Yes, the NOW packaging of Millénaire was broken, the data directory was outdated compared to the source code. Re-download it from this thread.
Im not sure why, but when i buy the upgrade for the largest huse it says their doing things but the person is just spinning around in random directions in the plot space, any idea how to fix this?
The largest house includes a very big basement. She must be building it (from bottom to top, as always), you won't see anything until she gets to ground level.
If you want to check, dig a small hole where she is building, you should see the construction in progress.
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You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
The largest house includes a very big basement. She must be building it (from bottom to top, as always), you won't see anything until she gets to ground level.
If you want to check, dig a small hole where she is building, you should see the construction in progress.
I already redownloaded the minecraft.exe and deleted the .minecraft folder. After I log in, the Updater comes up and downloads the .minecraft folder, and then promptly crashes, and any subsequent attempts to open minecraft end with crashes after I successfully log in, but before I can get to the Mojang logo. Deleting the .minecraft folder and redownloading another minecraft.exe doesn't help.
Post the rest of that error log, if there is anything after what you quoted.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Same thing. I made sure I had a newly downloaded minecraft.exe and i deleted the entire .minecraft folder. I log in, it informs me it's Updating Minecraft, it gets to "Done loading" and immediately the window shuts down.
I do get an error log in a notepad document if that helps?
Looks like you have issues with your building plans. You should try a fresh install of Millénaire.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Wrong mod. The horse must be the one from Mo' Creatures.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
not to be domanding or anything, but i thought it would be cool if we could see the merchants moving between towns and mabye staying in other towns for a while, were it can trade with the village and with the player with resourses from the other towns (or even amulets) but for more derniers.
Another suggestion is the addition of a barracks building so its not acward building guard houses and having guards appear, thay could just live in "normal" houses and during the day some would "train" and some would "patrol" and during the night some would sleep and some would "patrol".
My final and best suggestion is that villages can go to war. Almost like thereputation, there could be a "general" in the barracks (as said above) or other building, who you could right click to see our towns currect reputation with the other nearby towns. Like "Vie-en-croisent" - threatining to attack "Lance-la-foret" - demanding more resourses or will attack "jaime-manger" - wants to be allies.
something completly random, probobly consisting of the word epic at least one. Examples, "Epicness in a can" "Wall o' epic" "Epic episode III, the return of Epic" etc.
something completly random, probobly consisting of the word epic at least one. Examples, "Epicness in a can" "Wall o' epic" "Epic episode III, the return of Epic" etc.
1) The population in my "main" village (a military one close to my original spawn) seems to be decreasing. Why? Is it because I've been traveling around to some other villages and my main village has frozen?
2) Dumb question, uhm. How do I update the mod? Do I have to remove everything associated with Millenaire in the .minecraft folder? Will I lose my villages?
something completly random, probobly consisting of the word epic at least one. Examples, "Epicness in a can" "Wall o' epic" "Epic episode III, the return of Epic" etc.
Hey, I noticed a bug,the forst at lv9 needs tapestry, and i read in the faq that the lady from the castle does that if you give wool to the city, but i already gave a stack of 64 of wool and she still doesn't make anything.
Has anyone this bug? Does it have a fix?.
Btw,nice mod.
I recently had the same problem too. (I used an inventory hack to sell them finished tapestries to move the upgrade along - which worked.
Millénaire is a new mod, in alpha, that aims to "fill" the Minecraft world a little by adding pre-generated villages to it, with a loose 11-th century Norman theme to them. Those villages will appear occasionally in newly-generated areas, with villagers of different kind working. You can trade with them, helping them develop their village and getting easy wood and bread as well as cider out of it. Think of it as a mix between MineColony and Builders.
For more information, including a FAQ, known compatibility with other mods, and common install issues, you can check the Millénaire Wiki.
Note that Millénaire should only be downloaded from this post or from the Millénaire Wiki. I do not agree to it being hosted elsewhere or integrated in any mod compilation. If you saw it elsewhere, please send me a message about it.
