Journal tags: meta

9

InstAI

If you use Instagram, there may be a message buried in your notifications. It begins:

We’re getting ready to expand our AI at Meta experiences to your region.

Fuck that. Here’s the important bit:

To help bring these experiences to you, we’ll now rely on the legal basis called legitimate interests for using your information to develop and improve AI at Meta. This means that you have the right to object to how your information is used for these purposes. If your objection is honoured, it will be applied going forwards.

Follow that link and fill in the form. For the field labelled “Please tell us how this processing impacts you” I wrote:

It’s fucking rude.

That did the trick. I got an email saying:

We’ve reviewed your request and will honor your objection.

Mind you, there’s still this:

We may still process information about you to develop and improve AI at Meta, even if you object or don’t use our products and services.

Ad revenue

It’s been dispiriting but unsurprising to see American commentators weigh in on the EU’s Digital Markets Act. I really wish they’d read Baldur’s excellent explainer first.

John has been doing his predictable “leave Britney alone!” schtick with regards to Apple (and in this case, Google and Facebook too). Ian Betteridge does an excellent job of setting him straight:

A lot of commentators seem to have the same issue as John: that it’s weird that a governmental body can or should define how products should be designed.

But governments mandate how products are designed all the time, and not just in the EU. Take another market which is pretty big: cars. All cars have to feature safety equipment, which varies from region to region but will broadly include everything from seatbelts to crumple zones. Cars have rules for emissions, for fuel efficiency, all of which are designing how a car should work.

But there’s one assumption in John’s post that Ian didn’t push back on. John said:

It’s certainly possible that Meta can devise ways to serve non-personalized contextual ads that generate sufficient revenue per user.

That comes with a footnote:

One obvious solution would be to show more ads — a lot more ads — to make up for the difference in revenue. So if contextual ads generate, say, one-tenth the revenue of targeted ads, Meta could show 10 times as many ads to users who opt out of targeting. I don’t think 10× is an outlandish multiplier there — given how remarkably profitable Meta’s advertising business is, it might even need to be higher than that.

It’s almost like an article of faith that behavioural advertising is more effective than contextual advertising. But there’s no data to support this. Quite the opposite. I wrote about this four years ago.

Once again, I urge you to read the excellent analysis by Jesse Frederik and Maurits Martijn.

There’s also Tim Hwang’s book, Subprime Attention Crisis:

From the unreliability of advertising numbers and the unregulated automation of advertising bidding wars, to the simple fact that online ads mostly fail to work, Hwang demonstrates that while consumers’ attention has never been more prized, the true value of that attention itself—much like subprime mortgages—is wildly misrepresented.

More recently Dave Karpf said what we’re all thinking:

The thing I want to stress about microtargeted ads is that the current version is perpetually trash, and we’re always just a few years away from the bugs getting worked out.

The EFF are calling for a ban. Should that happen, the sky would not fall. Contrary to what John thinks, revenue would not plummet. Contextual advertising works just fine …without the need for invasive surveillance and tracking.

Like I said:

Tracker-driven behavioural advertising is bad for users. The advertisements are irrelevant most of the time, and on the few occasions where the advertising hits the mark, it just feels creepy.

Tracker-driven behavioural advertising is bad for advertisers. They spend their hard-earned money on invasive ad tech that results in no more sales or brand recognition than if they had relied on good ol’ contextual advertising.

Tracker-driven behavioural advertising is very bad for the web. Megabytes of third-party JavaScript are injected at exactly the wrong moment to make for the worst possible performance. And if that doesn’t ruin the user experience enough, there are still invasive overlays and consent forms to click through (which, ironically, gets people mad at the legislation—like GDPR—instead of the underlying reason for these annoying overlays: unnecessary surveillance and tracking by the site you’re visiting).

Like

We use metaphors all the time. To quote George Lakoff, we live by them.

We use analogies some of the time. They’re particularly useful when we’re wrapping our heads around something new. By comparing something novel to something familiar, we can make a shortcut to comprehension, or at least, categorisation.

