Imagine an object that is being created, filled and changed by user action. Creating part is when I have the problem ;). Unless I prepare the keys for the object before hand, JS won't allocate properties as the keys are not physically created yet.
dataObj.run1
is prepared beforehand therefore function saveSelection();
have no problem filling it in.
When I increment to the next run (using function goNext();
) - run2 is not being filled as it is non existing.
What to do? Create new object based on constructor function and keep pushing it ? Any other ideas?
My code:
var dataObj = {
run1 : {
sel1 : {
id : "",
text : ""
},
sel2 : {
id : "",
text : ""
}
},
run2 : {
// how to fill it in automatically...
}
};
var realCount = 1;
var runCount = "run1"; // any preetier version of the incremeant here - see function goNext();?
function saveSelection(that) {
var selectId = that.id;
var selectedOptionId = that.selectedIndex;
var selectedOptionText = that.selectedOptions[0].text;
dataObj[runCount][selectId].id = selectedOptionId;
dataObj[runCount][selectId].text = selectedOptionText;
console.log(dataObj);
};
function goNext () {
// Reset selections:
document.getElementsByClassName("select")[0].selectedIndex = 0;
document.getElementsByClassName("select")[1].selectedIndex = 0;
// Increase count:
realCount++;
var runCountTemp = runCount.slice(0,3);
runCount = runCountTemp + realCount;
console.log(runCount);
};
<div id="app">
<select class="select" name="city" id="sel1" onchange="saveSelection(this);">
<option value="0">London</option>
<option value="1">New York</option>
<option value="2">San Francisco</option>
</select>
<select class="select" name="color" id="sel2" onchange="saveSelection(this);">
<option value="0">Blue</option>
<option value="1">Red</option>
<option value="2">Green</option>
</select>
<!-- Commented out as immaterial to this question
<button onclick="goBack();" class="buttonBack">BACK</button>
-->
<button onclick="goNext();" class="buttonNext">NEXT</button>
</div>