Alexandre "Alex" Larouche is a developer who worked at Behaviour Interactive on Fallout 4 as an additional programmer and at Bethesda Softworks on Fallout 76 as a systems programmer.
Employment history[]
From | To | Company | Role |
---|---|---|---|
May 2006 | Present | Ubisoft Montreal | Technical Architect |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2015 | Fallout 4 | Additional Programmer |
2018 | Fallout 76 | Systems Programmer |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2008 | Far Cry 2 | Additional Programmer |
2013 | SpongeBob SquarePants: Plankton's Robotic Revenge | Game Programmer |
2014 | Wolfenstein: The New Order | Game Programmer |
2015 | SpongeBob HeroPants | Engine Programmer |
2016 | The Elder Scrolls V: Skyrim - Special Edition | Lead Programmer |
2018 | Assassin's Creed Odyssey | Technical Lead |
2023 | Starfield | Co-Lead Systems Programmer |