But we need a certain amount of vigilance when it comes to analogies. Just because something is like something else doesn’t mean it’s the same.

With that in mind, here are some ways that people are describing generative machine learning tools. Large language models are like…

Safari 15

If you download Safari Technology Preview you can test drive features that are on their way in Safari 15. One of those features, announced at Apple’s World Wide Developer Conference, is coloured browser chrome via support for the meta value of “theme-color.” Chrome on Android has supported this for a while but I believe Safari is the first desktop browser to add support. They’ve also added support for the media attribute on that meta element to handle “prefers-color-scheme.”

This is all very welcome, although it does remind me a bit of when Internet Explorer came out with the ability to make coloured scrollbars. I mean, they’re nice features’n’all, but maybe not the most pressing? Safari is still refusing to acknowledge progressive web apps.

That’s not quite true. In her WWDC video Jen demonstrates how you can add a progressive web app like Resilient Web Design to your home screen. I’m chuffed that my little web book made an appearance, but when you see how you add a site to your home screen in iOS, it’s somewhat depressing.

The steps to add a website to your home screen are:

  1. Tap the “share” icon. It’s not labelled “share.” It’s a square with an arrow coming out of the top of it.
  2. A drawer pops up. The option to “add to home screen” is nowhere to be seen. You have to pull the drawer up further to see the hidden options.
  3. Now you must find “add to home screen” in the list
  • Copy
  • Add to Reading List
  • Add Bookmark
  • Add to Favourites
  • Find on Page
  • Add to Home Screen
  • Markup
  • Print

It reminds of this exchange in The Hitchhiker’s Guide To The Galaxy:

“You hadn’t exactly gone out of your way to call attention to them had you? I mean like actually telling anyone or anything.”

“But the plans were on display…”

“On display? I eventually had to go down to the cellar to find them.”

“That’s the display department.”

“With a torch.”

“Ah, well the lights had probably gone.”

“So had the stairs.”

“But look you found the notice didn’t you?”

“Yes,” said Arthur, “yes I did. It was on display in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying ‘Beware of The Leopard.’”

Safari’s current “support” for adding progressive web apps to the home screen feels like the minimum possible …just enough to use it as a legal argument if you happen to be litigated against for having a monopoly on app distribution. “Hey, you can always make a web app!” It’s true in theory. In practice it’s …suboptimal, to put it mildly.

Still, those coloured tab bars are very nice.

It’s a little bit weird that this stylistic information is handled by HTML rather than CSS. It’s similar to the meta viewport value in that sense. I always that the plan was to migrate that to CSS at some point, but here we are a decade later and it’s still very much part of our boilerplate markup.

Some people have remarked that the coloured browser chrome can make the URL bar look like part of the site so people might expect it to operate like a site-specific search.

I also wonder if it might blur “the line of death”; that point in the UI where the browser chrome ends and the website begins. Does the unified colour make it easier to spoof browser UI?

Probably not. You can already kind of spoof browser UI by using the right shade of grey. Although the removal any kind of actual line in Safari does give me pause for thought.

I tend not to think of security implications like this by default. My first thought tends to be more about how I can use the feature. It’s only after a while that I think about how bad actors might abuse the same feature. I should probably try to narrow the gap between those thoughts.

T E N Ǝ T

Jessica and I went to cinema yesterday.

Normally this wouldn’t be a big deal, but in our current circumstances, it was something of a momentous decision that involved a lot of risk assessment and weighing of the odds. We’ve been out and about a few times, but always to outdoor locations: the beach, a park, or a pub’s beer garden. For the first time, we were evaluating whether or not to enter an indoor environment, which given what we now know about the transmission of COVID-19, is certainly riskier than being outdoors.

But this was a cinema, so in theory, nobody should be talking (or singing or shouting), and everyone would be wearing masks and keeping their distance. Time was also on our side. We were considering a Monday afternoon showing—definitely not primetime. Looking at the website for the (wonderful) Duke of York’s cinema, we could see which seats were already taken. Less than an hour before the start time for the film, there were just a handful of seats occupied. A cinema that can seat a triple-digit number of people was going to be seating a single digit number of viewers.

