I was scouring nexus mods and the internet in general to add some fur on top of Cloaks Of Skyrim, but I couldn't find anything that would satisfy that itch for me, until I found this mod. The fur quality on this mod for me is honestly unmatched and it's awesome, there was just one problem. The shoulder cape pieces used the same equipment slot as capes! I figured out how to make the shoulder pieces use slot 56 instead of slot 46 so that the fur would be sitting on the cloak and it actually looks a lot better than I thought, with your permission I could post the meshes for others to use.
Looks like the mod author hasn't really had any activity for the last couple years, I can't imagine they would have a problem with you posting it. Would love to be able to use your patch
Love this mod, perfect to fluffyfy and enhance other mods, and some that have silly heels :P
One issue i have and pls maybe someone can tell me how to fix this, the regular black boots (Werewolf) make werewolf footstep sounds, which are really loud and stompy.. can i somehow disconnect this sound from the boots in seedit?
ty!
Edit: Figured it out, it was in the ArmorAddon at the bottom of the page as a link to a sound file. (SSEEdit)
Im using this in the Licentia Black list but it doesnt grant any warm values, none of the pieces do. I dont think Black has Frostfall in the list but theres defo survival mechanics, governed by Connors Survival Mode.
Howq would i go about altering the ratings on your gear?
In the Frostfall MCM, you can go to the Armor tab, and from there configure what Warmth/Coverage ratings you want, to whatever equipment you want. I have used it to add Warmth/Coverage ratings to modded clothing even, and it appears to work quite well. I'd also suggest, if you ever have any issues with your MCM menus taking a long as all hell time to load when you are in game, you can get Jaxonz MCM Kicker and that will ensure that all of your MCM menus for all of your mods gets loaded within the first 1-2 minutes of loading up any save.
@FaustLerano I don't think SPID can force an NPC to use/equip distributed items. For wearable items, I think the surefire method is to SPID-swap the NPC's outfit record, rather than add items to their inventories. Other popular mods that distribute items using SPID without swapping the outfit record usually include a script that seems to equip the items.
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One issue i have and pls maybe someone can tell me how to fix this, the regular black boots (Werewolf) make werewolf footstep sounds, which are really loud and stompy.. can i somehow disconnect this sound from the boots in seedit?
ty!
Edit: Figured it out, it was in the ArmorAddon at the bottom of the page as a link to a sound file. (SSEEdit)
Howq would i go about altering the ratings on your gear?
Would you be willing to allow this to be ported to Bethesda.net? Would love to use it when I'm playing on console.