Written specs are easy to read but hard to write. Even with an understanding of the principles and tips for writing good Gherkin, it can be very hard to keep scenarios clean, informative and readable.
These slides are from a workshop given by John Ferguson Smart and Tom Roden, where they take a practical look at some real-world Gherkin scenarios, investigate what makes them smell and practise how to improve them. Discover some powerful refactoring patterns to help make your own specs a joy to read.
The document outlines the design for an augmented reality game app. It describes various events like logging in, placing traps, collecting goods, and getting stats. For each event it specifies the design, client, server, and any remarks. The design section sketches out the user interface, the client code handles interactions, the server manages the database, and remarks provide additional notes. It also includes some game logic details like trap and goods proximity ranges and credit amounts.
The document outlines the design for an augmented reality game app including various events, designs, client and server interactions. It describes:
1) The main screen event which would include designing map markers, a bottom menu, and pop-up windows to display item information. The client would place markers and menus while the server syncs location data and provides pop-ups.
2) An "at goods" event where picking up an item worth 10 credits would add the value to the user's account from the server.
3) A "place trap" event where the client could set a trap by sending data to the server, which would then place it and deduct 30 credits from the user's balance.
Write a banking program that simulates the operation of your local ba.docxajoy21
The document describes a banking program that simulates basic banking operations. It includes classes like Account, SavingsAccount, CheckingAccount, Customer, Bank, and Transaction. Account has fields like customer, balance, account number, and transaction array. Customer has fields like name, address, age, etc. Bank has an account array to store accounts. The program allows adding accounts, making deposits, withdrawals, and processes transactions.
This document describes an iOS application called IncomeExpense App that helps users manage their daily income and expenses. It includes sections on introduction, project profile, existing system, functional requirements, development tools used, database diagrams, screen designs, and test cases. The application allows users to add, view, update, and delete income and expense transactions, manage bank and category details, and view reports. It is designed to improve on manually tracking finances in diaries or ledgers.
This document outlines the key steps in an order to cash cycle, including booking and releasing a sales order, shipping and confirming delivery, running background processes to populate accounting records, viewing invoices and receipts, creating a remittance, and reconciling receipts. The cycle walks through navigating various modules to book an order, ship goods, generate invoices, receive payment, remit funds, and clear transactions.
This document outlines the key steps in an order to cash cycle, including booking and releasing a sales order, shipping and confirming delivery, running workflows to populate accounting records, viewing invoices and receipts, processing remittances, and reconciling receipts. The process covers order management, shipping, billing, collections, and cash management activities to fulfill an order, invoice the customer, collect payment, and reconcile funds received.
This software allows users to manage invoices, payments, purchase orders, inventory, customers, vendors, and accounts. It includes features to create and track inventory items, customers, vendors, purchase orders, invoices, payments, and financial reports. The administrator can control user permissions and access within the software.
This document outlines the key steps in an order to cash cycle, including booking and releasing a sales order, shipping and confirming delivery, invoicing in accounts receivable, receiving payment, creating a remittance, and reconciling the receipt in cash management. The process walks through navigating various Oracle applications to complete each step, from taking the initial order through receiving funds and clearing the transaction.
This document provides an overview of in-flash payments which allow seamless payments within games without interrupting gameplay. It describes how in-flash payments work, the benefits for users and developers, and how to integrate the payments platform via API. The document also outlines the product architecture, security objectives, and roadmap for additional features and currencies. Integration instructions are provided in multiple steps including collecting user data, configuring the payments service, and handling events for requests.
in this presentation we give a brief intro to Social Gold, an overview of the in-flash solution architecture followed by a step by step integration example.
This document provides a guide to creating and using authorization objects in SAP Netweaver 2004s. It demonstrates how to create an authorization field, authorization class and object. It then shows how to create a role and profile to assign authorizations. Finally, it provides code to check authorizations and test the configuration. The guide is intended for those new to authorization objects and shows the basic steps to set them up in a simple scenario.
