# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
1 | DLC03Acadia_Institute_ExteriorScene | | Well, that about wraps things up, doesn't it? | WilliamMoseley: They should be ready to receive this bunch back at the Institute. Looks like they can be salvaged, thankfully. | A |
2 | | All right; you know your jobs. | WilliamMoseley: I want a thorough sweep. Don't leave anything to chance. | A1a |
3 | WilliamMoseley: All right; you know your jobs. | I want a thorough sweep. Don't leave anything to chance. | WilliamMoseley: I'll come in once the all-clear is given. | A1a |
4 | DLC03Acadia_Institute_MoseleyFinishScene | WilliamMoseley: I want a thorough sweep. Don't leave anything to chance. | I'll come in once the all-clear is given. | | A1a |
5 | DLC03MaleMoseley: Well, that about wraps things up, doesn't it? | They should be ready to receive this bunch back at the Institute. Looks like they can be salvaged, thankfully. | WilliamMoseley: Odds are most of them will be back at work before you know it, with no recollection of any of this nasty business. | A1a |
6 | WilliamMoseley: They should be ready to receive this bunch back at the Institute. Looks like they can be salvaged, thankfully. | Odds are most of them will be back at work before you know it, with no recollection of any of this nasty business. | WilliamMoseley: Couldn't have done this without you. Great work, really. | A1a |
7 | WilliamMoseley: Odds are most of them will be back at work before you know it, with no recollection of any of this nasty business. | Couldn't have done this without you. Great work, really. | Player Default: I'm just glad this is over. | A1a |
8 | Player Default: I'm just glad this is over. | You and me both. I am not fond of field work. I'll be very happy to get back to the Institute. | WilliamMoseley: I'll be heading back now; guess I'll see you around. | A1a |
9 | Player Default: I hope someone's going to look into why these synths malfunctioned. | I'm sure the SRB will do a thorough analysis. Incidents like these don't reflect well on anyone, you know what I mean? | WilliamMoseley: I'll be heading back now; guess I'll see you around. | B1a |
10 | Player Default: Hey, you know me - always glad to enslave the little guy. | {slightly uncomfortable} Heh, I mean... it's not really enslaving. We're just getting them back to what they were built for. | WilliamMoseley: I'll be heading back now; guess I'll see you around. | X1a |
11 | Player Default: DiMA's some sort of prototype. What's going to happen to him? | Hmm. That'll be up to someone else, but I'd guess it will be taken apart, and looked over. See if we can find the initial malfunction. | Player Default: I'm just glad this is over. | Y1a |
12 | Player Default: You and me both. I am not fond of field work. I'll be very happy to get back to the Institute. | I'll be heading back now; guess I'll see you around. | | A1a |
13 | DLC03Acadia_Institute_MoseleyStage50Scene | | Ah, good to see you again! | WilliamMoseley: So, the current situation: the Relay has been modified to reach this far, but it's taking an awful lot of power. | A |
14 | DLC03MaleMoseley: Ah, good to see you again! | So, the current situation: the Relay has been modified to reach this far, but it's taking an awful lot of power. | WilliamMoseley: Even with the reactor online, it takes a while to build up enough juice to activate the Relay. | A1a |
15 | WilliamMoseley: So, the current situation: the Relay has been modified to reach this far, but it's taking an awful lot of power. | Even with the reactor online, it takes a while to build up enough juice to activate the Relay. | WilliamMoseley: But, we should be ready to go. Just waiting on your order, ma'am. | A1a |
16 | WilliamMoseley: So, the current situation: the Relay has been modified to reach this far, but it's taking an awful lot of power. | It takes a tremendous amount of power to relay across these kinds of distances. Not something we can do often. | WilliamMoseley: But, we should be ready to go. Just waiting on your order, ma'am. | A2a |
17 | WilliamMoseley: Even with the reactor online, it takes a while to build up enough juice to activate the Relay. | But, we should be ready to go. Just waiting on your order, ma'am. | Player Default: It's time. We need to move on Acadia now. | A1a |
18 | WilliamMoseley: Even with the reactor online, it takes a while to build up enough juice to activate the Relay. | But, we should be ready to go. Just waiting on your order, sir. | Player Default: It's time. We need to move on Acadia now. | A2a |
19 | WilliamMoseley: Even with the reactor online, it takes a while to build up enough juice to activate the Relay. | My understanding is that you're providing additional recon. | Player Default: I'm on top of it, don't worry. Everything's fine. | A3a |
