Tags: care

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Friday, March 1st, 2024

Care

I know that the number one cause of jank and breakage is another developer having messed with the browser’s default way of doing things.

THIS!!! A thousand times, THIS!

Thursday, March 2nd, 2023

Remote Synthesis | The Price Developers Pay for Loving Their Tools Too Much

  • Don’t wrap too much of your identity in a tool.
  • Every tool will eventually fade.
  • Flexibility is a valuable skill
  • Changing tools does not mean starting over.

I agree with pretty much every word of this article.

Redefining Developer Experience — Begin Blog

Perhaps most problematic of all is the effect that contemporary developer experience has on educational programs (be they traditional classes, bootcamps, workshops, or anything in between). Such a rapidly expanding and ever changing technological ecosystem necessarily means that curricula struggle to keep up, and that the fundamentals of web development (e.g. HTML, CSS, HTTP, browser APIs…) are often glossed over in favor of getting students into the technologies more likely to land them jobs (like React and its many pals). This leads to an outpouring of early career developers who may speak confidently about things like React hooks or Redux state reducers, but who also lack any concept about the nature of HTML semantics or the most basic accessibility considerations. To be clear, I’m not throwing shade at those developers — they have been failed by an industry obsessed with the new and shiny at the expense of foundational practices and end user experiences.

And so, I ask: what exactly are we buying when we are sold ‘developer experience’ today? Who is benefiting from it? And if it is indeed something many of us aren’t too excited about (to put it kindly), how can we change it for the better?

I agree with pretty much every word of this article.

The Great Gaslighting of the JavaScript Era | The Spicy Web

We were told writing apps with an HTML-first, SSR-first, progressively enhanced mindset, using our preferred language/tech stack of choice, was outdated and bad for users.

That was a lie.

We were told writing apps completely using frontend-y JavaScript would make our lives easier.

That also was a lie.

I agree with pretty much every word of this article.

Thursday, February 23rd, 2023

What framework should I use? | Go Make Things

If you’re top priority is paid employment, right now, React is a great choice for that.

True. But…

If your priority is long-term resilience and maintainability, vanilla JS (probably with a light build process on top of it) is the ideal choice.

It will never become obsolete, or suffer from a breaking version change. It’s fast and performant, results in less code sent over the wire, and generally has a smaller footprint of things to break.

Saturday, December 3rd, 2022

Thursday, November 17th, 2022

Russell Davies: The internet of good things

An internet-enabled kettle sounds stupid, but this is a genuinely thoughtful piece of hardware.

Monday, June 20th, 2022

AddyOsmani.com - Software Engineering - The Soft Parts

Write about what you learn. It pushes you to understand topics better. Sometimes the gaps in your knowledge only become clear when you try explaining things to others. It’s OK if no one reads what you write. You get a lot out of just doing it for you.

Lots of good advice from Addy:

Saying no is better than overcommitting.

Sunday, March 20th, 2022

🐠 Robin Sloan: describing the emotions of life online

Obviously, no one does this, I recognize this is a very niche endeavor, but the art and craft of maintaining a homepage, with some of your writing and a page that’s about you and whatever else over time, of course always includes addition and deletion, just like a garden — you’re snipping the dead blooms. I do this a lot. I’ll see something really old on my site, and I go, “you know what, I don’t like this anymore,” and I will delete it.

But that’s care. Both adding things and deleting things. Basically the sense of looking at something and saying, “is this good? Is this right? Can I make it better? What does this need right now?” Those are all expressions of care. And I think both the relentless abandonment of stuff that doesn’t have a billion users by tech companies, and the relentless accretion of garbage on the blockchain, I think they’re both kind of the antithesis, honestly, of care.

Friday, July 30th, 2021

Notes, links, etc | There’s water in the hedgerows

How do you keep knowledge alive over centuries? Stuff that seems big enough for a group of people to worry about at the time, but not so big it makes world news. Not the information that gets in all the textbooks, but just the stuff that makes the world gently tick over.

Wednesday, February 10th, 2021

Design leadership on the Clearleft podcast

What rough beast, its hour come round at last, slouches towards your podcast player of choice to be reborn?

Why it’s season two of the Clearleft podcast!

Yes, it’s that time again when you can treat your earholes to six episodes of condensed discussion on design-related topics at a rate of one episode per week.

The first episode of season two is all about design leadership. This was a lot of fun to put together. I was able to mine the rich seam of talks from the past few years of Leading Design conferences. I found some great soundbites from Jane Austin and Hannah Donovan. I was also able to include the audio from a roundtable discussion at Clearleft. These debates are a regular occurrence at the UX laundromat, where we share what we’re working on. I should record them more often. There was some quality ranting from Jon, Andy, and Chris.

Best of all, I interviewed Temi Adeniyi, a brilliant design leader based in Berlin. Hearing her journey was fascinating. She’s going to be speaking at this year’s online Leading Design Festival too.

I think you’ll enjoy this episode if you are:

  • a designer thinking about becoming a design leader,
  • a designer who wants to remain an individual contributor, or
  • a design leader who was once a hands-on designer.

