I was actually going to ask you about those tools :biggrin.gif: But umm hey, maybe you can throw them in as an alternate. Or are they going to be affecting gameplay or anthing alike that, if I don't have that mod installed? : D
Everything is going to be exactly the same unless you install the mod, then you will have obsidian tools
I installed this texture with the patcher in your zip but I get 'minecraft crashed' it's the first time that happens to me :'s I really like your texture and I wanna use it in this version of minecraft too o_O
Did you make sure to copy all of the textures into the minecraft.jar file BEFORE running the patch?
Ok, so after messing around with the texture files it appears that the problem with the watch is related to the HD fix and not this texture pack. I'm going to stick with the SD version for now.
Just one problem. The Mixcraft Original (alternate) folder (which I assume is the standard size textures) only has 2 files (terrain and gui/items). There are no Mixcraft mobs or inventory screens. Should I just assume that the only HD textures that are in the pack are terrain and gui/items and I can just use the versions of the mobs and screens from the HD folder?
Just one problem. The Mixcraft Original (alternate) folder (which I assume is the standard size textures) only has 2 files (terrain and gui/items). There are no Mixcraft mobs or inventory screens. Should I just assume that the only HD textures that are in the pack are terrain and gui/items and I can just use the versions of the mobs and screens from the HD folder?
Yes, the mobs and other files are the same for both the HD and non-HD
I just put everything into the Mixcraft HD folder because it is the most popular
In another thread some guys figured out just what part of the trianlge pic that is the overlay for grass and leaves corresponds to which biome.
Here is a relevant picture and explanation so that you can customize the color for each biome:
Quote from The_Fool76 »
Based on the information found in this thread viewtopic.php?f=25&t=71923
I reversed the code and generated an image that should show exactly how the biomes map to the two colors.png files.
In another thread some guys figured out just what part of the trianlge pic that is the overlay for grass and leaves corresponds to which biome.
Here is a relevant picture and explanation so that you can customize the color for each biome:
Quote from The_Fool76 »
Based on the information found in this thread viewtopic.php?f=25&t=71923
I reversed the code and generated an image that should show exactly how the biomes map to the two colors.png files.
I didn't post it in every single thread. Ya I posted it in a lot of threads, but if you would look closely, I only posted it in the texture pack threads as far back as teh 5th page in the mapping & modding forum.
Needless to say, I hope I never find a reason to do that again.
Everything is going to be exactly the same unless you install the mod, then you will have obsidian tools
Did you make sure to copy all of the textures into the minecraft.jar file BEFORE running the patch?
People seem to have mixed ideas about what the slow block is actually supposed to look like
My question is... do you want to keep the current skull texture or make it a mud texture instead?
May I see a screenshot and/or the png file of your slow block?
(moved to next page)
NEVER!! I have to build up the anticipation! (like a true Notch)
I want to hear peoples' comments first, on the things I've changed so far
Unfortunately, I'm not going to be releasing Version 16 tonight
I really want to try to get in some suggestions first
Depending on when I feel satisfied with the pack, it should be released either tomorrow or friday
Oh really?!?! YEEEEEE *Screams like a schoolgirl* Thanks thats cool cant wait!!!!
Just one problem. The Mixcraft Original (alternate) folder (which I assume is the standard size textures) only has 2 files (terrain and gui/items). There are no Mixcraft mobs or inventory screens. Should I just assume that the only HD textures that are in the pack are terrain and gui/items and I can just use the versions of the mobs and screens from the HD folder?
Yes, the mobs and other files are the same for both the HD and non-HD
I just put everything into the Mixcraft HD folder because it is the most popular
I do stuff.
Here is a relevant picture and explanation so that you can customize the color for each biome:
CDR's PTC HD Infinity [128x Texture Pack]
How to find the minecraft.jar file
Modifying the minecraft.jar file
One Stop Mod Shop
If you really want to use the non-HD Mixcraft, why don't you copy all of the
files from the HD one and then just copy the two from the non-HD one...?
It's honestly not that difficult, it takes about 20 seconds more
Adding ALL of the files to the non-HD Mixcraft would almost double the size of the pack
Dude no one cares, stop posting this in every single thread
Needless to say, I hope I never find a reason to do that again.
Laterz.
CDR's PTC HD Infinity [128x Texture Pack]
How to find the minecraft.jar file
Modifying the minecraft.jar file
One Stop Mod Shop