We got tickets for the front row. Personally, I love sitting in the front row, especially in the Duke of York’s where there’s still plenty of room between the front row and the screen. But I know that it’s generally considered an undesirable spot by most people. Sure enough, the closest people to us were many rows back. Everyone was wearing masks and we kept them on for the duration of the film.

The film was Tenet). We weren’t about to enter an enclosed space for just any ol’ film. It would have to be pretty special—a new Star Wars film, or Denis Villeneuve’s Dune …or a new Christopher Nolan film. We knew it would look good on the big screen. We also knew it was likely to be spoiled for us if we didn’t see it soon enough.

At this point I am sounding the spoiler horn. If you have not seen Tenet yet, abandon ship at this point.

I really enjoyed this film. I understand the criticism that has been levelled at it—too cold, too clinical, too confusing—but I still enjoyed it immensely. I do think you need to be able to enjoy feeling confused if this is going to be a pleasurable experience. The payoff is that there’s an equally enjoyable feeling when things start slotting into place.

The closest film in Christopher Nolan’s back catalogue to Tenet is Inception in terms of twistiness and what it asks of the audience. But in some ways, Tenet is like an inverted version of Inception. In Inception, the ideas and the plot are genuinely complex, but Nolan does a great job in making them understandable—quite a feat! In Tenet, the central conceit and even the overall plot is, in hindsight, relatively straightforward. But Nolan has made it seem more twisty and convuluted than it really is. The ten minute battle at the end, for example, is filled with hard-to-follow twists and turns, but in actuality, it literally doesn’t matter.

The pitch for the mood of this film is that it’s in the spy genre, in the same way that Inception is in the heist genre. Though there’s an argument to be made that Tenet is more of a heist movie than Inception. But in terms of tone, yeah, it’s going for James Bond.

Even at the very end of the credits, when the title of the film rolled into view, it reminded me of the Bond films that would tease “The end of (this film). But James Bond will return in (next film).” Wouldn’t it have been wonderful if the very end of Tenet’s credits finished with “The end of Tenet. But the protagonist will return in …Tenet.”

The pleasure I got from Tenet was not the same kind of pleasure I get from watching a Bond film, which is a simpler, more basic kind of enjoyment. The pleasure I got from Tenet was more like the kind of enjoyment I get from reading smart sci-fi, the kind that posits a “what if?” scenario and isn’t afraid to push your mind in all kinds of uncomfortable directions to contemplate the ramifications.

Like I said, the central conceit—objects or people travelling backwards through time (from our perspective)—isn’t actually all that complex, but the fun comes from all the compounding knock-on effects that build on that one premise.

In the film, and in interviews about the film, everyone is at pains to point out that this isn’t time travel. But that’s not true. In fact, I would argue that Tenet is one of the few examples of genuine time travel. What I mean is that most so-called time-travel stories are actually more like time teleportation. People jump from one place in time to another instaneously. There are only a few examples I can think of where people genuinely travel.

The grandaddy of all time travel stories, The Time Machine by H.G. Wells, is one example. There are vivid descriptions of the world outside the machine playing out in fast-forward. But even here, there’s an implication that from outside the machine, the world cannot perceive the time machine (which would, from that perspective, look slowed down to the point of seeming completely still).

The most internally-consistent time-travel story is Primer. I suspect that the Venn diagram of people who didn’t like Tenet and people who wouldn’t like Primer is a circle. Again, it’s a film where the enjoyment comes from feeling confused, but where your attention will be rewarded and your intelligence won’t be insulted.

In Primer, the protagonists literally travel in time. If you want to go five hours into the past, you have to spend five hours in the box (the time machine).

In Tenet, the time machine is a turnstile. If you want to travel five hours into the past, you need only enter the turnstile for a moment, but then you have to spend the next five hours travelling backwards (which, from your perspective, looks like being in a world where cause and effect are reversed). After five hours, you go in and out of a turnstile again, and voila!—you’ve time travelled five hours into the past.

