-Planks, Woods, and Stones Galore are all Updated for 1.6.5/1.6.6
- I will be taking over Aligator's AutoID mod. Expect a new update(1.2) in the next week or two. I want to have a solid version before releasing 1.2 to the public. I'll be rewriting the entire mod to fix a lot of bugs. I hope that 1.2 will be stable and work well with MinecraftExtended.
- All the mods I will ever develop are designed to add more blocks that enhance the building/creativity side of Minecraft. They will NEVER add anything to Minecraft's story.
- I will NOT be creating CRAFTABLE BLOCKS. All my mods require some type of INVENTORY EDITOR such as TooManyItems.
-These mods were all designed for personal use, but I'll be releasing them for the modding community. I'm really not looking to become a notorious 'modder'; just releasing a couple mods that I make for myself.
-I check my PMs multiple times everyday. If you ever need any help regarding Modding, My Mods, or Anything feel free to contact me. Also I would be glad to create HD TEXTURES for anybody who needs them.
Planks Galore 1.1 adds a few changes(mostly within the code). There is now an automatically generated properties file at '/mods/caspur/planksgalore.properties'. This mod uses ids 175-182 as DEFAULT.
Woods Galore 1.0 adds 8 new blocks. There is now an automatically generated properties file at '/mods/caspur/woodsgalore.properties'. This mod uses ids 183-190 as DEFAULT.
Stones Galore 1.0 adds 8 new blocks. There is now an automatically generated properties file at '/mods/caspur/stonesgalore.properties'. This mod uses ids 191-198 as DEFAULT.
WARNING: When using any mod, but especially AUTO ID, you must make sure you backup your saves before installing this mod. I, personally, have not experienced any issues with corruption; however, there is a common bug in which certain block ids don't stay static. This means that if you build a world with certain mods, Auto ID(only sometimes) switches ids, resulting in a world with blocks that aren't supposed to be there. The next update that I, caspur, create will fix this issue.
1.2 is going to blow your mind away. The only thing that is holding me back is thinking of a solid/stable way to store/retrieve IDs without replacing/overlaping already existing blocks/items. Once I have found a full-proof solution to this issue, 1.2 will be out and AUTO ID will be perfect.
-If anyone has ANY ideas to help me, please pm me. I WILL RESPOND.
Auto ID is a very neat/useful tool for each/every mod-user/modder in the WORLD. Currently this mod is still in early development, and has VERY big plans ahead. With Auto ID installed, you no longer have to worry about ID conflicts when installing multiple mods. This will drastically improve the mod installation process, as well as completely eliminate the NOTORIOUS BLACK SCREEN error that occurs when two mods use the same Block ID.
Version History-
1.1 - The last update made by Aligator. Includes certain Alloc properties to fix certain issues with save files. Now generates a txt file that shows the original IDS of certain blocks / the NEW IDS of those blocks.
Upcoming Features-
1.2 - Creating a more solid/functional properties list/file(dynamic/self-updating). Cleaning up Aligator's code for a better/stronger 'ID Automation Process'.
GO CASPUR, hey about the hd textures, and stuff, Can you make me those, just for the lantern,thank you SO VERY MUCH, And Your Awesome, Plus Nice mods, I love them.
GO CASPUR, hey about the hd textures, and stuff, Can you make me those, just for the lantern,thank you SO VERY MUCH, And Your Awesome, Plus Nice mods, I love them.
Hi
Thank yo for updating AutoID!:biggrin.gif:
I hope you can fix this bad bug.
sad to see aligator no longer working on Auto ID, and yah it is a bad bug, i was using auto id for a while and came across that bug(not sure if i was the one that discoved it or not), had to stop using it because of it, hope u fix it soon.
Rollback Post to RevisionRollBack
My Advanced Reserch Center is in the Hall of Awesome.
sad to see aligator no longer working on Auto ID, and yah it is a bad bug, i was using auto id for a while and came across that bug(not sure if i was the one that discoved it or not), had to stop using it because of it, hope u fix it soon.
