• check_circle Environment
  • check_circle Particles
  • check_circle Models
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Enchanted_Games's Avatar Enchanted_Games
Level 73 : Legendary Mlem Mlem Bat Mlem Mlem Bat
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3D Particles
3D Particles is a fork of DartCat's 3D Breaking Particles updated to the latest mc version (currently 1.21) with some added features and improvements

Features in this pack:
  • Improved particle lighting. 3D particles use the same lighting as entities meaning things like directional dimension lighting will apply to them (nether lighting for example)
  • More 3D particles! This pack makes a total of 32 particle types 3D (see below for full list)
All 3D Particles
- ash
- block
- crimson_spore
- dolphin
- dripping_dripstone_lava
- dripping_dripstone_water
- dripping_honey
- dripping_lava
- dripping_obsidian_tear
- dripping_water
- dust
- falling_dripstone_lava
- falling_dripstone_water
- falling_honey
- falling_lava
- falling_nectar
- falling_obsidian_tear
- falling_spore_blossom
- falling_water
- glow_squid_ink
- large_smoke
- mycelium
- ominous_spawning
- smoke
- spore_blossom_air
- squid_ink
- trial_spawner_detection
- trial_spawner_detection_ominous
- underwater
- vault_connection
- warped_spore
- white_ash


  • Render distance config, 3D particles will render as 2D when they are more than 24 blocks away (configurable)

Config

To adjust the 3D particle render distance, you can open the pack and go to assets/minecraft/shaders/include/three-dimensional-particles/config.glsl and adjust the value on the second line.

Removing Particles

To make a particle not 3D, you can open the pack and navigate to assets/minecraft/particles. Deleting a file from here will make the corresponding particle render the same way as it would in vanilla. You can use this minecraft wiki page to see what each particle does


Compatibility

See the table for compatibility
✅ = compatible
❌ = incompatible


Name

Compatibility

Vanilla

Sodium
Nvidium
Iris (shaders disabled)
Iris (shaders enabled)
Optifine (shaders disabled)
Optifine (shaders enabled)

This pack is incompatible with iris/optifine shaders, if you enable it while using shaders it won't do anything

License

3D Particles is licensed under MIT
Copyright (c) 2023 DartCat25
CreditDartCat25 for making the original pack
Progress100% complete
Game VersionMinecraft 1.21
Resolution16x
Tags

1 Update Logs

Update #1 : by Enchanted_Games 06/29/2024 2:27:53 pmJun 29th

Added youtube video

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Supermugget
07/01/2024 1:24 am
He/Him • Level 38 : Artisan Mlem Mlem Bat Creeper Hugger
Supermugget's Avatar
great job!
2
RedExtremeX
06/29/2024 9:05 pm
Level 23 : Expert Explorer
RedExtremeX's Avatar
beautiful
2
Titruc
06/29/2024 4:33 pm
Level 59 : Grandmaster Cake
Titruc's Avatar
good fork bro ! really well done like the light improvement
2
Meawin
06/23/2024 1:42 am
Level 1 : New Miner
Meawin's Avatar
Does it work for bedrock eddition?
2
Enchanted_Games
06/23/2024 6:18 am
He/They • Level 73 : Legendary Mlem Mlem Bat Mlem Mlem Bat
Enchanted_Games's Avatar
No
Might be possible to port it but I don’t know much about bedrock particles
1
SlimyCat
06/29/2024 5:32 pm
Level 40 : Master Architect
SlimyCat's Avatar
Bugrock
1
StalkerNugget
06/22/2024 3:38 am
Level 65 : High Grandmaster Dragon Crafter
StalkerNugget's Avatar
How are yall be 3d modeling with a shader glsl?
2
Enchanted_Games
06/22/2024 4:22 am
He/They • Level 73 : Legendary Mlem Mlem Bat Mlem Mlem Bat
Enchanted_Games's Avatar
It basically makes the particle a bit bigger then raytraces a cube inside of it which makes it look 3D
2
mysty
06/22/2024 2:13 am
Level 15 : Journeyman System
mysty's Avatar
Working on Optifine 1.20.6HD U I9 pre1 for those Optifine users.
Is it possible to the transparent pixels in the 3d eating particles (it's also present in DartCat's pack)? I'm assuming it comes from sampling the food textures which have transparent pixels. Nevertheless, beautiful extension of DartCat's pack. New favorite subtle core shader :)
2
Enchanted_Games
06/22/2024 4:21 am
He/They • Level 73 : Legendary Mlem Mlem Bat Mlem Mlem Bat
history
Enchanted_Games's Avatar
Nice! I’ll update the compatibility table

To fix the holes in the particles you’d have to edit the item models for food to use a different texture for the particles that don’t have transparency. it happens in vanilla too, it's just less noticeable
3
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