Actually, the lessons here probably apply regardless of your field. Engineers and lead developers will probably relate to the quandaries raised.

The whole thing clocks in at just over 21 minutes.

Have a listen and see what you think. And if you like what you hear, be sure to share the Clearleft podcast with your friends and co-workers. Go on—drop it in a Slack channel.

If you’re not already subscribed to the podcast, you might want to pop the RSS feed into your podcast player.

Friday, September 18th, 2020

Built to Last

Don’t blame it on the COBOL:

It’s a common fiction that computing technologies tend to become obsolete in a matter of years or even months, because this sells more units of consumer electronics. But this has never been true when it comes to large-scale computing infrastructure. This misapprehension, and the language’s history of being disdained by an increasingly toxic programming culture, made COBOL an easy scapegoat. But the narrative that COBOL was to blame for recent failures undoes itself: scapegoating COBOL can’t get far when the code is in fact meant to be easy to read and maintain.

It strikes me that the resilience of programmes written in COBOL is like the opposite of today’s modern web stack, where the tangled weeds of nested dependencies ensures that projects get harder and harder to maintain over time.

In a field that has elevated boy geniuses and rockstar coders, obscure hacks and complex black-boxed algorithms, it’s perhaps no wonder that a committee-designed language meant to be easier to learn and use—and which was created by a team that included multiple women in positions of authority—would be held in low esteem. But modern computing has started to become undone, and to undo other parts of our societies, through the field’s high opinion of itself, and through the way that it concentrates power into the hands of programmers who mistake social, political, and economic problems for technical ones, often with disastrous results.

Tuesday, April 28th, 2020

Design Can Change the World - But It’s Up to Us to Make it So by Daniel Burka

There is a huge world out there where design isn’t embraced, where designers are clawing for resources, and where design isn’t prioritized. Most of the organizations that are changing your world don’t know much about design, aren’t looking for designers, and won’t even understand what designers are talking about when they show up at the front door.

Thursday, February 6th, 2020

On design systems and agency | Andrew Travers

Design systems can often ‘read’ as very top down, but need to be bottom up to reflect the needs of different users of different services in different contexts.

I’ve yet to be involved in a design system that hasn’t struggled to some extent for participation and contribution from the whole of its design community.

Wednesday, February 5th, 2020

Design systems roundup

When I started writing a post about architects, gardeners, and design systems, it was going to be a quick follow-up to my post about web standards, dictionaries, and design systems. I had spotted an interesting metaphor in one of Frank’s posts, and I thought it was worth jotting it down.

But after making that connection, I kept writing. I wanted to point out the fetishism we have for creation over curation; building over maintenance.

Then the post took a bit of a dark turn. I wrote about how the most commonly cited reasons for creating a design system—efficiency and consistency—are the same processes that have led to automation and dehumanisation in the past.

That’s where I left things. Others have picked up the baton.

Dave wrote a post called The Web is Industrialized and I helped industrialize it. What I said resonated with him:

This kills me, but it’s true. We’ve industrialized design and are relegated to squeezing efficiencies out of it through our design systems. All CSS changes must now have a business value and user story ticket attached to it. We operate more like Taylor and his stopwatch and Gantt and his charts, maximizing effort and impact rather than focusing on the human aspects of product development.

But he also points out the many benefits of systemetising:

At the same time, I have seen first hand how design systems can yield improvements in accessibility, performance, and shared knowledge across a willing team. I’ve seen them illuminate problems in design and code. I’ve seen them speed up design and development allowing teams to build, share, and validate prototypes or A/B tests before undergoing costly guesswork in production. There’s value in these tools, these processes.

Emphasis mine. I think that’s a key phrase: “a willing team.”

Ethan tackles this in his post The design systems we swim in:

A design system that optimizes for consistency relies on compliance: specifically, the people using the system have to comply with the system’s rules, in order to deliver on that promised consistency. And this is why that, as a way of doing something, a design system can be pretty dehumanizing.

But a design system need not be a constraining straitjacket—a means of enforcing consistency by keeping creators from colouring outside the lines. Used well, a design system can be a tool to give creators more freedom:

Does the system you work with allow you to control the process of your work, to make situational decisions? Or is it simply a set of rules you have to follow?

This is key. A design system is the product of an organisation’s culture. That’s something that Brad digs into his post, Design Systems, Agile, and Industrialization:

I definitely share Jeremy’s concern, but also think it’s important to stress that this isn’t an intrinsic issue with design systems, but rather the organizational culture that exists or gets built up around the design system. There’s a big difference between having smart, reusable patterns at your disposal and creating a dictatorial culture designed to enforce conformity and swat down anyone coloring outside the lines.

Brad makes a very apt comparison with Agile:

Not Agile the idea, but the actual Agile reality so many have to suffer through.

Agile can be a liberating empowering process, when done well. But all too often it’s a quagmire of requirements, burn rates, and story points. We need to make sure that design systems don’t suffer the same fate.

Jeremy’s thoughts on industrialization definitely struck a nerve. Sure, design systems have the ability to dehumanize and that’s something to actively watch out for. But I’d also say to pay close attention to the processes and organizational culture we take part in and contribute to.

