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    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released

    So I'm proooobably just missing something, but what is the recipe for the sink/water producing blocks? I tried the recipe on the recipe list, and for some reason I can't find them when I search using JEI...

    Posted in: Minecraft Mods
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    posted a message on ENCHANTING PLUS

    For some reason I can't repair items. When I put it into the enchantment table, it says the repair cost is 0 levels, and when I hit the repair button, nothing happens.

    Posted in: Minecraft Mods
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    posted a message on [99% Impossible] Working Microblocks

    I've actually seen this implemented before. There were tiny, perfectly usable chests on the surface of one block. Can't remember the mod name for the life or me, though.

    Posted in: Requests / Ideas For Mods
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    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released

    Is the one bucket -> one fresh water a new feature or a bug? because it's kinda killing me to have to get water so many times for water and salt for recipes, even with the stone basin right next to me ;w;


    (thought it might be a bug since one bucket of milk still -> 4 fresh milks???)

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] [Forge] Lively Animals - 0.01
    Thank you all for your comments, and I apologize for how long it's taken me to reply.



    A couple weeks ago, clumsy me spilled milk on my laptop... and while I thankfully had hardware warranty to cover the repairs, one of the things that got replaced was my hard drive. And unfortunately, the only back-up I have of the code is the tidbits I've posted on the forge forums. Although I suppose I could use a decompiler. How reliable are those?



    Anyway, that doesn't mean this is the end for the mod, but it's going to take me awhile to get back to where I was. I'm just thankful that my mod was still relatively small when this happened, heh.



    So, sorry! But for the moment this will remain the "Lively Pigs" mod, ahaha.
    Posted in: WIP Mods
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    posted a message on [1.7.10] [Forge] Lively Animals - 0.01
    Ahh, thank you! I'll take a peek at it.



    Sorry the progress has been so slow. College has started back up and of course that is my first priority. I'll continue to work on the mod, just more slowly.
    Posted in: WIP Mods
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    posted a message on [1.7.10] [Forge] Lively Animals - 0.01
    Quote from lunchboxxx19»
    no dear god don't change that slope lol, cows heads slope from the top of the skull to the tip of the snout on the front side, your models looking good but are you able to round the sides slightly and tilt his/her head up approx 15 degrees? otherwise the poor buggers not gonna be able to see where he/she is going

    I just don't know about the head. What you said is true but I can't deny the fact that there's something about the way I had the head before that just wasn't appealing to me... I don't know. Maybe I could try adding a diagonal prism for the slope of the head and see if that helps. Rotating the head-- I'll keep that in mind. I need to connect the boxes in the code before I can rotate a group of boxes like that, which I'll start on once I've got the texture done.
    Quote from Alexthe666»
    hey, I really think this is awesome! I would like to see genders, too, and multiple types. if you need help with those just PM me because I have made both of those things. In fact, I was going to create a mod like this after I finished one of my current projects untill I found this! Keep up the good work. also, the pigs ears could be lowered by 1, other than that, Great job! also, I suggest you ask bob mowzie if you can use his ModelRenderers, They do things like this:


    I'm going to leave the pig alone for now... haha I spent so much time on that code and I just want to work on something else atm. The models there look great! I wouldn't be able to use them directly unless he had some sort of API for them (which I'd rather not make my mod dependent on any other mods except Forge) but I might go see if the code is open source so I can have a look. Thank you for the suggestion!

    To everyone else: thank you for the feedback and comments!
    Posted in: WIP Mods
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    posted a message on Better Records - Download songs from the internet!
    The song worked great the first time, however, when my friend and I attempt to etch subsequent records, they're all the same as the first one.

    Edit: Nevermind, works now. Don't know what the problem was...
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] [Forge] Lively Animals - 0.01




    ???
    Posted in: WIP Mods
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    posted a message on [1.7.10] [Forge] Lively Animals - 0.01


    Hmm, maybe I need to have the muzzle sloping from the back instead of the front?
    Posted in: WIP Mods
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    posted a message on [1.7.10] [Forge] Lively Animals - 0.01
    Quote from lunchboxxx19»
    i was thinking if you did end up doing that you would have to find a way to stop the player from "milking" the bulls lol wouldn't wanna drink that milk and also stop roosters from laying eggs

    Both of these things should be very easy to do using forge events. But yeah, most likely gonna do it after the official release. :P
    Quote from Bloomi»
    Those pigs look and sound AMAZING! And that saddle... omg. <3

    Can't wait to see more!

    (Elsaskinlolol) Thank you! (omg it's so old... i need to make myself a skin when i'm not lazy '-')
    [quote=Snowviraptor;/members/Snowviraptor;/forums/mapping-and-modding/minecraft-mods/wip-mods/2313602-1-7-10-forge-lively-animals-0-01?comment=28]Hows progress?

    Slowly... lol. Haven't been feeling that hot lately and I've been distracted by other things, so it's slow-going.


    What do you guys think of the head? I feel like it's... lacking somehow? Maybe the face is too long? Oh, the limitations of rectangular prisms...
    Posted in: WIP Mods
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    posted a message on [1.7.10] [Forge] Lively Animals - 0.01
    Quote from lunchboxxx19»
    never seen one of them cows before :D :D :D :D model looks good, will you be making male and female versions of the cow, chicken and sheep?

    I've been thinking about this, and I'm still not really sure lol. Probably? Most likely after the official release though.
    Quote from Snowviraptor»
    That is awesome! I'm really excited about future releases of this mod! Is there any chance that you will be adding the ability to ride cows like how you ride pigs? That would be quite cool.

    I thought about this... given how difficult the pig was even though it IS an animal you can mount, I'm not sure. I probably will end up attempting it later.
    Posted in: WIP Mods
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    posted a message on [1.7.10] [Forge] Lively Animals - 0.01

    Happy New Year!
    Posted in: WIP Mods
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    posted a message on [1.7.10] [Forge] Lively Animals - 0.01
    Thank you all for the kind words, and I'm really glad you guys are enjoying the mod!
    Quote from saibot0»
    I have a cool idea.

    You could make like a slaughter table! (if i spell this wrong, im sorry. Not english)

    So if you craft a knife (which is my idea), then you could get more porkchops than normal!
    And you could make mud. So pigs spawn chance is bigger near mud!

    And you should make wolfs and cats, so they look better, and you can play with them.

    Just some ideas for the future!

    Thank you for the suggestions! Unfortunately, as of currently, I'm not actually planning on adding items. I don't think I'll be adding mud either, but maybe later on I'll make it so if you do have a mod with mud pigs will roll around in it. c:

    As for wolves and cats-- absolutely, and I cannot wait to do the both of them. Going to have a LOT of fun with their animations, that's for sure.
    Posted in: WIP Mods
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    posted a message on [1.7.10] [Forge] Lively Animals - 0.01
    Quote from lunchboxxx19»
    oh thats so cool, def having a go with this then

    Yay! Let me know what you think!
    Posted in: WIP Mods
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