Originally Posted by
Triceron
I think it's a montage that lacks structure. There's no clear beginning, middle or end. And while the Vanilla cinematics seem like they are just random montages, there is still a story being told beyond the montages.
Let's take a look at the WoW cinematic and break down its themes.
In the Beginning, the WoW cinematic shows us the map of the world, and speaks of the timeline and brief overlook of history. It explains the setting. Four years after the races/factions banded together against the Burning Legion. The narration is centered on one central theme - War. The Drums of War are sounding again. This establishes the central theme of the cinematic.
Then we get to the middle of the cinematic, which establishes the primary characters and settings we will see in the world. We see different characters in their own environments, and we see a wide spread of them, showcasing different races, cultures, classes, and environments. This establishes a vast world which we are expected to see and explore. But these are all disconnected scenes. What us the purpose of seeing these characters? Which brings us to the big transition to...
The end of the cinematic. Each of the characters are now pitted against each other. These characters aren't just peacefully isolated, they're all part of a connected world filled with conflict and war. Thr Alliancr vs Horde conflict spans multiple races, between multiple continents. The Tauren of Thunder Bluff is present in the snowy mountains of Khaz Modan! The Orcish warrior is fighting the Druid in the ruins of a burning city! The Mage is fending off the Warlock's summoned army of Infernals! Faction Conflict and Global scale War is the core theme of the cinematic. This is theme that the beginning of the cinematic establishes. This is storytelling 101; we aren't just seeing a random montage, we are getting a full connected story.
Even the TBC cinematic might feel random, but it's not. It is specifically centered on one theme - "You are not prepared". All the characters we see? The Warlock killing the murlocs with a simple gesture, the orc slicing up naga in a single blow, the troll on the epic mount - all illustrate the high level of achievement our characters have gone through. Yet the cinematic begins and punctuates one theme - Illidan is back, and despite all your achievements, you are not prepared for his arrival. That is the story that ties the montages together.
What you present is just a random selection of montages that only has a middle. There is no beginning or ending. There is no context to seeing these races and locations. Why are we seeing these places? How is it all connected to each other? No one really knows, because it's completely random. This is what Kyphael is getting at by talking about a Villain - it's not really about adding a villain to your cinrmstic, it's about adding a story to it. And focus on a Villain is one way you can add a story (but not the only way). It's more about finding your theme, finding the point your cinematics are trying to make. Every montage can be its own individual thing, but they should all serve some common theme to them all.
So question is - what is the story you want to tell? Without a story, all you have are a bunch if disconnected scenes that leaves the audience with nothing to talk about.
Find that theme, and mold your scenes around that theme. Find the story you want to tell.