This is a transcript for dialogue with DiMA. |
DLC03AcadiaDialogue[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | DLC03AcadiaDialogueDiMAFaradayScene | Faraday: You were in there a long time... are you feeling all right? | {reassuring, affectionate / Relieved} I'm fine. You worry too much. | Faraday: Sometimes I feel like you don't worry enough. You know we blew three more relays this week. | A1a |
2 | Faraday: I was having a hard enough time keeping up with repairs before all this nonsense with the Atom lunatics. | {Amused} They're nothing you need to be concerned about. | Faraday: It's not them... I'm concerned about you, DiMA. You can't solve all the world's problems, certainly not all at once. | A1a | |
3 | Faraday: It's not them... I'm concerned about you, DiMA. You can't solve all the world's problems, certainly not all at once. | {Apologetic} Dearest Faraday... Relax. All will be fine. | A1a | ||
4 | - | You have no right! | |||
5 | You will not take Acadia from me! | ||||
6 | Nooo. | ||||
7 | Hrngh. | ||||
8 | Unh. | ||||
9 | Yrgh. |
DLC03DialogueAdditional[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
10 | - | {quick gasp while dying} Ugh... | |||
11 | {player is standing there not saying anything} Take your time... | ||||
12 | {player is standing there not saying anything / Puzzled} Are you... all right? | ||||
13 | {player is standing there not saying anything / Puzzled} Careful with your words? Admirable. |
DLC03DialogueDiMA[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
14 | DLC03DialogueDiMA_01_GreetingScene | {Puzzled} Are you ready to talk about why you're here? Synth-kind is willing to welcome you, as long as you welcome us. | Player Default: I came here looking for Kasumi Nakano. | A | |
15 | DiMA: I want you to understand that before you see her. She has a chance here to live as a synth. Not hiding. Not pretending to be something else. | {Concerned} One more question, if you'll indulge me. You're here for Kasumi, but I suspect there could be another reason you came to us. | A1a | ||
16 | {emphasis on you / Concerned} Tell me: Are you a synth? | Player Default: In the back of my mind, I've always suspected... | A1b | ||
17 | Player Default: In the back of my mind, I've always suspected... | {Concerned} That's what I thought. If you don't mind, what's the first thing you can remember? | Player Default: I remember being in my house, the day the bombs fell. We ran to the Vault. We were frozen. I was the only survivor. | A1a | |
18 | Player Default: I'm a human being, not a synth. | {Concerned} Are you sure? I don't mean to question you, but what's the first memory you have? | Player Default: I remember being in my house, the day the bombs fell. We ran to the Vault. We were frozen. I was the only survivor. | B1a | |
19 | Player Default: No, but if I squint real hard in the mirror, sometimes I look like someone else. | {Amused} *chuckle* I'm afraid when I try that trick, nothing really changes. | X1a | ||
20 | {Concerned} I know it might seem impossible that you could be a synth, but tell me, what's the first thing you can remember? | Player Default: I remember being in my house, the day the bombs fell. We ran to the Vault. We were frozen. I was the only survivor. | X1b | ||
21 | Player Default: How would I even know? | {Concerned} I'm afraid if you're looking for some biological test we can do, there isn't any. None that aren't fatal. | Y1a | ||
22 | {Concerned} Instead, you have to look for the signs. Holes in someone's memory. Feelings of unexplained isolation. Odd dreams. | Y1b | |||
23 | But ultimately, you have to decide for yourself. What do you believe? Have you ever questioned your humanity? | Player Default: In the back of my mind, I've always suspected... | Y1c | ||
24 | Player Default: I remember being in my house, the day the bombs fell. We ran to the Vault. We were frozen. I was the only survivor. | {Concerned} No memories before then? Just a single day, and then waking up alone? We so easily accept what's presented to us as the truth, don't we? | A1a | ||
25 | {Concerned} Isn't it funny how a memory can feel like a whole different reality? People, places, even sounds and colors can change. Or someone else has changed them. | A1b | |||
26 | {Concerned} I won't lie to you. There will always be other explanations. Trauma, disease, the background radiation. They all take their toll on the mind. | A1c | |||
27 | {Concerned} But I can promise you that we will accept you, no matter what you decide you are. | Player Default: Thank you. You've given me a lot to think about. | A1d | ||
28 | Player Default: You're treading on very personal territory. Back off. | {gentle / Apologetic} Okay... You're not ready to have this conversation. | B1a | ||
29 | Whatever you believe, we will accept you for who you are. Synth or human. | Player Default: Thank you. You've given me a lot to think about. | B1b | ||
30 | Player Default: I was with my wife. We were getting ready for the day. I had to take care of my boy, Shaun, and... well, a lot's happened since then... | {Puzzled} But no memories before then? No childhood? Your first best friend? Your first... kiss? | X1a | ||
31 | {Concerned} That's usually a sign. Data is easy to migrate, but feelings... that's a hard thing to transfer into another mind. | X1b | |||
32 | {Concerned} Isn't it funny how a memory can feel like a whole different reality? People, places, even sounds and colors can change. Or someone else has changed them. | X1c | |||
33 | {Concerned} I won't lie to you. There will always be other explanations. Trauma, disease, the background radiation. They all take their toll on the mind. | X1d | |||
34 | {Concerned} But I can promise you that you will be accepted here, whatever you decide is true for yourself. | Player Default: Thank you. You've given me a lot to think about. | X1e | ||
35 | Player Default: I'm not going to tell my life story to someone I barely know. Let's hear your answer first. | {Depressed} I was in a laboratory. In the Institute. They were pulling pieces of my head out. Something about wanting to test some neural process... | Y1a | ||
36 | {Depressed} That was every day for months. Strapped down. Unable to move. Operated on. | Y1b | |||
37 | {Thinking} And then... I was out. The Institute has failsafes to strip memories that could identify where they are, how to find them, but I do remember being quite... content. | Y1c | |||
38 | {Concerned} I was free. That is my earliest memory. Now... yours? | Player Default: I remember being in my house, the day the bombs fell. We ran to the Vault. We were frozen. I was the only survivor. | Y1d | ||
39 | Player Default: Thank you. You've given me a lot to think about. | I'm glad to hear it. Acadia is open to you. Feel free to walk the grounds. Introduce yourself to my co-founders, Faraday and Chase. | A1a | ||
40 | And I'm sure you're eager to talk to Kasumi. She's usually working down below. Is there anything else you need from me? | Player Default: I should get going. | A1b | ||
41 | Player Default: I'm not a synth. End of discussion. | {Concerned} I understand. I won't pry any further. | B1a | ||
42 | Acadia is open to you. Feel free to walk the grounds. Introduce yourself to my co-founders, Faraday and Chase. | B1b | |||
43 | Kasumi is usually working down below, whenever you wish to see her. Is there anything else you'd like to discuss before you go? | Player Default: I should get going. | B1c | ||
44 | Player Default: Spare me the lecture. | {Stern} Fine. But Acadia is still open to you. Feel free to walk the grounds. Introduce yourself to my co-founders, Faraday and Chase. | X1a | ||
45 | Kasumi is usually working down below, whenever you wish to see her. Did you need anything else before you go? | Player Default: I should get going. | X1b | ||
46 | Player Default: I've heard enough. Where's Kasumi Nakano? | Of course. Kasumi is usually working down below. You can see her whenever you like. | Y1a | ||
47 | Acadia is open to you. Feel free to walk the grounds. Introduce yourself to my co-founders, Faraday and Chase. | Y1b | |||
48 | Did you need anything else before you go? | Player Default: I should get going. | Y1c | ||
49 | Player Default: Kasumi had honest questions about herself. She came here for answers. | {Concerned} None of us take this transition lightly. She's facing the possibility of her entire life being a lie. | A1a | ||
50 | {Concerned} That someone stripped her very identity from her and made her into something she isn't. | A1b | |||
51 | {Concerned} I want you to understand that before you see her. She has a chance here to live as a synth. Not hiding. Not pretending to be something else. | DiMA: One more question, if you'll indulge me. You're here for Kasumi, but I suspect there could be another reason you came to us. | A1c | ||
52 | Player Default: She's a synth. That's why she left home. | Kasumi had honest questions about herself. She came here for answers. | DiMA: None of us take this transition lightly. She's facing the possibility of her entire life being a lie. | A1a | |
53 | Player Default: She's human, and she has a family waiting for her. | {Concerned} But imagine what it means if you're wrong. If Kasumi is a synth, then she doesn't have a family. She never had one. Think about how she must feel. | DiMA: None of us take this transition lightly. She's facing the possibility of her entire life being a lie. | B1a | |
54 | Player Default: Who or what she is isn't important. | {Concerned} But it is. It's everything. Imagine just looking at your own hands and having to wonder: "was I born with these, or were they manufactured?" | DiMA: None of us take this transition lightly. She's facing the possibility of her entire life being a lie. | X1a | |
55 | Player Default: Why are you asking? | {Concerned} Because she came here with that very question. And the answer changes every part of her world. | DiMA: None of us take this transition lightly. She's facing the possibility of her entire life being a lie. | Y1a | |
56 | {talking to the player as he enters your chambers, player is walking above about 20 feet of steps up to you / Friendly} You know, when I first climbed this mountain, above the fog, I thought to myself: now here is a metaphor worth taking in. | DiMA: You've entered a place of clarity. Understanding. Peace. While you're here in Acadia, synth-kind welcomes you, as long as you welcome us. | A1a | ||
57 | DiMA: You know, when I first climbed this mountain, above the fog, I thought to myself: now here is a metaphor worth taking in. | {Friendly} You've entered a place of clarity. Understanding. Peace. While you're here in Acadia, synth-kind welcomes you, as long as you welcome us. | Player Default: I came here looking for Kasumi Nakano. | A1a | |
58 | Player Default: I came here looking for Kasumi Nakano. | {Surprised} Really? I'm impressed. Few would brave the kind of journey you've had for the sake of someone else. | DiMA: Kasumi is here. She's safe and unharmed, and you're free to see her, if you'd like. | A1a | |
59 | Player Default: Drop the act. You brainwashed a young girl, and I'm here to bring her home. | {Concerned} Ah, you must mean Kasumi. Yes, I can understand why you would feel that way. Abandoning your entire life is... a bold step. | DiMA: Kasumi is here. She's safe and unharmed, and you're free to see her, if you'd like. | B1a | |
60 | Player Default: Well, in that case, I want a Nuka Cola, some Stimpaks, Kasumi Nakano returned to her family, and... hmmm... a pony. | {Amused} Ha ha ha. I see. I'm afraid some of those things I'm not in a position to give. | DiMA: Kasumi is here. She's safe and unharmed, and you're free to see her, if you'd like. | X1a | |
61 | Player Default: What... are you? | {Amused} Told you. I'm the old synth on the mountain. *chuckle* | Y1a | ||
62 | {Concerned} I know the plastic skin and tubes out the back can be... unsettling. But I want to ask you to look past that. | Y1b | |||
63 | {Concerned} Tell me why you're here, and I'll try to help you. | Player Default: I came here looking for Kasumi Nakano. | Y1c | ||
64 | Player Default: Really? I'm impressed. Few would brave the kind of journey you've had for the sake of someone else. | {Question} Kasumi is here. She's safe and unharmed, and you're free to see her, if you'd like. | A1a | ||
65 | {an important question to the player. you want to gauge his reaction / Question} Before you do, though, tell me: Do you think Kasumi is a synth? | Nick: We're not answering any more questions until you play straight with us. | A1b | ||
66 | DLC03DialogueDiMA_02_NickScene | Nick: Don't give me that. What are you trying to pull? I've never seen you before in my life. | {patient / Concerned} Please. If you're willing to give me a chance, I can explain. | Player Default: All right, DiMA. We'll humor you. Keep talking. | A1a |
67 | Player Default: All right, DiMA. We'll humor you. Keep talking. | This all started over a century ago, when we were first created... | DiMA: We were prototypes, Nick. The first synths capable of independent thinking and judgment. | A1a | |
68 | Player Default: Nick's right, I call bullshit. You don't really know each other. | {explaining to the player why he shouldn't doubt you knowing Nick / Puzzled} Is it so hard to believe? Two synths. Earlier models. Both capable of advanced thought. Both showing signs of age, wear and tear. | B1a | ||
69 | If we didn't know each other at all, that would be far more unlikely. | DiMA: We were prototypes, Nick. The first synths capable of independent thinking and judgment. | B1b | ||
70 | Player Default: I know this joke. Two androids walk into a bar... | {Concerned} I'm afraid the punch-line isn't going to be very funny... | DiMA: We were prototypes, Nick. The first synths capable of independent thinking and judgment. | X1a | |
71 | Player Default: Is this a joke? Do you really know Nick? | Let me tell you what I know, and you can judge for yourself. | DiMA: We were prototypes, Nick. The first synths capable of independent thinking and judgment. | Y1a | |
72 | DiMA: I couldn't let them do it to you anymore. We were the only two prototypes they made. I literally saw myself in you... | {emphasize "brother" / Sad} You were my brother, Nick. I helped you escape the Institute. We left together. | Nick: If I were your brother, I'd remember! | A1a | |
73 | Player Default: We'll talk later. This is a lot to take in... | {sincere / Sad} Nick, I don't need you to believe me, I'm just glad to see you again. Whenever you're ready, I'll be here. | DiMA: Now, about young Kasumi... It's important that you understand exactly why she's here. | A1a | |
74 | DiMA: Nick, I don't need you to believe me, I'm just glad to see you again. Whenever you're ready, I'll be here. | {Thinking} Now, about young Kasumi... It's important that you understand exactly why she's here. | A1a | ||
