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Details
Type Decompiled script
SCRIPTS.LST comment Brahmin (cows) from Junktown who just stand there
MSG file BRAHMIN.MSG
Transcript

procedure start;
procedure critter_p_proc;
procedure description_p_proc;
procedure talk_p_proc;
procedure timed_event_p_proc;
procedure use_obj_on_p_proc;
procedure use_skill_on_p_proc;
procedure damage_p_proc;
procedure destroy_p_proc;
variable critter_tile;
variable initialized;
procedure start
begin
        if (script_action == 12) then begin
                call critter_p_proc;
        end
        else begin
                if (script_action == 3) then begin
                        call description_p_proc;
                end
                else begin
                        if (script_action == 11) then begin
                                call talk_p_proc;
                        end
                        else begin
                                if (script_action == 22) then begin
                                        call timed_event_p_proc;
                                end
                                else begin
                                        if (script_action == 7) then begin
                                                call use_obj_on_p_proc;
                                        end
                                        else begin
                                                if (script_action == 8) then begin
                                                        call use_skill_on_p_proc;
                                                end
                                        end
                                end
                        end
                end
        end
end
procedure critter_p_proc
begin
        if (not(initialized)) then begin
                add_timer_event(self_obj, game_ticks(random(1, 5)), 1);
                initialized := 1;
        end
end
procedure description_p_proc
begin
        display_msg(message_str(34, 100));
end
procedure talk_p_proc
begin
        float_msg(self_obj, message_str(34, 103), 0);
end
procedure timed_event_p_proc
begin
        if (((critter_state(self_obj) bwand 2) == 0) and not(combat_is_initialized)) then begin
                critter_tile := tile_num_in_direction(tile_num(self_obj), random(0, 5), 3);
                reg_anim_func(2, self_obj);
                reg_anim_func(1, 1);
                reg_anim_obj_move_to_tile(self_obj, critter_tile, -1);
                reg_anim_func(3, 0);
        end
        add_timer_event(self_obj, game_ticks(random(3, 5)), 1);
end
procedure use_obj_on_p_proc
begin
        variable LVar0 := 0;
        if ((obj_pid(obj_being_used_with) == 124) or (obj_pid(obj_being_used_with) == 125)) then begin
                script_overrides;
                LVar0 := obj_being_used_with;
                rm_obj_from_inven(source_obj, obj_being_used_with);
                destroy_object(LVar0);
                reg_anim_func(2, self_obj);
                reg_anim_func(1, 1);
                reg_anim_animate(self_obj, 14, -1);
                reg_anim_animate(self_obj, 20, 5);
                reg_anim_animate(self_obj, 48, -1);
                reg_anim_func(3, 0);
                critter_injure(self_obj, 2);
        end
end
procedure use_skill_on_p_proc
begin
        if (action_being_used == 12) then begin
                script_overrides;
                if (is_success(roll_vs_skill(dude_obj, action_being_used, 0))) then begin
                        display_msg(message_str(34, 101));
                end
                else begin
                        display_msg(message_str(34, 102));
                end
        end
end
procedure damage_p_proc
begin
        if (source_obj == dude_obj) then begin
                set_global_var(247, 1);
        end
end
procedure destroy_p_proc
begin
        if (source_obj == dude_obj) then begin
                set_global_var(247, 1);
        end
end

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