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Informationen über eine Übersicht zum Munitionstyp Mini-Atombombe in verschiedenen Fallout Spielen sind im Artikel Mini-Atombombe zu finden.


Die Mini-Atombombe ist ein etwa footballgroßer Nukleargefechtskopf, der als Munition für den Fatman in Fallout 3 dient.

Charakteristiken[]

Mit einem Preis von 250 bis 400 Kronkorken (abhängig von der Feilschen-Fertigkeit) sind die Mini-Atombomben der teuerste Munitionstyp im Spiel. Sie werden für die beiden stärksten Waffen, dem Fat Man und dem experimentellen MIRV verwendet und verursachen auch ohne eine hohe Große Waffen-Fertigkeit sehr viel Schaden. Obwohl es sich um eine Nuklearwaffe handelt, kann die Atombombe nur durch das Verschießen im Fat Man oder dem experimentellen MIRV ausgelöst werden.

Waffen welche diese Munition verwenden[]

Orte[]

Insgesamt gibt es 70 sammelbare Mini Atombomben in Fallout 3. 2 mehr können bei verschiedenen Quests bekommen werden. Weitere zwei kann man in Zufallsbegegnungen, nachdem man Reillys Rangers abgeschlossen hat bekommen. Eine weitere kann in Operation: Anchorage, 13 in Broken Steel, 8 in Point Lookout und zwei in Mothership Zeta gefunden werden, was eine Gesamtsumme von 98 Mini-Atombomben mit allen Add-On's ergibt.

Frei verfügbare[]