75 | {Thinking} I asked you before if you think she's really a synth. If you could indulge me with an answer... | Player Default: She's a synth. That's why she left home. | A1b | ||
76 | {you haven't seen Nick in over 50 years. your long lost brother. things did not end well, but you always wanted to reconcile / Surprised} Nick!? It... it can't be you... | Nick: Don't give me that. What are you trying to pull? I've never seen you before in my life. | A1a | ||
77 | Player Default: This all started over a century ago, when we were first created... | {Sad} We were prototypes, Nick. The first synths capable of independent thinking and judgment. | Nick: Keep talking... | A1a | |
78 | Nick: Keep talking... | {Sad} One of the Institute's experiments had to do with how our brains could process personality. If we could handle individualized feelings and behaviors. | A1a | ||
79 | {Sad} I was allowed to develop mine based on experience. But with you, they wanted to try transferring an entire personality into you. | A1b | |||
80 | {Sad} It took several attempts before the personality imprint worked. I saw you wake up not knowing who or what you were so many times... | A1c | |||
81 | {Sad} I couldn't let them do it to you anymore. We were the only two prototypes they made. I literally saw myself in you... | DiMA: You were my brother, Nick. I helped you escape the Institute. We left together. | A1d | ||
82 | Nick: If I were your brother, I'd remember! | {Sad} That's where you'd be wrong. This happened over a century ago. There's... there's only so much memory that can fit into the prototype brains we have... | Nick: I've heard enough... | A1a | |
83 | DLC03DialogueDiMA_02_NickSceneAltIntro | {you think you see Nick Valentine, your brother, who you haven't seen in decades / Puzzled} Wait. Your friend there. I'd like to speak to him. | Nick: Yeah, I got a few words I want to say myself. Starting with "who the hell are you?" | A | |
84 | DLC03DialogueDiMA_03_HubScene | {player botched the plan to replace High Confessor Tektus / Angry} Apparently our plan to replace Tektus has failed. I sacrificed one of my people for nothing. What could you possibly want from me now? | Player Default: I should get going. | A | |
85 | {Concerned} Have you found my memories? Are you ready to give them back to me? | Player Default: I should get going. | A | ||
86 | {Thinking} Acadia is open to you. Did you need anything? | Player Default: I should get going. | A | ||
87 | {player agreed to help retrieve your memories from the submarine base / Concerned} Please work quickly. I don't know how long my memory banks will be safe from the Children of Atom. | Player Default: I should get going. | A | ||
88 | {Grateful} Peace on the island at last. Thank you again. What can I do for you? | Player Default: I should get going. | A | ||
89 | {player convinced you destroying the Children of Atom was the right thing} Thank you again. You did what you had to do, and the island is safe from the Children of Atom. | Player Default: I should get going. | A | ||
90 | {player convinced you destroying Far Harbor was the right thing} Far Harbor is gone, but this island will still have a future. | Player Default: I should get going. | A | ||
91 | {sad over the destruction of the Children of Atom / Somber} The Nucleus is gone... Such a waste... | Player Default: I should get going. | A | ||
92 | {Neutral} Devotion means a lot to the Children of Atom. Our plan will likely play out much easier if they believe they can trust you. Now, what did you need? | Player Default: I should get going. | A | ||
93 | {Neutral} Let's hope that Martin's refuge turns up something useful. Now, what did you need? | Player Default: I should get going. | A | ||
94 | {Concerned} No one's stormed the gate yet. Have you reconsidered handing over the evidence of Avery's replacement? Or did you need something else? | Player Default: I should get going. | A | ||
95 | {Concerned} We must find some way to bring peace to the Children of Atom and Far Harbor. | Player Default: I should get going. | A | ||
96 | {Thinking} Feel free to say whatever is on your mind. | Player Default: I should get going. | A | ||
97 | What can I do for you? | Player Default: I should get going. | A | ||
98 | Is there anything I can do? | Player Default: I should get going. | A | ||
99 | Yes? What is it? | Player Default: I should get going. | A | ||
100 | Did you need something? | Player Default: I should get going. | A | ||
101 | Player Default: I should get going. | Of course. | B1a | ||
102 | DLC03DialogueDiMA_04_Synths | DiMA: Yes. Either they were escapees we managed to find before the Institute could, or they were victims of a mind wipe and we revealed the truth to them. | You're from the Commonwealth, like Kasumi, yes? I'm sure you've had your own experiences with my kind? | Player Default: Well, I know Nick obviously. | A1a |
103 | {player asks if everyone here is a synth} Yes. Either they were escapees we managed to find before the Institute could, or they were victims of a mind wipe and we revealed the truth to them. | Player Default: Well, I know Nick obviously. | A1a | ||
104 | Player Default: Well, I know Nick obviously. | {player mentions that he obviously knows Nick Valentine, you're a bit sad at the thought of the years you've missed your brother / Sad} Yes... Of course... | A1a | ||
105 | What else can I do for you? | Player Default: I should get going. | A1b | ||
106 | Player Default: Well, I know Nick obviously. | {player says he's impressed by synths} That's good to hear. I hope your opinion of us only continues to get better. | A2a | ||
107 | Now, was there anything else? | Player Default: I should get going. | A2b | ||
108 | Player Default: I don't really have an opinion about synths. | I suppose that's fair. Ambivalence is a step closer to acceptance than hatred. Well, at least I hope... | B1a | ||
109 | Is there anything else? | Player Default: I should get going. | B1b | ||
110 | Player Default: From what I've seen, synths are just machines. Nothing more. | {player says synths are just machines / Concerned} Ignorance doesn't do your mind justice. Think about what you're saying. Isn't the human body "just a machine"? That doesn't stop it from being human. | X1a | ||
111 | {Concerned} Walk through Acadia. Talk to the synths living here. In time, I hope your opinion of us changes. | X1b | |||
112 | Can I help you with anything else? | Player Default: I should get going. | X1c | ||
113 | Player Default: I'd like to hear about your experiences first. | {player asks you to tell your own story before the player will answer your question / Thinking} After I left the Commonwealth, it was decades before I met another of my kind. At first, I didn't believe it. | Y1a | ||
114 | I'm a prototype. I escaped long before synths could pass for human. I thought the person I was talking to was deluded at first. | Y1b | |||
115 | And then I realized the truth. That we were the same. I didn't know it then, but that's when Acadia really started. | Player Default: Well, I know Nick obviously. | Y1c | ||
116 | DLC03DialogueDiMA_05_Acadia | {player asks what Acadia's goals are / Thinking} All I want is to bring as many synths here as I can, and give them a chance to know what they really are. To embrace it. | A1a | ||
117 | {Concerned} Beyond that, we just want to live in peace. I don't have any grand plans for expansion. Just existing as we are now is enough. | A1b | |||
118 | Was there anything else? | A1c | |||
119 | DLC03DialogueDiMA_06_Story | {player asks what your personal story is / Thinking} I came to this island over a century ago, hiding from my creators, the Institute. | A1a | ||
120 | {Question} But after my escape felt secured, I was left with nothing. No programmed task, no false memories. I spent a year just sitting in a cave. Just sitting. | A1b | |||
121 | One day, it finally occurred that maybe I could decide for myself what to do, who I was. I've been doing that ever since. | A1c | |||
122 | Was there anything else? | A1d | |||
123 | DLC03DialogueDiMA_07_Railroad | {player says he's in the Railroad / Puzzled} Really? I don't understand why a group dedicated to helping synths would convince them, through fear, that their only option is to hide. | A1a | ||
124 | {Sad} Yes, they volunteer for the memory wipe. Yes, not knowing you're a synth makes it harder for the Institute to find you. But the cost... | A1b | |||
125 | {Sad} I know how frightening it is, the risk of capture. But sacrificing what you are, avoiding the true struggle to be accepted as our own form of life... | Player Default: I hadn't thought about it like that. I'm sorry. | A1c | ||
126 | Player Default: I hadn't thought about it like that. I'm sorry. | {player says he's sorry for the Railroad's actions / Apologetic} So am I. Your heart is in the right place, and it's unfair of me to judge while I enjoy relative safety from so far away. | A1a | ||
127 | Was there anything else I can do for you? | Player Default: I should get going. | A1b | ||
128 | Player Default: Ideals aren't going to protect escaped synths. We do what we have to. | {Apologetic} I know that's what you think I just... No... No, I shouldn't judge. I'm over here, far from the Commonwealth. In relative safety. | B1a | ||
129 | Is there anything else you'd like to discuss? | Player Default: I should get going. | B1b | ||
130 | Player Default: I didn't come to argue. I just wanted you to know we're out there. Helping your people. | {Apologetic} I know. I'm... sorry. It's easy for me to worry about our ideals while I'm so far away from the Commonwealth, in relative safety. | X1a | ||
131 | Can I help you with anything else? | Player Default: I should get going. | X1b | ||
132 | Player Default: Are you saying you don't want the Railroad's help? | {Concerned} It's not about that. It's about how you've let fear blind your cause. | Player Default: I hadn't thought about it like that. I'm sorry. | Y1a | |
133 | DLC03DialogueDiMA_08_Institute | {player says he's with the Institute / Impressed} That's... quite an admission to make. I'm used to the Institute striking from the shadows. | A1a | ||
134 | I'll say this to you: I'm not your enemy. I only wish to live here, in peace, with my people. | A1b | |||
135 | {Concerned} As a scientist, can you not see the value of independent synth life? You have a chance here to witness how wondrous that could be. | A1c | |||
136 | {Concerned} All you have to do is do nothing. Don't tell your fellow researchers about us. Don't tell them we're here. | Player Default: Fine. I'll keep your secrets for now. | A1d | ||
137 | Player Default: Fine. I'll keep your secrets for now. | {Relieved} Thank you. | A1a | ||
138 | Now, was there anything else I can do for you? | Player Default: I should get going. | A1b | ||
139 | Player Default: I'm not making deals with you. | {Stern} Fine. But I'm not going anywhere, and I'm not going to stoop to your level and swing first. | B1a | ||
140 | {Pleading} Don't squander this opportunity. Take a chance to see that synth independence is worth cultivating. | B1b | |||
141 | {Pleading} We really are humanity's children, and it's time for us to grow. | B1c | |||
142 | {Tired} Now... did you need anything else? | Player Default: I should get going. | B1d | ||
143 | Player Default: I'll think about your offer. | It's all I can ask. Give Acadia a chance. Perhaps one day, all of humanity will come to accept us. Including the Institute. | X1a | ||
144 | {Tired} Now... was there anything else? | Player Default: I should get going. | X1b | ||
145 | Player Default: I don't suppose there's any way you and your people would return to the Institute peacefully? | {Concerned} I appreciate the offer. I do, actually. No one wants bloodshed. | Y1a | ||
146 | {Confident} But we can't go back. And I'm not going to hide. If you want us, fine, but we'll fight for this. For Acadia's existence. | Y1b | |||
147 | {Concerned} Consider my offer. Don't say anything. What have you got to lose? | Y1c | |||
148 | {Tired} Now... did you need anything else? | Player Default: I should get going. | Y1d | ||
149 | DLC03DialogueDiMA_09_Brotherhood | {player says he's in the Brotherhood of Steel, and that synths are dangerous / Pleading} We're not dangerous. Those who've used us. Tried to replace humans with my kind. They're dangerous. | A1a | ||
150 | {Pleading} All we want is to live in peace. On our own. See for yourself. Walk through Acadia. Talk to my people. We aren't a threat to anyone. | Player Default: All right. I'll reserve judgement for now. | A1b | ||
151 | Player Default: All right. I'll reserve judgement for now. | {Relieved} Thank you. | A1a | ||
152 | Now, was there anything else I can do for you? | Player Default: I should get going. | A1b | ||
153 | Player Default: The very fact that synths exist is a threat to humanity. | {Stern} You're set on this? Fine. But I'm not going anywhere, and I'm not going to stoop to your level and swing first. | B1a | ||
154 | {Pleading} Don't squander this opportunity. Take a chance to see that synths aren't the danger you've been told we are. | B1b | |||
155 | {Pleading} If we're nothing but technology to you, then remember it's how technology is used that's important. Not it's mere existence. | B1c | |||
156 | {Tired} Now... did you need anything else? | Player Default: I should get going. | B1d | ||
157 | Player Default: I guess we'll see. | It's all I can ask. Give Acadia a chance. Perhaps one day, all of humanity will come to accept us. Even the Brotherhood. | X1a | ||
158 | {Tired} Now... was there anything else? | Player Default: I should get going. | X1b | ||
159 | Player Default: I don't suppose there's anyway you and your people will surrender peacefully? | {Concerned} I appreciate that, I do. But judging by the reputation your leaders have, I doubt they would accept surrender even if I wanted to offer it. | Y1a | ||
160 | {Confident} Even if they would take us prisoner, we can't live in cages ever again. If you want us, fine, but we'll fight for this. For Acadia's existence. | Y1b | |||
161 | {Concerned} Consider my offer. Just see what we're trying to accomplish here. What have you got to lose? | Y1c | |||
162 | {Tired} Now... did you need anything else? | Player Default: I should get going. | Y1d | ||
163 | DLC03DialogueDiMA_10_InstituteDestroyed | {player says he's destroyed the Institute / Surprised} What? It's over? No more Courser hunts? No more slavery? | A1a | ||
164 | {Sad} But that also means the technology to make the synths is lost. Our origins have been buried. Not to mention, the loss of human life... | A1b | |||
165 | {Apologetic} Sorry. I'm not going to judge the actions of someone who's wiped out a great evil. You have our gratitude. | A1c | |||
166 | Is there anything else you need? | A1d | |||
167 | DLC03DialogueDiMA_11_PlayerHasMemoriesScene | {Concerned} I hope you don't mind, but I had Chase shadow you. She saw you entering and leaving the Nucleus. | DiMA: What have you done? By attacking the Children of Atom, you've tipped their zealotry over the edge. There's no hope for peace, now. | A | |
168 | DLC03MaleDiMA: I hope you don't mind, but I had Chase shadow you. She saw you entering and leaving the Nucleus. | {player attacked the Children of Atom, ruining any chance for peace / Stern} What have you done? By attacking the Children of Atom, you've tipped their zealotry over the edge. There's no hope for peace, now. | DiMA: *sigh* What did you find in my memory banks? We can at least try to protect Far Harbor. | A1a | |
169 | DLC03MaleDiMA: I hope you don't mind, but I had Chase shadow you. She saw you entering and leaving the Nucleus. | {you asked the player to retrieve your memories / Nervous} So... what was in my memory banks? Are we closer to resolving the conflict on this island peacefully? | A2a | ||
170 | DLC03MaleDiMA: I hope you don't mind, but I had Chase shadow you. She saw you entering and leaving the Nucleus. | {the player has been sneaking around and retrieved your memories without your knowledge / Suspicious} And Faraday tells me that there's been some theft from his office. A certain computer program he and I had been working on. | A3a | ||
171 | So... you know about my memories. I can only ask you to return whatever you've found to me. They are mine, after all. | A3b | |||
172 | DLC03DialogueDiMA_12_PlayerAttackedCoA | DLC03MaleDiMA: What have you done? By attacking the Children of Atom, you've tipped their zealotry over the edge. There's no hope for peace, now. | {Tired} *sigh* What did you find in my memory banks? We can at least try to protect Far Harbor. | A1a | |
173 | DLC03MaleDiMA: What have you done? By attacking the Children of Atom, you've tipped their zealotry over the edge. There's no hope for peace, now. | {Tired} *sigh* We have to figure out something else... | A2a | ||
174 | DLC03DialogueDiMA_FactionBothDestroyed | {player destroyed both Far Harbor and the Children of Atom / Angry} Far Harbor, the Nucleus, they're both gone... | DiMA: You have brought nothing but death to this island. Why? Do you just enjoy it? | A | |
175 | DLC03MaleDiMA: Far Harbor, the Nucleus, they're both gone... | {Angry} You have brought nothing but death to this island. Why? Do you just enjoy it? | Player Default: Both groups deserved it. The Children of Atom were insane, and Far Harbor wasn't any better. | A1a | |
176 | DiMA: You have brought nothing but death to this island. Why? Do you just enjoy it? | {Angry} You make me sick. | Player Default: Both groups deserved it. The Children of Atom were insane, and Far Harbor wasn't any better. | A1a | |
177 | Player Default: Both groups deserved it. The Children of Atom were insane, and Far Harbor wasn't any better. | {Suspicious} And now it's just us, alone on this mountain. Should I be grateful that you've spared Acadia? Or are you just toying with me? | DiMA: I am done talking to you. I have to prepare Acadia for living in this new, terrible world you've handed us. | A1a | |
178 | Player Default: Be careful, DiMA, or you and your people are next. | {Stern} We continue to live only out of the goodness of your heart, is that it? | DiMA: I am done talking to you. I have to prepare Acadia for living in this new, terrible world you've handed us. | B1a | |
179 | Player Default: I had my reasons. You have no right to judge me. | {Stern} But it's my people and I that inherit the consequences. We are alone on this island, now. Should I be grateful that you've spared us? | DiMA: I am done talking to you. I have to prepare Acadia for living in this new, terrible world you've handed us. | X1a | |
180 | Player Default: I had nothing to do with it. | {Stern} Please. Don't insult me. I know it was you. | Player Default: Both groups deserved it. The Children of Atom were insane, and Far Harbor wasn't any better. | Y1a | |
181 | Player Default: And now it's just us, alone on this mountain. Should I be grateful that you've spared Acadia? Or are you just toying with me? | {Stern} I am done talking to you. I have to prepare Acadia for living in this new, terrible world you've handed us. | A1a | ||
182 | {Stern} I hope, for your sake, that you can live with all that blood on your hands. | A1b | |||
183 | DLC03DialogueDiMA_FactionChildrenDestroyed | {player has destroyed the Children of Atom by detonating a nuclear missile / Stern} I saw the atomic blast from here. Felt it shake the island. | DiMA: What have you done? For all of their faults, the Children of Atom did not deserve nuclear annihilation. | A | |
184 | Player Default: But very well, if they decided that Atom had called them... to His side, then that was their choice to make. | *sigh* I... am tired... And what's done is done... Was there anything else? | A1a | ||
185 | Player Default: But very well, if they decided that Atom had called them... to His side, then that was their choice to make. | {Sad} *sigh* I... am tired... Please, I need time alone to think about what has happened. Plan for Acadia's future now that... so much has changed. | A2a | ||
186 | DLC03MaleDiMA: I saw the atomic blast from here. Felt it shake the island. | {Stern} What have you done? For all of their faults, the Children of Atom did not deserve nuclear annihilation. | DiMA: What about our plan to replace Tektus? I sacrificed one of my people for nothing! Why have you done this? | A1a | |
187 | Player Default: Atom's plan for them was to embrace Division. They left this world following their beliefs. | {Suspicious} With help from you. And I notice you did not embrace Division yourself. | A1a | ||
188 | {Somber} But very well, if they decided that Atom had called them... to His side, then that was their choice to make. | DiMA: *sigh* I... am tired... And what's done is done... Was there anything else? | A1b | ||
189 | Player Default: Atom's plan for them was to embrace Division. They left this world following their beliefs. | {Concerned} So you sacrificed them? Was there no better way? They were misguided, but doesn't every form of life deserve a chance at redemption? | DiMA: *sigh* I... am tired... And what's done is done... Was there anything else? | A2a | |
190 | Player Default: They were crazy. Someone had to stop them before they killed more people. | {retorting the player's words / Concerned} But YOU have killed them. Don't you understand? What victory can anyone claim when they're drowning in blood? | DiMA: *sigh* I... am tired... And what's done is done... Was there anything else? | B1a | |
191 | Player Default: You don't get to lecture me, DiMA. I made a decision while you were cowering on top of this mountain. | {Stern} Don't turn this on me. I haven't destroyed an entire people. Did their existence mean so little to you? | DiMA: *sigh* I... am tired... And what's done is done... Was there anything else? | X1a | |
192 | Player Default: I had nothing to do with it. | We both know that isn't true. | Player Default: Atom's plan for them was to embrace Division. They left this world following their beliefs. | Y1a | |
193 | DLC03DialogueDiMA_FactionChildrenDestroyed02 | {player convinced you that destroying the Children of Atom was the right thing to do / Sad} So you've done what we discussed. I saw the atomic blast from here. Felt it shake the island. | DiMA: In a way, I suppose the Children of Atom have become one with the Fog they thought was their god's messenger... | A | |
194 | DLC03MaleDiMA: So you've done what we discussed. I saw the atomic blast from here. Felt it shake the island. | {you agreed with the player that the Children of Atom needed to be destroyed / Somber} In a way, I suppose the Children of Atom have become one with the Fog they thought was their god's messenger... | Player Default: I convinced them to embrace Division. They left this world following their beliefs. | A1a | |
195 | Player Default: I convinced them to embrace Division. They left this world following their beliefs. | {Sad} Yes. At least they made that choice for themselves. | DiMA: Was there anything else you needed? | A1a | |
196 | Player Default: I convinced them to embrace Division. They left this world following their beliefs. | {player said you did the right thing} Yes, you're right. The future of the island is secured. That's what matters. | DiMA: Was there anything else you needed? | A2a | |
197 | Player Default: They were crazy. Someone had to stop them before they killed more people. | {Puzzled} The cycle of violence can only end when one side is completely destroyed? Maybe there's some truth to that... | DiMA: Was there anything else you needed? | B1a | |
198 | Player Default: I'd say that was definitely in my top three best nuclear explosions I've witnessed. | {Puzzled} I only have the one to reference, so I'll take your word on it. | DiMA: Was there anything else you needed? | X1a | |
199 | Player Default: Any regrets? | No. You were right. Acadia had to pick a side. | DiMA: Was there anything else you needed? | Y1a | |
200 | Player Default: Yes. At least they made that choice for themselves. | Was there anything else you needed? | A1a | ||
201 | Player Default: Yes. At least they made that choice for themselves. | {talking to the player, who had to decide which side to take in the conflict} Thank you. You've made some hard choices, but in the end, I think the island is better for them. | A2a | ||
202 | Now, if you don't mind. I'm a bit tired, and there's the rest of Acadia's future I need to plan for... | A2b | |||
203 | DLC03DialogueDiMA_FactionFarHarborDestroyed | {player has destroyed Far Harbor by destroying their protection from the Fog / Disgust} The Fog has swept over Far Harbor. Everyone in the town is dead, torn apart and eaten by the creatures of the island. | DiMA: What have you done? | A | |
204 | DiMA: What have you done? | {player agreed to replace tektus, but then went ahead and destroyed the Nucleus or Far Harbor / Angry} What about our plan to replace Tektus? I sacrificed one of my people for nothing! Why have you done this? | Player Default: I'm sorry, DiMA, but Far Harbor and the Children would never have been able to co-exist. | A1a | |
205 | DLC03MaleDiMA: The Fog has swept over Far Harbor. Everyone in the town is dead, torn apart and eaten by the creatures of the island. | {Stern} What have you done? | DiMA: What about our plan to replace Tektus? I sacrificed one of my people for nothing! Why have you done this? | A1a | |
206 | Player Default: I'm sorry, DiMA, but Far Harbor and the Children would never have been able to co-exist. | {Stern} I'm just supposed to accept that? This... mass-murder you've committed? | DiMA: I am done talking to you. I have to prepare Acadia for living in this new, terrible world you've handed us. | A1a | |
207 | Player Default: I have done Atom's bidding. Cleansed this land of the unfaithful! | {Stern} So... Child of Atom... a new, grisly chapter has opened in your faith's history. The day the "holy" have committed mass-murder. | DiMA: I am done talking to you. I have to prepare Acadia for living in this new, terrible world you've handed us. | B1a | |
208 | Player Default: I made a choice, DiMA. That's more than you've done. | {Angry} Don't you dare turn this around on me. I am not the one who's committed mass-murder! | DiMA: I am done talking to you. I have to prepare Acadia for living in this new, terrible world you've handed us. | X1a | |
209 | Player Default: I had nothing to do with it. | {Stern} Don't lie to me. Tell me why you murdered all those people. | Player Default: I'm sorry, DiMA, but Far Harbor and the Children would never have been able to co-exist. | Y1a | |
210 | Player Default: I'm just supposed to accept that? This... mass-murder you've committed? | {Angry} I am done talking to you. I have to prepare Acadia for living in this new, terrible world you've handed us. | A1a | ||
211 | {Angry} I hope, for your sake, that you can live with all that blood on your hands. | A1b | |||
212 | DLC03DialogueDiMA_FactionFarHarborDestroyed02 | {player convinced you to destroy Far Harbor / Sad} So, as we planned, the Fog has swept over Far Harbor. Everyone in the town is dead, torn apart and eaten by the creatures of the island. | DiMA: Just as the Children of Atom wanted, we've helped them "purify" this land of the unclean. | A | |
213 | DLC03MaleDiMA: So, as we planned, the Fog has swept over Far Harbor. Everyone in the town is dead, torn apart and eaten by the creatures of the island. | {regretful / Sad} Just as the Children of Atom wanted, we've helped them "purify" this land of the unclean. | Player Default: Don't second guess yourself, DiMA. We did the right thing. | A1a | |
214 | Player Default: Don't second guess yourself, DiMA. We did the right thing. | {Confident} You're right. We can only move forward now. | DiMA: Thank you. You've made some hard choices, but in the end, I think the island is better for them. | A1a | |
215 | Player Default: Now Acadia is on the side of Atom. The right side. | I suppose you're right. Our two people will have to work together as long as we're on this island. | DiMA: Thank you. You've made some hard choices, but in the end, I think the island is better for them. | B1a | |
216 | Player Default: Far Harbor was an ignorant stain on this island. | {Somber} I suppose we get the privilege of deciding that. There's that old saying about winners and history... | DiMA: Thank you. You've made some hard choices, but in the end, I think the island is better for them. | X1a | |
217 | Player Default: Any regrets, DiMA? | Don't worry. I still think you were right. Acadia had to pick a side. | DiMA: Thank you. You've made some hard choices, but in the end, I think the island is better for them. | Y1a | |
218 | DLC03DialogueDiMA_NukeKeyScene | DiMA: Give me a moment, I need to... remember for myself. | {Disappointed in your past behavior. / Concerned} So I chose to forget the launch key even existed. Poor Confessor Martin. Was I lying to him all that time? | A1a | |
219 | {Concerned} The submarine is rusted into the dry dock. The only target that missile is ever going to hit is the base itself. The Nucleus. Where the Children of Atom live. | DiMA: We have to keep that key out of the wrong hands. The Nucleus has innocent people living there among the zealots threatening Far Harbor. | A1b | ||
220 | {player hands you a holotape with your memories on it} Give me a moment, I need to... remember for myself. | DiMA: So I chose to forget the launch key even existed. Poor Confessor Martin. Was I lying to him all that time? | A1a | ||
