# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
1 | BeckyGreetScene | | {generic "coming from another conversation and getting back to business" line} Anyway, can we get back to talking shop? | Player Default: Yeah, plenty of times. | A |
2 | | {generic "coming from another conversation and getting back to business" line} Now, are you gonna buy some clothes, or what? | Player Default: Yeah, plenty of times. | A |
3 | | {generic "coming from another conversation and getting back to business" line} Now if you don't mind, got a store to run. | Player Default: Yeah, plenty of times. | A |
4 | | {player walks into your store for the first time, you're a bit suspicious because you have problems with thieves / Suspicious} Uh, hello. Have you been here before? | Player Default: Yeah, plenty of times. | A |
5 | | {player walks into your store for the first time, you're a bit suspicious because you have problems with thieves / Suspicious} Have you been here before? | Player Default: Yeah, plenty of times. | A |
6 | | {running your store, player walks back in looking for something to buy} Hello again. So long as you have the caps, you're welcome to look around. | Player Default: Let's see what you've got. | A |
7 | | {running your store, player walks back in looking for something to buy} Plenty of clothing on the racks, if you're payin'. | Player Default: Let's see what you've got. | A |
8 | | {running your store, player walks back in looking for something to buy / Friendly} You're back. I'm almost starting to like you. What'll it be? | Player Default: Let's see what you've got. | A |
9 | | {running your store, player walks back in looking for something to buy / Friendly} You keep coming back, I might have to start giving you fashion advice. | Player Default: Let's see what you've got. | A |
10 | | {running your store, player walks back in looking for something to buy} Need a new set of clothes? | Player Default: Let's see what you've got. | A |
11 | | {running your store, player walks back in looking for something to buy} Here for new clothes? | Player Default: Let's see what you've got. | A |
12 | Player Default: No mooching. Got it. | {Happy} Good. | Becky: Now that we understand each other... Welcome to Fallon's. Happy to show you everything in stock. | A1a |
13 | Player Default: I'm not a thief, and I'm not liking your tone. | {Stern} Just giving a warning. As long as you pay with good caps, we won't have any problems. | Becky: Now that we understand each other... Welcome to Fallon's. Happy to show you everything in stock. | B1a |
14 | Player Default: People are stealing these clothes? Seriously? | {Stern} Yes, they are. So don't push it. | Becky: Now that we understand each other... Welcome to Fallon's. Happy to show you everything in stock. | X1a |
15 | Player Default: You have some kind of problem with shoplifters? | {referring to ten-gauge shotgun that you hide behind the counter / Stern} Nothing me and my ten-gauge haven't been able to handle. | Becky: Now that we understand each other... Welcome to Fallon's. Happy to show you everything in stock. | Y1a |
16 | Player Default: I'll think about it. | {Stern} Fine, but I got my eye on you. | | X1a |
17 | Player Default: I'll think about it. | {Stern} Just don't steal anything, all right? | | X2a |
18 | Player Default: I'll think about it. | {Stern} *sigh* Whatever. | | X3a |
19 | Player Default: I'll think about it. | {Stern} Sure, sure. | | X4a |
20 | Player Default: Not interested. | {Stern} Door's right there... | | B1a |
21 | Player Default: Not interested. | {Stern} You know your way out. | | B2a |
22 | Player Default: Not interested. | {Stern} Then outside you go. | | B3a |
23 | Player Default: Not interested. | {Stern} Fine. Take it outside. | | B4a |
24 | Player Default: Not interested. | {Stern} Outside, then. | | B5a |
25 | Player Default: Can I pay with my charge card? | {player is trying to pay with a "charge card" - it looks like a worthless piece of plastic / Stern} Whatever that is, we don't take it. | Player Default: Let's see what you've got. | Y1a |
26 | Player Default: Fallon's Basement. Interesting name. | {player asks about your store's name, "Fallon's Basement" / Amused} Yeah, it's ancient. There was a Fallon's here back even before the War. Granddad always said we had a tradition of "quality and affordability." | | Y2a |
27 | | {Irritated} Guess affordability got too expensive for some folks. Damn thieves. And it ain't like Diamond City Security helps. | Player Default: Let's see what you've got. | Y2b |