Crucially, if you decide to travel five hours into the past, then you have always done so. And in the five hours prior to your decision, a version of you (apparently moving backwards) would be visible to the world. There is never a version of events where you aren’t travelling backwards in time. There is no “first loop”.

That brings us to the fundamental split in categories of time travel (or time jump) stories: many worlds vs. single timeline.

In a many-worlds story, the past can be changed. Well, technically, you spawn a different universe in which events unfold differently, but from your perspective, the effect would be as though you had altered the past.

The best example of the many-worlds category in recent years is William Gibson’s The Peripheral. It genuinely reinvents the genre of time travel. First of all, no thing travels through time. In The Peripheral only information can time travel. But given telepresence technology, that’s enough. The Peripheral is time travel for the remote worker (once again, William Gibson proves to be eerily prescient). But the moment that any information travels backwards in time, the timeline splits into a new “stub”. So the many-worlds nature of its reality is front and centre. But that doesn’t stop the characters engaging in classic time travel behaviour—using knowledge of the future to exert control over the past.

Time travel stories are always played with a stacked deck of information. The future has power over the past because of the asymmetric nature of information distribution—there’s more information in the future than in the past. Whether it’s through sports results, the stock market or technological expertise, the future can exploit the past.

Information is at the heart of the power games in Tenet too, but there’s a twist. The repeated mantra here is “ignorance is ammunition.” That flies in the face of most time travel stories where knowledge—information from the future—is vital to winning the game.

It turns out that information from the future is vital to winning the game in Tenet too, but the reason why ignorance is ammunition comes down to the fact that Tenet is not a many-worlds story. It is very much a single timeline.

Having a single timeline makes for time travel stories that are like Greek tragedies. You can try travelling into the past to change the present but in doing so you will instead cause the very thing you set out to prevent.

The meat’n’bones of a single timeline time travel story—and this is at the heart of Tenet—is the question of free will.

The most succint (and disturbing) single-timeline time-travel story that I’ve read is by Ted Chiang in his recent book Exhalation. It’s called What’s Expected Of Us. It was originally published as a single page in Nature magazine. In that single page is a distillation of the metaphysical crisis that even a limited amount of time travel would unleash in a single-timeline world…

There’s a box, the Predictor. It’s very basic, like Claude Shannon’s Ultimate Machine. It has a button and a light. The button activates the light. But this machine, like an inverted object in Tenet, is moving through time differently to us. In this case, it’s very specific and localised. The machine is just a few seconds in the future relative to us. Cause and effect seem to be reversed. With a normal machine, you press the button and then the light flashes. But with the predictor, the light flashes and then you press the button. You can try to fool it but you won’t succeed. If the light flashes, you will press the button no matter how much you tell yourself that you won’t (likewise if you try to press the button before the light flashes, you won’t succeed). That’s it. In one succinct experiment with time, it is demonstrated that free will doesn’t exist.

Tenet has a similarly simple object to explain inversion. It’s a bullet. In an exposition scene we’re shown how it travels backwards in time. The protagonist holds his hand above the bullet, expecting it to jump into his hand as has just been demonstrated to him. He is told “you have to drop it.” He makes the decision to “drop” the bullet …and the bullet flies up into his hand.

This is a brilliant bit of sleight of hand (if you’ll excuse the choice of words) on Nolan’s part. It seems to imply that free will really matters. Only by deciding to “drop” the bullet does the bullet then fly upward. But here’s the thing: the protagonist had no choice but to decide to drop the bullet. We know that he had no choice because the bullet flew up into his hand. The bullet was always going to fly up into his hand. There is no timeline where the bullet doesn’t fly up into his hand, which means there is no timeline where the protagonist doesn’t decide to “drop” the bullet. The decision is real, but it is inevitable.

The lesson in this scene is the exact opposite of what it appears. It appears to show that agency and decision-making matter. The opposite is true. Free will cannot, in any meaningful sense, exist in this world.

