Fallout Wiki
Advertisement
Fallout Wiki

 
Gametitle-FNV
Gametitle-FNV

The M&A 9mm pistol is a weapon in Fallout: New Vegas.

Background[]

この項は9mm pistolから引用されたものです。 変更するには引用されたページを編集してください。

The M&A 9mm pistol is a semi-automatic handgun, designed by M&A Guns Manufacturers. It is the standard issue sidearm of the New California Republic Army and a common sight in the Mojave Wasteland.

Characteristics[]

The M&A 9mm pistol is one of the most common guns to be found early on in the game. It is very cheap to buy, utilizes very common ammunition, has no guns skill requirement, and has a very low Strength requirement in order to be handled effectively. It has three-dot luminescent front and rear iron-sights for better low-light fighting, and a minor idle sway.

It can be modified with a short range scope and an extended magazine to further improve its performance. Furthermore, it is considered an improved holdout weapon, and can therefore be concealed with a sneak skill of 50 or greater.

Durability[]

The 9mm pistol can fire about 745 standard rounds, the equivalent of 58 reloads, or 38 reloads when modded with extended magazines, from full condition before breaking.

Ammunition typeUnmodifiedW/ Extended mags
ShotsReloadsShotsReloads
Standard, HP & JHP7455874538
+P6204862032

Modifications[]

  • 9mm pistol extended mags - +7 rounds per magazine.
  • 9mm pistol scope - adds a 2x20mm short range scope with 1.6x magnification.

Variants[]

  • Maria, a unique version of the 9mm pistol used by Benny.
  • Dead Money Dean's 9mm pistol, a unique non-playable 9mm pistol used by Dean Domino. It only differs from the standard pistol in its use of companion ammunition. There are also five other versions that have an increased linear scale of damage.
  • Debug megapistol, a developmental tool that has a tremendous damage of 9999.

Comparison[]

Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
9mm pistol 16
503.13x116170.90.7137451.510066.702
9mm pistol With all weapon mods attached 16
503.13x116170.90.7207451.5500333.302
Maria 20
753.75x220151.30.2139951.51000666.702

Locations[]

  • Black Mountain - many can be found in the trunks in the storage room.
  • Camp Guardian caves - laying on the floor in the passage leading down to the main cave.
  • Freeside - on top of an ammunition box on the second level of the ruined building opposite of Mick & Ralph's.
  • Goodsprings - Doc Mitchell gives the Courier a 9mm pistol during Ain't That a Kick in the Head; however, having a higher Energy Weapons skill will make him provide a laser pistol instead.
  • Goodsprings General Store - Chet also sells them at earlier levels.
  • Great Khans may carry these as well.
  • Gun Runners - Vendortron sells them in near-perfect condition from early levels onwards.
  • Jackal gang members carry these.
  • Legionary assassins may carry them at lower levels.
  • Lucky 38 - a fully repaired one can be found on the table in the Lucky 38 basement.
  • Powder Gangers commonly carry them.
  • Primm - escaped convicts normally carry these, along with a melee weapon such as a tire iron or police baton.
  • Primm - inside Bison Steve Hotel on a shelf of an open cabinet, and on almost all of the convicts inside.
  • Sloan - some can be found on Quarry workers.
  • The Fort - random encounters in footlockers. Recruit legionaries will carry these.
  • It is the standard sidearm of the New California Republic Army
  • Viper gunslingers carry these.

Behind the scenes[]

The M&A 9mm pistol model is based on the real-world Browning Hi-Power pistol.[1]

Bugs[]

  • Playstation 3 Xbox 360 Sometimes when aiming through the 9mm pistol scope in first person, it will show the scope crosshairs, but oddly will have the pistol model in front of the crosshairs, as if aiming down the iron sights. It does not affect firing, but makes it difficult to aim. [確認済み]
  • PC Playstation 3 Xbox 360 If loading a saved game from the main menu in which the 9mm pistol is equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again. [確認済み]

Sounds[]

SingleShotVB ReloadVB
JamVB

Gallery[]

References[]

  1. J.E. Sawyer on Formspring:
    In my opinion, the BHP is a timeless design and its form is quite distinctive when compared to Fallout's 10mm pistols. Also, since I knew we weren't going to implement an M1911-style .45, the BHP-based 9mm design gives an extremely similar aesthetic (so similar that a lot of people assume it IS an M1911) while fitting into the 9mm/10mm/12.7mm semi-auto handgun progression in F:NV.
Weapons in Fallout: New Vegas
Advertisement