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Devido as discordâncias acerca de como a tecnologia deveria ser usada nos ermos, a Irmandade do Aço teve uma guerra sangrenta com a NCR. Apesar de equipamento e treinamento superiores, a Irmandade teve que bater em retirada.

Tela de carregamento

A Guerra NCR-Irmandade foi um grande conflito entre a Irmandade do Aço e a New California Republic que afetou toda a região da Nova Califórnia e seus arredores, alterando a frágil balança de poder.

Guerra[]

Origens do conflito[]

Em 2231, Jeremy Maxson havia assumido a posição de Ancião na IdA. Querendo expandir as operações da Irmandade para o Leste, o uso agressivo da tecnologia do pré-guerra aumentou consideravelmente. Ele visava restaurar o poder da Irmandade arrebatando tecnologia avançada das "pessoas menos capazes" por qualquer meio necessário. Naturalmente, isso germinou disputas com a NCR, que sempre foi a favor de usar tecnologia avançada para benefício da sociedade. Algum tempo depois da destruição do Enclave em 2242, a guerra entre a IdA e a NCR teve início.[citation needed]

A Irmandade gozou de vantagem considerável durante os anos iniciais da guerra até o ponto de quase vitória, sua tecnologia avançada e padrões de treinamento avançadas os permitiu infligir muitas baixas entre o exército NCR. Porém, a República contava com um número muito superior de recursos humanos, enquanto a Brotherhood de Lost Hills se mantinha uma organização seletiva, a NCR facilmente recuperava as perda entre suas fileiras, já a Irmandade se tornava cada vez mais desesperada. A Brotherhood lutou ferozmente, mas no final, os números prevaleceram, e suas forças foram dizimadas, forçando-os a recuar para seus bunkers. É importante ressaltar que a Irmandade não desistiu de lutar contra a NCR. A Coronel Moore afirma que recentemente havia sobrevivido a quatro incursões contra a Brotherhood na Califórnia, sugerindo que a luta ainda continua. Tendo perdido a superfície, a BoS se prepara para lutar até a morte, com a NCR começando a invadir e tomar seus bunkers. Todavia, a Irmandade foi capaz de causar danos significativos na República. Quando a mesa estava prestes a virar, a Irmandade foi capaz de montar e realizar com sucesso um ataque contra as reservas de ouro NCR em Redding, destruindo todo o ouro usado nas moedas da República, aleijando completamente sua economia e causando uma recessão.

O Capítulo do Mojave da Irmandade do Aço continuava a operar livremente nos ermos ao redor de New Vegas por vários anos, eles ficaram extremamente frustrados quando a NCR despachou tropas para a região, embora eles se restringiam de ter qualquer envolvimento no conflito. Em 2274, a NCR conseguiu rastrear o Capítulo do Mojave, liderado na época por Elder Elijah, e planejou tomar o controle de sua base principal, a HELIOS One. No ano de 2276, a NCR atacou HELIOS One, e Elijah - contrariando seus Paladinos - ordenou suas tropas protegerem as Instalações a todo custo. Após uma longa peleja e infligir grande dano nas tropas NCR que avançavam cada vez mais, a Irmandade recuou para Hidden Valley após perder metade de suas forças, e desde então permaneceu em exílio. O sucesso da NCR em HELIOS One é creditada a vantagem numérica (uma édia de 20 para 1), a alta dificuldade em defender HELIOS One e a decisão infeliz de Elijah de proteger o local. A Coronel Moore afirma que mesmo com a enorme vantagem numérica, a NCR não teria capturado as instalações se permanecesse fiel às suas táticas. O Courier pode ajudar Irmandade e encerrar o bloqueio em Hidden Valley.

