The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ordinator - Perks of Skyrim
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Update: Sep 29, 2017 @ 5:45am

Update: Sep 28, 2017 @ 3:56pm

Update: Jul 23, 2017 @ 9:36am

Update: Jul 15, 2017 @ 5:01am

Two-Handed
- Replaced Tooth for Tooth -> Breach the Wall.
- Renamed Hero's Downfall -> Humiliate.

Update: Jul 14, 2017 @ 10:33am

Block
- Deflect Arrows: now reduces arrow damage by 25% -> 50%.

One-Handed
- Renamed Split the Heavens -> Falling Sword.
- Swaying Cobra: reduced Magicka/Stamina drain from 150 -> 100 but added a 5 second regeneration stop.
- Wandering Warrior: now correctly gives one-handed damage instead of two-handed damage. (Not retroactive.)

Pickpocket
- Death's Emperor: now also affects critical strike damage.

Two-Handed
- Replaced Flee Fool -> Tooth for Tooth
- Replaced Rise and Fall -> Hero's End.

Update: Jul 5, 2017 @ 5:12am

Archery
- Three Crows: updated description for clarity.

Conjuration
- Bone Collector: updated description to reflect correct level scaling; corpses can now be looted for bones regardless of who lands the killing blow, meaning you can now use any number of minions and mercs and still loot bones. There is a 200 foot range limit to this effect for performance reasons. (Revert to previous behaviour by typing 'set ORD_Con_BoneCollector_Global_UseAddLeveledList to 1' into the console.)
- Conjure Altar: is now a lesser power (no cooldown).
- Skeleton Mages: reduced their spell cost from 10 -> 5 so they don't get shut down by mods that force NPCs to have realistic mana costs; changed Destruction scaling from 0-300% -> 100-300%; fixed glowing eye glitch.

Enchanting
- Spellscribe: updated description to indicate that it now also triggers out of combat.

Heavy Armor
- Immortal: removed sliding scale, now grants its full bonus at 15% Health (20% with Rallying Standard). (This perk used to crash. There is no reason why a perk that only contains entry points and no script or ability should ever crash, but it is not the first time, which seems to point to a perk related bug in the game engine itself. Since there is no hope of debugging this, the perk has been reworked to circumvent it.)

Illusion
- Illusion Mastery: effects now correctly replace each other instead of stacking.

One-Handed
There have been some complaints about "random" perks. The idea is not that every perk must make sense from a realistic standpoint, but that the perks encourage you to do cool or tricky stuff in battle. They are the equivalent of style bonuses.
- Coiling Python: updated description for improved immersion.
- Cross Cut: no longer requires the follow-up attacks to be specifically a sword.
- Split the Heavens: removed damage bonus; added 40 bleed damage over 20 seconds; updated description for improved immersion.
- Thundering Blow: updated description for improved immersion.

Pickpocket
- Thief's Eye: removed "player is arrested" failure condition. (The game seems to get stuck in that state even when you are not in fact arrested until you pay off all bounties, causing the mark to escape every time.)

Speech
- Earthquake Drum: reduced level requirement from 70 -> 60.
- Encore: reduced level requirement from 60 -> 50.
- Golden Fiddle: reduced level requirement from 50 -> 40.
- Irresistible Dance: increased radius from 40 -> 100 feet; reduced level requirement from 40 -> 30.

Two-Handed
- Avalanche: duration increased from 8 -> 10 seconds; damage bonus removed; stagger strength doubled; no longer requires the follow-up attacks to be specifically a warhammer.
- Bear Hide: updated description for clarity.
- Bisect: increased damage cap from 112.5 -> 150.
- Decimate: updated description to match other similar descriptions.
- Enter the Arena: updated description to match other similar descriptions.
- Execute: updated description for improved immersion.
- Flee Fool: no longer requires the follow-up attacks to be specifically a greatsword.
- Maul: no longer requires the follow-up attacks to be specifically a greatsword; updated description for improved immersion.
- Rise and Fall: updated description for clarity.
- Subjugate: improved script execution speed.
- The Pendulum: updated description for clarity.