Starting village (texture pack: slightly customised Soartex)
Updates
0.8.2 - 16/06/11
- Support for beds. They will now be built as new upgrades in all inhabited buildings, including of course players' houses. They are however cosmetic as far as villagers are concerned - they will not use them. Villagers will only make beds from white wool.
- Varied fixes and tweaks to buildings, new upgrades for the Guest House.
- Fixed bug where cider and calva would never get made in villages without lumbermen (even if cider apples were sold by the player at the tavern), thanks to sent saved game
- Fixed bug where a building project lacking resources of a kind could prevent villagers from picking resources of any kind from town halls, also thanks to a sent saved game
0.8.1b - 15/06/11
- Workaround for crash in 0.8.1, while waiting for a proper fix
0.8.1 - 14/06/11
- Improved path caching system to spread CPU load better
- Added trapdoors to all the basement ladders
- The bourgeois house is now in cobblestone and doubleslabs, to differentiate it more from the small house
- The bourgeois house now has a small basement, and the estate a princely one
- Varied bug fixes
0.8b - 13/06/11
- Fixed major bug in 0.8 that caused problems in agricultural and artisanal villages from earlier versions
0.8 - 13/06/11
- Reputation: you now start as a stranger in villages you meet. Trade with the villagers to improve your reputation until they consider you as one of them. Hitting the villagers will however drop it fast.
- Village heads: every village now has a leader. In military and gros bourg, it is the knight, in ecclesiastic villagers or hamlets it's the monk, in agricultural ones the seneschal, and in artisanal ones the guild master. Right-click on a village head to see your standing in the village.
- Manors and Guild Houses: those new buildings are based on and replace respectively the agricultural town halls and the artisanal town halls. They are inhabited by the respectively the seneschal and the guild master. The Town Halls are no longer used in Millénaire, though they stay in the files for backward compatibility.
- Houses and land plots for the player: as your reputation rise, you can now purchase either houses or vacant land plots from the village, to be built by the villagers. Land plots come in three sizes, and there are three house type available: small houses, bourgeois houses and city estates
- Fixes to the new binary pathing engine
- Various fixes to buildings, especially the fort, by Ghost1972
- Fixed bug where knights and guards would not hold Norman swords even if they were equipped with them
- Fixed bug in the display of villagers' locations on the village map
There are currently seven types of villagers:
- Farmers, who grow crops in the fields around their house, and bring the resulting wheat back to their house chest.
- Lumbermen, who chop trees, plant new trees with saplings they get from destroying leaves, and gather cider apples from leaves as well. They put the wood and apples they gather in their house chests.
- Wives, who have the most complex work: taking resources from their husbands' work to the various public buildings, making bread from wheat, making cider from cider apples, trading with the player and building new constructions.
- Children, born at night, and which grow up to become adults when bread is available and new houses are built.
- Guards that patrol the village
- Priests that visit the church (and the tavern...)
- Smiths, which makes Norman tools in the forge
Expansion of the village
The main "aim" of the villagers is to improve their village. There are six initial villagers, but their number will grow as they have children and build new houses. They can also build new types of buildings and improve existing ones. For this they need building materials: wood, cobblestone, glass and stone. The first they can get themselves, the rest only through trade with the player. A complete village currently includes a bakery, a tavern, a church, fountains, a presbytery, a guard tower and an (ugly) castle, plus custom buildings if advanced.
Advanced village, with almost all the default buildings as of 0.4.5
Trade with the player
There are three locations at which the player can trade with the villagers: their Town Hall, the bakery and the tavern (when built):
- Town Hall (present at start): you can sell wood, stone, cobblestone, iron and glass (plus extra blocks at time). Payment made in deniers, a special item. You can also buy wood there, and the "village wand".
- Bakery (when built, requires only wood, so normally they can do it without help): buy bread.
- Tavern (when built, requires glass, so only after you've sold enough to the villagers): buy cider and in upgrade taverns calva. Cider and calva can be used mltiple times and give back health.
To trade, go to one of the locations in question and stand near the chests. If no woman is around one will arrive shortly. Right-click on her to bring up the trade screen.
