can use what you've found in DiMA's memories and convince the old synth to do what's right? | A1a | ||
176 | {Concerned} I know you've been doing all the hard work. I've been making a few things. Take them. Maybe they'll help? | A1b | |||
177 | {Concerned} Come talk to me when this is all over, okay? Good luck. | A1c | |||
178 | Player Default: Acadia is going to burn, Kasumi. This can't continue. | {Afraid} You're serious... but no one else here has done anything wrong! | B1a | ||
179 | {Stern} No, I've made up my mind. I'm staying. At least I'll be dying with my own kind. | B1b | |||
180 | {Angry} I should never have asked for your help. Just... leave... | B1c | |||
181 | Player Default: I need to think this through, Kasumi. | {Tired} Yeah, we both do... Thank you for telling me the truth, at least. | X1a | ||
182 | Whatever you decide, just keep in mind that there are innocent lives here, no matter what DiMA has done. | X1b | |||
183 | Player Default: You should head home, Kasumi. Back to the Commonwealth. | {Concerned} I've been thinking about that, actually, but I need to see this through. There are synths here I care about. | Y1a | ||
184 | {Concerned} Maybe when this is over, we can talk about it again? | Y1b | |||
185 | DLC03MQPostQuest_KasumiScene2Peace | {Warm, friendly / Friendly} So it sounds like there's going to be peace on the island. It was you, wasn't it? You found a way to fix things. | Player Default: It was the right thing to do. | A | |
186 | Player Default: Can't believe people like you actually exist. Part of the reason I didn't trust DiMA was because he seemed too selfless, but you're just like him. | {player previously said Acadia needed to be burned down / Relieved} So I guess Acadia didn't need to burn to the ground after all? I thought you were going to come back and kill us! I'm glad I was wrong. | Kasumi: Hey, listen. So when you first showed up, you came to get me. To bring me home. I've been thinking a lot about that... | A1a | |
187 | Player Default: It was the right thing to do. | {chuckle at the beginning / Happy} Can't believe people like you actually exist. Part of the reason I didn't trust DiMA was because he seemed too selfless, but you're just like him. | Kasumi: So I guess Acadia didn't need to burn to the ground after all? I thought you were going to come back and kill us! I'm glad I was wrong. | A1a | |
188 | Player Default: I just hope it lasts. Peace can be fragile. | {Friendly} That's a good point. But at least now everyone has a chance, right? | Kasumi: So I guess Acadia didn't need to burn to the ground after all? I thought you were going to come back and kill us! I'm glad I was wrong. | B1a | |
189 | Player Default: I'm just glad it's all over. | {Friendly} No complaints here. | Kasumi: So I guess Acadia didn't need to burn to the ground after all? I thought you were going to come back and kill us! I'm glad I was wrong. | X1a | |
190 | Player Default: You been all right while I've been gone? | {Friendly} Yeah, I have. I feel like a lot of weight has been lifted from my head. | Kasumi: So I guess Acadia didn't need to burn to the ground after all? I thought you were going to come back and kill us! I'm glad I was wrong. | Y1a | |
191 | DLC03MQPostQuest_ KasumiScene3CoADestroyed | {Concerned} That explosion.... it was you, wasn't it? You used something in DiMA's memories to destroy the Children of Atom. | Player Default: The island's going to be a lot safer with that cult gone. | A | |
192 | Player Default: The island's going to be a lot safer with that cult gone. | {Concerned} You're okay with that? Deciding who lives and who dies? I don't know if I could have made that choice. | Kasumi: Hey, listen. So when you first showed up, you came to get me. To bring me home. I've been thinking a lot about that... | A1a | |
193 | Player Default: They wanted to destroy Far Harbor. Acadia could've been next. | {Concerned} So you killed them all? God, was that the only answer? | B1a | ||
194 | {Concerned} Sorry, I know it must have been a hard decision. At least now it's all over. | Kasumi: Hey, listen. So when you first showed up, you came to get me. To bring me home. I've been thinking a lot about that... | B1b | ||
195 | Player Default: Turns out atomic fire is great for camping. I roasted marshmallows. | {player is joking around about destroying Far Harbor or the Children of Atom / Puzzled} Nothing phases you, does it? It's all just one big joke? God, maybe that's for the best. Who else could've made that kind of decision? | Kasumi: Hey, listen. So when you first showed up, you came to get me. To bring me home. I've been thinking a lot about that... | X1a | |
196 | Player Default: You're not actually upset that they're gone, are you? | {Concerned} It's not that, it's just... all those people. They were crazy, but did they have to die? I guess it doesn't matter now... | Kasumi: Hey, listen. So when you first showed up, you came to get me. To bring me home. I've been thinking a lot about that... | Y1a | |
197 | DLC03MQPostQuest_ KasumiScene4FHDestroyed | {Concerned} I heard about Far Harbor. It was you, wasn't it? You found something in DiMA's memories to turn off the Fog Condensers. | Player Default: I didn't have a choice. Far Harbor had to go. | A | |
198 | Player Default: I had to make a decision. I chose Atom. | {Concerned} So it's the synths and Atom, alone on the island for who knows how long? Maybe that's for the best... | Kasumi: Hey, listen. So when you first showed up, you came to get me. To bring me home. I've been thinking a lot about that... | B1a | |