20 | Player Default: I'm on top of it, don't worry. Everything's fine. | Oh no, Director, I wasn't worried at all. | Player Default: It's time. We need to move on Acadia now. | A1a |
21 | Player Default: I'm on top of it, don't worry. Everything's fine. | Of course, sir. Wasn't worried at all. | Player Default: It's time. We need to move on Acadia now. | A2a |
22 | Player Default: I'm on top of it, don't worry. Everything's fine. | Of course, ma'am. Wasn't worried at all. | Player Default: It's time. We need to move on Acadia now. | A3a |
23 | Player Default: You worry about your job, I'll worry about mine. | Right. Sorry. I'll just be here when you need me, then. | Player Default: It's time. We need to move on Acadia now. | B1a |
24 | Player Default: They'll name me Prom King any day now, just you wait. | Heh. Uhh, okay.... I'll be ready when you are, then. | Player Default: It's time. We need to move on Acadia now. | X1a |
25 | Player Default: Do you need anything? | No, I think we'll be prepared once the operation is a go. Just let me know when it's time. | Player Default: It's time. We need to move on Acadia now. | Y1a |
26 | Player Default: It's time. We need to move on Acadia now. | Right. We'll get the relay fired up, then. | | A1a |
27 | Player Default: I'm not ready yet. I need more time. | Okay... I guess... it's your call, I mean. We'll be ready when you are. | | B1a |
28 | Player Default: There must be some other way to handle this... | It's a little late to be second-guessing things now, don't you think? We'll re-purpose all of them, don't worry. But you didn't answer the question... | Player Default: It's time. We need to move on Acadia now. | X1a |
29 | Player Default: What exactly is the plan? | Same as any other retrieval op, really. Just on a larger scale. | | Y1a |
30 | | Coursers go in with synth backup, and subdue any escaped synths. Resistance is met with force. | | Y1b |
31 | | So, are we clear? | Player Default: It's time. We need to move on Acadia now. | Y1c |
32 | DLC03Acadia_Institute_MoseleyTeleportOutScene | | Institute, this is Dr. Moseley. We've got things wrapped up here. Commence relay back home. | | A1a |
33 | DLC03Acadia_Institute_MQ01Scene | Player Default: Well, this is the first I've heard of it. That would be an unfortunate development... If it's true, I mean. | If you're already actively working on this, would you mind following up on it? I'd be interested to hear if anything turns up. | | A1a |
34 | PlayerVoiceFemale01: I need to talk to someone about a situation up north. | Pleasure to meet you. William Moseley, Advanced Systems. | WilliamMoseley: If you're already actively working on this, would you mind following up on it? I'd be interested to hear if anything turns up. | A1a |
35 | PlayerVoiceFemale01: I need to talk to someone about a situation up north. | Yes, Director? What is it? | WilliamMoseley: If you're already actively working on this, would you mind following up on it? I'd be interested to hear if anything turns up. | A2a |
36 | PlayerVoiceFemale01: I need to talk to someone about a situation up north. | Of course. How can I help? | WilliamMoseley: If you're already actively working on this, would you mind following up on it? I'd be interested to hear if anything turns up. | A3a |
37 | Player Default: There are rumors of some kind of synth colony up north. | Well, this is the first I've heard of it. That would be an unfortunate development... If it's true, I mean. | WilliamMoseley: If you're already actively working on this, would you mind following up on it? I'd be interested to hear if anything turns up. | A1a |
38 | Player Default: I found a holotape - someone's encouraging synths to flee up the coast to the north. | There have been a few units that have been particularly difficult to track down. If they're leaving the Commonwealth entirely, that would explain it. | WilliamMoseley: If you're already actively working on this, would you mind following up on it? I'd be interested to hear if anything turns up. | B1a |
39 | Player Default: I'm tracking a woman named Kasumi, who believes she's a synth. | Kasumi? Not one of ours, clearly. Perhaps a defective unit who's been re-programmed by someone? | WilliamMoseley: If you're already actively working on this, would you mind following up on it? I'd be interested to hear if anything turns up. | X1a |
40 | Player Default: Is the SRB running some kind of sting operation? Something out of a place called "Far Harbor"? | What? No... I've never heard of that. | WilliamMoseley: If you're already actively working on this, would you mind following up on it? I'd be interested to hear if anything turns up. | Y1a |
41 | DLC03Acadia_Institute_MQ03Scene | Player Default: I'm sure you'll be fine. | Thank you, Director. | Player Default: There's a place called Acadia... | A1a |