What is the purpose of BDD and how it fits into the Agile development? If you ever wondered what are the benefits of BDD or why should you care about tools like Behat or PhpSpec, this talk will try to guide you through the reasoning and goals of modern Agile practices and tools in PHP.
This document provides instructions for working in Kaspersky Lab's CSS request tracking system, which uses the BMC Remedy IT Service Management platform. It describes how to log in, change the notification language, work in the Overview Console, search for tickets, work with tickets in the Incident Management Console, and create new tickets. The key activities in the system are logging issues, assigning tickets, documenting status updates, and communicating with customers.
1) The document provides steps for developers to implement online payments on a merchant website using RESTful APIs from a payment company.
2) Developers are instructed to create a payment token by making an API call to the payment company's sandbox server and including the merchant's API key.
3) JavaScript code is then inserted into the merchant website to initialize the payment process by referencing the payment token and API keys. When a customer enters their payment details, it is sent to the payment company for processing without exposing sensitive card data.
4) The payment company returns a token to the merchant server, which then needs to call the payment company's API to verify the payment using the token, thus completing the transaction.
Guided steps to raise a request to seller support through the seller account:
1. Click "Contact Seller Support" and login to the seller account
2. Click "Ask for Assistance" and select the relevant issue type and sub-issue type from the dropdown menus
3. Fill in the comment details, attach any relevant files, and submit the ticket. You will receive an incident ID for future reference.
Architecting Value Using an Intelligent Payments PlatformXTRMAccount
An intelligent payments platform allows greater flexibility for handling global payments through automation and improved workflows. It provides digital wallets for payors and payees to make payments across currencies and methods. The document outlines the lifecycle of payments on such a platform, including setting up remitter and beneficiary accounts, funding accounts from various sources, and completing payments while meeting compliance requirements through an iterative process of collecting necessary information. It argues this approach can reduce costs through better integration with business processes compared to traditional methods.
To set up vouchers, you must define number series, assign general ledger and bank accounts, and specify source codes for different voucher types. This involves setting up number series, accounts, and source codes in various setup windows like Number Series, Company Information, Source Code Setup, and General Ledger Setup. You can then create vouchers like contra vouchers, cash payment vouchers, and cash receipt vouchers by filling details on journal lines and posting.
This document provides instructions for processing layaway transactions in a point-of-sale (POS) system. Key steps include selecting the layaway option from the transaction menu, entering customer information, scanning and posting items, adding layaway terms, taking a required deposit payment, printing an invoice, and storing the items. Additional payments can be taken by pulling up the existing layaway using the number or viewing documents. When the final payment is made, the layaway can be invoiced to transfer inventory ownership.
Similar to My Reading Specs - Refactoring Patterns for Gherkin Scenarios (20)
It was the time of Da Vinci and Michelangelo. It was also the time of Machiavelli and the Medici. Artists working on timeless masterpieces crossed paths with mercenary captains, contracted to do a very specific job.
In this keynote talk, John Smart will address important questions with deep implications for any IT team, or any organisation trying to make a difference, or simply to get the most value out of their IT projects.
Who is your real customer? Is there a cost to quality? Are you building an artwork that will last, or simply fulfilling a contract?
An inspiring and entertaining talk that will take attendees on journey from the Italian Renaissance to Silicon Valley and the City of London, and see what lessons can be learned about cultures, attitudes and work ethics today.
Discover how you can multiply your team’s productivity and innovation by engaging the creativity of your whole team from the outset. Drawing from his long experience helping teams deliver better software faster and more effectively, John will discuss the latest practical techniques leveraged from Behaviour Driven Development, Lean Enterprise, DevOps, and Test Automation, combined with research in Psychology and Team Performance, to show you how to get the best out of your teams.