Nächste Kartenmarkierung Menge Beschreibung
Agathas Haus 1 Inside Agatha's ammunition box. Get the key through dialogue.
Ruinen von Bethesda 3 One in Office West (move some crates on the top floor near a fridge), one in Office East (near the exit to the catwalk on top of a filing cabinet in a pile of collapsed celling ruble.), and one in the Underworks (in the storage room under a crate).
Sendeturm KB5 3 1 in a truck's trailer on an abandoned highway to the west, 1 Northwest of tower, in an abandoned house guarded by raiders, in the bathtub, and 1 Northeast of the abandoned house in a lone bathtub between a skeleton's legs.
Sendeturm KT8 1 In a the Drainage Chamber to the northeast, in the room with the Chinese remnant spies.
Calverton 1 Under or on a table.
Das Kapitol 2 1 carried by the Talon Company merc with the Fat Man, another on a shelf in the rotunda.
Klippenhöhle 1 In the northwestern chamber, on top of a Hard locked safe.
Corvega-Fabrik 1 In a derelict truck trailer on the road leading south from the factory.
Deathclaw Sanctuary 1 Near the Endurance Bobblehead, inside, near the entrance.
Evergreen Mills 1 Directly East of Evergreen Mills is a chapel (right over cliff sides), inside on the table next to the combat shotgun trap, sometimes found knocked over onto the floor.
Raststätte Five Axles 1 Inside the truck used by the raiders as a sleeping chamber.
Fort Bannister 1 Inside the main fort, at the top of the stairs in an Average locked room.
Fort Constantine 3 In the Bomb Storage: Two in locked room (see You Gotta Shoot 'Em in the Head), one on a desk upstairs.
Fort Independence 2 In dem Lagerraum, in dem sich der Raketenwegwerfer befindet.
Franklin Metro Utility 1 At the end of the water filled tunnel, on top of the Radiation suit case, underwater.
Friendship Heights 1 West of Friendship Heights, in a super mutant camp, close to health and ammunition boxes.
Plaza des GNR-Gebäudes 8 Eight mini nukes and a Fat Man are on the body of a fallen Stählerne Bruderschaft soldier. This soldier only spawns during Following in His Footsteps.
Georgetown East 1 In La Maison Beauregard, on the billiards table.
Grayditch 1 In the ghoul outpost building to the south, in the back room on a shelf.
Hallowed Moors Cemetery 1 Inside the chapel, tucked under the podium.
Hamilton's Schlupfwinkel 1 In the weapons cache behind a (key-required; get it from Three Dog) locked cell door.
Jocko's Pop & Gas Stop 1 In the Signal Sierra Victor drainage chamber to the southeast, on a table.
Jury Street Metro Station 2 1 inside the Calverton church to the southwest, and 1 in Gold Ribbon Grocers (see Rube's Gold Ribbon).
L.O.B. Enterprises 1 East Wing, on top of light fixture in CEO's bathroom.
Marigold Metro Station 1 At the Ghoul outpost, n a bucket on a shelf in the back room with the caged super mutant.
Metrostation Meresti 1 On an inaccessible shelf near a workbench; shoot with a sniper rifle or knock off with a grenade explosion.
Nationalarchiv 1 Sub-basement, in the generator room behind a Very Hard locked gate.
Depot der Nationalgarde 5 Neben dem Experimentellen MIRV.
Oasis 1 In the northern-most part of the sunken chambers, at the bottom of a pool.
Old Olney Sewer 1 In a Very Hard locked closet.
Pylon Shack 1 On the right-hand pylon footing. (This is also the location of the first Keller Family Transcript)
Raider Farmhouse 1 On the ground inside the barn, next to an open locker.
Raider Wharf 1 On one of the wooden shelves on the dock.
Roosevelt Academy 1 Due east of the academy. Under a table, located on top of a small wooden platform alongside a dried-up riverbed. This is A Wanderer's jetty.
SatCom-Schaltmatrix NN-03d 2 On the hands of the dummy on top of tower C.
Seward Sq. Southeast 5 Near The Preacher.
Super Duper Mart 1 Auf einem Tisch in der Nähe des Protektrons in der Apotheke.
Tenpenny Tower 1 Inside Herbert Dashwood's safe.
The Roach King's Throne 1 The Roach King keeps one behind his throne, with two bottles of dirty water.
Kraftwerk VAPL-58 1 In the power station building on top of the overhead light near the door.
Kraftwerk VAPL-66 1 Auf einem Tisch neben dem linken Schreibtisch.
Kraftwerk VAPL-84 1 In a trailer behind the station.
Vault 101 1 On a wooden shelf at the back of the barn just northwest of the Vault.
Vault 106 1 In the final chamber of the Science Lab level, after killing the Survivor.
Wasteland Gypsy Village 1 In the eastern building of the Village, laying on the floor next to a Duck and Cover! book.
Weißes Haus 3 At the top of the stairs (outside), near a Fat Man.
Outcast Outpost Operation: Anchorage (add-on)Operation: Anchorage (add-on) 1 In the reward armory after the Anchorage Reclamation simulation has been completed, on a shelf.
Adams Air Force Base Broken Steel (add-on)Broken Steel (add-on) 4 In the 2nd aircraft hangar on the Eastern side from the entrance to the airstrip. Get in through the alley on the eastern side of the hangar, and check under the desk in the southeastern side, then behind some filing cabinets on the opposite wall. Another 1 is on a metal awning reached from the building adjacent to the building with the Sector 1 Artillery Note, along with 4 groups of 20 microfusion cells. A final one is located on top of the stacked yellow crates inside the hangar with the open deathclaw cages.
Adams Storage Facility Broken Steel (add-on)Broken Steel (add-on) 2 On a table next to the rapid-torch flamer, several missiles, and a bunch of .308 caliber rounds.
Zitadelle Broken Steel (add-on)Broken Steel (add-on) 3 Inside the armory after blowing up the Citadel in Who Dares Wins.
Old Olney S. Wilson Building Broken Steel (add-on)Broken Steel (add-on) 2 Inside the broken half of the radio tower, on a debris shelf. Get to the east side of the top level and jump down to reach them.
Old Olney Underground Broken Steel (add-on)Broken Steel (add-on) 1 Inside the hospital, hidden in a room filled with toys, with a teddy bear sitting on it.
Präsidential Sub Level Broken Steel (add-on)Broken Steel (add-on) 1 Inside the metro car behind the one with the Senate Employee ID; it is next to a skeleton with a laser pistol.
Villa Calvert Point Lookout (add-on)Point Lookout (add-on) 1 Enter the Chinese Intelligence Bunker (Access granted only via The Velvet Curtain quest) take a left, down the stairs and the mini nuke will lie on a shelf next to the door on the opposite wall.
Coastal Grotto Point Lookout (add-on)Point Lookout (add-on) 1 The first door on the right when you round the corner and see Plik. The mini nuke is in the back on the table, next to Plik's Journal.
Grower's Shack Point Lookout (add-on)Point Lookout (add-on) 1 The mini nuke is on the table next to the bed.
Naval Recruitment Center Point Lookout (add-on)Point Lookout (add-on) 1 Just a little bit north of the House of Wares is a Naval Recruitment Station. In the small office next to the computer is the mini nuke.
Pilgrim's Landing Point Lookout (add-on)Point Lookout (add-on) 1 Beneath the buoy right behind the riverboat is a half overturned non-movable metal crate close to a standing mannequin. The mini nuke is in this crate.
Trash Heap Point Lookout (add-on)Point Lookout (add-on) 1 In the open safe next to the bed frame on top of the heap.
Turtledove Detention Camp Point Lookout (add-on)Point Lookout (add-on) 1 In the Administration building to the west as you enter the camp. The mini nuke is on the top shelf in the armory immediately to the left when you enter the building.
Warehouse Point Lookout (add-on)Point Lookout (add-on) 1 Next to a camera on the shelf pressed against the western wall.
Cargo Hold Mothership Zeta (add-on)Mothership Zeta (add-on) 1 Follow the conveyor belt in any direction and the mini nuke will stand in one of the turns down in the southeast corner.
Engineering Core Mothership Zeta (add-on)Mothership Zeta (add-on) 1 Right before you enter the decompression chamber during "Among the Stars" quest, it will be on the left along with several clips of 5.56mm rounds and other ammunition types, on a chair.
Zufallsbegegnungen 1 Carried by a dead scavenger, who is also carrying a Fat Man.
Supermutanten-Behemoth 0 - 4 Each of the four armored mutant behemoths (all of them except the one at Evergreen Mills) has a possibility of spawning a single mini nuke. However, these four are not guaranteed.

Durch Quests verfügbar[]

Nächste Kartenmarkierung Menge Beschreibung
Megaton/Underworld 1 Obtained from Moira Brown after completing all of the objectives in The Wasteland Survival Guide.
Canterbury Commons 1 Obtained from Lucky Harith by investing twice in him for the Merchant Empire quest.
Zufallsbegegnungen 1 Obtained from Donovan for completing Reillys Rangers.

Endlos verfügbar[]

Galerie[]

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