28 | Player Default: Why doesn't Diamond City Security help you? | {player asks why Diamond City Security doesn't help you / Stern} *sigh* My husband got taken, all right? By the Institute. Security wouldn't look into it, I raised a stink, and now I'm black-listed. | Player Default: Let's see what you've got. | Y3a |
29 | Player Default: Your husband was taken by the Institute? | {player asks why you think the Institute kidnapped your husband / Stern} Well he ain't here anymore, that's for sure. Not like the Institute leaves a trail besides those damn synths. | Player Default: Let's see what you've got. | Y4a |
30 | Player Default: What's a synth? | {player asks what a Synth is. you're confused because everyone knows what they are / Puzzled} You're joking, right? A synth. Those machine people the Institute builds. Some of them even look human. Enough you wouldn't know the difference. | | Y5a |
31 | | {ironic chuckle at the beginning, using humor to deflect the sadness / Sad} Lucky me, huh? Institute takes my Charlie, and doesn't even bother replacing him. | Player Default: Let's see what you've got. | Y5b |
32 | Player Default: What do you know about synths? | {player asks what you know about Synths / Thinking} Just what I read in the papers. That the Institute builds 'em, and some even look human. So much you can't tell the real difference. | | Y6a |
33 | | {ironic chuckle at the beginning, using humor to deflect the sadness / Sad} Lucky me, huh? Institute takes my Charlie, and doesn't even bother replacing him. | Player Default: Let's see what you've got. | Y6b |
34 | Player Default: Yeah, plenty of times. | {first time the player is walking into your store. you're suspicious because you've had a lot of problems with thieves / Suspicious} Really? Okay... I just need to remind you that Fallon's isn't a charity. If you want the clothes, you have to pay for 'em. | Player Default: No mooching. Got it. | A1a |
35 | Player Default: No. First time. | {first time the player is walking into your store. you're suspicious because you've had a lot of problems with thieves / Stern} Thought so. Some ground rules. This isn't a charity. Clothes are for sale if you have the money. Otherwise, the door's right there. | Player Default: No mooching. Got it. | B1a |
36 | Player Default: Might have. | {first time the player is walking into your store. you're suspicious because you've had a lot of problems with thieves / Stern} Don't be cute. First thing's first, this isn't a charity. You want the clothes, pay for 'em. | Player Default: No mooching. Got it. | X1a |
37 | Player Default: What's it matter? | {lifting is short for "shoplifting" / Irritated} Because Fallon's isn't a charity. The clothes are for sale if you have the money. No lifting, all right? | Player Default: No mooching. Got it. | Y1a |
38 | Player Default: Good. | {suddenly going from standoffish to friendly, you're happy to have paying customers once you know they aren't thieves / Friendly} Now that we understand each other... Welcome to Fallon's. Happy to show you everything in stock. | Player Default: Let's see what you've got. | A1a |
39 | Player Default: Let's see what you've got. | {showing your wares / Friendly} A payin' customer. Finally. | | A1a |
40 | Player Default: Let's see what you've got. | {showing your wares / Friendly} Try this one on... | | A2a |
41 | Player Default: Let's see what you've got. | {showing your wares / Friendly} Plenty of styles to choose. | | A3a |
42 | Player Default: Let's see what you've got. | {showing your wares / Friendly} Don't bother asking about the thread count. | | A4a |
43 | Player Default: Let's see what you've got. | {showing your wares / Friendly} Tops, bottoms, shoes. | | A5a |
44 | Player Default: Let's see what you've got. | {showing your wares / Friendly} Clothes make the person, right? | | A6a |
45 | - | | {player isn't saying anything / Puzzled} Well? Speak up. | | |
46 | | {player isn't saying anything / Puzzled} Out with it. | | |
47 | | {player isn't saying anything / Puzzled} Say something. | | |
48 | | {you're off work and relaxing around town, general hello to the player} Need new clothes? Should stop by Fallon's Basement. Open during the day. | | |
49 | | {general hello to the player, you're off work and relaxing around town, The Stands are where all the rich snobs are} Ever been up in the Stands? Let's just say they can afford a lot of clothes. | | |
50 | | {you're off work and relaxing around town, general hello to the player} You'll get used to Diamond City Security being unhelpful. Just ignore them like I do. | | |