Learn about the new roles of business analysts, developers and testers in the future of software development, where testers can play a vital role in not only detecting defects but preventing them. Discover how you can make test automation happen during, not after, the sprint, and how to engage the creativity of the whole team right from the word "go".
his talk will present the core concepts of Exponential Business Agility, or XBA. XBA is a set of patterns for organising value streams around self-organising, autonomous teams, and is part of the XSCALE approach to scaling agile. XBA combines the Spotify model with practice patterns drawn from the Iroquois Confederacy, the most successful and longest-lived holarchy in history.
Learn how Throughput Accounting optimises the contribution of each business function to top line throughput rather than blindly attempting to minimise operating expense.
And discover how Self-Propagating Transformation avoids pushing change into pre-existing teams, programs or silos, but generates agile capability by grafting the kernel of a new culture onto the trunk of the old.
Be a pod of dolphins, not a dancing elephant. Don’t try to scale agile. De-scale your organisation instead.
As projects get faster and teams get leaner, the need to write high quality automated acceptance criteria quickly and efficiently has never been greater. Engineers in Test simply cannot afford to spend time maintaining brittle tests. And yet, without solid test automation strategies, this is what many teams find themselves doing. In this workshop, you will learn a better way. You will learn how to write clean, clear and maintainable tests using the Screenplay Pattern, an innovative new approach to writing BDD-style automated acceptance tests that are easier to understand, easier to extend and easier to maintain. The workshop will be a practical demonstration of the principles of good automated test design. There will be live coding of real-world BDD automated acceptance tests in abundance, using Java, Serenity BDD and Cucumber. We will go from requirements and BDD-style Acceptance Criteria in Cucumber right through to automated acceptance tests and living documentation.
Writing good acceptance criteria is one of the keys to effective software delivery. But it’s hard. In this workshop, you will learn about Feature Mapping, a new technique and easy that can help teams write higher quality acceptance criteria more easily. Feature Mapping is an excellent way to build a deep shared understanding of a story's requirements and clear a path to a smooth implementation of automated acceptance tests.
IT teams today are under constant pressure to deliver more value sooner, and Behaviour Driven Development (BDD) is one of the more effective ways to help teams deliver the high quality software that their business needs. When they adopt BDD, many teams look to tools like Cucumber to help them. But BDD isn’t simply about picking up a new tool.
In fact, there is a lot more to BDD than Given/When/Then and tools like Cucumber, and both can be misused. In this talk, we will take a step back and look at the bigger picture, and learn why using Gherkin at the wrong time, or for the wrong purpose, may be holding you back.
The changing role of testing and test automation in the increasingly fast-paced world of continuous delivery and automated acceptance testing. Learn how, in a DevOps environment, testing activities start with requirements discovery and definition, playing a vital role in not only detecting defects, but preventing them, and ensuring not only that the features are built right, but the right features are built. And learn how test automation needs to happen during, not after, the sprint, and how you can achieve this.
Despite rumors to the contrary, the role of the tester is not diminished with the arrival of automated DevOps, with its ultra-rapid deployment cycles and its emphasis on automation. On the contrary, testers play a vital role in ensuring that the code that gets deployed ten times a day is worth deploying.
Learn how to write robust and articulate tests using the Screenplay Pattern, an innovative approach to writing BDD-style automated acceptance tests that are easier to understand, easier to extend and easier to maintain.
The essentials of Cucumber-JVM and Spock - a handbook written for the BDD/TDD Masterclass (https://johnfergusonsmart.com/programs-courses/bdd-tdd-clean-coding/)
Every test tells a story, but some tell a better story than others. Every test illustrates a specific path through the system to achieve a specific goal, but some paths are clearer than others. Valuable tests are the ones that both tell a compelling story, and can stand the test of time, providing value not only as acceptance tests but also as living documentation and easily maintainable regression tests.
In this session, John will invite you to come on a journey of discovery to learn how to write clean, clear and maintainable tests using the Journey Pattern, an innovative new approach to writing automated acceptance tests that are easier to understand, easier to extend and easier to maintain. You will also witness a demonstration of these principles in action, with live coding of Serenity BDD automated tests.
