Defend (displayed as Defend (Location Name)) is a Minutemen radiant quest in Fallout 4.
Quick walkthrough[]
Minutemen radiant quest: Defend | |||||||||||||
Speak to the leader of the settlement. | |||||||||||||
Build defenses to a rating of at least 10. | |||||||||||||
Repel the feral ghoul attack. | |||||||||||||
Report back to the leader of the settlement. | |||||||||||||
Reward: 75+ XP ~100 caps | |||||||||||||
Detailed walkthrough[]
This quest can be periodically obtained when entering an owned settlement at night. The leader of the settlement will inform the Sole Survivor of a nearby group of ghouls about to attack the settlement under cover of darkness.
To complete the objective, the Sole Survivor must use the settlement workshop to build defensive buildings until the settlement has a defense rating of at least 10 (the Pip-Boy will indicate the percentage toward this goal as they build). After reaching the required rating a group of feral ghouls will spawn and begin attacking the settlement. The Sole Survivor can help eliminate the attackers or let the settlement's defenses handle it. Either way, if the settlement takes too much damage or the leader of the settlement is killed, the quest will fail.
With the threat neutralized, the Sole Survivor can talk to the settler from before to receive thanks and a reward of ~100 caps.
Settlements asking for help[]
Quest stages[]
Companion reactions[]
Notes[]
- With the Nuka-World add-on installed, this quest will not be given for settlements that have been captured or subdued by the Nuka-World raiders.
- The death of the settlement leader will result in the quest failing.
- Although this is technically a Minutemen quest, it can be obtained before joining the Minutemen. If the Sole Survivor has joined the Minutemen, the quest dialogue will include mentions of the Minutemen; this dialogue is omitted otherwise. This trait is shared with the other settlement-related quests.
- If the Sole Survivor leaves the settlement before the ghoul attack spawns, the attack plays out in the same fashion as a normal off-screen settlement attack. If the settlers win, the Sole Survivor receives the caps and the quest completes immediately. If the attackers win, the quest fails.
- If the Sole Survivor does not return to the settlement leader and claim their reward within 14 days, the quest fails immediately with no reward given.
Bugs[]
Roger Warwick at Warwick homestead might spawn inside the water cistern). This bug is shared with the other settlement quests.[verified]
In certain locations, NPCs might spawn in inaccessible locations (for instance,- targetID.moveto player to teleport the NPC in question. This can be resolved by using the console command
- The Warwick homestead example can be resolved by building stairs into the cistern and a bell outside of it. Using the bell and waiting for an in-game hour (using the Wait option) will cause the NPCs to spawn near the bell.