As the title says this idea is related to an old attempt to make a Set based on Alara(DO NOT NECRO IT, its just for reference), in that iteration I struggled to find a way to make a reference to Ultimatums from the last set. And ended up with some messed up 4 color mashes that didn't worked THAT well.
This time I kinda decided to rehash them in a different way, so I combined the idea of ultimatums with the Bringer Cycle from Fifth Dawn and here is the result.
Bringer of Stentor 5W
Creature - Bringer (Mythic)
You may pay GGWWWUU rather than pay this spell’s mana cost. If you do, when this enters , you may choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield..
Trample 5/5
NOTE: I did wanted to follow the same path than ultimatums but...I couldn't find a way to make it work with Clarion, so yeah...XD
Bringer of Brillance 5U
Creature - Bringer (Mythic)
You may pay WWUUUBB rather than pay this spell’s mana cost. If you do, scry 1 then put the top card of your library into your hand. Repeat this process two more times scrying 2 then 3 respectively.
Trample 5/5
Bringer of Cruelty 5B
Creature - Bringer (Mythic)
You may pay UUBBBRR rather than pay this spell’s mana cost. If you do, you may deal 3 damage to each player, each player discards two cards and each player returns a nonland nontoken permanent to its owner's hand.
Trample 5/5
Bringer of Violence 5R
Creature - Bringer (Mythic)
You may pay BBRRRGG rather than pay this spell’s mana cost. If you do, choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
Trample 5/5
Bringer of Titans 5G
Creature - Bringer (Mythic)
You may pay WWGGGRR rather than pay this spell’s mana cost. If you do, until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Then, each creature you control gains vigilance, trample and haste until the end of turn.
Trample 5/5
Stenator is a cool effect for sure. You can draft your opponent's removal and then recoup later to get them all back. For the cost though, you mine as well add exile to the effect, so that it can also get back creatures you would exile to things like March of Otherworldly Light. Just the graveyard won't be as inclusive as it wants to be for this kind of demanding cost. It definitely wants to hard check exile removal as well as burn and death spells. The CMC being limited only further secures this fact.
Brilliance is a pretty deep reach for draw three. Once again, for the cost I can't say it's entirely there, but certainly these colors want to justify the cap. I would want just a little more bang for my buck. Traumatize (mill) your opponent 5-7 cards to boot and that might just be it.
Cruelty could just be each opponent instead. If you're going to make it each player probably up the irons more. I get that last effect wants to be the clincher. These types of effects have such domain influence they don't leave much to be said. I can add that designers can sometimes get lost in the favorable matchups against other colors when implementing effects, and this will cause them to disconsider something paramountu—going up against the same colors (effects). Flipping this filter on-and-off can help gauge cards in contrast also to how they fair against their own color as well (and not just other colors). There's an example of this above in how Stentor has no evasion to counterspells.
Violence is a pretty unique scaling effect, obviously based on the Decimate vein. I don't really think anything about it is wrong, but the fact that it hits all players does make it seem a bit off for the cost. I would consider context such as, "choose an order for up to three permanent types" to extend the reach of the effect; or maybe this—plus increase the number of types to 4. Then maybe level the amount sacrifices (two each)." Otherwise, "Each player sacrifices a number of permanents ascending from one to three, of the chosen types, in the chosen order." as a possible brush up.
Titans might just want to put a shield counter on each of those creatures (or "regenerate" each of those creatures). Each creature you control gaining haste is nice to have on the table. I think it disrupts the balance of them all having only one keyword though.
On that note, maybe consider breathing some new life into this concept by giving them each a unique color keyword.
Stenator is a cool effect for sure. You can draft your opponent's removal and then recoup later to get them all back. For the cost though, you mine as well add exile to the effect, so that it can also get back creatures you would exile to things like March of Otherworldly Light. Just the graveyard won't be as inclusive as it wants to be for this kind of demanding cost. It definitely wants to hard check exile removal as well as burn and death spells. The CMC being limited only further secures this fact.
Brilliance is a pretty deep reach for draw three. Once again, for the cost I can't say it's entirely there, but certainly these colors want to justify the cap. I would want just a little more bang for my buck. Traumatize (mill) your opponent 5-7 cards to boot and that might just be it.
Cruelty could just be each opponent instead. If you're going to make it each player probably up the irons more. I get that last effect wants to be the clincher. These types of effects have such domain influence they don't leave much to be said. I can add that designers can sometimes get lost in the favorable matchups against other colors when implementing effects, and this will cause them to disconsider something paramountu—going up against the same colors (effects). Flipping this filter on-and-off can help gauge cards in contrast also to how they fair against their own color as well (and not just other colors). There's an example of this above in how Stentor has no evasion to counterspells.
Violence is a pretty unique scaling effect, obviously based on the Decimate vein. I don't really think anything about it is wrong, but the fact that it hits all players does make it seem a bit off for the cost. I would consider context such as, "choose an order for up to three permanent types" to extend the reach of the effect; or maybe this—plus increase the number of types to 4. Then maybe level the amount sacrifices (two each)." Otherwise, "Each player sacrifices a number of permanents ascending from one to three, of the chosen types, in the chosen order." as a possible brush up.
Titans might just want to put a shield counter on each of those creatures (or "regenerate" each of those creatures). Each creature you control gaining haste is nice to have on the table. I think it disrupts the balance of them all having only one keyword though.
On that note, maybe consider breathing some new life into this concept by giving them each a unique color keyword.
Remember you still get the 5/5 trampler for the alt cost.
For being all mythics the effects sounds extremely underwhelming for their alternative cost. I would make them commons for that power level. You should get a super epic reward for paying seven different mandatory colors and stuff like "scry a bunch, draw a bunch" or "return a bunch of little creatures from your grave to battlefield" ain't one.