Batalhas Notáveis[]

Artigo principal: Operação: Sunburst

Como parte do conflito, a Irmandade sofreu uma derrota em HELIOS One, forçando o capítulo do Mojave a bater em retirada e se esconder.[5] Ademais, ao menos seis bunkers da Irmandade foram destruídos durante os conflitos, quatro deles pelos próprios sistemas de auto-destruição da Irmandade.[3][6]

Aparições[]

A Guerra NCR-Irmandade é mencionada em Fallout: New Vegas.[Non-game 1]

Bastidores[]

  • O conflito estava planejado para aprecer no cancelado Van Buren.[Non-game 2]
  • Josh Sawyer comentou no design e propósito da guerra, dizendo que a falta de pessoal impactou gravemente a capacidade da Irmandade de guerrear, com soldados veteranos sendo substituídos por soldados relativamente inexperientes promovidos por necessidade.[Non-game 3] Ele também menciona conceitos ligados conseque~encias na economia, incluindo uma perda no quesito econômico por parte da NCR, causado pela Irmandade atacando as reservas de ouro que lastreavam o New Californian Dollar,[Non-game 4][Non-game 5] e a incapacidade da NCR de lidar com a crise monetária causada pela subsequente inflação.[Non-game 6][Non-game 7]

Referências[]

  1. Erro de citação: Marca <ref> inválida; não foi fornecido texto para as refs chamadas Outpost2241
  2. Aaron Kimball: "Born in a tin shack on the outskirts of One Pine, Jeremy Watson never had it easy. His father worked as a caravan guard on the Short Loop, and his mother, like many Californians, braved the ruins of the Old World as a prospector. They suffered through water shortages, raider attacks, and the Brotherhood War. Like our mighty Sierra Nevadas, they endured. But the time came when they could no longer shoulder the burden alone. Twelve years ago, they called out for help, and the republic heard them.
    (Aaron Kimball's dialogue)
  3. 3,0 3,1 The Courier: "Any recommendations on how to complete the mission?"
    Robert House: "From time to time, the NCR has assaulted Brotherhood bunkers. In four of the six incidents I know of, the bunkers self-destructed. I surmise it's standard practice for the Brotherhood to install a self-destruct system. It's consistent with their uncompromising nature. You might use that against them. Or kill them another way, it's up to you. Return when it's done."
    (Robert House's dialogue)
  4. The Courier: "If it's worked for this long, there must be something redeemable about their beliefs. Have faith."
    Veronica Santangelo: "Wow, you sound like Elder McNamara. I know I should. Hell, it's what I signed up for when I chose to stay into adulthood. I know there's something worth saving in there. But we're in decline. Our membership is... decimated. There's got to be something we can do."
    (Veronica Santangelo's dialogue)
  5. Erro de citação: Marca <ref> inválida; não foi fornecido texto para as refs chamadas fnvlsh
  6. The Courier: "The Brotherhood of Steel has been wiped out."
    Robert House: "Singlehandedly destroying a Brotherhood of Steel bunker is quite an accomplishment. Platoons of NCR troops have died, trying to do the same. This welcome news comes just in time, as events in the wider world are coming to a head..."
    (Robert House's dialogue)

