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This is the transcript of a script file, which runs certain tasks in the game upon execution. |
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Type | Decompiled script |
SCRIPTS.LST comment | Children of the Cathedral Technician in the Military Base |
MSG file | CHOCTECH.MSG |
/*******************************************************
- Some unreferenced imported varables found. *
- Because of it it is impossible to specify *
- the real names of global variables. *
- /
- /
variable GVar0;
variable GVar1;
variable GVar2;
variable GVar3;
variable GVar4;
procedure start;
procedure critter_p_proc;
procedure look_at_p_proc;
procedure talk_p_proc;
procedure destroy_p_proc;
procedure ChocTech00;
procedure ChocTech01;
procedure ChocTech02;
procedure ChocTech02a;
procedure ChocTech03;
procedure ChocTech04;
procedure ChocTech05;
procedure ChocTech06;
procedure ChocTech06a;
procedure ChocTech07;
procedure ChocTech08;
procedure ChocTech09;
procedure ChocTech10;
procedure ChocTech11;
procedure combat;
procedure ChocTechend;
import variable Team9_Count;
/* ?import? variable removal_ptr; */
/* ?import? variable Hostile; */
/* ?import? variable said_stuff; */
/* ?import? variable explode; */
/* ?import? variable initialized; */
procedure get_reaction;
procedure ReactToLevel;
procedure LevelToReact;
procedure UpReact;
procedure DownReact;
procedure BottomReact;
procedure TopReact;
procedure BigUpReact;
procedure BigDownReact;
procedure UpReactLevel;
procedure DownReactLevel;
procedure Goodbyes;
/* ?import? variable exit_line; */
procedure start
begin
if (not(GVar3)) then begin
critter_add_trait(self_obj, 1, 6, 34);
critter_add_trait(self_obj, 1, 5, 69);
GVar3 := 1;
end
if (script_action == 12) then begin
call critter_p_proc;
end
else begin
if (script_action == 21) then begin
call look_at_p_proc;
end
else begin
if (script_action == 11) then begin
call talk_p_proc;
end
else begin
if (script_action == 18) then begin
call destroy_p_proc;
end
end
end
end
end
procedure critter_p_proc
begin
if (GVar0) then begin
GVar0 := 0;
attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
end
else begin
if (GVar2) then begin
critter_dmg(self_obj, random(200, 250), 6);
end
else begin
if (obj_can_see_obj(self_obj, dude_obj)) then begin
if ((obj_item_subtype(critter_inven_obj(dude_obj, 1)) == 3) or (obj_item_subtype(critter_inven_obj(dude_obj, 2)) == 3)) then begin
if (not(GVar1)) then begin
GVar1 := 1;
if (Team9_Count > 0) then begin
call ChocTech00;
end
else begin
call ChocTech01;
end
end
end
end
else begin
GVar1 := 0;
end
end
end
end
procedure look_at_p_proc
begin
script_overrides;
display_msg(message_str(358, 100));
end
procedure talk_p_proc
begin
if (global_var(53) == 1) then begin
start_gdialog(358, self_obj, 4, -1, -1);
gsay_start;
call ChocTech10;
gsay_end;
end_dialogue;
end
else begin
if (global_var(54) == 1) then begin
call ChocTech09;
end
else begin
if (Team9_Count > 0) then begin
start_gdialog(358, self_obj, 4, -1, -1);
gsay_start;
call ChocTech02;
gsay_end;
end_dialogue;
end
else begin
call ChocTech01;
end
end
end
end
procedure destroy_p_proc
begin
if (source_obj == dude_obj) then begin
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
set_global_var(156, 1);
set_global_var(157, 0);
end
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
set_global_var(157, 1);
set_global_var(156, 0);
end
set_global_var(160, global_var(160) + 1);
if ((global_var(160) % 6) == 0) then begin
set_global_var(155, global_var(155) + 1);
end
end
set_global_var(146, 1);
end
procedure ChocTech00
begin
float_msg(self_obj, message_str(358, random(101, 104)), 0);
end
procedure ChocTech01
begin
float_msg(self_obj, message_str(358, random(105, 107)), 0);