Every test tells a story, but some tell a better story than others. Every test illustrates a specific path through the system to achieve a specific goal, but some paths are clearer than others. Valuable tests are the ones that tell a compelling story.
Come on a journey of discovery to learn how to write such tests, and witness a demonstration of these principles in action, with live coding of Serenity BDD automated tests.
The document discusses testing approaches for microservices, including unit tests, integration tests, and end-to-end tests. It advocates for an outside-in development approach using behavior-driven development (BDD) with automated tests written at multiple levels to ensure software delivers expected functionality. BDD involves collaboratively defining requirements as structured scenarios to guide development and act as executable tests.
Behaviour Driven Development is a powerful collaboration technique that can empower teams to deliver higher value features to the business faster and more effectively. But although Behaviour Driven Development is based on a number of simple principles, it can go dramatically wrong in a myriad of different ways.
In this talk we discuss twelve BDD anti-patterns we frequently encounter in real-world BDD projects, anti-patterns that can dramatically reduce the effectiveness of BDD as a practice, and that can even cause BDD adoption to fail entirely. Looking at everything from insufficient collaboration practices to poor use of test automation tooling, from teams that test too much to teams that forget the most important scenarios, we will look at the many different ways that BDD can go wrong, and how it should be done.
We will use real-world examples to illustrate each of these anti-patterns. You will learn how to spot these issues in your own projects, and more importantly how to avoid them in the first place.
Slides from the London Agile Testing Meetup of November 25 2014:
John Ferguson Smart is a specialist in BDD, automated testing and software life cycle development optimization. John is a well-known speaker at many international conferences and events and an accomplished author (John's new book BDD in Action was published last month).
John presents a talk discussing how to write solid, reliable and maintainable automated web tests using the best-of-breed open source technologies like Selenium WebDriver, Serenity, JBehave and Cucumber.
Behaviour-Driven Development (BDD) is a game changer for the whole team! More than just a testing technique, BDD is both a collaboration and a verification tool, and a vital step on the road to Continuous Delivery. In this session, you will learn what BDD is about, its benefits, and how it affects development teams and processes. But you will also see BDD techniques applied to a real project using tools like JBehave, Cucumber, Selenium 2, Thucydides and more!
- Learn how BDD helps teams focus on discovering and delivering the features that really matter! - Learn what it takes to write more relevant and more maintainable automated acceptance tests - Discover how a well-designed set of automated acceptance criteria can also be a powerful documentation and reporting tool. - See where BDD fits into a Continuous Delivery pipeline.
- And learn how product owners use BDD and Thucydides to drive, coordinate and document releases.
Learn how much more there is to BDD than just “Given..When..Then”!
A common perception of behavior-driven development (BDD) focuses on test automation with Cucumber-style “Given..When..Then” scenarios. But this is just the tip of the iceberg: in fact BDD ranges from requirements discovery and description through to driving technical design and implementation; helping testers focus their testing efforts more effectively; and even providing reliable, useful, and accurate technical documentation.
This session discusses what BDD is about, its benefits, and how it affects development teams and processes. You will see how JVM teams can effectively implement BDD with tools such as JBehave, Cucumber, Thucydides, and Spock. Come learn how much more there is to BDD than just “Given..When..Then.”
Behaviour Driven Development is an increasingly popular Agile development practice that turns testing on its head. It turns automated acceptance testing from a verification activity, done once the development work is done, to a specification activity, with tester involvement starting from the word go.
In this talk, we will look at how Behaviour Driven Development radically changes the traditional tester role in Agile projects, and empowers them to contribute much more to the successful outcomes of the project. We will see how collaboratively written acceptance criteria help reduce assumptions and errors in the early phases of the project, and help ensure that the features being built are both well understood and valuable to the business. We will look at ways to write more effective, easier to maintain automated acceptance tests. And we will see how automated and manual acceptance test reporting can be combined to provide valuable progress and release preparation reporting.