Fora do Jogo

  1. Fallout: New Vegas Official Game Guide Collector's Edition p. 43: "Brotherhood of Steel"
    "The Brotherhood of Steel is a militant organization devoted to the preservation of pre-war technology and human knowledge. Their professed mission is to preserve pre-war technology and human knowledge for the benefit of future generations. In practice, its definition of technology is strangely selective, ignoring basic but potentially useful technologies (genetic modification of crops and civil engineering, for example) in favor of combat technology such as energy weapons and power armor: and even now, nearly two centuries after the Great War, the Brotherhood zealously restricts the use and knowledge of such technologies to its own membership.
    The Mojave Brotherhood operated freely amid the Vegas wastes for several years, carrying out many reclamation missions without serious opposition. The balance of power shifted in 2251, when a large contingent of NCR troops entered the region and occupied Hoover Dam. Conflict was inevitable. Nearly two years of guerilla skirmishes culminated in a pitched battle at HELIOS One, a solar energy plant the Brotherhood had been refurbishing for several months with the goals of bringing it back online and activating its hidden offensive capabilities (the ARCHIMEDES II death ray). The battle for HELIOS One (Operation: Sunburst) proved a disaster for the Mojave Brotherhood. More than half its Paladins and Knights were killed. The chapter's leader, Elder Elijah, disappeared without a trace. The Brotherhood was driven from the facility, which suffered extensive damage. Survivors retreated to Hidden Valley.
    Since that defeat, the chapter's leader, Elder McNamara, has restricted activity outside the bunker to occasional reconnaissance missions and high-value raids. All operations take place at night, and engagement of NCR forces is strictly forbidden. Though the Brotherhood's ascetic lifestyle has prepared its members for a sequestered existence better than most, the passivity of their current situation has proved highly stressful."
    (Fallout: New Vegas Official Game Guide faction profiles)
  2. Maxson bunker design document
  3. Josh Sawyer: "Many years have passed since the events of Fallout 1 and in the time between F2 and F:NV, the western Brotherhood has suffered very heavy losses. Because they are, by nature, insular, replacing their fallen veterans is difficult. Most of the Mojave chapter's paladins are relatively inexperienced. There isn't an army of Rhombuses down there."
    (J.E. Sawyer on forums.bethsoft.com)
  4. Question: "How does the Hub 'back' caps? Can you exchange a certain number of caps for a standard measure of water?
    Josh Sawyer: "Yes."
    (Josh Sawyer on forums.somethingawful.com)
  5. Joshua Sawyer: "It happened during the BoS-NCR war. I believe Alice McLafferty mentions it, but I'm not positive. She doesn't detail the events in this much detail, but here they are: The attacks caused NCR citizens (and others who held NCR currency) to panic, resulting in a rush to reclaim the listed face value of currency from NCR's gold reserves. Inability to do this at several locations (especially near the periphery of NCR territory where reserves were normally low) caused a loss of faith in NCR's ability to back their currency. Though NCR eventually stopped the BoS attacks, they decided to protect against future problems by switching to fiat currency. While this meant that BoS could no longer attack a) reserves or b) the source of production (all NCR bills are made in the Boneyard), some people felt more uneasy about their money not having any "real" (backed) value. This loss of confidence increased with NCR inflation, an ever-looming spectre of fiat currency. Because the Hub links NCR with the Mojave Wasteland and beyond, the merchants there grew frustrated with NCR's handling of the currency crisis. They conspired to re-introduce the bottle cap as a water-backed currency that could "bridge the gap" between NCR and Legion territory. In the time leading up to the re-introduction, they did the footwork to position themselves properly. If some old-timer had a chest full of caps, they didn't care (in fact, they thought that was great, since the old-timers would enthusiastically embrace the return of the cap), but they did seek to control or destroy production facilities and truly large volumes of caps (e.g. Typhon's treasure) whenever possible."
    (Josh Sawyer on forums.somethingawful.com)
  6. Josh Sawyer:"And this is discussed in-game: BoS raided NCR's gold reserves until NCR could no longer generate gold coinage nor back their paper money. They abandoned the gold standard and established fiat currency, which is why its value is inflated over both caps and (especially) Legion coinage. (...) People in eastern NCR and the Mojave Wasteland lost faith in the NCR government's a) ability to back the listed value of paper money and b) stability overall. If you're living in Bakersfield, staring at a piece of paper that says "redeemable for value in gold" and you have no faith in the government's ability or willingness to do that -- or if you see that the government has changed the currency to say that it is not able to be exchanged for a backed good -- you may very well listen to the strong consortium of local merchants offering to exchange that paper note for currency backed by water."
    (Josh Sawyer on forums.somethingawful.com)
  7. Josh Sawyer: "Traders from the Mojave travel the Short Loop into NCR, which means that they have to go through a few hundred miles of solid desert. Carrying enough water to travel from New Vegas to the Boneyard (or vice versa) would undercut cargo capacity significantly. Even the communities around the Mojave Wasteland (other than New Vegas itself) have water brought in and stored in local towers. Of course, the Colorado River is nearby as long as you don't mind walking through an active war zone."
    (Josh Sawyer on forums.somethingawful.com)


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