The Forge Interactive, Inc’s Post

Compute based rendering ... no draw calls ... check out the talk :-)

Release 1.57 - May 8th, 2024 Visibility Buffer 2.0 Prototype | Visibility Buffer 1.0 One Draw call  On Friday is our I3D talk about the Triangle Visibility Buffer 2.0 (no draw calls) ... make sure to check it out. Here is the source code: https://lnkd.in/gJ9MibZ We are hiring more graphics/engine developers. Become a part of a world-class team with great benefits and awesome work/life balance: https://lnkd.in/gE9tVXr4 We are working on many of the most graphics intense projects in the industry. Also, check out our new and bigger office space in Del Mar: https://lnkd.in/gn3j8duW @IntelGraphics @AMDGaming @NVIDIAGameDev @VulkanAPI @DirectX12 @Apple 

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