Behaviour-driven development (BDD) started as an improved variation on test-driven development, but has evolved to become a formidable tool that helps teams communicate more effectively about requirements, using conversation and concrete examples to discover what features really matter to the business. BDD helps teams focus not only on building features that work, but on ensuring that the features they deliver are the ones the client actually needs.
Learn what BDD is, and what it is not
Understand that the core of BDD is around conversation and requirements discovery, not around tools.
Understand the difference and similarities between BDD at the requirements level, and BDD at the coding level.
Learn what BDD tools exist for different platforms, and when to use them
Behaviour-driven development (BDD) started as an improved variation on test-driven development, but has evolved to become a formidable tool that helps teams communicate more effectively about requirements, using conversation and concrete examples to discover what features really matter to the business. BDD helps teams focus not only on building features that work, but on ensuring that the features they deliver are the ones that the client actually needs.
In this talk, we will discuss what BDD is about, its benefits, and how it affects teams and processes. We will discuss two case studies where BDD practices have been successfully introduced, including the benefits gained and challenges met. We will see how much benefit was gained when BDD was integrated into the broader development infrastructure, including issue tracking systems, requirements management, and project reporting.
We will also see how BDD can be applied to all levels of the development process, from requirements down to low-level coding. We will also look at the principle BDD tools available that can help teams implement executable specifications, BDD-style test automation, and living documentation effectively. Some of the tools discussed will include JBehave, Cucumber, Specflow, Jasmine and Spock.
We will also look at two case studies where BDD practices have been successfully integrated into several projects in large government and financial organizations. Teams that adopted BDD effectively benefited from significantly lower defect rates, much earlier discovery of errors and inconsistencies in the requirements, and better overall communication and collaboration within the team. However, practicing BDD does involve a significant change in mind-set compared to more traditional approaches, a different collaboration model between team members, and a high degree of stakeholder by-in and engagement, all of which should not be underestimated. We will discuss how the teams managed these various challenges during their BDD adoption story.
This document discusses test-driven development (TDD) and behavior-driven development (BDD). It notes that TDD is a design strategy that helps write better-designed, more confident, and easily changeable code that accurately meets user requirements. It also incidentally builds up automated tests. The document then discusses various Java 8 features like lambda expressions, streams, and date/time APIs that are useful for BDD and improving test code quality and maintainability. It advocates for layering acceptance tests from business rules and flows to page interactions and details. It provides examples of using streams and parallel streams to more optimally query pages in tests.
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Proper licensing of Windows Server is essential for both legal compliance and optimal functionality within business environments.
Windows Server comes in various edition and before any edition is used in your organization, it is required you license them appropriately. The licensing can be complex and capital demanding when you don’t know what you want or understand the licensing requirements.
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Introduction:
In this never-ending digital world, the essence of a smooth and safe file transfer solution is vital. CrushFTP 10.4.0.29 is a kind of full-featured, robust, and easy-to-use PC software designed for a smooth file transfer process without compromising security. In this review, we will dig in deep regarding the CrushFTP features, functions, and system requirements to have a 360-degree view of its capabilities and possible applications.
Description:
CrushFTP, LLC develop the software, and it comes in a bundle of new features and improvements, which are set to deliver a great experience to the user.With CrushFTP, from the smallest to the most extensive scale of businesses, all kinds of file transfer operations can be centrally managed on a single platform.
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Abstract:
At its heart, CrushFTP is a powerful server that allows users to exchange files over the networks safely. Many features of the FTP servers have been extended in CrushFTP. It supports protocols like FTPS, SFTP, SCP, HTTP, and HTTPS for maximum flexibility with client applications and devices.
The intuitive web interface enables users to use file management tools simply without installing complex client software.
