Questions tagged [blending]
The process of mixing things together. Computer graphics uses blending concept to achieve transparency with image.
blending
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Reading from GLSL image and then rendering to framebuffer
I have a GLSL fragment shader that should render pixels into a texture, and blend the value at each pixel with the one that has been in the texture before.
Instead of using GL blending operations, it ...
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Looker Studio Data Blend for Multi-step SPA Quiz Visualization
I need your help with the Looker Studio data blend.
I have a GA4 property collecting data for my specific User Journey. It's already connected with Looker Studio, and I've already completed most of ...
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Blend two bezier curve using partitionof unity property while ensuring interpolation
I have two Bezier curve, say c1 and c2, these curves are interpolating the data points, while the given data points have some common points. i want to blend/merge them to a single curve while ensuring ...
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How to only blend background of <section> but not the content
My website is made up of several sections.
I'm looking for a way to only blend the background of one of these sections, but not have it affect the section content.
.bg {
background-color: ...
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Unity shader - black dots visible at blending point of two textures
I'm trying to blend simple grass, rock, and snow textures as elevation increases on my procedurally generated mesh. All 3 textures have normal maps. At the point where the rock texture starts to blend ...
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Distort/resize polygon mask to match another polygon to match facial landmarks with python
Need help on an issue I've been struggling with for a few weeks now...
The situation:
I have a diffusion model making treating faces. The result inside the face is good but it gets all blurry outside ...
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Merging join fields on Looker Studio while blending data
I want to create a blend in Looker studio to merge two tables using "full outer" method, and the field of both tables used as join condition to be merged as one.
Tue UI looks like following ...
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I am having a problem with blending my animations played by script ( animator.Play(newState); )
I am working on animating my character so it can go in all 8 directions sprinting, walking, crouching, jumping...
First I was using the animator transitions and parameters, everything worked fine, I ...
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How to smoothly blend a texure into near-black colours?
Are there shading methods that allow you to smoothly blend a texture into full blackness without those 'colour-bleeding' artifacts that can be seen on this picture:
Screenshot taken in Unity using ...
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Calculating distance from a camera to a plane of a cube in opengl
I am trying to get transparency blending to work properly on my cube and I have hit a bit of a roadblock. I have gotten blending to work on multiple cubes by simply drawing them in the correct order ...
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Interpolating between 3 textures in GLSL using height
I'm working on some simple terrain texturing, and I am quite confused on how you go about interpolating between 3 different textures for a terrain, where you'd interpolate based on the height value of ...
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C++ DirectX 11 Blending
I have a question about c++ in connection with DirectX11. I'm drawing on an overlay (WS_EX_LAYERED) and want to draw my things there in 3D space. First a circle. I do it like this:
PixelShader:
#...
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Android Camera2 combine burst capture images from camera with shorter maximum exposure time to emulate long exposure times
I am trying to implement a long exposure Android Camera2 solution described in this answer.
Basically it tries to workaround the limitation of the short maximum exposure time (100 ms) reported by my ...
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How to do different blend modes with CIFilter and opacity?
I'm trying to replicate blending two images in Photoshop with CIFilters in Swift. Let's say I want to blend img1 and img2 with softLight, then in Swift I can do:
let blendSoftLight = CIFilter....
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Raylib alpha blending not working properly? [closed]
I'm using ralib (which uses OpenGL) to make a 2D game. I have sprites for menubutton objects and I want to draw a white "mask" sprite over the button, but give it a transparency. (Only the ...