199 | Player Default: You think I made the wrong decision? | {Concerned} It's not that, it's just... all those people. Did they have to die? I guess it doesn't matter now... | Kasumi: Hey, listen. So when you first showed up, you came to get me. To bring me home. I've been thinking a lot about that... | Y1a | |
200 | DLC03MQPostQuest_KasumiScene5BothDestroyed | {Concerned} Far Harbor and the Children of Atom. Gone. Acadia is almost all that's left of the island, now. Why did you do it? | Player Default: It was only a matter of time before both groups turned on Acadia. I did what I had to. | A | |
201 | DLC03MQPostQuest_ KasumiScene6DiMADead | {Concerned} DiMA's gone. You found out the truth, and now he's paid for it. We... did the right thing. Didn't we? | Player Default: He killed someone. He had to answer for that. | A | |
202 | Player Default: You're right... | {talking to the player now that everything is over / Concerned} Hey, listen. So when you first showed up, you came to get me. To bring me home. I've been thinking a lot about that... | Kasumi: I hurt Kenji and Rei by leaving, didn't I? I could've just stayed home, pretended everything was all right, but I left them. | A1a | |
203 | Player Default: He killed someone. He had to answer for that. | {Sad} You're right... | Kasumi: Hey, listen. So when you first showed up, you came to get me. To bring me home. I've been thinking a lot about that... | A1a | |
204 | Player Default: It's not about right or wrong. We made decisions, just like he did. Now we have to live with it. | {Concerned} *Sigh* God, this has all been so much more complicated than I expected... | Kasumi: Hey, listen. So when you first showed up, you came to get me. To bring me home. I've been thinking a lot about that... | B1a | |
205 | Player Default: I don't know. Sometimes there isn't a right answer... | {Concerned} Yeah, I've been thinking the same thing a lot since this all started... | Kasumi: Hey, listen. So when you first showed up, you came to get me. To bring me home. I've been thinking a lot about that... | X1a | |
206 | Player Default: What do you think? Did we? | {Concerned} I don't know. All that's happened... I feel like everything's so much more complicated than I could have imagined... | Kasumi: Hey, listen. So when you first showed up, you came to get me. To bring me home. I've been thinking a lot about that... | Y1a | |
207 | DLC03MQPostQuest_ NakanoReunionScene01 | {returning home after running away. big emotional moment / Nervous} Mom.... Dad... I'm... I'm home! | MrsNakano: Kasumi!? | A1a | |
208 | MisterNakano: Welcome back home, Kasumi. | {happy, sad, holding back tears, all at the same time / Sad} It's good to be home. | A1a | ||
209 | DLC03MQPostQuest_ NakanoReunionScene02 | MrsNakano: Kasumi, does this mean... You know we're your parents, right? You're not a synth. | {Sad} I know, mom. I'm sorry. I was just so... confused. I wanted to go somewhere. Anywhere. | MisterNakano: It's okay, Kasumi. You're home now. | A1a |
210 | DLC03MQPostQuest_ NakanoReunionScene03 | {player tells your parents that you're a synth right after you've come back home / Afraid} Why are you doing this? I told you I made a decision. I came home. Can't that be the end of it? | Player Default: They need to accept you for who you are. | A1a | |
211 | Player Default: This is really what you want? | {Afraid} Yes! Isn't that why you came after me? To bring me home? Well, I'm home. That's the only thing that matters. | Player Default: They need to accept you for who you are. | Y1a | |
212 | DLC03MQPostQuest_ NakanoReunionScene03A | MisterNakano: Kasumi... Is it true? You're not my daughter? | {Afraid} I... Yes it's true... I mean... I can't prove it, but when I made it to Acadia, I just knew... | MisterNakano: Where's the real Kasumi? | A1a |
213 | MisterNakano: Where's the real Kasumi? | {Afraid} I don't know. There's no telling when I replaced her. I... I never knew what I was before. I never wanted to hurt you... | MisterNakano: Get out. | A1a | |
214 | DLC03MQPostQuest_ NakanoReunionScene03B | MisterNakano: Both of you need to explain to me what's going on. | {Nervous} He's saying I'm a synth, because that's what I told him. I was so sure. No one could talk me out of it. | Kasumi: But I was wrong. I belong here. I'm sorry I left... | A1a |
215 | MisterNakano: Both of you need to explain to me what's going on. | {Nervous} She's saying I'm a synth, because that's what I told her. I was so sure. No one could talk me out of it. | Kasumi: But I was wrong. I belong here. I'm sorry I left... | A2a | |
216 | Kasumi: He's saying I'm a synth, because that's what I told him. I was so sure. No one could talk me out of it. | {Nervous} But I was wrong. I belong here. I'm sorry I left... | MrsNakano: It's okay. We're just glad you're home. | A1a | |
217 | DLC03MQPostQuest_ NakanoReunionScene04A | MisterNakano: You... you look just like her. Act like her... Talk like her... | {you've been outted as a synth to your parents, you're telling them what you believe the truth is / Sad} I know... And I know how much she meant to both of you. You're both good people. You deserve to have your daughter back. | MisterNakano: But you're not... | A1a |
218 | DLC03MQPostQuest_ NakanoReunionScene04B | MisterNakano: I never want to see you again... synth. You've brought enough pain to this family. Leave. | {Sad} *sad exhale* Goodbye mom... dad... | MisterNakano: You don't get to call us that anymore. Now go. | A1a |
219 | - | {player previously said he'll burn Acadia to the ground / Angry} Leave. Unless you're planning to help Acadia, we have nothing to talk about. | A | ||
220 | {Worried} Come talk to me when this is all over. There's a lot I have to think about... | A |