end
procedure ChocTech02
begin
gsay_reply(358, 108);
giq_option(-3, 358, 109, ChocTech03, 0);
giq_option(4, 358, 110, ChocTech04, 0);
giq_option(4, 358, 111, combat, -10);
giq_option(6, 358, 112, ChocTech02a, 0);
end
procedure ChocTech02a
begin
if (is_success(roll_vs_skill(dude_obj, 14, 0))) then begin
call ChocTech06;
end
else begin
call ChocTech05;
end
end
procedure ChocTech03
begin
gsay_message(358, 113, 0);
end
procedure ChocTech04
begin
gsay_message(358, 114, 0);
end
procedure ChocTech05
begin
gsay_message(358, 115, 0);
call combat;
end
procedure ChocTech06
begin
gsay_reply(358, 116);
giq_option(5, 358, 117, combat, -10);
giq_option(6, 358, 118, ChocTech06a, 0);
end
procedure ChocTech06a
begin
if (is_success(roll_vs_skill(dude_obj, 14, 0))) then begin
call ChocTech07;
end
else begin
call ChocTech05;
end
end
procedure ChocTech07
begin
gsay_reply(358, 119);
giq_option(6, 358, 120, ChocTechend, 0);
giq_option(6, 358, 121, ChocTech08, 0);
giq_option(6, 358, 122, ChocTech05, 0);
end
procedure ChocTech08
begin
gsay_reply(358, 123);
giq_option(6, 358, 124, ChocTech05, 0);
end
procedure ChocTech09
begin
float_msg(self_obj, message_str(358, 125), 0);
GVar2 := 1;
end
procedure ChocTech10
begin
gsay_reply(358, 126);
giq_option(-3, 358, 127, ChocTech11, 0);
giq_option(4, 358, 128, ChocTech11, 0);
giq_option(4, 358, 129, combat, -10);
end
procedure ChocTech11
begin
gsay_message(358, 130, 0);
GVar2 := 1;
end
procedure combat
begin
GVar0 := 1;
end
procedure ChocTechend
begin
end
procedure get_reaction
begin
if (local_var(2) == 0) then begin
set_local_var(0, 50);
set_local_var(1, 2);
set_local_var(2, 1);
set_local_var(0, local_var(0) + (5 * get_critter_stat(dude_obj, 3)) - 25);
set_local_var(0, local_var(0) + (10 * has_trait(0, dude_obj, 10)));
if (has_trait(0, dude_obj, 39)) then begin
if (global_var(155) > 0) then begin
set_local_var(0, local_var(0) + global_var(155));
end
else begin
set_local_var(0, local_var(0) - global_var(155));
end
end
else begin
if (local_var(3) == 1) then begin
set_local_var(0, local_var(0) - global_var(155));
end
else begin
set_local_var(0, local_var(0) + global_var(155));
end
end
if (global_var(158) > 2) then begin
set_local_var(0, local_var(0) - 30);
end
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
set_local_var(0, local_var(0) + 20);
end
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
set_local_var(0, local_var(0) - 20);
end
call ReactToLevel;
end
end
procedure ReactToLevel
begin
if (local_var(0) <= 25) then begin
set_local_var(1, 1);
end
else begin
if (local_var(0) <= 75) then begin
set_local_var(1, 2);
end
else begin
set_local_var(1, 3);
end
end
end
procedure LevelToReact
begin
if (local_var(1) == 1) then begin
set_local_var(0, random(1, 25));
end
else begin
if (local_var(1) == 2) then begin
set_local_var(0, random(26, 75));
end
else begin
set_local_var(0, random(76, 100));
end
end
end
procedure UpReact
begin
set_local_var(0, local_var(0) + 10);
call ReactToLevel;
end
procedure DownReact
begin
set_local_var(0, local_var(0) - 10);
call ReactToLevel;
end
procedure BottomReact
begin
set_local_var(1, 1);
set_local_var(0, 1);
end
procedure TopReact
begin
set_local_var(0, 100);
set_local_var(1, 3);
end
procedure BigUpReact
begin
set_local_var(0, local_var(0) + 25);
call ReactToLevel;
end
procedure BigDownReact
begin
set_local_var(0, local_var(0) - 25);
call ReactToLevel;
end
procedure UpReactLevel
begin
set_local_var(1, local_var(1) + 1);
if (local_var(1) > 3) then begin
set_local_var(1, 3);
end
call LevelToReact;
end
procedure DownReactLevel
begin
set_local_var(1, local_var(1) - 1);
if (local_var(1) < 1) then begin
set_local_var(1, 1);
end
call LevelToReact;
end
procedure Goodbyes
begin
GVar4 := message_str(634, random(100, 105));
end