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INTRODUCTION:
When I play chess I never like it when pieces completely change in appearance, sometimes it's so much they become unrecognizable and it confuses my actual gameplay, you know these awesome but completely impracticable star wars sets etc. Well the same goes for Minecraft... on the other hand it is nice to have everything look a bit more fancy.
This texture pack gives the illusion that blocks and entities are a bit more tangible, as if they are detailed toy blocks. By giving everything a bit of a 3Dish looking texture you get the idea that if you could touch that stuff irl it wouldn't be smooth but would have different surfaces. Imagine grabbing that sexy face of a hoglin and kissing it, you could feel it's cute pimples on your blocky lips. Combined this all with a shader (which is not mandatory at all) it all becomes just a bit more enhanced and nowadays looking without losing the trusted Minecraft look we all know and love so much.
RECOMMENDATIONS:
Optifine 1.16, not mandatory but highly recommended.
PLEASE TURN OFF ALTERNATE BLOCKS IN OPTIFINE 1.16 FOR THE BEST RESULT!
Why?: The lighting comes from one direction, alternate rotating ruins this effect a little.
How?: Go to: Options > Video Settings > Details > Alternate Block: OFF
ENDERMAN AND SPIDERS ARE BLACK AND MAGMA CUBES AND BLAZES ARE TO BRIGHT?
This occurs with certain shaders, just download the mini texture pack below and put this above vanilla 3D layers
in your active texture pack list. Now the enderman, spiders,magma cubes and blazes should look normal again.
TO DOWNLOAD CLICK LINK BELOW:
Sildur's Shaders recommendation:
I recommend giving Sildur's Shaders a try, it’s not insanely demanding although shaders always are an impact for pc's. The settings explained below make it not too dark at night and in caves (like in almost every shader for some reason) and it makes light not so intense yellow (also like in almost every shader). You end up with a vanilla like color scheme that has way better lighting than vanilla but not everything looks like your drowning in a glass of fanta while wearing shades. In the end it all comes down to personal taste of course.
In the shader selecting menu choose:
Shader Options… (right lower corner of the screen)
Colors... > Contrast: between 2.6 - 3.0 > Water Colors > water alpha 1.0
Fog options > Underwater fog density 150.0 or even 200.0 > Underwater color tint: OFF
Emissive Light > Minimum Light:0.004 > red: 1.7 > green:1.0 > blue: 0.5 <- has the most effect on the look
Motionblur... > Motionblur: OFF unless you like it of course
256x VERSION AVAILABLE! CLICK HERE TO GO THERE! It's more detailed but less FPS friendly.
The 128x version is still recommended unless you have a very very beefy pc, in that case I didn't say a thing.
Just to give a practical example, I own a GTX 1080ti and use shaders, my fps did way better with the 128x pack.
THIS PACK IS ACTIVELY UPDATED: It's 100% finished, really every texture in the game has been done and I mean EVERY texture! But now and then I still improve stuff, iron out little errors I may come across etc. I love feedback because this gives me the change to fix things I missed, or just show me some love, I need love :D
When I play chess I never like it when pieces completely change in appearance, sometimes it's so much they become unrecognizable and it confuses my actual gameplay, you know these awesome but completely impracticable star wars sets etc. Well the same goes for Minecraft... on the other hand it is nice to have everything look a bit more fancy.
This texture pack gives the illusion that blocks and entities are a bit more tangible, as if they are detailed toy blocks. By giving everything a bit of a 3Dish looking texture you get the idea that if you could touch that stuff irl it wouldn't be smooth but would have different surfaces. Imagine grabbing that sexy face of a hoglin and kissing it, you could feel it's cute pimples on your blocky lips. Combined this all with a shader (which is not mandatory at all) it all becomes just a bit more enhanced and nowadays looking without losing the trusted Minecraft look we all know and love so much.
RECOMMENDATIONS:
Optifine 1.16, not mandatory but highly recommended.
PLEASE TURN OFF ALTERNATE BLOCKS IN OPTIFINE 1.16 FOR THE BEST RESULT!
Why?: The lighting comes from one direction, alternate rotating ruins this effect a little.
How?: Go to: Options > Video Settings > Details > Alternate Block: OFF
ENDERMAN AND SPIDERS ARE BLACK AND MAGMA CUBES AND BLAZES ARE TO BRIGHT?
This occurs with certain shaders, just download the mini texture pack below and put this above vanilla 3D layers
in your active texture pack list. Now the enderman, spiders,magma cubes and blazes should look normal again.
TO DOWNLOAD CLICK LINK BELOW:
Sildur's Shaders recommendation:
I recommend giving Sildur's Shaders a try, it’s not insanely demanding although shaders always are an impact for pc's. The settings explained below make it not too dark at night and in caves (like in almost every shader for some reason) and it makes light not so intense yellow (also like in almost every shader). You end up with a vanilla like color scheme that has way better lighting than vanilla but not everything looks like your drowning in a glass of fanta while wearing shades. In the end it all comes down to personal taste of course.
In the shader selecting menu choose:
Shader Options… (right lower corner of the screen)
Colors... > Contrast: between 2.6 - 3.0 > Water Colors > water alpha 1.0
Fog options > Underwater fog density 150.0 or even 200.0 > Underwater color tint: OFF
Emissive Light > Minimum Light:0.004 > red: 1.7 > green:1.0 > blue: 0.5 <- has the most effect on the look
Motionblur... > Motionblur: OFF unless you like it of course
256x VERSION AVAILABLE! CLICK HERE TO GO THERE! It's more detailed but less FPS friendly.
The 128x version is still recommended unless you have a very very beefy pc, in that case I didn't say a thing.
Just to give a practical example, I own a GTX 1080ti and use shaders, my fps did way better with the 128x pack.
THIS PACK IS ACTIVELY UPDATED: It's 100% finished, really every texture in the game has been done and I mean EVERY texture! But now and then I still improve stuff, iron out little errors I may come across etc. I love feedback because this gives me the change to fix things I missed, or just show me some love, I need love :D
Progress | 100% complete |
Game Version | Minecraft 1.16 |
Resolution | 128x |
Tags |
2 Update Logs
Update #2 : by RavenFloki 08/04/2020 12:24:55 pmAug 4th, 2020
Added the Enderdragon and Phantom to the shaderfix (read description for info about shaderfix)
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Glad to hear you are enjoying this (java) version at least, I hope in the near future to find time updating this to the latest MC version.
(if I have spare time that is)
I remember using a very similar pack on Pi Edition years ago. Thank you so much for reviving this amazing style of textures!
The 256x version is a bit heavy indeed, I heard more people having problems so I made this one just because of that (with shaders running even I have some trouble with fps :P)
In the description of the 256x I describe a way to make it work in optifine but you need to assign 6gb of ram to optifine to make it work. Everything is explained there IF you are determent to try the 256x. But to be honest I use the 128x version myself which I think works just as fine.
Another user reported to me that the files get really big after converting it, I have no clue if this is normal for bedrock texture packs.