Software Characteristics:
Security:
CrushFTP ensures security through the use of protocols for encryption, such as SSL/TLS, to secure transmitted data. It also offers user authentication mechanisms using LDAP, Active Directory, and OAuth for proper secure access control.
Automation:
The automation capability of CrushFTP allows automating the everyday routine tasks through schedule-based transfer, event-based triggers, and custom flow. This ensures that the batch processing is effective with minimum manual interruption, improving productivity.
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Remote Administration:
CrushFTP supports remote administration through the web interface. This allows an administrator to manage server settings, user permissions, and file operations from any part of the world that is connected to the Internet. In this regard, it gives a very nice distributed team and remote work environment.
Integration:
The software easily integrates with third-party applications and services through a very extensive API, as well as through support for plenty of plugins. This way, it becomes straightforward for organizations to fit CrushFTP into their already existing infrastructure to promote interoperability and ensure scalability.
Monitoring and Logging:
CrushFTP provides very detailed tracking and logging where an administrator can trace all user activities, monitor the performance of the server, and analyze network traffic. It also offers real-time alerts and notifications for proactive management and troubleshooting.
Customization:
Make CrushFTP work with any possible parameters in mind through configurable settings, themes, and extensions
Fantastic Design Patterns and Where to use them No Notes.pdf
My Reading Specs - Refactoring Patterns for Gherkin Scenarios
1. The BDD Way
Speculate1
Testers
Developers
Business
Illustrate2
Product Backlog,
Goals, Capabilities and Features
Formulate3
User Stories with acceptance criteria
Automate4
Implement
and verify
Developers
and Testers
Executable Specifications
Demonstrate5
Testers
Developers
Business
Passing Automated
Acceptance Tests
Validate6
Customers
or Users
Potentially shippable
product increment
Learning
and Feedback
Documentation
Automated
Tests
Business
Readable
Specification
Gherkin
2. 3 Artefacts in 1
Documentation
Automated
Tests
Business
Readable
Specification
Gherkin
3. Heuristics for great “Reading
Specs”
Asserts the
behaviour,
doesn’t list
instructions to
the reader.
Uses domain
concepts and
language, not
technical
implementation.
Every reader
should easily
understand its
purpose and
dialogue.
When it fails,
you quickly
know why and
trust the
outcome.
Concise,
focused with no
unnecessary
verbiage.
Declarative,
not imperative
Business
behaviour,
not
implementati
on
Easy to
understand
Fails
purposefully
and
informatively
Essential and
concise, not
incidental and
verbose
4. A selection of our
favorites
Gherkin
Refactoring
Patterns
6. De-UI-ication
1. Identify the business intent
behind the clicks and selects
2. Group UI interactions into
business tasks
3. Replace references to the
user interface by descriptions of
the user’s intent
7. Descripting
1. Clarify vague or imprecise
checks
2. Articulate the real scenario
goals in the form of clear and
testable outcomes
3. Focus each scenario on a
single rule
8. Distilling
1. Remove irrelevant detail
2. Highlight the essential
information
3. Connect the outcomes directly to
the inputs and actions
9. Gherkin Refactoring in Action
Scenario: Creating a new help desk ticket
Given a User Logs in as “SupportUser123”
And a password of “Passw0rd”
And verify they are a Support User
When they navigate to the Tickets tab
And they click “New”
And they select “New Ticket”
And they fill in the mandatory fields
And they click on “Create”
Then check that the ticket is correctly displayed
And the ticket status dropdown should show “Open”
And then they click Logout
And the window closes
10. Scenario: Creating a new help desk ticket
Given a User Logs in as “SupportUser123”
And a password of “Passw0rd”
And verify they are a Support User
When they navigate to the Tickets tab
And they click “New”
And they select “New Ticket”
And they fill in the mandatory fields
