Our talk at I3D "Triangle Visibility Buffer 2.0 - Compute-based Rendering- Thanks for coming!
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Release 1.58 - June 17th, 2024 Behemoth | Compute-Driven Mega Particle System | Triangle Visibility Buffer 2.0 Behemoth launch trailer. We worked on this last year. https://lnkd.in/git5Q-K2 This TF release offers a new GPU-driven / compute driven Mega Particle System and we improved the new Triangle Visibility Buffer 2.0 support. Check out the slide decks of the two talks (link in Readme) we gave ... We are hiring more graphics/engine developers. Become a part of a world-class team with great benefits and awesome work/life balance: https://lnkd.in/gY43HSpd We are working on many of the most graphics intense projects in the industry. Also, check out our new and bigger office space in Del Mar: https://lnkd.in/g_MjGAfH @IntelGraphics @AMDGaming @NVIDIAGameDev @VulkanAPI @DirectX12 @Apple @Sony @PlayStation
Skydance's Behemoth - First Gameplay | PS VR2 Games
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Compute based rendering ... no draw calls ... check out the talk :-)
Release 1.57 - May 8th, 2024 Visibility Buffer 2.0 Prototype | Visibility Buffer 1.0 One Draw call On Friday is our I3D talk about the Triangle Visibility Buffer 2.0 (no draw calls) ... make sure to check it out. Here is the source code: https://lnkd.in/gJ9MibZ We are hiring more graphics/engine developers. Become a part of a world-class team with great benefits and awesome work/life balance: https://lnkd.in/gE9tVXr4 We are working on many of the most graphics intense projects in the industry. Also, check out our new and bigger office space in Del Mar: https://lnkd.in/gn3j8duW @IntelGraphics @AMDGaming @NVIDIAGameDev @VulkanAPI @DirectX12 @Apple
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We are hiring!
Release 1.56 - April 4th, 2024 I3D | Warzone Mobile | Visibility Buffer | Aura on macOS | Ephemeris on Switch | GPU breadcrumbs | Swappy in Android | Screen-space Shadows | Metal Debug Markers improved https://lnkd.in/gJ9MibZ We are hiring more graphics/engine developers. Become a part of a world-class team with great benefits and awesome work/life balance: https://lnkd.in/gE9tVXr4 We are working on many of the most graphics intense projects in the industry. Also, check out our new and bigger office space in Del Mar: https://lnkd.in/gn3j8duW @IntelGraphics @AMDGaming @NVIDIAGameDev @VulkanAPI @DirectX12 @Apple
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Release 1.55 - Ephemeris | gpu.data https://lnkd.in/gJ9MibZ We are hiring! Become a part of a world-class team with great benefits and awesome work/life balance: https://lnkd.in/gE9tVXr4 @IntelGraphics @AMDGaming @NVIDIAGameDev @VulkanAPI @DirectX12 Apple
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New Release!
Release 1.54 - Remote UI Control | Shader Server | Visibility Buffer | Asset Pipeline | GPU Config System | macOS/iOS | ... Happy New Year! Lots of exciting new features ... https://lnkd.in/gJ9MibZ @IntelGraphics @AMDGaming @NVIDIAGameDev @VulkanAPI @DirectX12 Apple
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