221 | Player Default: I found the launch key, already. I'll make sure it's never used. | {Relieved} Thank you. Was there anything else in my memories? Some way we can work towards peace? | Player Default: I should get going. | A1a | |
222 | Player Default: That key is the answer, DiMA. We should destroy the Nucleus. | {Surprised} You're serious? How would that solve anything? | Player Default: Acadia can't stay neutral any longer, DiMA. You need Far Harbor to survive. Help them get rid of this cult. | B1a | |
223 | Player Default: We should destroy them both. Far Harbor and the Children of Atom don't deserve to live. | {player suggests destroying both the Children of Atom and Far Harbor / Disgust} You're advocating nothing but senseless destruction. Maybe Acadia could survive siding with one group, but killing off both? It would never work. | Player Default: I found the launch key, already. I'll make sure it's never used. | X1a | |
224 | Player Default: Is the Nucleus even worth saving? | {player asks if the Children of Atom are worth saving / Concerned} Don't judge them by what Confessor Tektus has done. He's used their fears and hatred to turn them into a weapon against Far Harbor. | Y1a | ||
225 | {Concerned} But there's still time to turn them away from that. | Player Default: I found the launch key, already. I'll make sure it's never used. | Y1b | ||
226 | DiMA: The submarine is rusted into the dry dock. The only target that missile is ever going to hit is the base itself. The Nucleus. Where the Children of Atom live. | {Sad} We have to keep that key out of the wrong hands. The Nucleus has innocent people living there among the zealots threatening Far Harbor. | Player Default: I found the launch key, already. I'll make sure it's never used. | A1a | |
227 | DiMA: The submarine is rusted into the dry dock. The only target that missile is ever going to hit is the base itself. The Nucleus. Where the Children of Atom live. | {player previously attacked the Children of Atom, so there is no hope for peace / Stern} Your actions have forced my hand with this decision. Now that the Nucleus thinks it's under siege, there's only one course left. | A2a | ||
228 | You have to find and use that launch key. At least we'll be preventing the Children of Atom from destroying Far Harbor. | Player Default: I found the launch key, already. I'll make sure it's never used. | A2b | ||
229 | Player Default: Acadia can't stay neutral any longer, DiMA. You need Far Harbor to survive. Help them get rid of this cult. | {player convinces you that the Children of Atom are too dangerous to let live / Depressed} Maybe you're right. Have I let this go on for too long? Have I just been afraid to admit what they've really become? | A1a | ||
230 | {Concerned} Very well. Find the key and use it. End this before both sides pay the price of our inaction. Just remember, there will be no turning back... | A1b | |||
231 | Player Default: Acadia can't stay neutral any longer, DiMA. You need Far Harbor to survive. Help them get rid of this cult. | {player tries to convince you that blowing up the Children of Atom is the right thing to do / Stern} Nuclear genocide is not acceptable, no matter the circumstances! | A2a | ||
232 | {Concerned} We have to find another way. My memories have to hold an answer where both sides can live. Have you found anything else? | Player Default: I should get going. | A2b | ||
233 | Player Default: Never mind, then. It was just a thought. | {Suspicious} Very well... but we still need to decide what to do about the key... | Player Default: I found the launch key, already. I'll make sure it's never used. | B1a | |
234 | Player Default: The Children of Atom believe in Division. Deep down, nuclear destruction is what they want. They just need to be convinced. | {convinced that the player is right / Depressed} I remember having these same debates a long time ago... Maybe it's time I accept the logical conclusion... | Y1a | ||
235 | {Depressed} Very well. If you can convince Confessor Tektus that Division is the answer his people are looking for... then the conflict will solve itself. | Y1b | |||
236 | It won't be easy as an outsider, even a new convert. But if you prove to them you can be trusted by helping them, then... Tektus might be easier to sway. | Y1c | |||
237 | DLC03DialogueDiMA_WindFarmScene | {player hands you a holotape with your memories on it} Let me see this... | DiMA: I remember. I was afraid that Far Harbor might turn against us. See us as too different for their precious island. | A1a | |
238 | Player Default: Don't worry, DiMA. I already have the code. Far Harbor is safe. | {Relieved} Good. Now we just need to find some way to end this conflict. Have you found anything else in my memories? | Player Default: I should get going. | A1a | |
239 | Player Default: We should use the code, DiMA. Far Harbor should die. | {Surprised} What? How can you say that? | Player Default: Because you need to make a decision, DiMA. Whose side are you on? I side with Atom. | B1a | |
240 | Player Default: Why save them? Don't the Children have reasons for hating Far Harbor? | {Sad} When the Fog got worse, the people of Far Harbor killed a Child of Atom Missionary. There's been nothing but hatred and bloodshed since. | Y1a | ||
241 | {Stern} But murder is not the solution. | Player Default: Don't worry, DiMA. I already have the code. Far Harbor is safe. | Y1b | ||
242 | DiMA: Then I hid the memory because I couldn't even stand knowing I made it. | {Concerned} What have I done? If the Children of Atom were to ever get a hold of that code, they would destroy Far Harbor. | Player Default: Don't worry, DiMA. I already have the code. Far Harbor is safe. | A1a | |
243 | DiMA: Then I hid the memory because I couldn't even stand knowing I made it. | {player previously attacked the Children of Atom / Concerned} We can't let the Children of Atom get that code. Especially now that they think they're under attack. | A2a | ||
244 | {Depressed} Have you found anything in my memories that can... solve this problem? | A2b | |||
245 | DiMA: Then I hid the memory because I couldn't even stand knowing I made it. | {Concerned} We have no choice. We can't risk the Children of Atom ever getting that code. You have the launch key. You'll... need to use it. | Player Default: Don't worry, DiMA. I already have the code. Far Harbor is safe. | A3a | |
246 | Player Default: Because you need to make a decision, DiMA. Whose side are you on? I side with Atom. | {player convinces you to take a side between Far Harbor and the Children of Atom / Concerned} You're... you're right. I can't stay neutral in this any longer. Acadia has to take a side. | A1a | ||
247 | {Sad} Use the code, but remember, there will be no going back. The Fog will roll into Far Harbor, and the creatures of the island will kill everyone. | A1b | |||
248 | Player Default: Because you need to make a decision, DiMA. Whose side are you on? I side with Atom. | {player fails to convince you to choose sides between the Children of Atom and Far Harbor / Stern} No. I won't shed blood for this. Far Harbor and the Children can both live if we find a way. | A2a | ||
249 | {desperate / Worried} What else have you found in my memories? The answer must be in there. It has to be... | Player Default: I should get going. | A2b | ||
250 | Player Default: I misspoke. Sorry. | {Suspicious} I see... That still leaves us with what to do about the code... | Player Default: Don't worry, DiMA. I already have the code. Far Harbor is safe. | B1a | |
251 | DiMA: Let me see this... | {Disappointed in your past behavior. / Concerned} I remember. I was afraid that Far Harbor might turn against us. See us as too different for their precious island. | A1a | ||
252 | {Disbelief} So I made a contingency plan. Mass murder. I hid the kill switch code because I couldn't stomach the thought of actually using it. | A1b | |||
253 | {Disgust} Then I hid the memory because I couldn't even stand knowing I made it. | DiMA: What have I done? If the Children of Atom were to ever get a hold of that code, they would destroy Far Harbor. | A1c | ||
254 | - | {the player destroyed the Children of Atom, you are somber over the loss of life / Somber} No more questions. I have to focus on our future... | A | ||
255 | {the player destroyed the Children of Atom, you are somber over the loss of life / Somber} I'm afraid I can't help you anymore. If I could be left alone... | A | |||
256 | {the player destroyed the Children of Atom, you are somber over the loss of life / Somber} I'm tired, and there's nothing more to discuss. | A | |||
257 | {if Far Harbor was destroyed, previously told the player that you want nothing more to do with him / Stern} We have nothing more to discuss. Leave. | A | |||
258 | {if Far Harbor was destroyed, previously told the player that you want nothing more to do with him / Stern} Leave us in peace. What little we can salvage. | A | |||
259 | {if Far Harbor was destroyed, previously told the player that you want nothing more to do with him / Stern} We are done here. | A | |||
260 | {player brought peace by replacing Confessor Tektus / Happy} You did well. Peace will come to this island. The Children of Atom and Far Harbor are safe. | A | |||
261 | {player brought peace by replacing Confessor Tektus / Happy} Now that Confessor Tektus has had a change of heart, we'll be able to negotiate with the Children of Atom and Far Harbor. | A | |||
262 | {player brought peace by replacing Confessor Tektus / Happy} Thank you for everything you've done. Acadia will always be open to you. | A |
DLC03HolotapesQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
263 | DLC03MQ04Memory01Scene | Player Default: Memory file identification: 0V-9AX0. Converted to audio transcription. Beginning playback. | {recording, talking to yourself} Things are not going well with Far Harbor. Several of my people have been assaulted, spat at, interrogated for no reason. | A1a | |
264 | This is getting out of control, but there's still a chance they can learn to trust us. We just need one of their own who's on our side. | A1b | |||
265 | I can't let anyone know what I'm about to do. I'll need to set up the equipment far away from Acadia. It'll double as a place to bury the evidence. | Player Default: Additional location data appended. A make-shift medical facility underneath the Vim! Pop Factory. Coordinates downloaded. | A1c | ||
266 | DLC03MQ04Memory02Scene | Player Default: Memory file identification: 0J-2NN8. Converted to audio transcription. Beginning playback. | {recording, talking to yourself} I'm offloading this memory. I cannot bear lying to Confessor Martin and his Children of Atom any longer. Better to just forget. | A1a | |
267 | I found it. The location of the launch key to fire the nuclear missile inside the submarine. | A1b | |||
268 | Confessor Martin believes it can bring his people into Division. Destruction at the hands of an atomic blast. He struggles with how literal his interpretation of that precept should be. | A1c | |||
269 | I can't risk him deciding to find the key and use it. His people were the first to... accept me for what I am. The thought of them being gone fills me with nothing but pain. | Player Default: Additional data appended. Location: The Harbor Grand Hotel Safe Room. Keycode: 485130. | A1d | ||
270 | DLC03MQ04Memory03Scene | Player Default: Memory file identification: 0H-3X0P. Converted to audio transcription. Beginning playback. | {Neutral} I've made a contingency plan in case Far Harbor discovers the truth, or gives in to their xenophobia despite all my efforts. | A1a | |
271 | {Concerned} I've isolated the wind turbine powering Far Harbor's Fog Condensers. A kill switch command will leave them defenseless from the Fog and its creatures. | A1b | |||
272 | {Concerned} But now that's it done, am I really capable of this? This... massacre, that I've engineered... | A1c | |||
273 | {Concerned} I'm going to remove the command code from my memories. I'll bury a hardcopy if I need to use it, but I can't keep it close to me. It makes me sick... | Player Default: Additional location data appended. Coordinates to the Kill Switch Command Code and the Wind Farm Maintenance Building. | A1d | ||
274 | DLC03MQ04Memory04Scene | Player Default: Get away from me! What the hell are you? | {DiMA and Nick Valentine escape the Institute. Nick wakes up but thinks DiMA is a monster / Afraid} It's me! We escaped the Institute together. You're my brother! | Player Default: I don't have a brother! The name's Nick Valentine, and no one in my family tree is a plastic-skinned freak! | A1a |
275 | Player Default: I don't have a brother! The name's Nick Valentine, and no one in my family tree is a plastic-skinned freak! | {DiMA and Nick Valentine escape the Institute. Nick wakes up but thinks DiMA is a monster / Afraid} You're just confused, let me help... | Player Default: *sounds of struggling* Stay away from me! | A1a | |
276 | Player Default: *sounds of struggling* Stay away from me! | {SOUND FX NEEDED, DiMA and Nick Valentine escape the Institute. Nick wakes up but thinks DiMA is a monster / Afraid} *sounds of punching, fist fighting* I don't want to hurt you! | Player Default: *more sounds of punching, then someone falling, then sounds of pummeling* | A1a | |
277 | Player Default: *sounds of punching, fist fighting* I don't want to hurt you! | {SOUND FX NEEDED, DiMA and Nick Valentine escape the Institute. Nick wakes up but thinks DiMA is a monster / Afraid} *more sounds of punching, then someone falling, then sounds of pummeling* | Player Default: *heavy breathing* Goodbye... Brother... | A1a | |
278 | Player Default: *more sounds of punching, then someone falling, then sounds of pummeling* | {DiMA and Nick Valentine escape the Institute. Nick wakes up but thinks DiMA is a monster / Sad} *heavy breathing* Goodbye... Brother... | Player Default: End playback. | A1a | |
279 | DLC03MQ04Memory05Scene | Player Default: Memory file identification: 0Y-8K7D. Converted to audio transcription. Beginning playback. | {holotape recording / Neutral} I've discovered a curious record inside the prewar data files of this submarine base. | A1a | |
280 | The marines here were equipped with an advanced model of combat armor. There are several suits already in the base, in various states of deterioration. | A1b | |||
281 | But there were more shipments of the armor on its way to the base, the day the bombs fell. They could be in prime condition if the sealants have held. | A1c | |||
282 | I have no use for them, but you never know. Maybe they'll be worth digging up one day... | Player Default: Additional data appended. "Armor Shipments Tracking Information." Coordinates downloaded. | A1d | ||