And they click on “Create”
Then check that the ticket is correctly displayed
And the ticket status dropdown should show “Open”
And then they click Logout
And the window closes
De-UI-ication
1. Identify the business intent behind the clicks and selects
2. Group UI interactions into business tasks
3. Replace references to the user interface by descriptions of the user’s intent
Descripting
1. Clarify vague or imprecise checks
2. Articulate the real scenario goals in the form of clear and testable
outcomes
3. Focus each scenario on a single rule
Distilling
1. Remove irrelevant detail
2. Highlight the essential information
3. Connect the outcomes directly to the inputs and actions
11. Gherkin Refactoring in Action
Scenario: Creating a new help desk ticket
Given a User Logs in as “SupportUser123”
And a password of “Passw0rd”
And verify they are a Support User
When they navigate to the Tickets tab
And they click “New”
And they select “New Ticket”
And they fill in the mandatory fields
And they click on “Create”
Then check that the ticket is correctly displayed
And the ticket status dropdown should show “Open”
And then they click Logout
And the window closes
De-UI-ication
12. Gherkin Refactoring in Action
Scenario: Creating a new help desk ticket
Given a User Logs in as “SupportUser123”
And a password of “Passw0rd”
And verify they are a Support User
When they navigate to the Tickets tab
And they click “New”
And they select “New Ticket”
And they fill in the mandatory fields
And they click on “Create”
Then check that the ticket is correctly displayed
And the ticket status dropdown should show “Open”
And then they click Logout
And the window closes
De-UI-ication
13. Gherkin Refactoring in Action
Scenario: Creating a new help desk ticket
Given a User Logs in as “SupportUser123”
And a password of “Passw0rd”
And verify they are a Support User
When they create a new ticket with valid details
Then check that the ticket is correctly displayed
And the ticket status dropdown should show “Open”
And then they click Logout
And the window closes
De-UI-ication
14. Gherkin Refactoring in Action
Scenario: Creating a new help desk ticket
Given a User Logs in as “SupportUser123”
And a password of “Passw0rd”
And verify they are a Support User
When they create a new ticket with valid details
Then check that the ticket is correctly displayed
And the ticket status dropdown should show “Open”
And then they click Logout
And the window closes
De-UI-ication
15. Gherkin Refactoring in Action
Scenario: Creating a new help desk ticket
Given a User Logs in as “SupportUser123”
And a password of “Passw0rd”
And verify they are a Support User
When they create a new ticket with valid details
Then check that the ticket is correctly displayed
And the ticket should be “Open”
De-UI-ication
16. Gherkin Refactoring in Action
Scenario: Creating a new help desk ticket
Given a User Logs in as “SupportUser123”
And a password of “Passw0rd”
And verify they are a Support User
When they create a new ticket with valid details
Then check that the ticket is correctly displayed
And the ticket should be “Open”
Descripting
17. Gherkin Refactoring in Action
Scenario: Creating a new help desk ticket
Given a User Logs in as “SupportUser123”
And a password of “Passw0rd”
And verify they are a Support User
When they create a new ticket with valid details
Then check that the ticket is correctly displayed
And the ticket should be “Open”
Descripting
18. Gherkin Refactoring in Action
Scenario: Creating a new help desk ticket
Given a User Logs in as “SupportUser123”
And a password of “Passw0rd”
And verify they are a Support User
When they create a new ticket with valid details
Then a new ticket should be raised
And the ticket should be “Open”
Descripting
19. Gherkin Refactoring in Action
Scenario: Creating a new help desk ticket
Given a User Logs in as “SupportUser123”
And a password of “Passw0rd”
And verify they are a Support User
When they create a new ticket with valid details
Then a new ticket should be raised with status “Open”
Descripting
20. Gherkin Refactoring in Action
Scenario: Creating a new help desk ticket
Given a User Logs in as “SupportUser123”
And a password of “Passw0rd”
And verify they are a Support User