42 | Player Default: I'm sure you'll be fine. | Thank you. I'm eager to help, though admittedly I'm a bit lacking in field experience. | Player Default: There's a place called Acadia... | A2a |
43 | Player Default: Hate to burst your bubble pal, but I'm already disappointed. | Oh. Oh dear. Okay, well I'll try... harder? I'll work on it. | Player Default: There's a place called Acadia... | B1a |
44 | Player Default: Let's skip the small talk and get to work. | Right, sorry. Of course. | Player Default: There's a place called Acadia... | X1a |
45 | Player Default: What's your story, William? | Me? Oh... Uhh, I've been acting as sort of a liason between Advanced Systems and the SRB for a few years now. | | Y1a |
46 | | Doctors Li and Ayo didn't really get along, as I'm sure you can imagine. It worked better if someone could sort of bridge the gap. | | Y1b |
47 | | Anyway, I'm just here trying to do my part. | Player Default: There's a place called Acadia... | Y1c |
48 | WilliamMoseley: I'm happy to help in whatever capacity I can. | I hope I don't disappoint. | Player Default: I'm sure you'll be fine. | A1a |
49 | WilliamMoseley: Pleasure to meet you. William Moseley, Advanced Systems. | I'm happy to help in whatever capacity I can. | WilliamMoseley: I hope I don't disappoint. | A1a |
50 | WilliamMoseley: You know what would make this easier? If we had their recall codes. That would help minimize asset loss. | We can put together a response to this, but not immediately. The more data we have, the better. | WilliamMoseley: Sounds like sending in a Courser isn't an option right now, but if you've already made contact, and they trust you... | A1a |
51 | WilliamMoseley: We can put together a response to this, but not immediately. The more data we have, the better. | Sounds like sending in a Courser isn't an option right now, but if you've already made contact, and they trust you... | WilliamMoseley: Learn whatever you can about them; I'll talk to Advanced Systems about re-calibrating the Relay and putting a team together. | A1a |
52 | Player Default: I'm on it. | I'll make sure you get whatever support you need. | Player Default: He looks like one of the older models. Not human at all. | A1a |
53 | Player Default: I won't make any promises. I've got a lot to do. | I understand. | Player Default: He looks like one of the older models. Not human at all. | B1a |
54 | Player Default: There's still the issue of this girl, Kasumi... she thinks she's a synth. | I can tell you that she's not one of ours. | | X1a |
55 | | I mean, if she's a synth, obviously she belongs to the Institute, but I have no record of an asset deployed with that identity. | | X1b |
56 | | I suppose it's possible that someone else meddled with Institute property. Certainly wouldn't be the first time. | | X1c |
57 | | I'm sorry I can't tell you more. If you can verify that she is one of ours, let me know, all right? | Player Default: I'm on it. | X1d |
58 | Player Default: What do you know about the synth calling himself DiMA? | The designation isn't ours, I know that much. I'm afraid I don't know anything... This is all very frustrating. | | Y1a |
59 | | Is there anything else you can tell me? | Player Default: He looks like one of the older models. Not human at all. | Y1b |
60 | Player Default: He looks like one of the older models. Not human at all. | Not a 3rd generation? That's... I'm not sure what to make of that. The personality matrices for earlier synths were so limited... | Player Default: He looks like one of the older models. Not human at all. | A1a |
61 | Player Default: That's all I can tell you. | Well, okay. I feel like a bit of a broken holotape here, but the more information you can bring me, the better. | Player Default: I'm on it. | B1a |
62 | Player Default: He looks like he's been heavily modified. | Self-modification? We've never run into problems with that in the history of the program. At least, not that I'm aware of. | Player Default: He looks like one of the older models. Not human at all. | X1a |
63 | Player Default: He claims to be unique. Some kind of prototype, maybe? | I suppose that's possible, but... Well, I'd have to look through archived records to learn more. | Player Default: He looks like one of the older models. Not human at all. | Y1a |
64 | PlayerVoiceFemale01: I have some more information about the synths up north. | Yes, Director. Anything you can tell me would be helpful. | Player Default: A synth calling himself "DiMA" is running things. | A3a |
65 | PlayerVoiceFemale01: I have some more information about the synths up north. | Were you able to verify things? Any additional information would help. | Player Default: A synth calling himself "DiMA" is running things. | A4a |