This means that there was never really any threat. People from the future cannot change the past (or wipe it out) because it would’ve happened already. At one point, the protagonist voices this conjecture. “Doesn’t the fact that we’re here now mean that they don’t succeed?” Neil deflects the question, not because of uncertainty (we realise later) but because of certainty. It’s absolutely true that the people in the future can’t succeed because they haven’t succeeded. But the protagonist—at this point in the story—isn’t ready to truly internalise this. He needs to still believe that he is acting with free will. As that Ted Chiang story puts it:

It’s essential that you behave as if your decisions matter, even though you know that they don’t.

That’s true for the audience watching the film. If we were to understand too early that everything will work out fine, then there would be no tension in the film.

As ever with Nolan’s films, they are themselves metaphors for films. The first time you watch Tenet, ignorance is your ammuntion. You believe there is a threat. By the end of the film you have more information. Now if you re-watch the film, you will experience it differently, armed with your prior knowledge. But the film itself hasn’t changed. It’s the same linear flow of sequential scenes being projected. Everything plays out exactly the same. It’s you who have been changed. The first time you watch the film, you are like the protagonist at the start of the movie. The second time you watch it, you are like the protagonist at the end of the movie. You see the bigger picture. You understand the inevitability.

The character of Neil has had more time to come to terms with a universe without free will. What the protagonist begins to understand at the end of the film is what Neil has known for a while. He has seen this film. He knows how it ends. It ends with his death. He knows that it must end that way. At the end of the film we see him go to meet his death. Does he make the decision to do this? Yes …but he was always going to make the decision to do this. Just as the protagonist was always going to decide to “drop” the bullet, Neil was always going to decide to go to his death. It looks like a choice. But Neil understands at this point that the choice is pre-ordained. He will go to his death because he has gone to his death.

At the end, the protagonist—and the audience—understands. Everything played out exactly as it had to. The people in the future were hoping that reality allowed for many worlds, where the past could be changed. Luckily for us, reality turns out to be a single timeline. But the price we pay is that we come to understand, truly understand, that we have no free will. This is the kind of knowledge we wish we didn’t have. Ignorance was our ammunition and by the end of the film, it is spent.

Nolan has one other piece of misdirection up his sleeve. He implies that the central question at the heart of this time-travel story is the grandfather paradox. Our descendents in the future are literally trying to kill their grandparents (us). But if they succeed, then they can never come into existence.

But that’s not the paradox that plays out in Tenet. The central paradox is the bootstrap paradox, named for the Heinlein short story, By His Bootstraps. Information in this film is transmitted forwards and backwards through time, without ever being created. Take the phrase “Tenet”. In subjective time, the protagonist first hears of this phrase—and this organisation—when he is at the start of his journey. But the people who tell him this received the information via a subjectively older version of the protagonist who has travelled to the past. The protagonist starts the Tenet organistion (and phrase) in the future because the organisation (and phrase) existed in the past. So where did the phrase come from?

This paradox—the bootstrap paradox—remains after the grandfather paradox has been dealt with. The grandfather paradox was a distraction. The bootstrap paradox can’t be resolved, no matter how many times you watch the same film.

So Tenet has three instances of misdirection in its narrative:

  • Inversion isn’t time travel (it absolutely is).
  • Decisions matter (they don’t; there is no free will).
  • The grandfather paradox is the central question (it’s not; the bootstrap paradox is the central question).

I’m looking forward to seeing Tenet again. Though it can never be the same as that first time. Ignorance can never again be my ammunition.

I’m very glad that Jessica and I decided to go to the cinema to see Tenet. But who am I kidding? Did we ever really have a choice?

Architects, gardeners, and design systems

I compared design systems to dictionaries. My point was that design systems—like language—can be approached in a prescriptivist or descriptivist manner. And I favour descriptivism.

A prescriptive approach might give you a beautiful design system, but if it doesn’t reflect the actual product, it’s fiction. A descriptive approach might give a design system with imperfections and annoying flaws, but at least it will be accurate.

I think it’s more important for a design system to be accurate than beautiful.