When they create a new ticket with valid details
Then a new ticket should be raised with status “Open”
Descripting
21. Gherkin Refactoring in Action
Scenario: Creating a new help desk ticket
Given a User Logs in as “SupportUser123”
And a password of “Passw0rd”
And verify they are a Support User
When they create a new ticket with valid details
Then a new ticket should be raised with status “Open”
Descripting
22. Gherkin Refactoring in Action
Scenario: Creating a new help desk ticket
Given Sasha the Support User logs in as “SupportUser123”
And a password of “Passw0rd”
When they create a new ticket with valid details
Then a new ticket should be raised with status “Open”
Descripting
23. Gherkin Refactoring in Action
Scenario: Creating a new help desk ticket
Given Sasha the Support User logs in as “SupportUser123”
And a password of “Passw0rd”
When they create a new ticket with valid details
Then a new ticket should be raised with status “Open”
Distilling
24. Gherkin Refactoring in Action
Scenario: Creating a new help desk ticket
Given Sasha the Support User logs in as “SupportUser123”
And a password of “Passw0rd”
When they create a new ticket with valid details
Then a new ticket should be raised with status “Open”
Distilling
25. Gherkin Refactoring in Action
Scenario: Creating a new help desk ticket
Given Sasha the Support User is logged in
When they create a new ticket with valid details
Then a new ticket should be raised with status “Open”
Distilling
26. Gherkin Refactoring in Action
Scenario: Creating a new help desk ticket
Given Sasha the Support User is logged in
When they create a new ticket with valid details
Then a new ticket should be raised with status “Open”
Distilling
27. Gherkin Refactoring in Action
Scenario: Creating a new help desk ticket
Given Sasha makes a new ticket request with valid details
| User Name | Nature of Problem |
| Forgetful Fred | Account locked |
When she creates a new ticket
Then a new ticket should be raised with status “Open”
Distilling
28. Gherkin Refactoring in Action
Scenario: Creating a new help desk ticket
Given Sasha makes a new ticket request with valid details
| User Name | Nature of Problem |
| Forgetful Fred | Account locked |
When she creates a new ticket
Then a new ticket should be raised with status “Open”
Distilling
29. Feature: Expense Claims End to End Test
New expense claims should be created in the Submitted state and be appear in the "New
Claims" screen.
Scenario: Submitting an expense claim
Given I log in as: sam.user@db.com
And I click on the "My Expenses " tab
When I click on "New Claim"
And I enter the description ‘Hotel expenses’
And I enter "25-04-2019" in the Date field
And I enter "153587-ZX" in the Project Code
And I enter "53" in the Expense Category Code
And I upload a PDF receipt for the hotel
And I enter 3 in the nights field
And I enter $600 in the accommodation field
And I enter $120 in the food field
And I upload a PDF receipt for the taxi
And I enter $45 in the transport field
And I click on ‘Submit’
Then verify that the expense claim is created correctly with the correct totals
And verify that the appropriate users can see the new claim
And verify that the approver can see whether the claim exceeds daily thresholds
De-UI-ication
Descripting
Distilling
30. Feature: Submitting expense claims
Scenario: A valid expense claim needs a valid date, project code and positive amount
Given Tasha the Traveller submits a claim for the following expenses
| Expense Type | Expense Date | Project Code | Amount |
| Accommodation | 25-09-2019 | Apollo-57 | $600 |
| Food | 25-09-2019 | Apollo-57 | $120 |
| Transport | 25-09-2019 | Apollo-57 | $45 |
When Tasha submits the claim
Then it should be successfully submitted with a total of $765
And a it should have status of “submitted”
De-UI-ication
Descripting
Distilling
Effectiveness: To apply the minimal effort necessary to achieve the desired result
Autonomous kindergarteners and Lord of the Flies
- Is effectiveness alone enough to make a high performance team?
Effectiveness: To apply the minimal effort necessary to achieve the desired result
Autonomous kindergarteners and Lord of the Flies
- Is effectiveness alone enough to make a high performance team?