Those cards are made to appeal Timmy players, but as a Timmy myself, it fails completely to impress me.
Remember you still get the 5/5 trampler for the alt cost.
That's still very underwhelming with today power creep expectations. Remember that you can cheat the mana cost of the original ultimatums, with the way you worded those, it's pretty much impossible to cheat the mana cost for the alternate effect, so being forced to actually pay seven mana to get the effect needs a much, much bigger reward than a simple 5/5 with trample. See for example how Zacama or other cards rewards you more if you cast it, the game makes big differences if you are able to actually cast the card or cheat them to play.
First off, they're fairly small by today's standards for large creatures. Upping them to 8/8 doesn't seem unreasonable.
Bant being the only ETB is extremely awkward. Also, I suggest extending to any permanents rather than just creatures.
Esper, while technically not drawing has its value it massively inflates the complexity. Reduce the ability to simply Scry 1, then draw a card. Scry 2, then draw a card. Scry 3, then draw a card.
Grixis, this shouldn't hit you.
Violence, I love this one. Other than being abnormally small it's perfect.
Naya, sticking to the 1,2,3 theme this needs to bolter its keywords. Haste seems pointless on such an expensive spell. Vigilance is mediocre as it requires your creatures to survive combat to be of any value. Double strike isn't unwarranted and lifelink is always good. Also, consider giving counters rather than a temporary boost.
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This time I kinda decided to rehash them in a different way, so I combined the idea of ultimatums with the Bringer Cycle from Fifth Dawn and here is the result.
Bringer of Stentor 5W
Creature - Bringer (Mythic)
You may pay GGWWWUU rather than pay this spell’s mana cost. If you do, when this enters , you may choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield..
Trample
5/5
NOTE: I did wanted to follow the same path than ultimatums but...I couldn't find a way to make it work with Clarion, so yeah...XD
Bringer of Brillance 5U
Creature - Bringer (Mythic)
You may pay WWUUUBB rather than pay this spell’s mana cost. If you do, scry 1 then put the top card of your library into your hand. Repeat this process two more times scrying 2 then 3 respectively.
Trample
5/5
Bringer of Cruelty 5B
Creature - Bringer (Mythic)
You may pay UUBBBRR rather than pay this spell’s mana cost. If you do, you may deal 3 damage to each player, each player discards two cards and each player returns a nonland nontoken permanent to its owner's hand.
Trample
5/5
Bringer of Violence 5R
Creature - Bringer (Mythic)
You may pay BBRRRGG rather than pay this spell’s mana cost. If you do, choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
Trample
5/5
Bringer of Titans 5G
Creature - Bringer (Mythic)
You may pay WWGGGRR rather than pay this spell’s mana cost. If you do, until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Then, each creature you control gains vigilance, trample and haste until the end of turn.
Trample
5/5
Brilliance is a pretty deep reach for draw three. Once again, for the cost I can't say it's entirely there, but certainly these colors want to justify the cap. I would want just a little more bang for my buck. Traumatize (mill) your opponent 5-7 cards to boot and that might just be it.
Cruelty could just be each opponent instead. If you're going to make it each player probably up the irons more. I get that last effect wants to be the clincher. These types of effects have such domain influence they don't leave much to be said. I can add that designers can sometimes get lost in the favorable matchups against other colors when implementing effects, and this will cause them to disconsider something paramountu—going up against the same colors (effects). Flipping this filter on-and-off can help gauge cards in contrast also to how they fair against their own color as well (and not just other colors). There's an example of this above in how Stentor has no evasion to counterspells.
Violence is a pretty unique scaling effect, obviously based on the Decimate vein. I don't really think anything about it is wrong, but the fact that it hits all players does make it seem a bit off for the cost. I would consider context such as, "choose an order for up to three permanent types" to extend the reach of the effect; or maybe this—plus increase the number of types to 4. Then maybe level the amount sacrifices (two each)." Otherwise, "Each player sacrifices a number of permanents ascending from one to three, of the chosen types, in the chosen order." as a possible brush up.
Titans might just want to put a shield counter on each of those creatures (or "regenerate" each of those creatures). Each creature you control gaining haste is nice to have on the table. I think it disrupts the balance of them all having only one keyword though.
On that note, maybe consider breathing some new life into this concept by giving them each a unique color keyword.
Remember you still get the 5/5 trampler for the alt cost.
Those cards are made to appeal Timmy players, but as a Timmy myself, it fails completely to impress me.
That's still very underwhelming with today power creep expectations. Remember that you can cheat the mana cost of the original ultimatums, with the way you worded those, it's pretty much impossible to cheat the mana cost for the alternate effect, so being forced to actually pay seven mana to get the effect needs a much, much bigger reward than a simple 5/5 with trample. See for example how Zacama or other cards rewards you more if you cast it, the game makes big differences if you are able to actually cast the card or cheat them to play.
Bant being the only ETB is extremely awkward. Also, I suggest extending to any permanents rather than just creatures.
Esper, while technically not drawing has its value it massively inflates the complexity. Reduce the ability to simply Scry 1, then draw a card. Scry 2, then draw a card. Scry 3, then draw a card.
Grixis, this shouldn't hit you.
Violence, I love this one. Other than being abnormally small it's perfect.
Naya, sticking to the 1,2,3 theme this needs to bolter its keywords. Haste seems pointless on such an expensive spell. Vigilance is mediocre as it requires your creatures to survive combat to be of any value. Double strike isn't unwarranted and lifelink is always good. Also, consider giving counters rather than a temporary boost.