![Doom64](https://cdn.statically.io/img/images.timeextension.com/4b906f5c49fb3/doom64.900x.jpg)
Update [Wed 17th Jul, 2024 09:30 BST]: jnmartin84's fan port of Doom 64 to the Sega Dreamcast is now available to play.
In order to play the game, you'll need to acquire a Doom 64 ROM in Z64 format and download the source files and tools from GitHub to build the game yourself. A full build guide is available on the GitHub page, with instructions on how to do this.
Here's a link to the page, in case you want to give this a go.
Original Story [Wed 24th Apr, 2024 14:00 BST]: In the past, we've seen unofficial ports of Doom to the Sega Dreamcast, in the form of nxDoom and Doom for the DC, but the same cannot be said for its 1997 N64 sequel DOOM 64.
Fortunately, though, it looks like this is all about to change, as recently spotted by the Sega Guru, with a homebrew developer named jnmartin84 (best known for their work on porting OpenLara to the N64) revealing that they are hard at work porting the 64-bit title over to the Sega console, with the help of KallistiOS.
To accompany the announcement, jnmartin84 shared a 6-minute video previewing some of the progress that they have made so far (on real hardware no less) and it's fairly promising from what we can see, running at a pretty stable framerate.
Nevertheless, there seems to still be a mountain of work ahead of the developer, with the video also spotlighting its partially-finished HUD, various graphical issues, as well as the absence of any enemies, guns, or audio.
You can watch jnmartin84's full video below to take a closer look at the progress so far:
[source youtu.be, via twitter.com]
Comments 6
I hope they plan to include the improvements Immorpher has made to Doom 64, including a much better brightness range.
My personal favourite improvement is showing how many secrets/enemies/items are left in a level so I can make sure I get 100% before finishing.
They'll probably have to put weapon selection on the d-pad as there aren't enough face buttons on the DC controller.
Noice.
Hope you can toggle the cant see ***** mode off though.
@BulkSlash
They could also do it as on the GBA, holding down some Buttons to Switch than with the D-Pad.
And yep, Immorpher did a great Work
The Very thing that "killed" the Dreamcast is the very thing keeping it alive. All the Homebrew and ports being made are amazing.
Except the emulation collections some people are making, those are kind of awful.
I'm very impressed, but without the "Can Actually See Things" mode from the updated ports, it's not really going to see much play from me. I like Doom 64, but the original's visuals are so dark and muddy that it impedes actually being able to navigate the levels. The newer ports are so much more enjoyable even if you set all of their other improvements aside.
Yep, as it should be.
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