Meanwhile, over on Frank’s website, he’s been documenting the process of its (re)design. He made an interesting comparison in his post Redesign: Gardening vs. Architecture. He talks about two styles of writing:

In interviews, Martin has compared himself to a gardener—forgoing detailed outlines and overly planned plot points to favor ideas and opportunities that spring up in the writing process. You see what grows as you write, then tend to it, nurture it. Each tendrilly digression may turn into the next big branch of your story. This feels right: good things grow, and an important quality of growth is that the significant moments are often unanticipated.

On the other side of writing is who I’ll call “the architect”—one who writes detailed outlines for plots and believes in the necessity of overt structure. It puts stock in planning and foresight. Architectural writing favors divisions and subdivisions, then subdivisions of the subdivisions. It depends on people’s ability to move forward by breaking big things down into smaller things with increasing detail.

It’s not just me, right? It all sounds very design systemsy, doesn’t it?

This is a false dichotomy, of course, but everyone favors one mode of working over the other. It’s a matter of personality, from what I can tell.

Replace “personality” with “company culture” and I think you’ve got an interesting analysis of the two different approaches to design systems. Descriptivist gardening and prescriptivist architecture.

Frank also says something that I think resonates with the evergreen debate about whether design systems stifle creativity:

It can be hard to stay interested if it feels like you’re painting by numbers, even if they are your own numbers.

I think Frank’s comparison—gardeners and architects—also speaks to something bigger than design systems…

I gave a talk last year called Building. You can watch it, listen to it, or read the transcript if you like. The talk is about language (sort of). There’s nothing about prescriptivism or descriptivism in there, but there’s lots about metaphors. I dive into the metaphors we use to describe our work and ourselves: builders, engineers, and architects.

It’s rare to find job titles like software gardener, or information librarian (even though they would be just as valid as other terms we’ve made up like software engineer or information architect). Outside of the context of open source projects, we don’t talk much about maintenance. We’re much more likely to talk about making.

Back in 2015, Debbie Chachra wrote a piece in the Atlantic Monthly called Why I Am Not a Maker:

When tech culture only celebrates creation, it risks ignoring those who teach, criticize, and take care of others.

Anyone who’s spent any time working on design systems can tell you there’s no shortage of enthusiasm for architecture and making—“let’s build a library of components!”

There’s less enthusiasm for gardening, care, communication and maintenance. But that’s where the really important work happens.

In her article, Debbie cites Ethan’s touchstone:

In her book The Real World of Technology, the metallurgist Ursula Franklin contrasts prescriptive technologies, where many individuals produce components of the whole (think about Adam Smith’s pin factory), with holistic technologies, where the creator controls and understands the process from start to finish.

(Emphasis mine.)

In that light, design systems take their place in a long history of dehumanising approaches to manufacturing like Taylorism. The priorities of “scientific management” are the same as those of design systems—increasing efficiency and enforcing consistency.

Humans aren’t always great at efficiency and consistency, but machines are. Automation increases efficiency and consistency, sacrificing messy humanity along the way:

Machine with the strength of a hundred men
Can’t feed and clothe my children.

Historically, we’ve seen automation in terms of physical labour—dock workers, factory workers, truck drivers. As far as I know, none of those workers participated in the creation of their mechanical successors. But when it comes to our work on the web, we’re positively eager to create the systems to make us redundant.

The usual response to this is the one given to other examples of automation: you’ll be free to spend your time in a more meaningful way. With a design system in place, you’ll be freed from the drudgery of manual labour. Instead, you can spend your time doing more important work …like maintaining the design system.

You’ve heard the joke about the factory of the future, right? The factory of the future will have just two living things in it: one worker and one dog. The worker is there to feed the dog. The dog is there to bite the worker if he touches anything.

Good joke.

Everybody laugh.

Roll on snare drum.

Curtains.

Browser defaults

I’ve been thinking about some of the default behaviours that are built into web browsers.

First off, there’s the decision that a browser makes if you enter a web address without a protocol. Let’s say you type in example.com without specifying whether you’re looking for http://example.com or https://example.com.