Update: Jun 29, 2017 @ 11:37am

Conjuration
- Bone Collector: skeletons now have a minimum level of 2 -> 5 and maximum level of 20 -> 30.
- Skeleton Mages: skeletons now have a minimum level of 7 -> 8.

Illusion
So many people have no idea what illusion magnitude means.
- Fickle Fate: now also affects Rally spells and effects; updated description.
- Illusion Mastery: now also increases the level cap of mind affecting spells by 0.1/0.2 per level.
- Kindred Mage: updated description to clarify that it affects spells and effects; now works correctly on shouts; now changes the spell description of your mind affecting spells to reflect the magnitude bonus against a target that is not the same race.

Update: Jun 28, 2017 @ 9:18am

Misc
- Sneak detector: increased window of opportunity to accomodate slow script execution.

Alteration
- Aurification: updated description.
- Command Lock: updated description.
- Dimension Door: now correctly destroys its animation.
- Emergency Teleport: now correctly destroys its animation.
- Home Mythal: fixed issue causing the mythal object to become invisible permanently after you set it to invisible and respec.
- Intuitive Magic: updated description to make it more obvious that it does not eliminate the need for Vancian Magic stacks (and can't, without SKSE).
- Vancian Magic: increased bonus experience gain to spells from 125% -> 135%; no longer grants bonus magnitude and duration when a bow is equipped to prevent it from affecting Lion's Arrow.

Archery
- Renamed Deadeye -> Hawkeye.
- Reworked Thieving Raven -> Beak and Talon, including the old Takedown effect but with increased range.
- Hunter's Discipline: fixed description.
- Wingstrike: updated description to clarify that the bash bonus also applies to crossbows.

Conjuration
- Bone Collector: all skeletons now take 75% reduced attack damage, critical damage and Destruction spell damage from you (and they are already immune to disease and poison, so it will take some real effort to accidentally kill them).
- Edge of Oblivion: reduced self stagger strength.
- Necromaster: this perk was a mess and has been partially reworked:
--- Giving valid actors a weapon or armor now causes them to equip it, making it much more useful.
--- Now correctly states that it affects only Dread Zombies and Dead Thralls.
--- Detection of killed actors now correctly requires the perk to work.
--- Level cap boost only applies to Dread Zombie and Dead Thrall (or rather any spell with the crSummonThrallFortifyHealRate magic effect).

Destruction
- Harsh Lesson: is now blocked if the target has a ward up.
- Magnetize: cleaned up script.
- Pyromancer Ascension: fixed magic effect description.
- Glacial Prison: no longer applied on a hit that kills its target (causing desync).

Enchanting
- Arcane Nexus: fixed a condition.

Heavy Armor
- Rallying Standard: increased armor buff from 100 -> 150 points; increased radius from 15 -> 25 feet.

Illusion
- Commanding Presence: increased radius from 20 -> 40 feet. (Not retroactive; please respec.)

Lockpicking
- Bait: is now a lesser power (no cooldown); reduced radius from 200 -> 75 feet; reduced duration from 60 -> 30 seconds.
- Lockjaw: increased drain armor duration from 4 -> 5 seconds and value from 5/level -> 10/level.
- Seen This Before: updated description to clarify that you also gain perk points if you bypass locks.

Pickpocket
- Crime Wave: reduced max number of repetitions from 5 -> 4.
- Mutiny: is now a lesser power (no cooldown); reduced radius from 200 -> 75 feet; reduced duration from 60 -> 30 seconds.
- Stalk the Prey: reduced the required stalk time from 12 -> 10 seconds.
- You Saw Nothing: now also affects other targets in a 40 foot radius around the initial target.

Restoration
- Necromanticon (Putrefy, Death Cloud, Carrion Wind): all spells now affect all nonmechanical targets; all spells deal double damage per second but have halved duration, matching spells such as Horrid Wilting in Apocalypse.
- Tome of Many Pages: perk description now correctly states it increases a skill by 15 levels instead of 5 levels.