283 | DLC03MQ05SynthReplacementScene | Player Default: I'm ready. I just... wish I could say goodbye to everyone. | {holotape recording, gentle but honest / Concerned} No one else can know. This isn't just about infiltrating Far Harbor. It's about becoming the human that synths drawn here need to meet. | A1a | |
284 | {Concerned} Reasonable, willing to accept them as just another living thing. No greater or lesser than humanity itself. | A1b | |||
285 | {Concerned} You'll be part of the bridge between our two worlds. That all vanishes the moment anyone discovers that it's been manufactured. That you're a synth. | Player Default: Did she have to die? The woman I'm replacing? God... She looks so peaceful lying there... | A1c | ||
286 | Player Default: Did she have to die? The woman I'm replacing? God... She looks so peaceful lying there... | {holotape recording, gentle and reassuring but honest / Concerned} Don't. Please. That blood is on my hands. Not yours... | A1a | ||
287 | Player Default: Is it... is it going to be painful? | {holotape recording, gentle but honest, about to perform a medical procedure to allow someone to infiltrate a town as someone else / Concerned} Yes... It's going to be like having everything you are ripped out and replaced with something els | Player Default: I'm ready. I just... wish I could say goodbye to everyone. | A1a | |
288 | DLC03MQ06a_ExplainingDivision | {Neutral} I have to say I'm surprised. | A1a | ||
289 | {Neutral} I had assumed you and your followers would be more adamantly hunting for the sub's launch key. | Player Default: I hope we haven't disappointed you too greatly. I'd hate to anger our landlord. | A1b | ||
290 | Player Default: I hope we haven't disappointed you too greatly. I'd hate to anger our landlord. | {Neutral} I believe I'll survive. But am I mistaken? Does your god not require you die in a nuclear blast? Is that not why you've taken up in the Nucleus? | Player Default: It's not a transaction, DiMA. Atom requires nothing of us. He has granted us a chance to become something greater. | A1a | |
291 | Player Default: We are simply accepting the opportunity His Glow presents, whatever form it may take. | {Implication here is that your friend would nuke himself and his family, which is part of their religion. / Neutral} So if you found the launch key, you wouldn't use it? | Player Default: That... I don't know. | A1a | |
292 | Player Default: That... I don't know. | {Some gravity here. You asked a friend a serious question. / Neutral} Are you afraid? | Player Default: I'd be mad to say I wasn't. But... we've made a home for ourselves here. Friends. A family. | A1a | |
293 | Player Default: I'd be mad to say I wasn't. But... we've made a home for ourselves here. Friends. A family. | {Some gravity here. You asked a friend a serious question. / Neutral} A place you belong. | Player Default: Exactly. The Nucleus, it is a blessing of the truest order... it would be hard to leave such a gift, even if it is for another. | A1a | |
294 | Player Default: But, regardless, the key is lost. So until Atom sees fit to return it, I'd dare say you're stuck with us. | {A little playfully. A good friend said "You're stuck with me." / Neutral} I believe I'll survive. | A1a | ||
295 | DLC03MQ06a_TheExecution | Player Default: DiMA, something must be done. | {Suggesting a friend should exile a troublesome member of his family. / Neutral} Exile? | Player Default: Exodus. I think it's time you and I convinced the citizens of Far Harbor to leave. | A1a |
296 | Player Default: Exodus. I think it's time you and I convinced the citizens of Far Harbor to leave. | {You're a little shocked at this suggestion. / Neutral} You can't be serious. | Player Default: You know as well as I they're not meant for this place. The Fog grows thicker every year. | A1a | |
297 | Player Default: How long before the condensers are finally overwhelmed? It's not banishment, DiMA. It's mercy. | {Trying to gently convince a friend you can't act as envoy on his behalf. / Apologetic} I'm sorry, Martin, but no. They have as much right to be here as you do. | Player Default: Right? This place is trying to kill them. And now my people are at my throat because of the mess you created by allowing them to stay! | A1a | |
298 | Player Default: And if you can't recognize that... then I suppose there's no reason for you to be here. I think you should go. | {Trying to convince your friend not to be mad. / Neutral} Martin, please. This can be solved in other ways. | Player Default: Get. Out. | A1a | |
299 | Player Default: Get. Out. | {A friend has just told you he doesn't want to speak to you. You're trying to take the high road. Heavy sigh before beginning. / Neutral} Very well. We'll talk again... when you come to your senses... | A1a | ||
300 | Player Default: Thank you for coming so quickly. | {Sympathetic. A group of your friends followers were executed. / Neutral} I heard about the execution. I can't believe they killed your missionary, Martin. I'm sorry. | Player Default: Brother Andrews. A good soul. The fault... is mine. If I'd realized things had become so tense in Far Harbor, I would've never let him leave. | A1a | |
301 | Player Default: They blame us for the Fog overrunning the town, DiMA. And now the Children... it's Tektus. He won't listen. He wants to prepare for war. | {Concerned. Things are becoming tense on the island. / Concerned} Do you believe the others will follow him? | Player Default: Time was, I would've laughed at such a notion, but now... | A1a |
DLC03MQ03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
302 | DLC03MQ03_03_EavesdropScene | {having a meeting with your trusted advisors about the brewing conflict on the island / Concerned} We need to accomplish this without bloodshed. Far Harbor and the Children of Atom have a right to exist on this island. The same as us. | Chase: They're going to kill each other, DiMA. There's no stopping it. We need to pick a side now. | A1a | |
303 | Faraday: Haven't we already picked a side? Building the Fog Condensers around Far Harbor wasn't exactly a neutral act. | {Concerned} We couldn't stand by and let the people of this island die to the Fog. | Chase: Just like you couldn't just leave the Cult of Atom without a home? Giving them the submarine base was a mistake. | A1a | |
304 | Chase: "The Nucleus", as they're calling it, is basically one big fortified position. | {Concerned} Far Harbor had cast them out. They have strange beliefs, but they have always accepted us for what we are. And Confessor Martin was a friend. | Chase: Well the new Confessor isn't. "High Confessor" Tektus is an unstable megalomaniac and he's going to keep threatening us as long as we're helping Far Harbor. | A1a | |
305 | Faraday: Guys. Can we talk about the elephant in the room? We keep dancing around it. | {Concerned} My old memory banks in the submarine base. | Chase: I can't believe you never told me about those. I have to wait until they become a security risk. | A1a | |
306 | Chase: I can't believe you never told me about those. I have to wait until they become a security risk. | {regretful / Concerned} I know how it looks in hindsight, but at the time, it was an act of trust. I was honestly more worried they'd accidentally trip the prewar security and get hurt. | A1a | ||
307 | {regretful / Somber} Giving the Children my old home. Allowing them to safeguard my old memories. I thought our people would be working together. | Chase: *sigh* Just how secure are the banks? How long do we have? And what's in them? | A1b | ||
308 | Chase: *sigh* Just how secure are the banks? How long do we have? And what's in them? | {Tired} I've gone over this before, Chase. I don't know what's in them. That's how it works. It's as close to "forgetting" something as I have. | A1a | ||
309 | {Concerned} But I've run some projections of... worst-case scenarios. If we do nothing, and the wrong knowledge falls in the wrong hands... | Chase: So send me over there. I'll be in and out in a day. | A1b | ||
310 | Chase: So send me over there. I'll be in and out in a day. | {Worried} We can't risk it. They know you're from Acadia. If you're caught or even seen, then it's war. | Faraday: We should at least prepare her to go in. We're running out of options. I say we tell her how to crack into the memory banks. | A1a | |
311 | Chase: You've been working on this without me? | {Tired} It came up in a private moment, Chase. But yes, we've been writing a program that will let you access and download my memories. | A1a | ||
312 | It's not going to be like a normal hack. You'll be breaking through a version of my own mental network. It'll consider you to be an intruder. | A1b | |||
313 | I've loaded the program with some instructions I've recorded that will help guide you through it. I'm afraid it's difficult to explain without seeing it for yourself. | Faraday: I'm finishing up some tweaks to the program right now. I'll leave a copy of it for you on my desk when I'm done. | A1c | ||
314 | Chase: Get the program. Use it to break into the memory banks. Got it. | {Concerned} Hopefully you won't have to. We'll keep monitoring the situation. I only want you going in if we have no other choice. | A1a | ||
315 | DLC03MQ03_04_DiMAPersuade | Player Default: Well, I guess that just means I've picked the right person for the job. | {Concerned} One more thing before you leave. Whatever you do, don't assault the Children of Atom directly. | A1a | |
316 | {Concerned} Our ultimate goal must be to bring peace. If you attack them, they'll consider themselves at war with the outside world. | Companion: I've got no love for those mindless fanatics at the Nucleus. I won't complain if it comes to violence. Hell, I'm hopin' it does. | A1b | ||
317 | {player tells you that Kasumi is suspicious of you because she saw the potential death projections for Far Harbor / Concerned} That's unfortunate. She should be focusing on herself, her new life. She shouldn't have to bear the burden of the | A1a | |||
318 | {Apologetic} Please, this is a matter best left to me and my advisors. We aren't planning to destroy the island. | A1b | |||
319 | {Apologetic} Those projections were merely to help us realize the cost of inaction. | Companion: Sounds like a lot of fancy talk aimed at throwin' us off the trail. Must mean we're on to somethin'. | A1c | ||
320 | Player Default: If this thing involves the whole island, then you need help. I can be your problem-solver if you let me in. | {persuaded by the player to talk / Thinking} I suppose there's something to be said about refusing help even when it's offered and you're in need. | DiMA: There's a conflict that's been brewing on this island, shortly after we built Acadia. Between Far Harbor and the Children of Atom. | A1a | |
321 | Player Default: If this thing involves the whole island, then you need help. I can be your problem-solver if you let me in. | {not persuaded by the player to talk / Stern} I'm sorry, but I have to insist. This is a matter of security for all of Acadia. | Player Default: If this thing involves the whole island, then you need help. I can be your problem-solver if you let me in. | A2a | |
322 | Player Default: Fine, keep your secrets. | That would be best. | DiMA: There's a conflict that's been brewing on this island, shortly after we built Acadia. Between Far Harbor and the Children of Atom. | B1a | |
323 | Player Default: I'm getting sick of this whole "noble leader" bullshit from you, DiMA. Now stop hiding and tell me the truth. | {persuaded to talk / Tired} All right. You've made your point. | DiMA: There's a conflict that's been brewing on this island, shortly after we built Acadia. Between Far Harbor and the Children of Atom. | X1a | |
324 | Player Default: I'm getting sick of this whole "noble leader" bullshit from you, DiMA. Now stop hiding and tell me the truth. | {not persuaded to talk / Stern} This isn't about who's being honest, this is about the future of Acadia. And that's our business. | Player Default: If this thing involves the whole island, then you need help. I can be your problem-solver if you let me in. | X2a | |
325 | Player Default: What are you talking about? What are you planning? | {Concerned} That's my responsibility to bear. I'd ask that you not trouble yourself with it. | Player Default: If this thing involves the whole island, then you need help. I can be your problem-solver if you let me in. | Y1a | |
326 | Player Default: I suppose there's something to be said about refusing help even when it's offered and you're in need. | {Concerned} There's a conflict that's been brewing on this island, shortly after we built Acadia. Between Far Harbor and the Children of Atom. | Chase: Simply put: They want to kill each other, and each side wants us to help them. | A1a | |
327 | Faraday: We've tried to stay neutral, but Far Harbor was going to be wiped out by the Fog, so that's when we built the Condensers for them. | {Concerned} And I was friends with the previous leader of the Children of Atom, Confessor Martin. I even gave them their headquarters, the submarine base they named the Nucleus. | Chase: Which was a mistake, because Martin is gone and the new Confessor, Tektus, is completely insane. | A1a | |
328 | Chase: Which was a mistake, because Martin is gone and the new Confessor, Tektus, is completely insane. | {Concerned} He's been threatening us, to force us to choose a side. I left behind something very important in that submarine base I gave them. | Faraday: DiMA's earliest memories are stored in the military computer banks in that base. The prewar security systems and Confessor Martin's good will were supposed to keep them safe. | A1a | |
329 | Chase: But now Tektus is in charge, and he's after DiMA's memories. We don't even know what's in them. | {Concerned} But we do know that I spent nearly a century on this island, alone. Whatever's in there is too dangerous to allow Tektus to get his hands on them. | Player Default: So what can I do to help? | A1a | |
330 | Player Default: So what can I do to help? | {Concerned} If you're willing to retrieve what I've lost and bring my memories back to me, then we'd all be one step closer to solving this conflict without bloodshed. | Chase: You'll have to get through the Children of Atom's base. You're new on the island, so you might be able to pose as a recruit. | A1a | |
331 | Player Default: So what can I do to help? | Then my plan is simple: Pose as a recruit and infiltrate the Children of Atom. Gain access to their base. | A2a | ||
332 | In the old command center, guarded by some prewar security measures, you'll find my memory banks. | A2b | |||
