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Jeff Lander

From Wikipedia, the free encyclopedia
Jeff Lander
OccupationVideo game developer
Years active1996–present
Employers
  • Darwin 3D (1996–present)
  • Luxoflux (2002–2006)
  • Electronic Arts (2006–2009)
  • Big Red Button Entertainment (2009–present)
AwardsIGDA Award for Community Contribution (2002)

Jeff Lander is an American video game programmer. He creates real-time 3D graphics at Darwin 3D, a game technology specialist company. He has written several articles on 3D graphics for Gamasutra[1] and Game Developers Conference. In 2002, he received the IGDA Award for Community Contribution at the Game Developers Choice Awards.[2]

Lander co-founded the Game Tech conference event with Chris Hecker, and, in 2004, co-designed it with Jonathan Blow.[3][better source needed]

In 2009, Jeff Lander and Bob Rafei founded Big Red Button Entertainment, a video game development studio. Lander is the studio's technical director, and served in this role for their debut game, Sonic Boom: Rise of Lyric.

Games

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Year of release Game Role Developer Publisher
1997 Dark Reign: The Future of War Additional programming Auran Development Activision
2001 Supercar Street Challenge Lead Programmer Exakt Entertainment Activision
Anachronox Programmer Ion Storm Eidos Interactive
2003 True Crime: Streets of LA Programming/Technology Luxoflux Activision
2004 Shrek 2 Engine/Technology Luxoflux Activision
2005 True Crime: New York City Player Programming Lead Luxoflux Activision
2014 Sonic Boom: Rise of Lyric Programmer Big Red Button Entertainment Sega

References

[edit]
  1. ^ "Author Bio: Jeff Lander". Gamasutra. Retrieved 17 March 2016.
  2. ^ "Community Contribution Archive". Game Developers Choice Online Awards. Retrieved 17 March 2016.
  3. ^ "Game Tech Summit and Seminars". Retrieved 17 March 2016.
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