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You need the LATEST versions Entity Model Features (+v2.0.2), Entity Texture Features (+v6.0.1) to use this pack. This are client-side mods that are available for both Forge and Fabric
OPTIFINE DOESN'T SUPPORT PLAYER CUSTOM MODELS ...yet, just in case.
If you want the version with animated eyes and player animations, you need to install the pack on Modrith's Fresh Moves page or in Forge's Fresh Moves page, by the name "(With eyes) Expressive Fresh Moves"
Check this tutorial and the new face feaures added in v3.0 in this tutorial made by Laynce.
To fix Black eyes follow this quick guide ↓. For a video demonstration go to this page in the wiki of the resourcepack.
Fix Black Eyes · IthanMendoza/Fresh-Moves Wiki (github.com)
If you want your hand to stop moving in the first person perspective. Go to this page in the wiki to disable it.
Fix Moving 1st Person Hand · IthanMendoza/Fresh-Moves Wiki (github.com)
For this mod to work you have to activate this features in the EMF and ETF settings:
First go to resourcepacks
The click in this button (ETF and EMF settings)
Click in textures
Click on player skin settings
And activate the option that says "Allow skin transparency" and set it to "All skins"
Go back to the mod settings and click on models
Go to Options and Fixes
And finally set to On the option that says "Prevent first person hand animation"
To animate the eyes go to the Fresh Moves wiki. TLDR you must add extra pixels to your skin and upload that modified skin. The positions of those extra pixels are in the wiki. All supported eyes are there.
Here are some examples of things you must get in the end in your skin.png. This result must be used as your skin. If other people have these extra pixels on their skin, you will be able to see their animated eyes in multiplayer.
May look like there is some part missing the eyewhites but in game the eyewhites expand to their normal size. Notice that it has the eyebrows at the third position.
Features:
- This resource pack overhauls the idle, walking and swimming animation and gives some othe details to the player.
- This resource pack has been made with special compatibility for Parcool, Paraglider, Quark's emotes, Not Enough Animations, Personality, Amendments and Real Camera mod. Other mods' animations may work. The resource pack doesn't overwrite the arms animations at all so animations on them should play as normal. Not the case for the legs though
- For Parcool we recommend dissabling the "Fast Running" and "Fast Swimming" animators in the configuration menu (Use "Configured" for that) Animations/Animators.
- Also comes with fixes for Sleep Tight's sleeping position.
This pack is also available in Modrith and Curseforge
Here are some tutorials for different languages:
Credits:
- FreshLX: Creator of Fresh Animations resourcepack. The pillager, enderman and villager animations of the Fresh Animations pack were used as the base of this pack.
- Traben: Creator of ETF and ETM and the custom player models feature. He helped me a lot in the creation of the pack
- BoZo-Xo2 & CoolRanchChris: Creators of the original Fresh Player Animations resourcepack and members of the Traben's discord server (The pack where Fresh Moves is made from)
Fresh Player Animations and other player animation packs can be found in the Traben's Discord Server in the etf-emf-pack-list channel. Be sure to take a look.
Credit | Traben, FreshLX, BoZo-Xo2, Ithan, CoolRanch |
Progress | 95% complete |
Game Version | Minecraft 1.20.1 |
Resolution | 16x |
Tags |
9 Update Logs
Version 3.0.1 : by TrasTick 05/01/2024 3:46:16 amMay 1st
Version 3.0 is here! (Expressive version changelog included here)
Fixes
New Stuff
The eye compatibility part 1 is now COMPLETE. I won't receive more suggestions for eyes in quite some time. The new eye styles are. Guide will be updated later.
Other changes
Fixes
- (v3.0.1) Body disconnection should be fixed.
- AlphaSkins and CustomSkinLoader are no longer dependencies BUT you need to have the LATEST version of ETF and EMF and enable some settings. Check the resource pack page for that.
- The 1st person animation can now be disable within ETF & EMF's config menu. Check the resource pack page for that. You need to have the LATEST version of ETF and EMF and enable those settings.
- Legs don't longer "run" while in gliding with the elytra.
- The elytra now sync with the body thanks to elytra custom animations. Thanks Traben for the guidance.
- I wouldn't consider a this a sure fix. But I changed the head rotation limitation which maybe can solve the backwards head problem (let me know if it does) because I haven't been able to replicate it yet.
- The walking animation while attacking with better combat no longer gives weird jumps.
- Eyebrows no longer bounce while running
New Stuff
The eye compatibility part 1 is now COMPLETE. I won't receive more suggestions for eyes in quite some time. The new eye styles are. Guide will be updated later.
- Derp 2x1 eyes, 4 offsets.
- Spread eyes (like the fox, but not derp), 1 offset.
- 1x1 pixel eye smooth blinking animation, 4 offsets.
- 1x2 pixel eye smooth blinking animation, 2 offsets.
- 1x3 pixel eye smooth blinking animation, 2 offsets.
- 2nd Layer (hat) eyebrows, 4 offsets. These are eyebrows that will show above the hat layer of the head. The same offsets as the normal eyebrows.
- 2x2 pixel eye Eyelashes, 1 offset.
- Villager eyebrow, 1 offset.
Other changes
- The player no longer levitates over the ground while crawling. New leg subtle animation while crawling.
- I got rid of unnecessary bouncing in the swimming animation.
- Ultimate ladder animation detection (for NotEnoughAnimation and Personality) Instead of using the limb position detection, now uses the is_climbing variable from EMF (so again, UPDATE EMF & ETF to the very latest version).
- Some other minor changes to the animations.
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im using 1.20.4 on feather client.
with some mods