Matthew Ström weighed in with a beautifully-written piece called Breaking looms. He provides historical context to the question of automation by relaying the story of the Luddite uprising. Automation may indeed be inevitable, according to his post, but he also provides advice on how to approach design systems today:

We can create ethical systems based in detailed user research. We can insist on environmental impact statements, diversity and inclusion initiatives, and human rights reports. We can write design principles, document dark patterns, and educate our colleagues about accessibility.

Finally, the ouroboros was complete when Frank wrote down his thoughts in a post called Who cares?. For him, the issue of maintenance and care is crucial:

Care applies to the built environment, and especially to digital technology, as social media becomes the weather and the tools we create determine the expectations of work to be done and the economic value of the people who use those tools. A well-made design system created for the right reasons is reparative. One created for the wrong reasons becomes a weapon for displacement. Tools are always beholden to values. This is well-trodden territory.

Well-trodden territory indeed. Back in 2015, Travis Gertz wrote about Design Machines:

Designing better systems and treating our content with respect are two wonderful ideals to strive for, but they can’t happen without institutional change. If we want to design with more expression and variation, we need to change how we work together, build design teams, and forge our tools.

Also on the topic of automation, in 2018 Cameron wrote about Design systems and technological disruption:

Design systems are certainly a new way of thinking about product development, and introduce a different set of tools to the design process, but design systems are not going to lessen the need for designers. They will instead increase the number of products that can be created, and hence increase the demand for designers.

And in 2019, Kaelig wrote:

In order to be fulfilled at work, Marx wrote that workers need “to see themselves in the objects they have created”.

When “improving productivity”, design systems tooling must be mindful of not turning their users’ craft into commodities, alienating them, like cogs in a machine.

All of this is reminding me of Kranzberg’s first law:

Technology is neither good nor bad; nor is it neutral.

I worry that sometimes the messaging around design systems paints them as an inherently positive thing. But design systems won’t fix your problems:

Just stay away from folks who try to convince you that having a design system alone will solve something.

It won’t.

It’s just the beginning.

At the same time, a design system need not be the gateway drug to some kind of post-singularity future where our jobs have been automated away.

As always, it depends.

Remember what Frank said:

A well-made design system created for the right reasons is reparative. One created for the wrong reasons becomes a weapon for displacement.

The reasons for creating a design system matter. Those reasons will probably reflect the values of the company creating the system. At the level of reasons and values, we’ve gone beyond the bounds of the hyperobject of design systems. We’re dealing in the area of design ops—the whys of systemising design.

This is why I’m so wary of selling the benefits of design systems in terms of consistency and efficiency. Those are obviously tempting money-saving benefits, but followed to their conclusion, they lead down the dark path of enforced compliance and eventually, automation.

But if the reason you create a design system is to empower people to be more creative, then say that loud and proud! I know that creativity, autonomy and empowerment is a tougher package to sell than consistency and efficiency, but I think it’s a battle worth fighting.

Design systems are neither good nor bad (nor are they neutral).

Addendum: I’d just like to say how invigorating it’s been to read the responses from Dave, Ethan, Brad, Matthew, and Frank …all of them writing on their own websites. Rumours of the demise of blogging may have been greatly exaggerated.

Frank Chimero · Who cares?

Aaaaaand the circle is now complete.

Frank—whose post on architects and gardeners inspired my post on design systems and automation—has now written his follow-on post about all of this. His position?

It is a crisis of care.

As with anything, it’s not about the technology itself:

A well-made design system created for the right reasons is reparative. One created for the wrong reasons becomes a weapon for displacement. Tools are always beholden to values. This is well-trodden territory.

Monday, December 2nd, 2019

Monday, November 11th, 2019

Don’t quit your day job: the benefits of being a ‘bifurcator’ | Aeon Essays

Here, then, is my speculation. Work is something we struggle to get and strive to keep. We love-hate it (usually not in equal measure). Sometimes it seems meaningless. I’m told this is the case even for surgeons, teachers and disaster-relief workers: those with jobs whose worth seems indisputable. For the mere facilitators, the obscure cogs in the machinery of the modern economy whose precise function and value it takes some effort to ascertain, the meaning in what we do often seems particularly elusive (I should know). I contend, however, that while our lives need to be meaningful, our work does not; it only has to be honest and useful. And if someone is voluntarily paying you to do something, it’s probably useful at least to them.

Tuesday, October 29th, 2019

Using the Platform | TimKadlec.com

Tim ponders the hard work that goes into adding standards to browsers, giving us a system with remarkable longevity.

So much care and planning has gone into creating the web platform, to ensure that even as new features are added, they’re added in a way that doesn’t break the web for anyone using an older device or browser. Can you say the same for any framework out there?

His parting advice is perfect:

Use the platform until you can’t, then augment what’s missing. And when you augment, do so with care because the responsibility of ensuring the security, accessibility, and performance that the platform tries to give you by default now falls entirely on you.

Wednesday, October 2nd, 2019

What Makes a Mid-Level Developer? | Amber’s Website

I love the way that Amber is documenting her journey—I think this is so useful for others making the progression from junior to mid-level developer.