I'm working on it. I am basically rewriting everything, and before I release a solid version I want to MAKE SURE that AutoID is capable of doing it's task without compromising game-play, textures, and saves. Therefore, it'll be a couple weeks before you see a NEW version of AutoID(1.2). However; I'll be releasing 1.1 releases every now and then either on my page, or privately. I haven't decided yet.. but regardless:
I need a GROUP OF TESTERS, that I can mass-message whenever I need testers for a Auto ID update.
If interested PM me.
Rollback Post to RevisionRollBack
Caspur's Creative Mods
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/2/2011
Posts:
54
Member Details
Thank you so much for updating auto id! My minecraft would not survive without it :smile.gif:
Also, your wood mods are genius! Will they pull textures from texture packs, and just use the colors, or will it be stuck with default textures, though? I never play with default but still love the idea of different kinds of wood. Nevermind, I skimmed too fast! I love the idea of them having unique textures even more!
Could you add a 64x and 32x for them though? all others run to slow on my computer.
NOTCH HAS RECENTLY ANNOUNCED A 1.6.6 UPDATE THIS WEEK. I WILL NOT BE POSTING AUTO ID / OTHER MODS UNTIL THEN. IF YOU NEED ANY MODS FOR 1.6.5 JUST MESSAGE ME
Rollback Post to RevisionRollBack
Caspur's Creative Mods
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
Auto ID(1.1) || Planks Galore(1.1) || Woods Galore(1.0) || Stones Galore(1.0) || StoneFloors Galore(not yet) || Marbles Galore(not yet)
Developer Notes-
-Planks, Woods, and Stones Galore are all Updated for 1.6.5/1.6.6
- I will be taking over Aligator's AutoID mod. Expect a new update(1.2) in the next week or two. I want to have a solid version before releasing 1.2 to the public. I'll be rewriting the entire mod to fix a lot of bugs. I hope that 1.2 will be stable and work well with MinecraftExtended.
- All the mods I will ever develop are designed to add more blocks that enhance the building/creativity side of Minecraft. They will NEVER add anything to Minecraft's story.
- I will NOT be creating CRAFTABLE BLOCKS. All my mods require some type of INVENTORY EDITOR such as TooManyItems.
-These mods were all designed for personal use, but I'll be releasing them for the modding community. I'm really not looking to become a notorious 'modder'; just releasing a couple mods that I make for myself.
-I check my PMs multiple times everyday. If you ever need any help regarding Modding, My Mods, or Anything feel free to contact me. Also I would be glad to create HD TEXTURES for anybody who needs them.
------------------------------------------------------
Planks Galore 1.1 - 1.6.5 / 1.6.6
Latest Release Notes-
Planks Galore 1.1 adds a few changes(mostly within the code). There is now an automatically generated properties file at '/mods/caspur/planksgalore.properties'. This mod uses ids 175-182 as DEFAULT.
Download
Alternative Textures-
256 - Download
128- Download
Requires-
-MODLOADER v4
Description-
Planks Galore adds a bunch of different wood planks to further enhance the Minecraft Building Experience.
Currently There are 8 different types of wood planks: Birch, Pine, Mahogany, Tigerwood, Maple, Rustic Oak, Hickory, and Ash.
The textures are 16x16 currently(STANDARD MC GAMEPLAY), but I am developing 128/256 textures for HD users(such as myself).
256, 128, 64px-
16px-
Prior Releases-
1.5_01.
PlanksGalore v1.1(props file / updated code) - Download
PlanksGalore v1.0(original version/no prop file) - Download
------------------------------------------------------
Woods Galore 1.0 - 1.6.5 / 1.6.6[/anchor]
Latest Release Notes-
Woods Galore 1.0 adds 8 new blocks. There is now an automatically generated properties file at '/mods/caspur/woodsgalore.properties'. This mod uses ids 183-190 as DEFAULT.
Download
Alternative Textures-
256 - Download
128- Download
Requires-
-MODLOADER v4
-PropertyReader(INCLUDED IN DOWNLOAD)
Description-
Woods Galore adds a bunch of different wood trunks to further enhance the Minecraft Building Experience.
Currently There are 8 different types of wood planks: Ash, Cedar, Cherry, Fir, Mahogany, Maple, Oak, and Teak.
The textures are 16x16 in the default download, but feel free to download my HD textures above^.
256, 128, 64px-
16px-
Prior Releases-
1.5_01.