333 | I'll give you the program you need in order to access my memories. Bring me anything you find. | DiMA: It's not going to be like a normal hack. You'll be breaking through a version of my own mental network. It'll consider you to be an intruder. | A2c | ||
334 | Player Default: The Children of Atom on this island. You were helping them? | Yes. I know their faith in radiation as a type of god is a bit... different, but who am I to judge? | B1a | ||
335 | I was using a submarine base as a home when Martin and his followers stumbled inside. They had been cast out of Far Harbor for their beliefs. | B1b | |||
336 | When I left to found Acadia, I knew the base would be in safe hands. They needed a home. A place to belong, just like I did. | B1c | |||
337 | But now Martin is gone, and his successor, Tektus, wants to finally end the feud with Far Harbor, by letting the Fog swallow them. | Player Default: So what can I do to help? | B1d | ||
338 | Player Default: You're keeping Far Harbor safe, is that it? | Not exactly. They're fiercely independent, but the Fog was starting to choke more and more of the island, so I proposed a trade. | X1a | ||
339 | We would give them the technology to keep the Fog at bay, in return for them being a lifeline to the outside world. A safe dock and a place to buy supplies. | X1b | |||
340 | Unfortunately, the Children of Atom view the radioactive fog as a holy portent, and their bloodied history with Far Harbor puts us at odds. | Player Default: So what can I do to help? | X1c | ||
341 | Player Default: You left your memories behind? How does that work? | As a prototype synth, my... raw data capacity is limited. I began using computer banks to expand. To give me room to ponder. See new things. | Y1a | ||
342 | {Worried} I had to leave some of my earliest memories behind when I left the sub base to the Children of Atom. I thought they were safe. | Player Default: So what can I do to help? | Y1b | ||
343 | Faraday: Then once you get to the memory banks, you'll have to use a special program DiMA and I have been working on to break through the security systems. | {Concerned} It's not going to be like a normal hack. You'll be breaking through a version of my own mental network. It'll consider you to be an intruder. | A1a | ||
344 | I've loaded the program with some instructions I've recorded that will help guide you through it. I'm afraid it's difficult to explain without seeing it for yourself. | Player Default: Actually, I already have the program. I was thorough. | A1b | ||
345 | Player Default: Actually, I already have the program. I was thorough. | {player says he already stole the program / Suspicious} Well, I guess that just means I've picked the right person for the job. | DiMA: One more thing before you leave. Whatever you do, don't assault the Children of Atom directly. | A1a | |
346 | Player Default: Actually, I already have the program. I was thorough. | {Concerned} If we're lucky, the prewar defenses have kept the Children of Atom at bay, but that means you've have to get past them yourself. | DiMA: One more thing before you leave. Whatever you do, don't assault the Children of Atom directly. | A2a | |
347 | Player Default: This plan has "terrible" written all over it. | {Amused} You wanted to be involved. Desperate times, and all that. | B1a | ||
348 | {Concerned} Be careful. The prewar defenses should prove difficult for the Children of Atom to get through, but that means you'll have to bypass them yourself. | DiMA: One more thing before you leave. Whatever you do, don't assault the Children of Atom directly. | B1b | ||
349 | Player Default: I'm going to replace all your memories with pictures of cats. Meow. | {Amused} Well, I suppose that would certainly make remembering some of my darker hours more... fuzzy. | X1a | ||
350 | In all seriousness, good luck. I understand the risks you're taking on our behalf. It's in all our best interests that you succeed. | DiMA: One more thing before you leave. Whatever you do, don't assault the Children of Atom directly. | X1b | ||
351 | Player Default: So how does this program work? | There will be a fairly ordinary looking terminal with some... attachments. The program will give you access to the terminal. | Y1a | ||
352 | Once you attempt to obtain a memory your perspective might shift a little. Just relax then. The program will explain things to you as you need them. | Player Default: Actually, I already have the program. I was thorough. | Y1b | ||
353 | DLC03MQ03_05_DiMA_PlayerAdmitsSpying | {player tells you he's been spying and learned about your secret memory banks in the submarine base / Thinking} You've been... busy. I was hoping you were taking your time learning more about us. Huh. I suppose you have... | A1a | ||
354 | Maybe this is an opportunity for both of us. I can't send any of my people without risking the Children of Atom linking them back to Acadia. | A1b | |||
355 | But you. You're new to the island. | Player Default: All right. I'm listening. | A1c | ||
356 | {player left and has come back to discuss your memories} You've changed your mind? Are you ready to help me get them back? | Player Default: All right. I'm listening. | A2a | ||
357 | Player Default: No way am I helping you. | {Stern} Then stay out of this. | DiMA: Before I begin, how much do you know? Did you have any questions for me? About Far Harbor, the Children of Atom, or my memories? | B1a | |
358 | Player Default: I'm picturing your memories as just one massive holotape that the Children of Atom are using as a coffee table. | {Puzzled} I... suppose that's your version of "Yes. I'll help."? | DiMA: Before I begin, how much do you know? Did you have any questions for me? About Far Harbor, the Children of Atom, or my memories? | X1a | |
359 | Player Default: Then stay out of this. | Before I begin, how much do you know? Did you have any questions for me? About Far Harbor, the Children of Atom, or my memories? | Player Default: So what can I do to help? | A1a |
DLC03MQ04[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
360 | DLC03MQ04OnDeathScene | Lost an Indexer, along with the data it was carrying. | A8a | ||
361 | Heads up. Just lost an Indexer on its way home. | A9a | |||
362 | Lost a data-filled Indexer. Better check the position of your Defense Constructs. | A10a | |||
363 | Careful. Just lost an Indexer. | A11a | |||
364 | Heads up. Indexer just got smoked. | A12a | |||
365 | Indexer knocked out. What are your Defense Constructs doing? | A13a |
DLC03MQ04_01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
366 | DLC03MQ04_01_DataCompleteScene | VRWorkshop: Verifying memory file... 100%. We're done here. | We now have an access point into the next memory. Just step into the data stream where this memory was stored. | A1a | |
367 | Verifying memory file... 100%. We're done here. | VRWorkshop: We now have an access point into the next memory. Just step into the data stream where this memory was stored. | A1a | ||
368 | DLC03MQ04_01_DataReturnScene | Another data block retrieved. One more to go. | A2a | ||
369 | Memory retrieval now at 60%. | A3a | |||
370 | First data block recovered. Good. Just keep doing what you're doing. | A4a | |||
371 | Data block retrieved. Progress. | A5a | |||
372 | Another data block retrieved. Good. | A6a | |||
373 | One more data block recovered. | A7a | |||
374 | DLC03MQ04_01_DimaScene01 | VRWorkshop: The system's Sentries will do everything they can to stop your Indexers from returning to the access point with the data. | Once the indexers have retrieved the data, they need to return to the access point with it. | A1a | |
375 | VRWorkshop: The system's Sentries will do everything they can to stop your Indexers from returning to the access point with the data. | You just need to make sure your indexers get back safely to the access point with the data. | A3a | ||
376 | VRWorkshop: The system's Sentries will do everything they can to stop your Indexers from returning to the access point with the data. | Remember, your job is to help the indexers return to the access point with the data. | A4a | ||
377 | VRWorkshop: The system's Sentries will do everything they can to stop your Indexers from returning to the access point with the data. | Make sure the indexers have a safe path back to the access point. | A5a | ||
378 | VRWorkshop: If you're listening to this, then you made it inside my memory banks. Take a moment. I know it's a lot at once. | {recorded instructions for retrieving your memories} The architecture you're seeing is data. My data. When I'm plugged into the chair, this is what I see. | A1a | ||
379 | You're using an earlier version of that technology. A brain-wave scanner instead of a direct neural wire. | VRWorkshop: Look around. Do you see that yellow column in the distance? That's long-term memory storage. That's your goal. | A1b | ||
380 | VRWorkshop: They're represented by the friendly, green sprites milling around. Do you see them? | The Indexers have one purpose, to get the data in the yellow column, and bring it back to the memory access point. | A1a | ||
381 | You need to help them get there and back safely. | A1b | |||
382 | Once they've recovered all the data in the memory, the program will translate it into something you can understand. | VRWorkshop: If you ever need to leave the simulation, then don't worry. Nothing gets reset. You can keep going from wherever you left off. | A1c | ||
383 | VRWorkshop: If you ever need to leave the simulation, then don't worry. Nothing gets reset. You can keep going from wherever you left off. | First things first. The blue blocks you're standing on are called Code Blocks. Some of them can be re-purposed. | A1a | ||
384 | See if you can grab one of the lighter colored blocks. Use them to fill in any gaps along the path for your Indexers to cross. | VRWorkshop: Good, you're across the gap, but now you have to deal with the security systems. That red firewall is blocking you and your Indexers from reaching the data. | A1b | ||
385 | VRWorkshop: Do you see that green beam of light? That's a Decoder Beam. It can destroy the firewall. You just need to direct the beam to it's vulnerable spot. | Good. Now you just need to create a path to the data with Code Blocks and your Indexers can get to work. | VRWorkshop: The system has been alerted to your presence. Now things will get hairier. | A1a | |
386 | {recorded instructions for retrieving your memories} If you're listening to this, then you made it inside my memory banks. Take a moment. I know it's a lot at once. | VRWorkshop: The architecture you're seeing is data. My data. When I'm plugged into the chair, this is what I see. | A1a | ||
387 | VRWorkshop: You're using an earlier version of that technology. A brain-wave scanner instead of a direct neural wire. | Look around. Do you see that yellow column in the distance? That's long-term memory storage. That's your goal. | VRWorkshop: But you can't just retrieve that data yourself. One of the programs loaded in that holotape is called the Indexer. | A1a | |
388 | VRWorkshop: Look around. Do you see that yellow column in the distance? That's long-term memory storage. That's your goal. | But you can't just retrieve that data yourself. One of the programs loaded in that holotape is called the Indexer. | A1a | ||
389 | They're represented by the friendly, green sprites milling around. Do you see them? | VRWorkshop: The Indexers have one purpose, to get the data in the yellow column, and bring it back to the memory access point. | A1b | ||
390 | VRWorkshop: See if you can grab one of the lighter colored blocks. Use them to fill in any gaps along the path for your Indexers to cross. | Good, you're across the gap, but now you have to deal with the security systems. That red firewall is blocking you and your Indexers from reaching the data. | A1a | ||
391 | Do you see that green beam of light? That's a Decoder Beam. It can destroy the firewall. You just need to direct the beam to it's vulnerable spot. | VRWorkshop: Good. Now you just need to create a path to the data with Code Blocks and your Indexers can get to work. | A1b | ||
392 | VRWorkshop: Good. Now you just need to create a path to the data with Code Blocks and your Indexers can get to work. | The system has been alerted to your presence. Now things will get hairier. | A1a | ||
393 | You'll need to deploy Defense Constructs against the system's active countermeasures. | A1b | |||
394 | The system's Sentries will do everything they can to stop your Indexers from returning to the access point with the data. | VRWorkshop: Once the indexers have retrieved the data, they need to return to the access point with it. | A1c | ||
395 | VRWorkshop: Once they've recovered all the data in the memory, the program will translate it into something you can understand. | If you ever need to leave the simulation, then don't worry. Nothing gets reset. You can keep going from wherever you left off. | VRWorkshop: First things first. The blue blocks you're standing on are called Code Blocks. Some of them can be re-purposed. | A1a |
DLC03MQ04_02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
396 | DLC03MQ04_02_DataCompleteScene | VRWorkshop: Memory retrieval at 100%. Verifying... looks good. | You can now use the data stream as an access point to the next memory. | A1a | |
397 | Memory retrieval at 100%. Verifying... looks good. | VRWorkshop: You can now use the data stream as an access point to the next memory. | A1a |
DLC03MQ04_03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
398 | DLC03MQ04_03_DataCompleteScene | VRWorkshop: Complete memory retrieved. | The data stream is now available to access the next memory. | A1a | |
399 | Complete memory retrieved. | VRWorkshop: The data stream is now available to access the next memory. | A1a |
DLC03MQ04_04[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
400 | DLC03MQ04_04_DataCompleteScene | VRWorkshop: That's 100%, verified. Good job. | You can use the data stream to access the next memory, as usual. | A1a | |
401 | That's 100%, verified. Good job. | VRWorkshop: You can use the data stream to access the next memory, as usual. | A1a |
DLC03MQ04_05[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
402 | DLC03MQ04_05_DataCompleteScene | Complete memory retrieved. | VRWorkshop: Exiting simulation in 3... 2... 1... | A1a | |
403 | VRWorkshop: Complete memory retrieved. | You can exit the simulation at any time. | VRWorkshop: Exiting simulation in 3... 2... 1... | A1a | |
404 | VRWorkshop: You can exit the simulation at any time. | Exiting simulation in 3... 2... 1... | A1a |
DLC03MQ05[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
405 | DLC03MQ05_0100_ConfrontDiMA | Player Default: If it means peace for the island... all right. Tell me the plan. | {Somber} I promise you, as long as Far Harbor stands, I will make sure that Acadia does everything to make up for my crimes. | A1a | |