Sneak
- Renamed Smoke Curtain -> Smokescreen.
- Laughing Ghost: sneak attack damage is no longer disabled when a slow time effect is active; refactored script and increased duration of sneak attack bonus from 2 -> 3 seconds to increase reliability in slow script execution conditions; removed ragdoll; increased stagger strength from 75% -> 100%.
- Smokescreen: increased duration from 120 -> 180 seconds.
- Spot Detection: is now a lesser power (no cooldown); duration reduced from 180 -> 30 seconds.
- Whiplash: increased drain armor duration from 4 -> 5 seconds and value from 750 -> 1000 points.

Speech
- Earthquake Drum: increased damage per second from 30 -> 50 (=> Witchdrum damage 45 -> 75).
- Golden Fiddle: reduced level requirement from 60 -> 50.
- Irresistible Dance: reduced level requirement from 50 -> 40.
- Salesman: increased level requirement from 40 -> 50.
- Speak With Animals: perk description now mentions the Release Companion power (the message apparently wasn't enough :/ ).
- Thu'um of War: radius increased from 20 -> 25 feet.

Update: May 13, 2017 @ 5:37am

Update: Apr 16, 2017 @ 10:45am

Alteration
- Reverted Throne of Nirn to its older functionality (raising the user on a pillar of earth) in response to your feedback. Thanks!

- Energy Shield: active when in combat -> when hands are raised; now correctly disables the damage reduction when the Magicka drain is disabled; increased damage reduction from 25% -> 35%.
- Geomancer: increased damage reduction from 25% -> 30%.
- Throne of Nirn: active when in combat -> when hands are raised; made the pillar slightly taller. (Note to users of ritual spells: any vanilla ritual spell takes 4 seconds to cast, so you can cast it and immediately release without ending up on the pillar.)

Conjuration
- Bone Collector: skeletons now have 1000% resistance to poison and disease, enabling their use alongside Restoration plague spells.

Enchanting
- A major overhaul of the staff/weapon half of the tree, which was a complete mess and probably the worst branch in the mod.
--- Enchanting Mastery: now includes the effect of the removed Soul Squeezer in addition to its previous effect.
--- Removed Soul Squeezer.
--- Renamed Channeler -> Staff Channeler; updated description.
--- Soul Siphon: moved from level 30 -> 20.
--- Secretkeeper: now also buffs weapon damage in addition to spell and scroll damage, but restricts its bonuses to one or the other hand. (You can't attack with a weapon in your left hand while casting a staff in your right hand.)
--- Added Flame of Magnus.
--- Removed Starlight Sage.
--- Changed Weapon Recharge -> Staff Recharge; increasing its recharge rate from 3 -> 5 but restricting it to (duh) staves only.
--- Renamed Battlemage -> Thunderstruck; moved from level 70 -> 30; changed bonuses from 25% magnitude/50% duration -> 30% both.
--- Added Attunement.
--- Added Heart of the Sun.
--- Added You Shall not Pass.
--- Removed Rods From the Gods.
--- Removed Staff Flux.
--- Charge Tap: greatly simplified effect (it no longer discriminates between left and right hand).

- Last Word: now has 2 -> 3 levels.

Heavy Armor
- Warbringer: activates when entering combat -> when drawing a weapon. (Thanks!!)

Restoration
- Bastion Ward: corrected functional error in description.

Some users have reported Warrior's Flame activating on targets and causing them to aggro, however Warrior's Flame does not generate aggro. It is more likely that Warrior's Flame activated as a result of them aggroing and entering combat.

Smithing
- The perk Arcane Blacksmith has been removed from all respec formlists, so refunding your perk points will no longer refund this perk in particular. This is a vanilla perk and according to Uesp there's a nasty bug with it: once you refund it, it may never work again.
- Heart of Creation: increased duration from 15 -> 30 minutes.

Speech
- Horn of Sovngarde: no longer affects commanded actors and followers.
- Irresistible Dance: no longer generates Papyrus errors when it hits fewer than 5 targets.
- Performer: no longer generates Papyrus errors when it hits fewer than 5 targets; significantly increased base donation from 1*Speech -> 5*Speech, making it far easier to make money with it.