Is far too cluttered. Vision is obscured far more than the default rain, and for some reason the Jolicraft rain texture drops my FPS far more than the default texture pack. Check out that FPS. :/
For Macs it should be looking in the Application Support directory already. What exact version of Mac OS do you have? Do you know why that message box has an XWindows icon?
I need to know what Java thinks your "os.name" property is. If you can compile java programs, please run this:
public class Hello {
public static void main(String[] args) {
System.out.println(System.getProperty("os.name"));
}
}
Save that as Hello.java and run
javac Hello.java
java Hello
I assure you I'm not sure how to compile Java programs, but I'm running Snow Leopard 10.6.7.
Been looking for an infinite desert map, thanks plenty. If anything I'd actually like one twice that size? Would that be possible? Either way I love your work, thanks!
Anyone else wish Gravel would react to being pushed by the pistons differently than sand? We could use a block that 'falls back down' but doesn't actually go flying up into space. Perhaps gravel could react 'heavier' than sand and be pushed smoothly, and then come back down?
Had a good bump going with original OptiFog, but I actually lost performance (over stock minecraft.jar) with OptiFog Ex. Went from an average of 30 FPS on Far/Fancy down to 15/20 FPS with OptiFog Ex.
I would've checked Normal/Small/Tiny, but I'm not willing to compromise on render distance, so it's not even an option for me. :/
How well is it running, though. As it is, some lower-end machines can't handle Fancy/Far, what does your 'limitless' height/super-far render run under reasonable hardware conditions?
I mean, it's one thing to make the game do these crazy things, but quite another to make them do it with a high FPS and without the expectation the players have gaming rigs.
edit: Don't get me wrong, though, your screencap looks beautiful and I'd love to see the core game go in that direction.
Hippo, before you hand this over to Mojang, you absolutely need to make it so blocks pushed up against obsidian break under the pressure. This'll make the pistons far more useful for collection machines.
Hey Tavi, I've got a good portion of your videos bookmarked, I'm actually curious which server(s) you frequent? I'm in the market for a new place to build.
Could you use colours for the HUD other than white? It makes it so I'm not sure what health is at, or which quickbar item I've got selected when working around snow.
edit: also, if you're gonna make the chickens crows, you should change all the textures involving feathers black. (:
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http://i.imgur.com/n3P72.jpg
Is far too cluttered. Vision is obscured far more than the default rain, and for some reason the Jolicraft rain texture drops my FPS far more than the default texture pack. Check out that FPS. :/
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*cough*
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I assure you I'm not sure how to compile Java programs, but I'm running Snow Leopard 10.6.7.
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It's probably because that's not where Minecraft is installed on a Mac... :/
/Users/<username>/Library/Application Support/minecraft
But of course I can't change it, either, because it'd rather just exit itself. >:/
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I would've checked Normal/Small/Tiny, but I'm not willing to compromise on render distance, so it's not even an option for me. :/
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I mean, it's one thing to make the game do these crazy things, but quite another to make them do it with a high FPS and without the expectation the players have gaming rigs.
edit: Don't get me wrong, though, your screencap looks beautiful and I'd love to see the core game go in that direction.
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Could you use colours for the HUD other than white? It makes it so I'm not sure what health is at, or which quickbar item I've got selected when working around snow.
edit: also, if you're gonna make the chickens crows, you should change all the textures involving feathers black. (: