i hate to state this but i the wood mod and neather craft may be incompatibly but may be you could tell me how to fix this Mods loaded: 13
ModLoader 1.0.0
mod_Armour null
mod_LifeIngot null
mod_SpawnerGUI 1.0.0
mod_Tools null
mod_TooManyItems 1.0.0 2011-11-19
mod_Console 1.1
mod_BetterWood v16.0 for MC 1.0.0
mod_Arrows303 1.0.0 AS
mod_ASGrapplingHook 1.0.0 AS
mod_Rope 1.0.0 AS
mod_ModLoaderMp 1.0.0
mod_Nether NetherCraft v2.0 for MC 1.0.0
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 5db40e13 --------
Generated 11/28/11 11:49 PM
Minecraft: Minecraft 1.0.0
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6250 Graphics version 4.1.10429 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 199 is already occupied by ahh@2c79cd09 when adding BlockDoorSpruce@708420ae
at yy.<init>(SourceFile:301)
at uc.<init>(SourceFile:17)
at BlockDoorSpruce.<init>(BlockDoorSpruce.java:13)
at mod_BetterWood.load(mod_BetterWood.java:252)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 50f45b69 ----------
yes but i kept changing the ids untill this which is sitll and id problem but know its two unknows java.lang.IllegalArgumentException: Slot 197 is already occupied by bg@4b5386c2 when adding bg@58b45130 any clue what these are
Another glitch. When you place darkwheat seeds on tilled nether dirt and put another one next to it, it breaks, and when using bonemeal on it nothing happens.
Rollback Post to RevisionRollBack
When life gives you lemons, Throw them on the ground and go make apple juice instead.
You sir, are a gentleman and a scholar. Nandonalt's Biomewater was always a fave of mine, and since 1.0 made my swamps icky, I've been missing it more and more. With your mod, they look infinitely better. Thank you kindly!
Now, if only there were a way to combat that aweful overlay on the vegetation in swamps...
I installed NetherCraft and went in the Nether, and it took my breath away. I haven't been this excited and amazed since the Aether. You sir, are the king.
And two suggestions: (Which are just ideas of mine, you obviously don't have to use them if you don't want to.) It would be neat if the tribals made a creepy sound like incantations or chants or something. Kinda adds to the eeriness. Also, a Hellhound mob for the nether would be awesome. (I know some of them have already been made, but I don't really like them.)
Sorry if I'm wasting your time, your mods rock!
Edit: Oh, and one more thing - New nether blocks aren't available to place in Creative mode. Is this on purpose? Just curious.
The (foulite?)dust and glowood charcoal don't work as fuels. Idk if this relates specifically to the netherfurnace or not but that and the dark wheat bug just about breaks the goal of the mod
1.It does not appear that all your mods are compatible.
2.I want them all
3.both randomite and better trees edit the generation thing, if you put them together I think minecraft would automatically delete the blocks if th other mod wasn't downloaded, so you could have one file that makes both generate and uses it for both mods
4.If this works with the Invasion mod (http://www.minecraftforum.net/topic/780480-100-invasion-mod-v075-so-you-think-your-base-is-tough-do-you/) here, I would be very happy
I'll see what happens when I put this stuff together later, got Homework DX
Rollback Post to RevisionRollBack
Stress: The confusion created when one's mind overrides the body's basic desire to choke the living out of some who desperately deserves it
Block ID problem.
Needs ModLoader (By:Risugami) and GUIAPI (By:ShaRose).
how can i make it unscrewy
SHUDDUP UPDATE TROLLS OR I MAKE U ALL TAKE AN ARROW TO THE KNEE!
redacted
Youtube: http://www.youtube.com/user/jordynx096
Not enough Terrain sprites. Only 3 left with just Nethercraft alone.
Minecraft Forge isnt for 1.0.0 yet.
Now, if only there were a way to combat that aweful overlay on the vegetation in swamps...
And two suggestions: (Which are just ideas of mine, you obviously don't have to use them if you don't want to.) It would be neat if the tribals made a creepy sound like incantations or chants or something. Kinda adds to the eeriness. Also, a Hellhound mob for the nether would be awesome. (I know some of them have already been made, but I don't really like them.)
Sorry if I'm wasting your time, your mods rock!
Edit: Oh, and one more thing - New nether blocks aren't available to place in Creative mode. Is this on purpose? Just curious.
Have you checked to see if the charcoal will work?
2.I want them all
3.both randomite and better trees edit the generation thing, if you put them together I think minecraft would automatically delete the blocks if th other mod wasn't downloaded, so you could have one file that makes both generate and uses it for both mods
4.If this works with the Invasion mod (http://www.minecraftforum.net/topic/780480-100-invasion-mod-v075-so-you-think-your-base-is-tough-do-you/) here, I would be very happy
I'll see what happens when I put this stuff together later, got Homework DX
#torchsilverID=186
or do I just delete it from the config file?