Andrew Thomas is a developer who worked at Bethesda Game Studios on Fallout 4 and Fallout 76 as a technical artist.
Employment history[]
From | To | Company | Role |
---|---|---|---|
October 2007 | September 2010 | Rare | Principal Rigger / Character TD |
January 2011 | November 2012 | Warner Bros. Games | Rigger / Technical Artist |
October 2012 | Present | Bethesda Game Studios | Technical Artist |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2015 | Fallout 4 | Technical Artist |
2018 | Fallout 76 | Technical Artist |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2008 | Viva Piñata: Trouble in Paradise | Art Asset Group Member |
2008 | Banjo-Kazooie: Nuts & Bolts | Artist |
2010 | Kinect Sports | Rigger |
2010 | Kinectimals | Animator |
2014 | Middle-earth: Shadow of Mordor | Additional Technical Artist |