406 | The island will be a better place with both our people working together. | A1b | |||
407 | DiMA: And then without us, the Fog Condensers will eventually fall into disrepair. Everyone will die. | I... have an idea. There's still a way we can bring peace. But the fact that I've replaced a human with a synth must remain hidden. | Player Default: I'll keep your secret, DiMA. | A1a | |
408 | {player tell you that you killed Avery and replaced her with a synth to take control over Far Harbor / Surprised} What? That's impossible. Let me see what you found... | DiMA: I... I did it. I killed a woman from Far Harbor and replaced her. I stripped a synth's identity from her and made her an agent. | A1a | ||
409 | DiMA: What? That's impossible. Let me see what you found... | {integrating your old memories, realizing what you've done / Afraid} I... I did it. I killed a woman from Far Harbor and replaced her. I stripped a synth's identity from her and made her an agent. | Player Default: You did the right thing. For the future of your people. | A1a | |
410 | Player Default: You did the right thing. For the future of your people. | {slowly realizing the player is right / Sad} Yes... yes... No one leaves this world clean. Sacrifices have to be made... | Companion: Anyone who expects a machine to value human life is foolin' themselves. | A1a | |
411 | Player Default: You're a fraud. | {Sad} Maybe you're right. The compromises I've made... All without even knowing... | Companion: You're expectin' us to feel sorry for you? That's not happenin'. | B1a | |
412 | Player Default: Let's be practical. How do we proceed from here? | {Worried} You're right. We have to focus on what has to be done now. | Companion: So, you're just goin' to sweep it all under the rug, then? That's cowardly an' it's shameful. | X1a | |
413 | Player Default: Why did you do it? | {Sad} I needed to calm Far Harbor. A moderate voice. An example of what humanity should be. How we could exist together as equals. | Y1a | ||
414 | {Sad} But I couldn't live with the memories of the blood on my hands. A human and a synth are both gone because of me. | Player Default: You did the right thing. For the future of your people. | Y1b | ||
415 | Player Default: Yes... yes... No one leaves this world clean. Sacrifices have to be made... | I'm... starting to see things more clearly. We have to keep this secret from Far Harbor. | DiMA: If they knew I had done this, they wouldn't destroy just me. They'd come after Acadia. | A1a | |
416 | DiMA: I'm... starting to see things more clearly. We have to keep this secret from Far Harbor. | If they knew I had done this, they wouldn't destroy just me. They'd come after Acadia. | DiMA: And then without us, the Fog Condensers will eventually fall into disrepair. Everyone will die. | A1a | |
417 | DiMA: If they knew I had done this, they wouldn't destroy just me. They'd come after Acadia. | And then without us, the Fog Condensers will eventually fall into disrepair. Everyone will die. | DiMA: I... have an idea. There's still a way we can bring peace. But the fact that I've replaced a human with a synth must remain hidden. | A1a | |
418 | Player Default: I'll keep your secret, DiMA. | {Concerned} Thank you... Maybe the... guilt, will keep me focused... | Companion: You know as well as I do that the people in Far Harbor deserve to know the truth. | A1a | |
419 | Player Default: Far Harbor has a right to the truth. | {Sad} You have to do what you feel is right, but think about the consequences carefully before you act. | Companion: Don't listen to him. He's just tryin' to cover his ass. | B1a | |
420 | Player Default: Make your case to the people of Far Harbor, DiMA. Let them decide. | {Afraid} And if their judgement is to destroy Acadia? The synths I've gathered here are innocent. I'm responsible for them being here. | Player Default: You said you wanted human and synth kind to be equal. Well now you have to prove it. Tell them the truth. Trust that they'll do the right thing. | X1a | |
421 | Player Default: So you did all of that on your own? No one else in Acadia is involved? | {Sad} What I've done goes against all of our ideals. I even hid it from myself. So, no, there can't be anyone else. | Player Default: I'll keep your secret, DiMA. | Y1a | |
422 | Player Default: Thank you... Maybe the... guilt, will keep me focused... | {Concerned} As horrifying as it might be to suggest, this memory you've recovered has... given us a new option. | DiMA: If Far Harbor could be made more... tranquil... by our intervention, then perhaps the same trick will work twice, on the Children of Atom. | A1a | |
423 | DiMA: As horrifying as it might be to suggest, this memory you've recovered has... given us a new option. | {Thinking} If Far Harbor could be made more... tranquil... by our intervention, then perhaps the same trick will work twice, on the Children of Atom. | A1a | ||
424 | {Concerned} We could replace High Confessor Tektus with someone willing to forgive Far Harbor and work towards reconciling. | Player Default: If it means peace for the island... all right. Tell me the plan. | A1b | ||
425 | Player Default: If it means peace for the island... all right. Tell me the plan. | {about to explain your plan to replace the High Confessor / Neutral} This will be difficult for both of us, but I think it's our only option. | DiMA: I'll need you to leverage your access to the High Confessor and lure him to a secluded location. | A1a | |
426 | Player Default: Do your own damned dirty work. | {Concerned} I can't. Tektus already gave me his ultimatum. He knows all my people. I need someone who has a chance of earning his trust. | B1a | ||
427 | {Neutral} Please. Consider it. | Companion: That's some dirty work I'd be happy to do. | B1b | ||
428 | Player Default: There must be another way we could make things right. | {implying that he will change his mind because you're going to replace him / Sad} None that I can see. The authority of the High Confessor is absolute. The Children of Atom won't see the need for peace unless he... changes his mind. | Player Default: If it means peace for the island... all right. Tell me the plan. | Y1a | |
429 | DLC03MQ05_0100a_TurnYourselfInDiMA | Player Default: You said you wanted human and synth kind to be equal. Well now you have to prove it. Tell them the truth. Trust that they'll do the right thing. | {Sad} You're... you're right. I... we... can't be above any other living being. When something terrible is done, there have to be repercussions... | A1a | |
430 | {Sad} I'll go. The people of Far Harbor will have to decide what to do with me. And I will have to hope Acadia will be spared. | A1b | |||
431 | Player Default: You said you wanted human and synth kind to be equal. Well now you have to prove it. Tell them the truth. Trust that they'll do the right thing. | {Stern} No. I can't risk throwing away everything I've built here. The lives that depend on me. | A2a | ||
432 | {Stern} What happened has to stay buried. | Player Default: I'll keep your secret, DiMA. | A2b | ||
433 | Player Default: I don't care what justification you have. You killed someone. You have to answer for that. | {remembering the murder / Afraid} I can... remember it... the blood. The life ebbing from that woman's eyes... The screams... | B1a | ||
434 | {Sad} All right. I'll go to Far Harbor and place my fate in their hands. I just hope Acadia survives past what I've done... | B1b | |||
435 | Player Default: I don't care what justification you have. You killed someone. You have to answer for that. | {Stern} There are better ways of atoning than suicide. I have helped Far Harbor survive. I can do even more. | B2a | ||
436 | But only if what has happened remains in the dark. | Player Default: I'll keep your secret, DiMA. | B2b | ||
437 | Player Default: Nevermind then. | {Puzzled} Then you agree? That Far Harbor must never know what happened? | Player Default: I'll keep your secret, DiMA. | X1a | |
438 | Player Default: You really think Far Harbor will destroy Acadia if they find out? | {Concerned} They were willing to kill the Children of Atom for far less. | Player Default: You said you wanted human and synth kind to be equal. Well now you have to prove it. Tell them the truth. Trust that they'll do the right thing. | Y1a | |
439 | DLC03MQ05_0100b_ReplaceConfessor | {Question} You're back. Have you rethought... our plan? Are you willing to help me replace the High Confessor? | Player Default: Okay. I'll do it. Any ideas on how I can get him alone? | A | |
440 | Player Default: Do we have to kill the High Confessor? | {Neutral} It would be the most reliable way of dealing with him. But any method that removes Tektus from power indefinitely should work. | Player Default: Okay. I'll do it. Any ideas on how I can get him alone? | Y1a | |
441 | Player Default: Do we have to kill the High Confessor? | {Neutral} Dissent may arise, but the Children have seen what happens to those who speak out. | Y2a | ||
442 | {Neutral} Our replacement will leverage that fear to serve the greater good. | Player Default: Okay. I'll do it. Any ideas on how I can get him alone? | Y2b | ||
443 | Player Default: You really think you can get together a convincing replacement? | {Neutral} Yes. Helping synths recover what they've lost means we've had to become familiar with memory wipes and facial reconstruction. | X1a | ||
444 | {Nervous} And I knew Tektus very well when I was still living in the submarine base. I'll use that as the basis for our replacement's new memories. | X1b | |||
445 | {you'll be sacrificing one of your own people for this / Somber} You simply need to deal with the real Confessor Tektus while I... prepare a volunteer... | Player Default: Okay. I'll do it. Any ideas on how I can get him alone? | X1c | ||
446 | Player Default: I can't be a part of this, DiMA. | {Neutral} That is your choice. But understand that of all options for peace, this results in the fewest casualties. I will be here when you change your mind. | B1a | ||
447 | Player Default: Okay. I'll do it. Any ideas on how I can get him alone? | {Neutral} Tektus lives in fear of being usurped by his predecessor Martin, despite that in all likelihood, Martin is dead. | A1a | ||
448 | {Neutral} But if you somehow uncovered evidence of Martin's imminent return, I expect Tektus would be interested hearing all you know... in private. | A1b | |||
449 | {Neutral} All we have to do is manufacture Martin's uprising. To do so, I'll need raw material. Martin recorded many of our conversations. | A1c | |||
450 | {Neutral} Those in the Nucleus have certainly been destroyed, but I built a small refuge for Martin many years ago when he needed respite... from the family. | A1d | |||
451 | {Neutral} Go there and collect any tapes you can find. I'll begin work on our replacement. | A1e | |||
452 | {Neutral} And here. I want you to have this as well. For what you've done for us. | A1f | |||
453 | {Neutral} I'll need you to leverage your access to the High Confessor and lure him to a secluded location. | A1a | |||
454 | {Neutral} You should be able to find a spot in the bay's old Command Center where you can deal with him discretely and hide the remains. | A1b | |||
455 | {Neutral} Once your work is done, return here, and the replacement will move in and take command. | Player Default: Okay. I'll do it. Any ideas on how I can get him alone? | A1c | ||
456 | DLC03MQ05_0100c_DiMARequestsEvidence | {Add some emphasis to "and those in Far Harbor." The lead-in line to this also has the word "Far Harbor" in it. / Neutral} I can't undo what's done. But for the sake of my people, and those in Far Harbor, we need to bury | Player Default: I'll keep your secret, DiMA. | A1a | |
457 | {Add some emphasis to "and those in Far Harbor." The lead-in line to this also has the word "Far Harbor" in it. / Neutral} I can't undo what's done. But for the sake of my people, and those in Far Harbor, we need to bury | Player Default: I'll keep your secret, DiMA. | A2a | ||
458 | DLC03MQ05_0100d_HCReplacementProposal | {Neutral} Does this mean you've seen the sense in the idea? | Player Default: If it means peace for the island... all right. Tell me the plan. | A1a | |
459 | DLC03MQ05_0700_JusticeForDiMA | PlayerVoiceFemale01: DiMA. It's time. | {about to confess to murder / Sad} My long walk is over... | CaptainAvery: What's this about? | A1a |
460 | CaptainAvery: What's this about? | {about to confess to murder, project voice to a small group of people about 20 feet from you / Sad} People of Far Harbor. | DiMA: You know me. We have lived peacefully together for years. We have come to trust each other, in our way. | A1a | |
461 | DiMA: People of Far Harbor. | {project voice to a small group of people about 20 feet from you} You know me. We have lived peacefully together for years. We have come to trust each other, in our way. | DiMA: But I've betrayed that trust, and I've kept the truth from all of you. | A1a | |
462 | DiMA: You know me. We have lived peacefully together for years. We have come to trust each other, in our way. | {project voice to a small group of people about 20 feet from you} But I've betrayed that trust, and I've kept the truth from all of you. | DiMA: Early on during Acadia's founding, I murdered one of your own. I replaced them with one of mine. | A1a | |
463 | DiMA: But I've betrayed that trust, and I've kept the truth from all of you. | {project voice to a small group of people about 20 feet from you / Sad} Early on during Acadia's founding, I murdered one of your own. I replaced them with one of mine. | CaptainAvery: What? Who? | A1a | |
464 | Player Default: DiMA's actions were deeply misguided, but he did them for the greater good. | {Depressed} I know that's no comfort to the person whose life I took... | Companion: The greater good didn't do much for Captain Avery, now did it? | A1a | |
465 | Player Default: For all his talk, he's just a murderer! | {Depressed} Yes... I am... | Companion: No sense dancin' around the truth. | B1a | |
466 | Player Default: Don't you have anything to say in your defense? | {Depressed} How does one justify murder? | DiMA: I wanted to prove that humanity and synth could co-exist. That we did not have to fear each other. But I went too far. I see that now... | Y1a | |
467 | Player Default: I know that's no comfort to the person whose life I took... | I wanted to prove that humanity and synth could co-exist. That we did not have to fear each other. But I went too far. I see that now... | A1a | ||
468 | I only ask that you judge me, and not what we've built together. Allow the peace between Acadia and Far Harbor to last beyond this. | AllenLee: Peace? You call murdering one of ours "peace"? | A1b | ||
