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If you would create a Clue, Food, or Treasure token, instead create one of each.
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: Add .
, : Target creature with power 3 or less can’t be blocked this turn.
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Flying, lifelink
When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.
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Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Flying
When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore
( , Exile this card from your graveyard: For each opponent, create a token that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)Legal InNoneAvg Price $0.00 -
Flying
When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore
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Flying
When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.
Plainscycling
( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)Legal InNoneAvg Price $0.00 -
Flying, vigilance
Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.
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Flying, vigilance
Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.
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If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
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Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep.
You draw a card at the beginning of the next turn’s upkeep.
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You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher
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: Add one mana of any color in your commander’s color identity.
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Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
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When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
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Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues and Warlocks are outlaws.)
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Return X target outlaw creature cards from your graveyard to the battlefield.
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You may pay
rather than pay this spell’s mana cost.If the
cost was paid, an opponent draws a card.Exile target creature or planeswalker.
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Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
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Return up to three target artifacts and/or creatures to their owners’ hands.
You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
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: Add .
: Add or . Battlefield Forge deals 1 damage to you.
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As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They’re artifacts with “
, Sacrifice this artifact: Add one mana of any color.”)Legal InNoneAvg Price $0.00 -
When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards.
, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.
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Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
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Flying
Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player’s choice that one of your opponents controls.
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Haste
When Bloodthirsty Adversary enters the battlefield, you may pay
any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.Legal InNoneAvg Price $0.00 -
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player’s graveyard.
: Add .
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: Add .
, : Draw a card. Activate only if you control a creature with power 4 or greater.
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Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
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: Add one mana of any color.
, : Put a bounty counter on target creature. Activate only as a sorcery.
Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
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: Add one mana of any color.
, : Put a bounty counter on target creature. Activate only as a sorcery.
Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
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At the beginning of your end step, if you committed a crime this turn, collect your reward. (Targeting opponents, anything they control, and/or cards in their graveyard is a crime.)
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At the beginning of your end step, if the player with the most life or tied for the most life as the turn began was dealt combat damage this turn, collect your reward.
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At the beginning of your end step, if all opponents were dealt combat damage this turn, collect your reward.
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At the beginning of your end step, if a land card was put into your graveyard from anywhere this turn, collect your reward.
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At the beginning of your end step, if the player with the most cards in hand or tied for the most cards as the turn began was dealt combat damage this turn, collect your reward.
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At the beginning of your end step, if the nearest opponent to your left as the turn began was dealt combat damage this turn, collect your reward.
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At the beginning of your end step, if there are four or more card types among cards in your graveyard, collect your reward.
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At the beginning of your end step, if you cast an instant or sorcery spell this turn while you had two or more instant and/or sorcery cards in your graveyard, collect your reward.
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At the beginning of your end step, if you cast no spells this turn, collect your reward.
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At the beginning of your end step, if a legendary creature you controlled attacked alone this turn, collect your reward.
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At the beginning of your end step, if you cast a spell from anywhere other than your hand this turn, collect your reward.
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At the beginning of your end step, if the nearest opponent to your right was dealt combat damage this turn, collect your reward.
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Before the game, shuffle at least 6 unique bounty cards into a face-down pile. As the starting player's third turn begins, reveal the top bounty card. Claim the revealed bounty during your turn and collect your reward! As each turn begins, if no bounty is being offered, reveal the next one. If the pile is empty, shuffle all claimed bounties to restock. If the bounty was unclaimed last turn, increase its reward to the next level.
REWARDS
1: Create a Treasure token.
2: Create two Treasure tokens.
3: Create two Treasure tokens OR draw a card.
4: (MAX) Create two Treasure tokens AND draw a card.
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Flying
At the beginning of your end step, exile the top card of each opponent’s library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
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Flying
Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
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Cactus Preserve enters the battlefield tapped.
: Add one mana of any type that a land you control could produce.
: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commander. It's still a land.
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Cactus Preserve enters the battlefield tapped.
: Add one mana of any type that a land you control could produce.
: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commander. It's still a land.
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(
: Add or .)Canyon Slough enters the battlefield tapped.
Cycling
( , Discard this card: Draw a card.)Legal InNoneAvg Price $0.00 -
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It’s an artifact with “
, Sacrifice this artifact: Add one mana of any color.”)Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
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: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
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Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.
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Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.
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: Add .
: Add or . Caves of Koilos deals 1 damage to you.
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Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.)
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
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Changeling (This card is every creature type.)
Changeling Outcast can’t block and can’t be blocked.
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, : Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren’t cast this way on the bottom of that library in a random order.
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The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.
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When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.
Escape—
, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)Charred Graverobber escapes with a +1/+1 counter on it.
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When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.
Escape—
, Exile four other cards from your graveyard.Charred Graverobber escapes with a +1/+1 counter on it.
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Lands you control have “
: Add one mana of any color.”: Add one mana of any color.
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Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
: Add or .
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Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
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: Add .
, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
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: Add one mana of any color in your commander’s color identity.
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Will of the council — Starting with you, each player votes for a nonland permanent you don’t control. Exile each permanent with the most votes or tied for most votes.
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Flash
When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Flash
When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm.
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At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
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Destroy each nonland permanent with mana value 2 or less. Add
or for each permanent destroyed this way.Legal InNoneAvg Price $0.00 -
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player’s library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
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Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
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: Add .
As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
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Undaunted (This spell costs
less to cast for each opponent.)Destroy two target creatures.
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Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
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Indestructible
: Add one mana of any color.
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Flying
Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren’t cast this way on the bottom of their library in a random order.
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Until end of turn, outlaw creatures you control get +1/+0 and gain "
: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues and Warlocks are outlaws.)Legal InNoneAvg Price $0.00 -
Until end of turn, outlaw creatures you control get +1/+0 and gain "
: This creature deals damage equal to its power to target creature."Legal InNoneAvg Price $0.00 -
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It’s an artifact with “
, Sacrifice this artifact: Add one mana of any color.”)Legal InNoneAvg Price $0.00 -
Destroy target artifact, target creature, target enchantment, and target land. (You can’t cast this spell unless you have legal choices for all its targets.)
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Target player draws two cards.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)Legal InNoneAvg Price $0.00 -
: Add .
, , Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land’s controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
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Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
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Desert of the Fervent enters the battlefield tapped.
: Add .
Cycling
( , Discard this card: Draw a card.)Legal InNoneAvg Price $0.00 -
Desert of the Indomitable enters the battlefield tapped.
: Add .
Cycling
( , Discard this card: Draw a card.)Legal InNoneAvg Price $0.00 -
Desert of the True enters the battlefield tapped.
: Add .
Cycling
( , Discard this card: Draw a card.)Legal InNoneAvg Price $0.00 -
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Delve (Each card you exile from your graveyard while casting this spell pays for
.)Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
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Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player’s graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
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Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.
: Add .
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First strike
When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent’s graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
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Menace, deathtouch
When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.
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Enchant land
Enchanted land has, "
: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources." (Assassins, Mercenaries, Pirates, Rogues and Warlocks are outlaws.)Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
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Enchant land
Enchanted land has, "
: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources."Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
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Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add or .
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