Andrew Wesson is a developer who worked at Bethesda Softworks on Fallout 76 as a user interface programmer.
Employment history[]
From | To | Company | Role |
---|---|---|---|
June 2011 | July 2017 | Demiurge Studios | Lead Engineer |
August 2017 | Present | Bethesda Game Studios | Programmer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2018 | Fallout 76 | User Interface Programmer |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2012 | Shoot Many Robots | Engineer |
2013 | Marvel Puzzle Quest | Engineer |
2013 | Aliens: Colonial Marines | Engineer |
2015 | Puzzle & Glory | Engineer |