Browsers default to HTTP rather than HTTPS. Given that HTTP is older than HTTPS that makes sense. But given that there’s been such a push for TLS on the web, and the huge increase in sites served over HTTPS, I wonder if it’s time to reconsider that default?

Most websites that are served over HTTPS have an automatic redirect from HTTP to HTTPS (enforced with HSTS). There’s an ever so slight performance hit from that, at least for the very first visit. If, when no protocol is specified, browsers were to attempt to reach the HTTPS port first, we’d get a little bit of a speed improvement.

But would that break any existing behaviour? I don’t know. I guess there would be a bit of a performance hit in the other direction. That is, the browser would try HTTPS first, and when that doesn’t exist, go for HTTP. Sites served only over HTTP would suffer that little bit of lag.

Whatever the default behaviour, some sites are going to pay that performance penalty. Right now it’s being paid by sites that are served over HTTPS.

Here’s another browser default that Rob mentioned recently: the viewport meta tag:

I thought I might be able to get away with omitting meta name="viewport". Apparently not! Maybe someday.

This all goes back to the default behaviour of Mobile Safari when the iPhone was first released. Most sites wouldn’t display correctly if one pixel were treated as one pixel. That’s because most sites were built with the assumption that they would be viewed on monitors rather than phones. Only weirdos like me were building sites without that assumption.

So the default behaviour in Mobile Safari is assume a page width of 1024 pixels, and then shrink that down to fit on the screen …unless the developer over-rides that behaviour with a viewport meta tag. That default behaviour was adopted by other mobile browsers. I think it’s a universal default.

But the web has changed since the iPhone was released in 2007. Responsive design has swept the web. What would happen if mobile browsers were to assume width=device-width?

The viewport meta element always felt like a (proprietary) band-aid rather than a long-term solution—for one thing, it’s the kind of presentational information that belongs in CSS rather than HTML. It would be nice if we could bid it farewell.

Someday

In the latest issue of Justin’s excellent Responsive Web Design weekly newsletter, he includes a segment called “The Snippet Show”:

This is what tells all our browsers on all our devices to set the viewport to be the same width of the current device, and to also set the initial scale to 1 (not scaled at all). This essentially allows us to have responsive design consistently.

<meta name="viewport" content="width=device-width, initial-scale=1">

The viewport value for the meta element was invented by Apple when the iPhone was released. Back then, it was a safe bet that most websites were wider than the iPhone’s 320 pixel wide display—most of them were 960 pixels wide …because reasons. So mobile Safari would automatically shrink those sites down to fit within the display. If you wanted to over-ride that behaviour, you had to use the meta viewport gubbins that they made up.

That was nine years ago. These days, if you’re building a responsive website, you still need to include that meta element.

That seems like a shame to me. I’m not suggesting that the default behaviour should switch to assuming a fluid layout, but maybe the browser could just figure it out. After all, the CSS will already be parsed by the time the HTML is rendering. Perhaps a quick test for the presence of a crawlbar could be used to trigger the shrinking behaviour. No crawlbar, no shrinking.

Maybe someday the assumption behind the current behaviour could be flipped—assume a website is responsive unless the author explicitly requests the shrinking behaviour. I’d like to think that could happen soon, but I suspect that a depressingly large number of sites are still fixed-width (I don’t even want to know—don’t tell me).

There are other browser default behaviours that might someday change. Right now, if I type example.com into a browser, it will first attempt to contact http://example.com rather than https://example.com. That means the example.com server has to do a redirect, costing the user valuable time.

You can mitigate this by putting your site on the HSTS preload list but wouldn’t it be nice if browsers first checked for HTTPS instead of HTTP? I don’t think that will happen anytime soon, but someday …someday.

Metadata markup

When something on your website is shared on Twitter or Facebook, you probably want a nice preview to appear with it, right?

For Twitter, you can use Twitter cards—a collection of meta elements you place in the head of your document.

For Facebook, you can use the grandiosely-titled Open Graph protocol—a collection of meta elements you place in the head of your document.