Hold the left shift key while clicking on a trade good in the trade screen to trade 8 by 8 or the left control key to trade 64 by 64.
Finding a village
Since 0.1.4, the easiest way to find a village is to press the V key. If a village is nearby, it will display its name, the distance to it and the general direction. Most new worlds should have villages near the spawn point. If you can't find one at all, check in the world with the seed b. If there are none there, there is an issue with the mod install.
Creating a new village: the Village Wand
With enough deniers, you can buy a "village wand" from the Town Hall of a village. When used on a obsidian block, it will attempt to generate a new village around the block. Warning: using a village wand is dangerous, as the village can end up being built on top of you, killing you if the ground level goes up. Don't use it you can't afford a respawn...
Compatibility / installation
Millénaire is compatible with Minecraft 1.6.4 single-player only.
Millénaire uses ModLoader 1.6.6 and should be compatible with all other ML 1.6.4 mods as long as they do not use block IDs 125 & 126. To install it, first install ML 1.6.6, then copy in the minecraft.jar the class files, the gui and the mod folders. Then place the "buildingplans" folder directly in the minecraft folder (alongside bin, saves etc.). Millénaire requires quite a lot of CPU on top of the regular game, especially when generating new areas, so is not recommended for computers where the regular game lags.
Known issues
- When reloading a village, sometime two women will end up building the same thing
- Buildings should face the Town Hall, but often don't
- Occasionally pathing issues will cause a CPU-spike
- Ladders and stairs sometime not placed properly
Credits
- johnlmonkey, Razulra, cubex3 and TheDoctorMouse for skins
- Nandonalt and karahan : some buildings
- joeyjam: icons for the Norman armour
- minami26: graphics for the Norman armour and icons for the Norman tools
- The MCP team, without whose work I would not have attempted this mod
- The #risucraft and #mcp-modding channels, and specifically _303, ZeuX and ProfMobius, for saving me a lot of time with timely help
- MineColony and Builders, for inspiration and useful examples of modding Minecraft
Before installing, make sure your saves are backed-up. I make no guarantee Millénaire won't damage your saves. Also, future releases might not be compatible with current villages.
Feel like paying me a cider? . Otherwise, I'm always looking for more Dropbox or SugarSync (similar to DropBox but more generous free quotas). Note that for both you have to install the app, not just sign-in online, for me to get a quota bump.
Thanks heaps Kinniken.
You saved me days of trying to figure it out.
Heres some
I love Millenaire!
Im not sure why, but when i buy the upgrade for the largest huse it says their doing things but the person is just spinning around in random directions in the plot space, any idea how to fix this?
If you want to check, dig a small hole where she is building, you should see the construction in progress.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Thank you, i found what they built :smile.gif:
have some diamonds!!!
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
I do get an error log in a notepad document if that helps?
http://pastebin.com/wpyxeq4h
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Wrong mod. The horse must be the one from Mo' Creatures.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
It would be very useful.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Another suggestion is the addition of a barracks building so its not acward building guard houses and having guards appear, thay could just live in "normal" houses and during the day some would "train" and some would "patrol" and during the night some would sleep and some would "patrol".
My final and best suggestion is that villages can go to war. Almost like thereputation, there could be a "general" in the barracks (as said above) or other building, who you could right click to see our towns currect reputation with the other nearby towns. Like "Vie-en-croisent" - threatining to attack "Lance-la-foret" - demanding more resourses or will attack "jaime-manger" - wants to be allies.
Speaking french FTW
Done, i wrote a page on trading
2) Dumb question, uhm. How do I update the mod? Do I have to remove everything associated with Millenaire in the .minecraft folder? Will I lose my villages?
I just removed BigCats all together beacause in my opinion there not "minecrafty" enouph and thay destroy villages. Same with wolves
Oh-kay
done the reputations and town leaders part, hope i didn't make any mistakes!
May do some more tomorrow.
I recently had the same problem too. (I used an inventory hack to sell them finished tapestries to move the upgrade along - which worked.