• check_circle Audio
  • 7,261 views, 79 today
  • 922 downloads, 14 today
  • 46
  • 31
  • 17
blank3times's Avatar blank3times
Level 52 : Grandmaster Botanist Pixel Painter
105
The last 5 Minecraft updates have added new music, getting increasingly biome-dependent. This clashes with one of the special things of Minecraft music; that music plays randomly, with few exceptions. Many packs have 'fixed' this by removing the new music, but I think that is no good since the new music is great!

My solution here is to reorganize the music into larger, mutually-exclusive pools. This keeps nostalgia in most areas without removing any songs and being more random than 1.21. Is it purely random like in beta? No. I still think it's a better compromise, though.

Here is a text summary of the changes (See Modrinth for concise tracklist)
  • Overworld music (music.game) is only songs by C418. If they were in the overworld before Caves & Cliffs, they're here and nowhere else.
  • This includes other biomes separated out in updates like 1.19 and 1.20, such as the forest or the taiga.
  • Mountain biomes (all 7, base and peak) are most of the new songs from 1.18 and beyond. It's my general new pool, so if I didn't list it separately it is here. The mountains got a big overhaul which is why I am separating them for the new general pool.
  • Underwater music is still C418's Update Aquatic music from 1.13 and now also includes Firebugs, Echo in the Wind, and komorebi.
  • All 1.16 songs will play in all the biomes, instead of being biome-specific. However, the warped forest is still exempt. The deep dark tracks have been moved to the nether as well.
  • I did not touch end, boss, and credits themes.
  • There's now a much higher chance of playing the creative tracklist in creative mode. Said tracklist now includes Labyrinthine and Puzzlebox as well. The rest of the music comes from the main old and new selections.
  • The menu no longer uses songs for their novelty, instead having a permanent selection. As with the rest of the pack, separation means they don't play in the mountains. This selection includes Infinite Amethyst, Wending, Crescent Dunes, and Featherfall.
Warped forest music (rambly and soon to change)
Warped forest is an exception to separation. If you listen closely, you can hear very faintly the menu music playing out of tune, or more rarely, a music disc. The idea is that it's a faint echo or some memory of hearing those songs. It should be quiet and unintrusive so you barely hear it. This is still experimental (although I will listen to feedback on anything), so I'd love to hear a comment about how the volume and pitch works out! =]

Note: I will probably have to remove the discs as they're mono. Unless for some reason you think keeping them with that weird behaviour is a good idea in which case let me know why!


That's all. Enjoy! I hope you give this pack a try. =] I think the new composers' music is good, although it's sometimes more them than people want. That's why they gets the beautiful mountains as the location of their banishment!

That's all. Enjoy! I hope you give this pack a try. =] I think the new composers' music is good, although it's sometimes more themy than people want. That's why they gets the beautiful mountains as the location of their banishment!Do not reupload in any capacity.

THIS PACK DOESN'T CHANGE THE ACTUAL MUSIC! Don't be confused! ^-^
Progress100% complete
Game VersionMinecraft 1.21
Resolution16x
Tags

3 Update Logs

Version for 1.21 : by blank3times 07/06/2024 4:00:41 pmtoday

why are all the songs 5 minutes
Updated for Tricky Trials!

  • Added new references for the Tricky Trials soundtrack
    • New menu music:
      • Featherfall (Cherof)
    • New alt. game (mountain) music:
      • Eld Unknown (Raine)
      • Endless (Raine)
      • pokopoko (Tanioka)
      • Watcher (Cherof)
      • yakusoku (Tanioka)
    • New underwater music:
      • komorebi (Tanioka)
    • New nether music:
      • Deeper (Raine)
    • New creative music:
      • Puzzlebox (Cherof)
  • Adjusted pitches of the warped forest
    • Known issue: discs being mono leads to directional placement and I'll probably remove them compltely next update
  • Added chance for alt. game (mountain) music to be played in the cave biomes at a low probability, due to their now even higher density. Always a work in progress and a personal take on how music should be distributed so I'll keep playing around with this. If you have feedback I'll always consider it! Enjoy the update. :3
LOAD MORE LOGS

Create an account or sign in to comment.

CHA4S3E
07/02/2024 10:57 am
Level 10 : Journeyman Engineer
CHA4S3E's Avatar
When will we be getting a 1.21 version which changes the new tracks?
2
blank3times
07/05/2024 2:35 pm
He/Him • Level 52 : Grandmaster Botanist Pixel Painter
blank3times's Avatar
Sorry it’s been done but I’m not with my computer so it’ll hopefully be up this weekend!
1
CobaltSpeak
02/03/2024 5:14 pm
Level 1 : New Miner
CobaltSpeak's Avatar
So as I understand, Microsoft has slowly been phasing out C418's Music due to legal issues. Some say that they are trying to wean us off of it so they can only use music from the newer creators that sell their music fully to Microsoft/Mojang. So, what you did was reset this and fully randomize the track playlist like how it used to be.

I have seen various other resource packs that just fully remove the new music, however I actually enjoy most of it. But repeating the same Lena Raine songs over and over gets tiring when I remember the nostalgia of the OG music. Thank you for doing this while including the new songs, its as if this is how the game should be. What are your plans for the future of this pack?
2
blank3times
07/06/2024 6:18 pm
He/Him • Level 52 : Grandmaster Botanist Pixel Painter
blank3times's Avatar
Not showing fully on my end but I did update it. Hope you enjoy the update!
1
blank3times
02/03/2024 6:23 pm
He/Him • Level 52 : Grandmaster Botanist Pixel Painter
blank3times's Avatar
Glad you like the idea and theory! I plan to keep updating this every update, moving any new music (they seem to think that music and a disc are a requirement for an update for some reason which imo is taking the wow factor out) to somewhere (mountains, water nether, creative, or menu) as I have done so far, as well as delegating music to any new biome events they add. =]
1
Maximouse88
12/27/2023 6:06 pm
Level 48 : Master Nerd
Maximouse88's Avatar
👍
1
blank3times
12/27/2023 11:07 pm
He/Him • Level 52 : Grandmaster Botanist Pixel Painter
blank3times's Avatar
Glad you like the pack! If you have any feedback or questions, I'd love to hear them ^-^
1
SirFluffyPuffs
10/14/2023 5:36 pm
Level 9 : Apprentice Miner
SirFluffyPuffs's Avatar
does this use the tick function
1
blank3times
10/14/2023 6:37 pm
He/Him • Level 52 : Grandmaster Botanist Pixel Painter
blank3times's Avatar
Nope, it's purely a resource pack! =D
1
SirFluffyPuffs
06/28/2023 5:23 pm
Level 9 : Apprentice Miner
SirFluffyPuffs's Avatar
Im a little confused what you mean by biomes i guess what i really want to know is will the music be consistent with the goal of this pack in terralith biomes
3
Planet Minecraft

Website

© 2010 - 2024
www.planetminecraft.com

Welcome