WoodsGalore v1.0 (props file / updated code) - Download
------------------------------------------------------
Stones Galore 1.0 - 1.6.5 / 1.6.6
Latest Release Notes-
Stones Galore 1.0 adds 8 new blocks. There is now an automatically generated properties file at '/mods/caspur/stonesgalore.properties'. This mod uses ids 191-198 as DEFAULT.
Download
Alternative Textures-
256 - Download
128- Download
Requires-
-MODLOADER v4
-PropertyReader(INCLUDED IN DOWNLOAD)
Description-
Stones Galore adds a bunch of different stone/cobble textures to further enhance the Minecraft Building Experience.
Currently There are 8 different types of stone/cobble rock.
The textures are 16x16 in the default download, but feel free to download my HD textures above^.
256, 128, 64px-
16px-
Prior Releases-
1.5_01.
StonesGalore v1.0 - Download
------------------------------------------------------
Auto ID 1.1 - 1.6.6 (1.2 ALMOST READY))
WARNING: When using any mod, but especially AUTO ID, you must make sure you backup your saves before installing this mod. I, personally, have not experienced any issues with corruption; however, there is a common bug in which certain block ids don't stay static. This means that if you build a world with certain mods, Auto ID(only sometimes) switches ids, resulting in a world with blocks that aren't supposed to be there. The next update that I, caspur, create will fix this issue.
Download
Description-
1.2 is going to blow your mind away. The only thing that is holding me back is thinking of a solid/stable way to store/retrieve IDs without replacing/overlaping already existing blocks/items. Once I have found a full-proof solution to this issue, 1.2 will be out and AUTO ID will be perfect.
-If anyone has ANY ideas to help me, please pm me. I WILL RESPOND.
Auto ID is a very neat/useful tool for each/every mod-user/modder in the WORLD. Currently this mod is still in early development, and has VERY big plans ahead. With Auto ID installed, you no longer have to worry about ID conflicts when installing multiple mods. This will drastically improve the mod installation process, as well as completely eliminate the NOTORIOUS BLACK SCREEN error that occurs when two mods use the same Block ID.
Version History-
1.1 - The last update made by Aligator. Includes certain Alloc properties to fix certain issues with save files. Now generates a txt file that shows the original IDS of certain blocks / the NEW IDS of those blocks.
Upcoming Features-
1.2 - Creating a more solid/functional properties list/file(dynamic/self-updating). Cleaning up Aligator's code for a better/stronger 'ID Automation Process'.
Prior Releases-
1.5_01
AutoID v1.1 - Download
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
I'm so cool cause I say I'm cool like all the cool kids.
Thanks bro. Let me know which mod you want me to develop, and I'll try and get that done ASAP.
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
Download
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
And I replied to you on my thread. :tongue.gif:
*-Game Modes Forum Moderator-*
CSTGameServers.com
Lololol. Sucking-up. :3 +
*-Game Modes Forum Moderator-*
CSTGameServers.com
sad to see aligator no longer working on Auto ID, and yah it is a bad bug, i was using auto id for a while and came across that bug(not sure if i was the one that discoved it or not), had to stop using it because of it, hope u fix it soon.
I'm working on it. I am basically rewriting everything, and before I release a solid version I want to MAKE SURE that AutoID is capable of doing it's task without compromising game-play, textures, and saves. Therefore, it'll be a couple weeks before you see a NEW version of AutoID(1.2). However; I'll be releasing 1.1 releases every now and then either on my page, or privately. I haven't decided yet.. but regardless:
I need a GROUP OF TESTERS, that I can mass-message whenever I need testers for a Auto ID update.
If interested PM me.
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
Also, your wood mods are genius!
Will they pull textures from texture packs, and just use the colors, or will it be stuck with default textures, though? I never play with default but still love the idea of different kinds of wood.Nevermind, I skimmed too fast! I love the idea of them having unique textures even more!Could you add a 64x and 32x for them though? all others run to slow on my computer.
--Updating Mods AGAIN(1.6.5) -- Might just wait for a week and see if anymore updates are released. Until then, I'm sticking to 1.5_01
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.
AutoID , PlanksGalore, and Mods to enhance the BUILDING aspect of Minecraft.