- check_circle Environment
- check_circle Misc
- check_circle Mobs
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![Title](https://cdn.statically.io/img/cdn.modrinth.com/data/cached_images/827a2720a5c533506b080593c5a4c2be3bcda7bd.png)
![Replace this with a description](https://cdn.statically.io/img/cdn.modrinth.com/data/cached_images/179b02671baadb7fc6299bc179fe48d7aab09077.png)
![Replace this with a description](https://cdn.statically.io/img/cdn.modrinth.com/data/cached_images/9f80b8e51bd1db83f50de3db3faf063ee983c59a.png)
What if the shulker was actually able to camouflage, like the first idea mojang had in mind for him?
That's what inspired this pack, that changes the shulker to adapt to its surroundings, that means only the block below it. There are also many renamable variants, you can se in the gallery
Latest updates
Latest updates
this pack will be frequently updated
Yeah, about that... With this update we now have many new renamables, including the Charred, the Shulkerman, the Manshulker and some shulkerballs (which are just pokeballs), but we also have a new naturally spawning variant that camouflages even more and with even more blocks! You can also get it with renaming a shulker to "camouflage" if you don't want to get it by luck.
To compensate, there's a new variant that does NOT camouflage, at all.
DESCRIPTION
Adapting Shulkers changes the texture of the shulker , making it feel more sturdy or, in other scenarios, more wooly. It adds some variants only available if the shulker spawned on certain blocks, mostly purpur, or renamed.
It also gives him the ability to change color based on the block it spawned on (or was when the pack was reloaded). But because there are too many blocks and because having more variants would lose the feel of an original, for now i'll stick to only end blocks like purpur, endstone, bedrock and obsidian, with some exeptions like sculk for the Sculker and the rare camouflage shulker that adapts to many more blocks like grass or netherrack.
![Replace this with a description](https://cdn.statically.io/img/cdn.modrinth.com/data/cached_images/a5a8cbdb19957bae856359cdef87fde0f6d9bcb3.png)
Other than that, shulkers can change style based on the glazed terracotta under them, but only if its the same color as the shulker itself.
the shulker box IS affected, that means placing your shulker box on a glazed terracotta of the same color will affect its look.
The pack also slightly changes the shulker bullet to use the same palette as the new shulker
This pack is my approach at shulkers, like railiable is my approach at rails and minecarts.
![Replace this with a description](https://cdn.statically.io/img/cdn.modrinth.com/data/cached_images/4249df9f0ef6abe842bb7a97ee403bafbcc382ff.png)
![Replace this with a description](https://cdn.statically.io/img/cdn.modrinth.com/data/cached_images/bd794c4c532e3b59c595681b76fac63f06b64a35.png)
![Replace this with a description](https://cdn.statically.io/img/cdn.modrinth.com/data/cached_images/49a906d9980b9fe07789bec063da72ac88e16599.png)
![Replace this with a description](https://cdn.statically.io/img/cdn.modrinth.com/data/cached_images/9097f91403cb2be46a7aec79ffa3972599636670.png)
![Replace this with a description](https://cdn.statically.io/img/cdn.modrinth.com/data/cached_images/21dc0cb4cfb83fa8321b47a2d672e63b9e897008.png)
OPTIFINE or ETF/EMF IS/ARE REQUIRED
Renamables (will be expanded)
![Replace this with a description](https://cdn.statically.io/img/cdn.modrinth.com/data/cached_images/b3f3d8ecbbb29475a1c65b7955e91152d2a1d4be.png)
Respackopts compatibility
The pack has gained compatibility to Respackopts: for now you can only choose if the familiar shulker should have the original texture or the same texture but with the color palette used on the regular shulker.
Planned
- Some renamable variants
- Maybe other block variants for the camo shulker
- The rest of the Shulkerballs
Progress | 100% complete |
Game Version | Minecraft 1.21 |
Resolution | 16x |
Tags |
5 Update Logs
Update #4.1 : by EnderB_C_ 07/03/2024 9:06:31 amJul 3rd
Now the pack should also be on curseforge
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I'm taking long however because I don't like being efficient and I'm making 3 more resource packs, 2 or 4 humongous datapacks with loads of smoothly animated mobs, new blocks (yeah new blocks with datapacks!) and atleast 4 bosses for one of these packs. Also I'll release huge updates to torturable healthbars version 2.1 when 1.21 will come out, with a new alternative that will be compatible with any mob reskin (and will obviously be called Compatible Healthbars) other than maintaining THFA along side TH.
I know I'm making so much stuff. I spoilered so many things that I can just tell you that the next RP I'll publish will regard the way armorstands pose their body part, simple stuff before releasing the really big resource packs and star to work more on the datapacks, which are about 20% complete.
Yes