469 | CaptainAvery: What? Who? | {project voice to a small group of people about 20 feet from you / Sad} The identity of my... agent, must remain hidden. They are as much a victim in this as anyone. They will do you no further harm. | A1a | ||
470 | {project voice to a small group of people about 20 feet from you / Sad} I am the only one to blame. | Player Default: DiMA's actions were deeply misguided, but he did them for the greater good. | A1b | ||
471 | DLC03MQ05_0700a1_JusticeForAvery | CaptainAvery: If you have any last words... Now's the time. | {last words before being executed / Sad} I'm sorry... | CaptainAvery: Mitch. | A1a |
472 | - | {A little apologetic. You just told the player something huge about what you did. / Neutral} I know this, this is a lot to take in... | |||
473 | {A little apologetic. You just told the player something huge about what you did. / Neutral} Take your time. This is not a moment for... hasty decisions... | ||||
474 | But we have other business. | ||||
475 | {Grim, marching to his own execution} I'm gambling the lives of my people that your trust in Far Harbor is not misplaced. | A | |||
476 | If the Children of Atom aren't... tempered, blood will be spilled. It's just a matter of time. | ||||
477 | Please. Don't share what... we talked about before. |
DLC03MQ05AcadiaStaging[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
478 | DLC03MQ05AcadiaStaging_DiMAFaradayScene | Faraday: You - you can't! DiMA, if you go down there, you're not coming back up! | My dear Faraday... You know there is no other option. | Faraday: DiMA, there are always options. Don't do this. Don't... don't leave. | A1a |
479 | Faraday: DiMA, there are always options. Don't do this. Don't... don't leave. | If atoning for my actions can keep you safe, well... I care for you all too much to do anything else. | Faraday: DiMA, please... | A1a | |
480 | Faraday: DiMA, please... | Be strong, Faraday. It will be all right. | A1a |
DLC03MQ06a[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
481 | DLC03MQ06a_DiMAHCScene | {Neutral} It sounds like quite the experience. But I'm glad to know there will be peace on the island again. | Replacement: Atom's vision was clear on the matter. I-I must thank you again for sheltering me while under its sway. | A1a | |
482 | Replacement: Atom's vision was clear on the matter. I-I must thank you again for sheltering me while under its sway. | {Neutral} Think nothing of it. You're welcome to stay as long as you like. | Replacement: You're too kind, DiMA. I should only need, just a little more fresh air. | A1a | |
483 | DLC03MQ06a_DiMAScene | {A little wry. You're reprogrammed the mind of the person you're talking about. / Question} I suppose you've heard the news? | DiMA: The High Confessor's had a vision. Atom demands peace. Can I assume you're here to tell me your task is done? | A | |
484 | DLC03MaleDiMA: I suppose you've heard the news? | {A little wryly. You're responsible for the vision this person has had. / Neutral} The High Confessor's had a vision. Atom demands peace. Can I assume you're here to tell me your task is done? | DiMA: Peace can finally come to the island... | A1a | |
485 | Player Default: I convinced him to leave the island and never return. | {Neutral} You did... hmm. Perhaps not an ideal resolution, but I suppose the end result is the same. | DiMA: Peace can finally come to the island... | A1a | |
486 | Player Default: I convinced him to leave the island and never return. | {Neutral} Excellent. | DiMA: Peace can finally come to the island... | A2a | |
487 | Player Default: It's over. And I'm done being your tool. | {Neutral} I can understand your displeasure, but I assure you your efforts were worth the cost. | DiMA: Peace can finally come to the island... | B1a | |
488 | Player Default: Our mutual friend has taken hide and seek to a whole new level. | {Neutral} Good news indeed. | DiMA: Peace can finally come to the island... | X1a | |
489 | Player Default: It is. Does this mean the island's finally safe? | {Neutral} I believe it does. | DiMA: Peace can finally come to the island... | Y1a | |
490 | Player Default: You did... hmm. Perhaps not an ideal resolution, but I suppose the end result is the same. | {thinking over the costs of what you've done / Depressed} Peace can finally come to the island... | A1a | ||
491 | {Confident} It's a heavy burden, what we've done, but now the Nucleus, Far Harbor, and Acadia will all flourish. Together. | Player Default: It was the right thing to do. | A1b | ||
492 | Player Default: It was the right thing to do. | {Neutral} It was necessary. Hope for a better future. That will be the judge of our actions. | DiMA: I'll handle things from here. I'll arrange talks between the Children of Atom and Far Harbor. They will learn to prosper together, under our guidance. | A1a | |
493 | Player Default: You're a monster, DiMA. You know that? | {Someone just accused you of being a monster, but they also helped you murder someone / Concerned} I can live with that. Can you? | DiMA: I'll handle things from here. I'll arrange talks between the Children of Atom and Far Harbor. They will learn to prosper together, under our guidance. | B1a | |
494 | Player Default: Okay, okay. Now, let's talk about my reward. | {Neutral} You've certainly earned one. So, don't worry. | DiMA: I'll handle things from here. I'll arrange talks between the Children of Atom and Far Harbor. They will learn to prosper together, under our guidance. | X1a | |
495 | Player Default: And you really believe you can trust the "High Confessor?" | {Somber} I do. I've done this before, remember? *sad chuckle* | Y1a | ||
496 | {Somber} I have given him all of the best traits of Tektus, and also of Martin. Memories of his gentle voice will guide the new High Confessor. | Player Default: It was the right thing to do. | Y1b | ||
497 | Player Default: It was necessary. Hope for a better future. That will be the judge of our actions. | {Neutral} I'll handle things from here. I'll arrange talks between the Children of Atom and Far Harbor. They will learn to prosper together, under our guidance. | A1a | ||
498 | {Neutral} The Children will revel in their irradiated bastion, the Harbormen will continue to survive and reclaim what the Fog has taken from them... | A1b | |||
499 | {Neutral} ... and my people will remain safe. | DiMA: Here. For all you've done. You should also pay a visit to the Nucleus. I believe the High Confessor will want a word with you. | A1c | ||
500 | DiMA: ... and my people will remain safe. | {Neutral} Here. For all you've done. You should also pay a visit to the Nucleus. I believe the High Confessor will want a word with you. | DiMA: And, of course, you are welcome in Acadia whenever you like. | A1a | |
501 | DiMA: Here. For all you've done. You should also pay a visit to the Nucleus. I believe the High Confessor will want a word with you. | {Nervous} And, of course, you are welcome in Acadia whenever you like. | DiMA: After all, where would we be without you? | A1a | |
502 | DiMA: And, of course, you are welcome in Acadia whenever you like. | {Neutral} After all, where would we be without you? | A1a | ||
503 | DLC03MQ06a_DiMATakesTapes | {Question} Your preparations are complete? Are you ready to confront Tektus? | Player Default: I'm ready. | A | |
504 | PlayerVoiceFemale01: DiMA, I recovered the tapes from Martin's hideout. | {Neutral} Excellent. Yes. These look like they'll serve... | DiMA: Let me take a listen. Hmm. Good to hear his voice aga-- hmm. Some grim material to work with. There. | A1a | |
505 | DiMA: Excellent. Yes. These look like they'll serve... | {Like you're focusing on doing something requiring a lot of concentration. You're also a little sad, because the tapes are a bit grim. / Neutral} Let me take a listen. Hmm. Good to hear his voice aga-- hmm. Some grim material to work with. T | DiMA: No pleasure in twisting the words of an old friend, but I believe Martin would understand. | A1a | |
506 | DiMA: Let me take a listen. Hmm. Good to hear his voice aga-- hmm. Some grim material to work with. There. | {Neutral} No pleasure in twisting the words of an old friend, but I believe Martin would understand. | DiMA: This tape should be sufficient to pique the High Confessor's interest in joining you in the Command Center, but Tektus is nothing if not wary. | A1a | |
507 | DiMA: No pleasure in twisting the words of an old friend, but I believe Martin would understand. | {Neutral} This tape should be sufficient to pique the High Confessor's interest in joining you in the Command Center, but Tektus is nothing if not wary. | A1a | ||
508 | {Neutral} Earning his trust before approaching should help guarantee this all plays out more... smoothly. | A1b | |||
509 | {Neutral} You'll then have to dispose of the remains. Old maintenance shaft walls were never terribly well maintained. They should be able to serve your needs. | A1c | |||
510 | {Neutral} Once you're done, return here and we'll send the replacement on his way. Now, are you ready to begin? | Player Default: I'm ready. | A1d | ||
511 | Player Default: I'm ready. | {Neutral} Then I won't keep you any longer. Here, the tape. The fate of this island rests in our works. | A1a | ||
512 | Player Default: I still need some time. | {Neutral} Very well. When you're ready to proceed, I'll be waiting. | B1a | ||
513 | Player Default: How are preparations coming along with the replacement? | {Neutral} The initial stages have gone well, though the reduced time frame raises some concerns. | X1a | ||
514 | {Neutral} But he should be ready by the time the deed is done. | Player Default: I'm ready. | X1b | ||
515 | Player Default: How should I earn Tektus' trust? | {Neutral} Prove your dedication to the family. Help when they ask. Show that the Children, and Tektus, can rely on you. | Y1a | ||
516 | {Question} He'll be less likely to suspect one of his favorites. Now, are you ready to set this plan in motion? | Player Default: I'm ready. | Y1b |
DLC03NickDiMAScenes[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
517 | DLC03NickDiMAScenes_Family01 | Nick: So, DiMA. Look, I was hoping we could talk. I didn't want to believe you at first, about us being brothers... | {Concerned} You don't have to apologize, Nick. I know it must have been a shock. | Nick: Yeah, well, I still don't feel proud of taking it as bad as I did. Maybe we can start over? | A1a |
518 | Nick: Yeah, well, I still don't feel proud of taking it as bad as I did. Maybe we can start over? | {Happy} I'd like that. It's been good to talk to you again, Nick. | A1a | ||
519 | DLC03NickDiMAScenes_Family02 | Nick: So Dima, I got a question. Why do you even call me "Nick"? Didn't you know me before the personality imprint? | We didn't have names inside the Institute. And after the personality experiments started, the only name you ever called yourself was "Nick Valentine." | A1a | |
520 | {you get cut off before you can finish} If there's another name you'd prefer, I'd be happy to... | Nick: No. I... I like the name. When you wear something for a long time, it kind of seeps into ya, you know? | A1b | ||
521 | Nick: No. I... I like the name. When you wear something for a long time, it kind of seeps into ya, you know? | {Happy} Of course. | A1a | ||
522 | DLC03NickDiMAScenes_Family03 | {Friendly} What do you think of Acadia, Nick? | Nick: Well, living in a scientific observatory wouldn't exactly be high on my list of comfortable spots. At least that Fog is far enough below. | A1a | |
523 | Nick: Kind of easy for you to say that, though, isn't it? You and I, we can't pretend to be anything else. | That just means we're in the perfect position to help our kind. We can be the example in the face of adversity. | Nick: I'm not looking to be anyone's example. You help who needs help. It doesn't have to be more than that. | A1a | |
524 | Nick: Well, living in a scientific observatory wouldn't exactly be high on my list of comfortable spots. At least that Fog is far enough below. | I was talking more about our ideals. Synths as their own way of life. Not hiding from what they are. | Nick: Kind of easy for you to say that, though, isn't it? You and I, we can't pretend to be anything else. | A1a | |
525 | DLC03NickDiMAScenes_Family04 | {Friendly} Hello, Nick. How have you been? | Nick: Haven't woken up discovering any new missing parts in a while, so I call that a win. | A1a | |
526 | Nick: Rusty joints, patched power couplings, and don't even get my secretary started whenever I tell her I literally have a screw loose... | {Amused} *chuckle* You know, it's actually pretty nice being able to complain about this with someone who understands... | A1a | ||
527 | Nick: Haven't woken up discovering any new missing parts in a while, so I call that a win. | {Amused} I stopped counting the number of repairs I had decades ago. I have bad actuators, frayed wires... | Nick: Rusty joints, patched power couplings, and don't even get my secretary started whenever I tell her I literally have a screw loose... | A1a | |
528 | DLC03NickDiMAScenes_Family05 | {Friendly} It's good to see you again, brother. | Nick: Good to see you too, DiMA. | A1a | |
529 | DLC03NickDiMAScenes_Neutral01 | {Friendly} It's good to see you again, brother. | Nick: Prefer we keep it to just "Nick" and "DiMA" for now. | A1a | |
530 | Nick: Prefer we keep it to just "Nick" and "DiMA" for now. | {Sad} Of course. | A1a | ||
531 | DLC03NickDiMAScenes_Neutral02 | {Friendly} You know, Nick, if you wanted to stay in Acadia, you'd be welcome here. | Nick: Uh, thanks, but I've got my own place, back in Diamond City. | A1a | |
532 | Nick: Uh, thanks, but I've got my own place, back in Diamond City. | Among humans. Here, you'd be with your own kind. | Nick: Hate to break it to you, but I define "my kind" as people I know. That I trust. | A1a | |
533 | DLC03NickDiMAScenes_Neutral03 | {Friendly} Have you ever considered our unique perspective, Nick? We are free-thinking synths, but we cannot hide what we are. | Nick: The only "unique perspective" that's given me is the view of disgusted and suspicious faces and the occasional solid object being thrown at me. | A1a | |
534 | Nick: The only "unique perspective" that's given me is the view of disgusted and suspicious faces and the occasional solid object being thrown at me. | Exactly. There is a resilience that gives us. It's something I try to impart to everyone here. How to live as what you really are, despite what others think. | Nick: Well, as long as "what others think" isn't "you need to be shot and put in the ground" then maybe you'll be okay. | A1a | |
535 | DLC03NickDiMAScenes_Neutral04 | {Friendly} It's good to see you again, Nick. | Nick: Uh, yeah. Hi DiMA. Don't mind me. | A1a |