66 | Player Default: Acadia... that sounds so familiar. Where have I heard it before? | Just... tell me whatever you can. | Player Default: A synth calling himself "DiMA" is running things. | A1a |
67 | Player Default: Really. That's pretty serious, if true. | Tell me everything you know. | Player Default: A synth calling himself "DiMA" is running things. | X1a |
68 | Player Default: Anyway, yes. It's very rare but it has happened. I take it you found something? | Give me as much information as you have. | Player Default: A synth calling himself "DiMA" is running things. | Y1a |
69 | Player Default: There's a place called Acadia... | Acadia... that sounds so familiar. Where have I heard it before? | WilliamMoseley: Just... tell me whatever you can. | A1a |
70 | Player Default: Actually, never mind. | Oh, okay. | Player Default: A synth calling himself "DiMA" is running things. | B1a |
71 | Player Default: I found a group of escaped synths. I thought the SRB should know. | Really. That's pretty serious, if true. | WilliamMoseley: Tell me everything you know. | X1a |
72 | Player Default: Ever had a problem with a Courser going missing? | Besides the one you're responsible for eliminating? | | Y1a |
73 | | Sorry, that was... I mean, we're fine with that. It's okay that happened. | | Y1b |
74 | | Anyway, yes. It's very rare but it has happened. I take it you found something? | WilliamMoseley: Give me as much information as you have. | Y1c |
75 | Player Default: A synth calling himself "DiMA" is running things. | Synths giving themselves new designations is certainly never a good sign. And he's manipulating others? | WilliamMoseley: This certainly sounds like something the SRB needs to look into. What else can you tell me? | A1a |
76 | Player Default: They've holed up in an old Observatory. Looks like a fortified location. | So, an effort to reclaim them has been anticipated. All right... | WilliamMoseley: This certainly sounds like something the SRB needs to look into. What else can you tell me? | B1a |
77 | Player Default: There are a good number of them already, and they're actively looking for more. | Definitely concerning. Individuals aren't that difficult to reclaim, but large groups are trickier. | WilliamMoseley: This certainly sounds like something the SRB needs to look into. What else can you tell me? | X1a |
78 | Player Default: They have a former Courser helping them. | Well, that borders on horrifying. | WilliamMoseley: This certainly sounds like something the SRB needs to look into. What else can you tell me? | Y1a |
79 | Player Default: Synths giving themselves new designations is certainly never a good sign. And he's manipulating others? | This certainly sounds like something the SRB needs to look into. What else can you tell me? | Player Default: A synth calling himself "DiMA" is running things. | A1a |
80 | Player Default: Synths giving themselves new designations is certainly never a good sign. And he's manipulating others? | It's a good thing you brought this to my attention. Is there anything else? | Player Default: A synth calling himself "DiMA" is running things. | A2a |
81 | Player Default: Synths giving themselves new designations is certainly never a good sign. And he's manipulating others? | What else can you tell me? | Player Default: A synth calling himself "DiMA" is running things. | A3a |
82 | Player Default: Synths giving themselves new designations is certainly never a good sign. And he's manipulating others? | Okay, I've heard enough. This clearly needs our attention, but being up north it's going to be difficult to deal with. | WilliamMoseley: You know what would make this easier? If we had their recall codes. That would help minimize asset loss. | A4a |
83 | WilliamMoseley: Okay, I've heard enough. This clearly needs our attention, but being up north it's going to be difficult to deal with. | You know what would make this easier? If we had their recall codes. That would help minimize asset loss. | WilliamMoseley: We can put together a response to this, but not immediately. The more data we have, the better. | A1a |
84 | WilliamMoseley: Sounds like sending in a Courser isn't an option right now, but if you've already made contact, and they trust you... | Learn whatever you can about them; I'll talk to Advanced Systems about re-calibrating the Relay and putting a team together. | Player Default: I'm on it. | A1a |
85 | - | | I'm still outlining the parameters for an operation up north. Don't worry. | | A |
86 | | Let's just focus on the task at hand. | | A |
87 | | I have several projects going right now, but one more shouldn't be an issue. | | |
88 | | So, this is what they call "The Field." | | |
89 | | I'll be happy to get back to the Institute. | | |
90 | | I hope everything goes smoothly. | | |