What’s that you say? They sound awfully similar? Why, no! I mean, just look at the difference. Here’s how you’d mark up a blog post for Twitter:

<meta name="twitter:url" content="https://adactio.com/journal/9881">
<meta name="twitter:title" content="Metadata markup">
<meta name="twitter:description" content="So many standards to choose from.">
<meta name="twitter:image" content="https://adactio.com/icon.png">

Whereas here’s how you’d mark up the same blog post for Facebook:

<meta property="og:url" content="https://adactio.com/journal/9881">
<meta property="og:title" content="Metadata markup">
<meta property="og:description" content="So many standards to choose from.">
<meta property="og:image" content="https://adactio.com/icon.png">

See? Completely different.

Okay, I’ll attempt to dial down my sarcasm, but I find this wastage annoying. It adds unnecessary complexity, which in turn, I suspect, puts a lot of people off even trying to implement this stuff. In short: 927.

We’ve seen this kind of waste before. I remember when Netscape and Microsoft were battling it out in the browser wars: Internet Explorer added a proprietary acronym element, while Netscape added the abbr element. They both basically did the same thing. For years, Internet Explorer refused to implement the abbr element out of sheer spite.

A more recent example of the negative effects of competing standards was on display at this year’s Edge conference in London. In a session on front-end data, Nolan Lawson decried the fact that developers weren’t making more use of the client-side storage options available in browsers today. After all, there are so many to choose from: LocalStorage, WebSQL, IndexedDB…

(Hint: if developers aren’t showing much enthusiasm for the latest and greatest API which is sooooo much better than the previous APIs they were also encouraged to use at the time, perhaps their reticence is understandable.)

Anyway, back to metacrap.

Matt has written a guide to what you need to do in order to get a preview of your posts to appear in Slack. Fortunately the answer is not yet another collection of meta elements to place in the head of your document. Instead, Slack piggybacks on the existing combatants: oEmbed, Twitter Cards, and Open Graph.

So to placate both Twitter and Facebook (with Slack thrown in for good measure), your metadata markup is supposed to look something like this:

<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@adactio">
<meta name="twitter:url" content="https://adactio.com/journal/9881">
<meta name="twitter:title" content="Metadata markup">
<meta name="twitter:description" content="So many standards to choose from.">
<meta name="twitter:image" content="https://adactio.com/icon.png">
<meta property="og:url" content="https://adactio.com/journal/9881">
<meta property="og:title" content="Metadata markup">
<meta property="og:description" content="So many standards to choose from.">
<meta property="og:image" content="https://adactio.com/icon.png">

There are two things on display here: redundancy, and also, redundancy.

Now the eagle-eyed amongst you will have spotted a crucial difference between the Twitter metacrap and the Facebook metacrap. The Twitter metacrap uses the name attribute on the meta element, whereas the Facebook metacrap uses the property attribute. Technically, there is no property attribute in HTML—it’s an RDFa thing. But the fact that they’re using two different attributes means that we can squish the meta elements together like this:

<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@adactio">
<meta name="twitter:url" property="og:url" content="https://adactio.com/journal/9881">
<meta name="twitter:title" property="og:title" content="Metadata markup">
<meta name="twitter:description" property="og:description" content="So many standards to choose from.">
<meta name="twitter:image" property="og:image" content="https://adactio.com/icon.png">

There. I saved you at least a little bit of typing.

The metacrap situation is even more ridiculous for “add to homescreen”/”pin to start”/whatever else browser makers can’t agree on…

Microsoft:

<meta name="msapplication-starturl" content="https://adactio.com" />
<meta name="msapplication-window" content="width=800;height=600">
<meta name="msapplication-tooltip" content="Kill me now...">

Apple:

<link rel="apple-touch-icon" href="https://adactio.com/icon.png">

(Repeat four or five times with different variations of icon sizes, and be sure to create icons with new sizes after every. single. Apple. keynote.)

Fortunately Google, Opera, and Mozilla appear to be converging on using an external manifest file:

<link rel="manifest" href="https://adactio.com/manifest.json">

Perhaps our long national nightmare of balkanised metacrap is finally coming to an end, and clearer heads will prevail.